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Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.


 
 
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  #1    
Old July 4th, 2005, 05:45 AM
rm2kdev's Avatar
rm2kdev
Pokemon XP Developer
 
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Here is a teaser screen shot of our map editor.
It feature's
Flood fill tools
4 layers!
Transparency
Streatching Zoom
Grid Display
Saving and Loading in special Format
Amazingly Fast Engine
28 x 24 sized maps (default)

The mapformat i have designed is completely hack proof unlike rm2k games which crackers and hackers could change the maps 2 bypass Collisions this map system cant have anything like that done to it because the first changing of data even copying and pasteing the same data over its self will corrupt the map file and generate a hack report.
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File Type: jpg PMXP.JPG‎ (76.0 KB, 353 views)
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  #2    
Old July 4th, 2005, 07:29 AM
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Your making a maker just like I am? Impressive....
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  #3    
Old July 4th, 2005, 08:59 AM
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Yeah the map hacking thing sucks. I just include the map in the program...more hack proof.

EDIT: Will this just be for VB?
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  #4    
Old July 4th, 2005, 08:59 AM
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I like it! Is there a BS/MS creator
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  #5    
Old July 4th, 2005, 09:06 AM
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Looks really good, hope all turns out well for it, I'll sure be using it
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  #6    
Old July 4th, 2005, 09:50 AM
Neo Genesis
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So far its looking great! Any plans on when you'll release it?
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  #7    
Old July 4th, 2005, 10:46 AM
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Every graphic? FRLG and RSE insides and out? Into 3MEGS? If so, PM me with it please

Does it allow custom tilesets?
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  #8    
Old July 4th, 2005, 04:57 PM
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Superiority
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Will this come with its battle system,you just have to import the pokemon sprites and type the attacks and stuff like that?
btw,i can send you an oven and fridge sprite,had to make it for my game,fr/lg didnt include it and i hate mixing styles...

EDIT

will you make the teleportation system so that it goes like the official one?
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  #9    
Old July 4th, 2005, 05:16 PM
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rm2kdev
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It will have its own battle system
Yes every graphic from FRLG RSE and they are avalibal in the resource thread its a mix of loads of chipsets from there so im assuming it has every graphic cuz theres a darn lot lol
Plans on releseing eh hmm maby when its stable
Please explaine the terms BS/MS creator
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  #10    
Old July 4th, 2005, 05:45 PM
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rm2kdev
Pokemon XP Developer
 
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Latest Updates:
-All 4 Layers now work correctly
-Shift + Left Click Sets a tiles Block Property to true.
-Shift + Right Click Sets a tiles Block Property to false.
-Map Saving and Loading Works


TO Be done.
-Beginig work on the Engine for play its self today.

How will games work o.o! well let me tell you
With pokemon XP you will not need to have a RTP as any graphics used are in cluded in the exe its self. to distribute your game you save all your maps into a folder includinng the Key "Start Map" which is the map the engine picks up as default load then in with the Map Editor there will be a file named Pokemon XP (can be renamed) and a folder called games in this folder you put a folder with all your maps in it thus meaning if a person has the Game.exe allredy you dont need 2 make a whole 10 meg seup file 2 send them (cough like rpgmaker) you zip up all your maps and send them a small 1 meg package of maps :D but if the person does not have Game.exe then you have to include it what are the possability's of this well
Multiple games can be played with just 1 Game.exe rather than rm2k which has a 3 meg exe for ever game waisting your space which you paid for wen you braught your computer where as PMXP uses 1 game.exe for an unlimited ammount of games.
Attached Images
File Type: jpg Pokemon XP 2.JPG‎ (103.5 KB, 154 views)
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Last edited by rm2kdev; July 4th, 2005 at 05:59 PM.
  #11    
Old July 4th, 2005, 05:54 PM
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It looks great. I can't wait for its release! The teaser was nice, keep up the good work.
  #12    
Old July 4th, 2005, 06:32 PM
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Superiority
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Hey i could make the gfx stuff for u
like the open,save,object one and stuff gfx
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  #13    
Old July 4th, 2005, 06:39 PM
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Actually that would be quite good when do you think you will have them by?
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  #14    
Old July 4th, 2005, 07:58 PM
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I dunno,im going to try to do them now

EDIT
here's the new game thing or whatever..
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File Type: png NEwPAge.PNG‎ (266 Bytes, 577 views)
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Last edited by Superiority; July 4th, 2005 at 08:22 PM.
  #15    
Old July 4th, 2005, 08:23 PM
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rm2kdev
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Cool thanks for this Im working on the engine now as we speak :D
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  #16    
Old July 4th, 2005, 09:51 PM
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Hahha np,i got some more done,couldnt do the folder though,creds to Kyle_Katarn for it
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File Type: png Icons.PNG‎ (509 Bytes, 568 views)
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Last edited by Superiority; July 4th, 2005 at 09:58 PM.
  #17    
Old July 4th, 2005, 11:07 PM
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rm2kdev
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Thanks a heap Superiority im just resizing them now so that they are all the exact same size and fit thanks again

NEW updates :D heres a Photo for everyone to drool on
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File Type: jpg Pokemon XP 3.JPG‎ (172.5 KB, 122 views)
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  #18    
Old July 4th, 2005, 11:34 PM
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Superiority
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Sweet,and np,i love helping people out
and wow it looks amazing,cant wait for a beta or something
btw can i do something else to help?
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  #19    
Old July 5th, 2005, 12:15 AM
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Pokemon XP looks great, but will we be able to import some pictures(ex:new pokemon, new trainer etc...)?
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  #20    
Old July 5th, 2005, 12:28 AM
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rm2kdev
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At first i dont think so
Me and ExtraOrd wana get everything sorted with the first 151 monsters lol since we gotta program them all and get batlles and items n stuff working Ord is programing on it now my break i had it for 2 days now its his 2 but yeah i have plans for adding Ini Scripting which gets compiled into your mapProject so u script some monsters up
Name
Hp
Att
Str
ect
Group

then when u place grass u assign group's and only monsters from the group appear
So yea Adding your own monsters is going to be a breeze.

As for changing the tile set no (full stop) this is a pokemon engine which has every pokemon graphic you dont need more lol so no changing tilesets

Changing charsets Yes there will be a choice of many Player Images + adding your own but when we start adding out own stuff this is where we get into including RTP ect so the no RTP version is a non adding stuff version where u work with what uve got but there will be a changed one where u can include graphics as u want.
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  #21    
Old July 5th, 2005, 01:02 AM
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Superiority
GFX/Rm2k3 Wizard
 
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Yea,but if the player accidentally deletes an important file..well that would suck,could u like do a protection thing so that it cant be deleted?
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  #22    
Old July 5th, 2005, 01:10 AM
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rm2kdev
Pokemon XP Developer
 
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what if the player accidentally deleted an important file in rm2k or rmxp the exact same thing wud happen the game wudnt work.

ofcource resources arnt guna be left in a folder or anything
ill prolly make some kind of packaging system where u make a .PMP (poke mon package) so all the Important files are togher and cant be edited.
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  #23    
Old July 5th, 2005, 01:40 AM
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Wow cool. Cant wait till I can use it :D


It sounds like your making everything easyer and better
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  #24    
Old July 5th, 2005, 03:31 AM
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Neo-Dragon
Game Developer
 
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Those screens are amazing, I'm really hoping this works out for both of you!
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  #25    
Old July 5th, 2005, 04:55 AM
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Wow... Really good... Would you like to Affiliate with REM? ( Rpg Enviornment maker )
My teams making an rpg maker as well. That'd be cool if we were to affiliate, some of my team might even be able ot help you...
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