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Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.

 
 
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  #51    
Old May 18th, 2005, 03:01 PM
Neo Genesis
The Wanderer
 
Join Date: May 2005
Location: California
Age: 22
Gender:
Nature: Naive
YaY! Ney Deto-Nate are you gonna put a cms in your game?
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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #52    
Old May 18th, 2005, 03:03 PM
Deto-Nate's Avatar
Deto-Nate
Kiphacks is Back!
 
Join Date: May 2005
Location: England
Age: 28
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Yes bah! im gonna make a cms, gotta do it slightly different to all the other pokemon ones though, so that it has originality. gotta think think of some ideas!
__________________


~Originally came into the Pokemon scene as a 'Rom Hacker' by the name 'Kiphacks', a few years back. I was one of the best 'Gold/Silver' hackers out there, but now im into 'RMXP'.
  #53    
Old May 18th, 2005, 03:06 PM
Neo Genesis
The Wanderer
 
Join Date: May 2005
Location: California
Age: 22
Gender:
Nature: Naive
hey I need an inner chip set mine have a green background so they dont work
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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #54    
Old May 18th, 2005, 03:11 PM
Deto-Nate's Avatar
Deto-Nate
Kiphacks is Back!
 
Join Date: May 2005
Location: England
Age: 28
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Send a message via Windows Live Messenger to Deto-Nate
I probably have the same one as you, i got it from on this site!. Just make maps that require the outer chip, until som1 makes a better inner one lol.
__________________


~Originally came into the Pokemon scene as a 'Rom Hacker' by the name 'Kiphacks', a few years back. I was one of the best 'Gold/Silver' hackers out there, but now im into 'RMXP'.
  #55    
Old May 18th, 2005, 03:13 PM
Neo Genesis
The Wanderer
 
Join Date: May 2005
Location: California
Age: 22
Gender:
Nature: Naive
why dont we get someone that can be our inner mapper?Ill be the outer
.
__________________



New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #56    
Old May 18th, 2005, 03:32 PM
Deto-Nate's Avatar
Deto-Nate
Kiphacks is Back!
 
Join Date: May 2005
Location: England
Age: 28
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Ok well that sounds like a plan! Who wants to be the 'Inner Mapper' for 'The Woodland Soldiers'?.We need some1 so whoever wants to help us out, post a few screens of what you can do and i will see if your good enough.
__________________


~Originally came into the Pokemon scene as a 'Rom Hacker' by the name 'Kiphacks', a few years back. I was one of the best 'Gold/Silver' hackers out there, but now im into 'RMXP'.
  #57    
Old May 18th, 2005, 04:39 PM
Neo Genesis
The Wanderer
 
Join Date: May 2005
Location: California
Age: 22
Gender:
Nature: Naive
Deto do you want me to keep it just kanto or do you want sevi islands, jojo(is that right?),hoenn, or new maps?
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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #58    
Old May 18th, 2005, 04:44 PM
Deto-Nate's Avatar
Deto-Nate
Kiphacks is Back!
 
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No just Kanto until everything is finished with the game, depending on how long it takes to complete it all, i might decideto have more maps or regions in it.
__________________


~Originally came into the Pokemon scene as a 'Rom Hacker' by the name 'Kiphacks', a few years back. I was one of the best 'Gold/Silver' hackers out there, but now im into 'RMXP'.
  #59    
Old May 18th, 2005, 04:45 PM
Neo Genesis
The Wanderer
 
Join Date: May 2005
Location: California
Age: 22
Gender:
Nature: Naive
How about sevii islands? Do you want those?
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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #60    
Old May 18th, 2005, 04:50 PM
Deto-Nate's Avatar
Deto-Nate
Kiphacks is Back!
 
Join Date: May 2005
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Age: 28
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nah only the originall kanto from the origianl green. nothing else just yet.
__________________


~Originally came into the Pokemon scene as a 'Rom Hacker' by the name 'Kiphacks', a few years back. I was one of the best 'Gold/Silver' hackers out there, but now im into 'RMXP'.
  #61    
Old May 18th, 2005, 04:51 PM
Neo Genesis
The Wanderer
 
Join Date: May 2005
Location: California
Age: 22
Gender:
Nature: Naive
Okay i'm making the towns first followed by the routes and I finally got an inner set so I can do a few maps if you want.
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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!

Last edited by NeoRagnarock; May 18th, 2005 at 06:51 PM.
  #62    
Old May 19th, 2005, 05:30 AM
Blizzy
me = Scripter.new("Noob")
 
Join Date: Jan 2005
Location: ~The Netherlands~
Age: 24
Gender:
Nature: Relaxed
Quote:
Originally Posted by Deto-Nate
Yes bah! im gonna make a cms, gotta do it slightly different to all the other pokemon ones though, so that it has originality. gotta think think of some ideas!
i have made a CMS,
you can use it if you want.
i can also modify it,
if you want to be original.
__________________

  #63    
Old May 19th, 2005, 05:58 AM
Neo Android
Master Eevee Trainer
 
Join Date: Feb 2005
Location: Eire
Age: 24
Nature: Timid
Quote:
Originally Posted by Deto-Nate
Well i aint got that much time to put into this. i gotta goto work and i have a social life of cruising in my car lol, but i will work on it as quick as i can to get it finished. and yeah you are on my team now Neo! you can add the woodland soldiers pic to ur sig if ya want! i like ur mappin, you can be my main mapper, try and do as many maps as you can or want to lol. add me to msn aswell if ya have it so i can chat to ya on that! any1 else wanna join the team? spriters etc... just ask. and the pokemon selector is easy to make, shouldnt be hard atall.
I have added you to msn, and i dont mean to be rude, i dont want you to take this the wrong way, but i really want to focus on my game and make it the best it can be, so i want to focus on the maps for my game. But can i still use your battle system, i really sorry if i have let you down in anyway.
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  #64    
Old May 19th, 2005, 03:18 PM
Deto-Nate's Avatar
Deto-Nate
Kiphacks is Back!
 
Join Date: May 2005
Location: England
Age: 28
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Quote:
i have made a CMS,
you can use it if you want.
i can also modify it,
if you want to be original.
Yesterday 01:51 AM
yeah sure, sendme the script if ya dnt mind, if its good then i would love to use it. it would save me alot of time and effort.

Quote:
I have added you to msn, and i dont mean to be rude, i dont want you to take this the wrong way, but i really want to focus on my game and make it the best it can be, so i want to focus on the maps for my game. But can i still use your battle system, i really sorry if i have let you down in anyway.
I dnt get what ya mean, how would you be letting me down?
__________________


~Originally came into the Pokemon scene as a 'Rom Hacker' by the name 'Kiphacks', a few years back. I was one of the best 'Gold/Silver' hackers out there, but now im into 'RMXP'.
  #65    
Old May 19th, 2005, 06:03 PM
Neo Genesis
The Wanderer
 
Join Date: May 2005
Location: California
Age: 22
Gender:
Nature: Naive
here's cerulian and lavender.
__________________



New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #66    
Old May 19th, 2005, 06:50 PM
Krazy_Meerkat's Avatar
Krazy_Meerkat
Rawr!
 
Join Date: Mar 2004
Location: Australia
Age: 26
Gender:
Nature: Lax
Send a message via Windows Live Messenger to Krazy_Meerkat
Quote:
Originally Posted by Lone Eevee
true but i think many more will convert to rmxp when this battle system is done.
Oh, I'm not so sure about that, funnybunny still uses rm2k. There are people that still believe rm2k3 has it's advantages over rmxp, and some people just plain don't want to change. Rmxp is a bit more advanced and some people can't use it.
Quote:
Originally Posted by Deto-Nate
and i have a social life of cruising in my car
Haha that's the life
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  #67    
Old May 20th, 2005, 03:14 AM
Deto-Nate's Avatar
Deto-Nate
Kiphacks is Back!
 
Join Date: May 2005
Location: England
Age: 28
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Them maps look good and exactly how i want them to be! weel done

I wont be posting here till sunday probably, but i will have a big upsate to post about by then probably.
__________________


~Originally came into the Pokemon scene as a 'Rom Hacker' by the name 'Kiphacks', a few years back. I was one of the best 'Gold/Silver' hackers out there, but now im into 'RMXP'.
  #68    
Old May 21st, 2005, 12:12 PM
Neo Genesis
The Wanderer
 
Join Date: May 2005
Location: California
Age: 22
Gender:
Nature: Naive
here's viridian and fushia.
__________________



New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #69    
Old May 21st, 2005, 05:13 PM
Sorye HK's Avatar
Sorye HK
Looking around here and there
 
Join Date: Jan 2004
Gender: Male
Nature: Adamant
How about giving those maps a custom flair of some sort?
  #70    
Old May 21st, 2005, 06:53 PM
Neo Genesis
The Wanderer
 
Join Date: May 2005
Location: California
Age: 22
Gender:
Nature: Naive
Quote:
Quote:
Daegon_Kimeron
How about giving those maps a custom flair of some sort?
what do you have in mind?
__________________



New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #71    
Old May 21st, 2005, 08:39 PM
Sorye HK's Avatar
Sorye HK
Looking around here and there
 
Join Date: Jan 2004
Gender: Male
Nature: Adamant
How about a couple of buildings like the ones in Saffron in Viridian? Viridian did seem very, urm... Well, cityish in the anime. Well, it's really up to you how you change it.
  #72    
Old May 22nd, 2005, 12:03 PM
Neo Genesis
The Wanderer
 
Join Date: May 2005
Location: California
Age: 22
Gender:
Nature: Naive
How about these Dageon? Are they any better?
__________________



New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!
  #73    
Old May 22nd, 2005, 03:23 PM
Deto-Nate's Avatar
Deto-Nate
Kiphacks is Back!
 
Join Date: May 2005
Location: England
Age: 28
Gender:
Send a message via Windows Live Messenger to Deto-Nate
I aint gonna be posting for a few days cos im busy with something, but next time i will post screenshots of in battle action.
__________________


~Originally came into the Pokemon scene as a 'Rom Hacker' by the name 'Kiphacks', a few years back. I was one of the best 'Gold/Silver' hackers out there, but now im into 'RMXP'.
  #74    
Old May 22nd, 2005, 10:47 PM
Blizzy
me = Scripter.new("Noob")
 
Join Date: Jan 2005
Location: ~The Netherlands~
Age: 24
Gender:
Nature: Relaxed
Quote:
Originally Posted by Deto-Nate
yeah sure, sendme the script if ya dnt mind, if its good then i would love to use it. it would save me alot of time and effort.
okay, here ya go:
overwrite this with Scene_Menu
Code:
#=================================
#  Scene_Menu
#------------------------------------------------------------------
#=================================
class Scene_Menu
  #-----------------------------------------------------------------
  #menu_index 
  #help by Deke (x-rpg forum)
  #-----------------------------------------------------------------
  def initialize(menu_index = 0)
    @menu_index = menu_index
  end
  #--------------------------------------------------------------------------
  def main
    @spriteset = Spriteset_Map.new
    s1 = "Bag"
    s2 = " "
    s3 = "Save"
    s4 = "Options"
    s5 = "Exit"
    s6 = "Pokemon"
    s7 = "Pokedex"
    if $menu == 3
      commands = [s7, s6,s1, s2, s3, s4, s5]
      y = 60
    end
    if $menu == 2
      commands = [s6, s1, s2, s3, s4, s5]
      y = 80
    end
    if $menu == 1
      commands = [s1,s2,s3,s4,s5]
      y = 100
    end
    if $game_system.save_disabled
      commands.delete!("Save")
    end
    @command_window = Window_Command.new(160, commands)
    @command_window.index = @menu_index
    @command_window.x = 560 - @command_window.width / 2
    @command_window.y = y
    if $game_party.actors.size == 0
      @command_window.disable_item(0)
      @command_window.disable_item(1)
      @command_window.disable_item(2)
      @command_window.disable_item(3)
    end
  @my_window = HeroName.new
  @playtime_window = Window_Time.new
  @playtime_window.x = 0
  @playtime_window.y = 0
  
  @steps_window = Window_Steps.new
  @steps_window.x = 800#160
  @steps_window.y = 800#384

  @gold_window = Window_Gold.new
  @gold_window.x = 0
  @gold_window.y = 600

  @status_window = Window_MenuStatus.new
  @status_window.x = 0
  @status_window.y = 600

  Graphics.transition
  loop do
    Graphics.update
    Input.update
    update
    if $scene != self
      break
    end
  end 
  Graphics.freeze
  @my_window.dispose
  @command_window.dispose
  @playtime_window.dispose
  @steps_window.dispose
  @gold_window.dispose
  @status_window.dispose
  @spriteset.dispose
end

#--------------------------------------------------------------------------
def update
  @my_window.update
  @command_window.update
  @playtime_window.update
  @steps_window.update
  @gold_window.update
  @status_window.update
  @spriteset.update

  if @command_window.active
    update_command
    return
  end

  if @status_window.active
    update_status
    return
  end
end

#--------------------------------------------------------------------------
def update_command
  if Input.trigger?(Input::B)
    $game_system.se_play($data_system.cancel_se)
    $scene = Scene_Map.new
    return
  end
    if Input.trigger?(Input::C)
     if $game_party.actors.size == 0 and @command_window.index < 4
       $game_system.se_play($data_system.buzzer_se)
       return
     end
     case @command_window.commands[@command_window.index]
     when "Bag" #Item System
       $game_system.se_play($data_system.decision_se)
       $scene = Scene_Item.new
     when " " #Hero Name
       $game_system.se_play($data_system.decision_se)
       $scene = Scene_Map.new
     when "Save" #Save
       if $game_system.save_disabled
         $game_system.se_play($data_system.buzzer_se)
         return
       end
       $game_system.se_play($data_system.decision_se)
       $scene = Scene_Save.new
     when "Options" #option menu
       $game_system.se_play($data_system.decision_se)
       $scene = Scene_Map.new
     when  "Exit" #exit the menu
       $game_system.se_play($data_system.decision_se)
       $scene = Scene_Map.new            
     when "Pokemon"#pokemon selection system
       $game_system.se_play($data_system.decision_se)
       $scene = Scene_Map.new
     when  "Pokedex"
       $game_system.se_play($data_system.decision_se)
       $scene = Scene_Map.new
     end # case
   end # conditional
 end # method
end # class

class HeroName < Window_Base
 #--------------------------------------------------------------------------
 # ● initialize
 #--------------------------------------------------------------------------
 def initialize
   super(0, 0, 640,480)
   self.opacity = 0
   self.back_opacity = 0
   self.contents = Bitmap.new(width-32, height-32)
   self.contents.font.name = $fontface
   self.contents.font.size = $fontsize
   self.contents.font.color = text_color(8)
   refresh
 end
 #--------------------------------------------------------------------------
 # ● refresh
 #--------------------------------------------------------------------------
def refresh
  for i in 0...$game_party.actors.size
    actor = $game_party.actors[i]
    case $menu
    when 1
      self.contents.draw_text(484, 132, 120, 32, actor.name)
    when 2
      self.contents.draw_text(484, 132, 120, 32, actor.name)
    when 3
      self.contents.draw_text(484, 188, 120, 32, actor.name)
    end
    
  end # for
end # method

end # class

class Window_Time < Window_Base
 #--------------------------------------------------------------------------
 # ● initialize
 #--------------------------------------------------------------------------
 def initialize
   super(0, 0, 160, 96)
   self.contents = Bitmap.new(width - 32, height - 32)
   self.contents.font.name = $fontface
   self.contents.font.size = $fontsize
   self.contents
   refresh
 end
 #--------------------------------------------------------------------------
 # ● refresh
 #--------------------------------------------------------------------------
 def refresh
   self.contents.clear
   self.contents.font.color = system_color
   self.contents.draw_text(16, 0, 120, 32, "Local Time")
   text = Time.new.strftime("%I:%M:%S %p ")
   self.contents.font.color = normal_color
   self.contents.draw_text(0 - 4, 32, 120, 32, text, 2)
 end
 #--------------------------------------------------------------------------
 # ● update
 #--------------------------------------------------------------------------
 def update
   super
   refresh
   end
end
and this with Window_Command:
Code:
#==============================================================================
# ■ Window_Command
#------------------------------------------------------------------------------
#  一般的なコマンド選択を行うウィンドウです。
#==============================================================================

class Window_Command < Window_Selectable
  attr_reader  :commands
  #--------------------------------------------------------------------------
  # ● def initialize
  #--------------------------------------------------------------------------
  def initialize(width, commands)
    # コマンドの個数からウィンドウの高さを算出
    super(0, 0, width, commands.size * 32 + 32)
    @item_max = commands.size
    @commands = commands
    self.contents = Bitmap.new(width - 32, @item_max * 32)
    self.contents.font.name = $fontface
    self.contents.font.size = $fontsize
    refresh
    self.index = 0
  end
  #--------------------------------------------------------------------------
  # ● refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    for i in 0...@item_max
      draw_item(i, normal_color)
    end
  end
  #--------------------------------------------------------------------------
  # ● draw item
  #--------------------------------------------------------------------------
  def draw_item(index, color)
    self.contents.font.color = color
    rect = Rect.new(4, 32 * index, self.contents.width - 8, 32)
    self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
    self.contents.draw_text(rect, @commands[index])
  end
  #--------------------------------------------------------------------------
  # ● index
  #--------------------------------------------------------------------------
  def disable_item(index)
    draw_item(index, disabled_color)
  end
end
note*: you'll need to replace $scene = Scene_Map with $scene = Scene_ *
except for the exit function. * = the scene of the function.
if you're creating the selection, pk dex on a map, just insert dubealex's memorize locationscript to teleport.
here's the mem. location script:
Code:
#===================================================
#===================================================
# ■ Memorize Location Script R2 - created by dubealex 
#===================================================
# For more infos and update, visit:
# rmxp.dubealex.com
#
# -> Real/Screen coordinates fixed.
# -> Screen X/Y added.
#
# November 26, 2004
#===================================================

#===================================================
# ▼ CLASS Store_Location Begins
#===================================================
class Store_Location 
  
  attr_accessor :x
  attr_accessor :y
  attr_accessor :rx
  attr_accessor :ry
  attr_accessor :sx
  attr_accessor :sy
  attr_accessor :facing
  attr_accessor :mapID
  attr_accessor :mapName
  attr_accessor :name
  attr_accessor :keyname
  attr_accessor :terrain
  
  def initialize(x, y, rx, ry, sx, sy, facing, mapID, mapName, name, keyname, terrain)
    @x= x
    @y= y
    @rx= rx
    @ry= ry
    @sx=sx
    @sy=sy
    @facing= facing
    @mapID= mapID
    @mapName= mapName
    @name= name
    @keyname= keyname
    @terrain= terrain
  end
  
end
#===================================================
# ▲ CLASS Store_Location  Ends
#===================================================


#===================================================
# ▼ CLASS MemLocation Begins
#===================================================
class MemLocation 
  
  def initialize(keyname, name, event)
    @name= name
    @keyname= keyname
    @event = event
    
    if event <= 0    
      x= $game_player.x
      y= $game_player.y
      rx= $game_player.real_x 
      ry= $game_player.real_y
      sx= $game_player.screen_x
      sy=$game_player.screen_y
      facing= $game_player.direction
      mapID= $game_map.map_id
      mapName= $game_map.name
      terrain= $game_map.terrain_tag(x, y)
      $MemLocation[@keyname] = Store_Location.new(x, y, rx, ry,sx,sy, facing, mapID, mapName, name, keyname, terrain)
      self
    else if event >= 0
      x= $game_map.events[event].x
      y= $game_map.events[event].y
      rx= $game_map.events[event].real_x 
      ry= $game_map.events[event].real_y
      sx= $game_map.events[event].screen_x
      sy=$game_map.events[event].screen_y
      facing= $game_map.events[event].direction
      mapID= $game_map.map_id
      mapName= $game_map.name
      terrain= $game_map.terrain_tag(x, y)
      $MemLocation[@keyname] = Store_Location.new(x, y, rx, ry,sx,sy, facing, mapID, mapName, name, keyname, terrain)
      self
     end
   end
 end
  
  def [](name)
      $MemLocation[keyname]
  end

end
#===================================================
# ▲ CLASS  MemLocation Ends
#===================================================

#===================================================
# ▼ CLASS RecallLocation Begins
#===================================================
class RecallLocation 
  
  def initialize(keyname, facing)
    
    if $MemLocation.has_key?(keyname)  
     $game_map.setup($MemLocation[keyname].mapID)
     $game_player.moveto($MemLocation[keyname].x, $MemLocation[keyname].y)  
     case facing
     when -1
          case $MemLocation[keyname].facing
          when 2 
            $game_player.turn_down
          when 4 
            $game_player.turn_left
          when 6 
            $game_player.turn_right
          when 8 
            $game_player.turn_up
        end 
     when 2 
      $game_player.turn_down
     when 4 
      $game_player.turn_left
     when 6 
      $game_player.turn_right
     when 8 
      $game_player.turn_up
    end
     Graphics.freeze 
     $game_temp.transition_processing = true     
     $game_map.autoplay
     $scene = Scene_Map.new 
     $game_temp.transition_processing = false
     Graphics.frame_reset
   else 
      print "This location does not exist yet in memory."
      print "Use 'Conditional Branches' in your event to bypass this error."
      print "Read the full instruction manual on RMXP.DUBEALEX.COM"
    end
  end
end
#===================================================
# ▲ CLASS  RecallLocation Ends
#===================================================


#===================================================
# ▼ CLASS Warp Begins
#===================================================
class Warp 
  
  def initialize(mapID, x, y, facing)
     $game_map.setup(mapID)
     $game_player.moveto(x, y)  
    case facing
     when 2 
      $game_player.turn_down
     when 4 
      $game_player.turn_left
     when 6 
      $game_player.turn_right
     when 8 
      $game_player.turn_up
    end
     Graphics.freeze 
     $game_temp.transition_processing = true     
     $game_map.autoplay
     $scene = Scene_Map.new 
     $game_temp.transition_processing = false
     Graphics.frame_reset
   end
 end
 
 
#===================================================
# ▲ CLASS  Warp Ends
#===================================================


#===================================================
# ▼ CLASS RecallEvent Begins
#===================================================
class RecallEvent 
  
  def initialize(keyname, event)
    
    if $MemLocation.has_key?(keyname) 
  $game_map.events[event].moveto($MemLocation[keyname].x, $MemLocation[keyname].y)
   else 
      print "This location does not exist yet in memory."
      print "Use 'Conditional Branches' in your event to bypass this error."
      print "Read the full instruction manual on RMXP.DUBEALEX.COM"
    end
  end
end
#===================================================
# ▲ CLASS  RecallEvent Ends
#===================================================

#===================================================
# ▼ CLASS Game_Map Additional Code Begins
#===================================================
class Game_Map
  
#Dubealex Addition (from XRXS) to show Map Name on screen
 def name
   $map_infos[@map_id]
 end
end

#===================================================
# ▲ CLASS Game_Map Additional Code Ends
#===================================================


#===================================================
# ▼ CLASS Scene_Title Additional Code Begins
#===================================================
class Scene_Title

  
				  $MemLocation = Hash.new
#Dubealex Addition (from XRXS) to show Map Name on screen
   $map_infos = load_data("Data/MapInfos.rxdata")
   for key in $map_infos.keys
     $map_infos[key] = $map_infos[key].name
   end
end

#===================================================
# ▲ CLASS Scene_Title Additional Code Ends
#===================================================
to warp:
Code:
Warp.new(MapID, X, Y, Face_Direction)
face_dir: 2 = down, 4 left, 6 right, 8 up, -1 instant facing.
oh, and in Window_Base,
underneath text_color(n) when 7,
add when 8 & return Color.new(96,96,96,255)
it will look like this:
Code:
  def text_color(n)
    case n
    when 0
      return Color.new(96,96,96,255)
    when 1
      return Color.new(128, 128, 255, 255)
    when 2
      return Color.new(255, 128, 128, 255)
    when 3
      return Color.new(128, 255, 128, 255)
    when 4
      return Color.new(128, 255, 255, 255)
    when 5
      return Color.new(255, 128, 255, 255)
    when 6
      return Color.new(255, 255, 128, 255)
    when 7
      return Color.new(192, 192, 192, 255)
    when 8
      return Color.new(96, 96, 96, 255)
    else
      normal_color
    end
  end
__________________


Last edited by -virtual-; May 22nd, 2005 at 11:02 PM.
  #75    
Old May 26th, 2005, 07:38 PM
Neo Genesis
The Wanderer
 
Join Date: May 2005
Location: California
Age: 22
Gender:
Nature: Naive
:dead: Im sorry I lost the data..............
__________________



New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


My little brother is Sykora yay!

Last edited by NeoRagnarock; May 28th, 2005 at 07:37 PM.
 
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