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Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.

 
 
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  #1    
Old June 20th, 2005, 09:37 PM
the O rly? owl's Avatar
the O rly? owl
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Pokmon Yellow DX, A RMXP Product

Pokemon Yellow DX was originally a romhack but changed to RMXP because we wanted to include features that a GBA romhack cant and romhacking is getting old and I hope RMXP is more fun

I guess the storyline is having a little twist but havent got it finalized yet, Just wait a while.

There are a small list of features that you will mostly see in Pokmon Yellow DX:
1) Return of Johto, Day & Night feature, and the weekly events.
2) More and more and MORE move tutors!!!
3) Harder challenge
4) Kanto and the Sevii Islands still here, unchanged, but only the addition of Trainer House in Viridain City, Monorail Station in Saffron City, and the Radio Tower in Lavender plus a few more.
5) All of the new Pokemon will be in the game from the 4th Generation...
6) And finally, you can choose the trainer sprites of Yellow - boy-like or girl-like
And much much more.

Staff List:
Main Developer: Jade
Main Organiser: the don/Jason
Assistant Developer(s): ???
Mapper: Alphonse Elric
Spriter: Alphonse Elric
Attached Images
File Type: png yellowdx.PNG‎ (152.5 KB, 81 views) (Save to Dropbox)
  #2    
Old June 20th, 2005, 10:19 PM
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...theres allready a thread about that game O_o
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  #3    
Old June 20th, 2005, 10:35 PM
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the O rly? owl
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..But the old one is in the bin.
  #4    
Old June 20th, 2005, 10:47 PM
Shinra
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So, essentially it will be a Colorized/Updated Yellow Version, but with Johto and The Sevii Island included? Sounds Promising... the Screenshot looks nice for Johto, but I think you should at least get the correct Trainer Spirtes (Unless you have not gotten them yet obviously).

A few various questions:
1.Will Pikachu or some other PKMN follow the player around catipillar style, since it is Yellow DX?
2. What "Team" will be Present? Rocket, Magma, Aqua, New?
3. Here's a question that has been bugging me: Since the only way to get a large thing like the Magnet Train onto the Map would be through the Tile-Set, how would you go about Making it appear like it was moving? Moving Background/Shaking Screen and then a clever Parallel Background of Both Train stations, switching back to the tile-set with none-the-wiser?
4. Since you mentioned Johto and Radio Tower, will the Pokegear be making an appearence with Various Phone Numbers and what-not?

5. When does the demo come out? :p
  #5    
Old June 20th, 2005, 10:51 PM
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1. No, I hate Pikachu bit he will join you
2. I think both Normal Rocket and Neo Rocket but not sure yet.
3. I can manage, dont worry about it.
4. Pokegear will make an appearance...with more features.
5. Patience
  #6    
Old June 21st, 2005, 02:16 AM
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This game looks okay, if you want a time system, download the scipt project from the "taking script requests" thread, that has a scipt that makes the time on the game change to the time on the computer, if you get what I mean.

ALso,will any other Pokeon follow you? I like it when Pokemon follow you.
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  #7    
Old June 21st, 2005, 02:22 AM
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Hey datriot, can u get on YIM? My YIM is JadeRMXP
  #8    
Old June 21st, 2005, 03:26 AM
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It's nice to see new games popping up. I hope you and your team do well.
  #9    
Old June 21st, 2005, 04:09 AM
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Thanks Deagon *gives rep*

I merged my Yellow DX game with virtual's script that have the menu, local clock time and trainer card etc, but theres one question, I have made 48 lines of day/night feature (24 of them are tint screen commands while others are Wait Frames) so I would like to make it compability with the local time clock... heres another screenshot to keep you company.

The pond wont be in the final version as its just sit here for testing purposes, lol. The time in the screenshot is like around 3 in the morning...hehe

~Jade.
Attached Images
File Type: png YellowDX2.PNG‎ (39.3 KB, 38 views) (Save to Dropbox)
  #10    
Old June 21st, 2005, 04:21 AM
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Cool,I see that you have a reflection system... One suggestion,you should make the windows light when it is dark...
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  #11    
Old June 21st, 2005, 04:54 AM
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But...how do I do that? Events, if so, tell me the coding - i can get the Graphic...?
  #12    
Old June 21st, 2005, 05:04 AM
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Sorry I dunno how yu can do it on XP,but in RM2k3(maybe it's the same),you should put an event on every window(using the window gfx) and the make a variable called "Night"-but you allready have that,and so when the time is right(in game),and the variable is one,then you make the event change the GFX-s to a "light" window...
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  #13    
Old June 21st, 2005, 05:06 AM
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Ok... so it will be invisible when its not dark?
  #14    
Old June 21st, 2005, 05:22 AM
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Yea it should be if you use the sam gfx...or make it transparent.
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Old June 21st, 2005, 07:01 AM
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It depends on which system he's using. If it's like it is in G/S/C, then it's very possible. It's possible because there's only five shades in a day. If you take a screen of the game during test play at night, you can take it into Paint, and have it lit up. Then, add the window alone to the tileset. Go into RMXP and click on a window, have it set to appear at night.

It works in theory.
  #16    
Old June 21st, 2005, 01:30 PM
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Umm I used screen tints that also affect the events.
  #17    
Old June 21st, 2005, 02:52 PM
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Umm... shouldn't you use Pokmon Charsets? It looks terribly unprofessional... and the text in your first post is a headache to read. Perhaps only the title should be in yellow... Your relflective system looks nice.
  #18    
Old June 21st, 2005, 03:04 PM
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First of all,

I do not have any Pokemon charsets. I would be grateful if you give me a site that have lots of Pokemon charsets, which I seen before in Japanese.

Secondly, the reflective system isnt mine, I used virtual's script.

Edit: The starting progress have going along really nicely.
I have changed
1. Windowskin, thanks to Peekimon for template
2. Screen size, thanks to Peekimon again for the script he found for me
3. Font colour... but the font isn't working yet, so thanks again to Peekimon.

Well, CAN SOMEONE PLEASE incorporate this Day/Night script with the Local Time? Thanks!

Another screenshot to keep you comany.
Attached Images
File Type: png YellowDX3.PNG‎ (21.9 KB, 21 views) (Save to Dropbox)

Last edited by the O rly? owl; June 21st, 2005 at 04:15 PM.
  #19    
Old June 21st, 2005, 04:20 PM
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Nice screenies, you got there!
I like the recolored lab!
  #20    
Old June 21st, 2005, 04:25 PM
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The person who did all of the Johto remaking is Alphonse Elirc because hes just making my mapping easier
  #21    
Old June 21st, 2005, 04:28 PM
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why are u usin rpg style characters? it stands out and looks stupid
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  #22    
Old June 21st, 2005, 04:30 PM
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PokemonChampion2K4
Please learn how to read what I said.

"I do not have any Pokemon charsets. I would be grateful if you give me a site that have lots of Pokemon charsets, which I seen before in Japanese."

Sheesh.
  #23    
Old June 21st, 2005, 07:11 PM
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I'll help you out in spare, non-PT time. Can you give the colour values for your day/night effects?
  #24    
Old June 21st, 2005, 07:14 PM
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Matt, theres nothing for you.

****it, the progress of the day/night system isnt going well. but other parts is going great.

I think I have two complicated scripts needed.
1. CBS and the pokemon data etc
2. Day/Night/Week system

Oh well

Anyways, heres another screenie.
Attached Images
File Type: png yellowdx4.PNG‎ (22.1 KB, 21 views) (Save to Dropbox)

Last edited by the O rly? owl; June 21st, 2005 at 09:24 PM.
  #25    
Old June 21st, 2005, 10:50 PM
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Cool, nice windowskin, good luck with your Day System.
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