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Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.

 
 
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  #76    
Old June 19th, 2005 (10:36 AM).
funnybunny's Avatar
funnybunny
Advanced RM2k(3) Coder
 
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And what if I would change the color of the big guy? then I would look like the original and the new one together .
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  #77    
Old June 20th, 2005 (12:54 AM).
Datriot's Avatar
Datriot
Tachikama!!!
 
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Yeah, that's a good idea.
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  #78    
Old June 20th, 2005 (01:09 AM).
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the O rly? owl
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This game looks really nice, keep it up the great work, Reccoon and Funny(haha)bunny.
  #79    
Old June 20th, 2005 (01:18 AM).
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Sceptile_Master
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Well what if you took away the big ones legs (they look too small) and gave it wings instead. That would be cool. Then mabye toggle the arms on and off. A cacoon with wings would be pretty funny. Also it would be more original and new. Well that's just my opinion. You could at least see how it would look I suppose. On the subject of the caterpie/vibrava thing it looks awesome. It's so crazy looking, I love it.
  #80    
Old June 20th, 2005 (01:29 AM).
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funnybunny
Advanced RM2k(3) Coder
 
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ROFL, just out curiosity I made it


he sure does look weird this way...
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  #81    
Old June 20th, 2005 (01:39 AM).
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Sceptile_Master
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Looks pretty cool. What about beedrill or butterfree wings instead? Unless you want a bug and dragon type. That would be pretty cool actually.
  #82    
Old June 20th, 2005 (03:56 AM).
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That loooks cool! I think it's way better than the previous versions, definately use that!
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  #83    
Old June 20th, 2005 (12:08 PM).
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Raccoon
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That's actually pretty awesome. Muahaha... we'll have one cool custom pokemon at least...
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  #84    
Old June 20th, 2005 (12:17 PM).
Neo Genesis
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I like it too but it would look cooler in red muuuhhhahhhh!
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  #85    
Old June 20th, 2005 (05:08 PM).
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nickw1101
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Hey, you guys can use my sprite.....Here is my sprite....

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  #86    
Old June 21st, 2005 (04:52 AM). Edited June 21st, 2005 by funnybunny.
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funnybunny
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Cool Nick but I don't know if we are going to use it. The style is diferent then the original pokemon from FR/LG.

Oh good news people, we converted Pokemon Champion to RM2k3. The lag is gone for some reason so the next demo will be RM2k3. Also I am working on the evolution part of the CBS. Bulbasaur now evolves into Ivysour when he is at lv 16



but I need a good background, sinds I have no idea how the original looks like I am asking you. If anyone can give me the background or a screenshot from the original evolve screen, your name will be added to the credites.

thanks in advanced

Never mind I already fond one...well what do you think?
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  #87    
Old June 21st, 2005 (06:50 AM).
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Nice screenshot funnybunny.This game just gets better and better!
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  #88    
Old June 21st, 2005 (07:04 AM).
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Mwahaha bow down to my sprite ideas. Anyhoo I like the evolving screen. Is it the one from the game?
  #89    
Old June 21st, 2005 (07:20 AM).
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The evolution screen looks okay, but I think you shouldn't make it look like the one from FR/LG. Mkae up your own.
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  #90    
Old June 21st, 2005 (07:58 AM).
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funnybunny
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Quote:
Originally Posted by Sceptile_Master
Mwahaha bow down to my sprite ideas. Anyhoo I like the evolving screen. Is it the one from the game?
jep, but it is not moveing like in the game x.x to complicated.

Quote:
Originally Posted by datriot
The evolution screen looks okay, but I think you shouldn't make it look like the one from FR/LG. Mkae up your own.
I kinda like it this way, but if you can give me a better background I like to use it
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  #91    
Old June 21st, 2005 (08:00 AM).
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Dream Illusionist
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I like it, and I don't believe it moving it's that hard... you just have to make it an autotile, with the other fase, and make it repeat fastly., no?
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  #92    
Old June 21st, 2005 (08:24 AM).
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funnybunny
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Quote:
Originally Posted by Sylph
I like it, and I don't believe it moving it's that hard... you just have to make it an autotile, with the other fase, and make it repeat fastly., no?
its RM2k3, not RMXP so there are no autotiles, I have to do it with pictures but I'm not really fond of that . Also I can't rip all the animations that would be to hard to do.
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  #93    
Old June 21st, 2005 (08:29 AM).
Dream Illusionist's Avatar
Dream Illusionist
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Oh, ok. Didn't know Rm2k3 didn't have autotiles. Sorry.
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  #94    
Old June 21st, 2005 (08:38 AM).
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funnybunny
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well it has but only 3 that are 16 x 16 pixels so you can't fill an BG with it
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  #95    
Old June 21st, 2005 (09:43 AM).
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Datriot
Tachikama!!!
 
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Yeah, most people use RPG Maker XP, you one of the only people that I know that uses RPG Maker 2003, I'm really good at that, but RMXP is a bit harder with RGSS script.
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  #96    
Old June 21st, 2005 (09:51 AM).
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funnybunny
Advanced RM2k(3) Coder
 
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Age: 26
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I think RM2k and RM2k3 are batter for a pokemon game 'couse of the lower resolution. Chipsets don't need to be double sized to match the right size. Also I like the resolution of RM2k(3), RMXP is way to high for me.
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- RM2k(3) Mapping, example: Ultimatum; Inner War(WIP)
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- Small spriter, example: Tiger Dust Games - forum skin.
- Small Story writing, example: Ultimatum; Inner War(WIP) - story.
  #97    
Old June 21st, 2005 (09:56 AM).
Datriot's Avatar
Datriot
Tachikama!!!
 
Join Date: Mar 2005
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true, I agree.
You can also find tons more resources for RM2k(3) than XP.
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  #98    
Old June 21st, 2005 (09:59 AM).
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nickw1101
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Off TOPIC, get back on topis you two lol

It looks very nice funny bunny, but I still use rpgmaker2k3 aswell, RMXP is evil >.>
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  #99    
Old June 21st, 2005 (10:58 AM).
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Well I got (in my opinion) a rubbish evolution screen but you might use it. Please look. It is attached.
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  #100    
Old June 21st, 2005 (10:19 PM).
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the O rly? owl
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It's a shame that you converted back to RM2k3... but still looking good. Keep it up the great work Recoon and Funnybunny.
 
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