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Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.



 
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  #26  
Unread July 5th, 2005, 01:41 PM
rm2kdev's Avatar
rm2kdev
Pokemon XP Developer
 
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Note to all Rem and Pokemon XP are now affiliated with long negotiations with Sion over Aol and Msn we have come to an agreement all my people out there if you truly support Pokemon XP Please Drop a line 2 Sion
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  #27  
Unread July 5th, 2005, 02:45 PM
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Yeah, And I'm notifying all of Createamation to Help you out in any way possible rm2kDev...
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  #28  
Unread July 6th, 2005, 01:23 AM
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rm2kdev
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Thanks a heap man but i dont think that we will need any help from your team if we do i shall contact u on msn
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  #29  
Unread July 6th, 2005, 01:24 AM
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rm2kdev
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New screens to be posted in about 7 houers cme back and have a look if your intrested
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  #30  
Unread July 6th, 2005, 01:50 AM
Superiority's Avatar
Superiority
GFX/Rm2k3 Wizard
 
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lol cant wait
and i cant do the layer thing sorry
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  #31  
Unread July 6th, 2005, 02:44 AM
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rm2kdev
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Yeah thats cool lol im at work now so im not ment 2be on here but heh
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  #32  
Unread July 6th, 2005, 08:22 AM
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Blitz~2005
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lol coool, keep up the good work XD

even if you are at work XD
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  #33  
Unread July 6th, 2005, 10:50 AM
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rm2kdev
Pokemon XP Developer
 
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Okay Here are your new ScreenShots

First screenshot is a shot to show you the powerfulness of the Mapeditor You will see a Black Rectangle with a white Rectangle Under it this is the TreeSnap the white bit is the part of the tree that should overlap the old 1 and the black is where new tree goes

Second screeny is a photo of the Collision Layer Turnd On Unlike Rm2k you can set AnyTile to Blocked or unblocked anywhere this means you can have a Wall Blocked one place and the same wall Unblocked another Place :D and you can even see where is blocked and where isnt

and the last screen is a photo of the game running in the engine at 67 FPS on a 1.1 Ghz Machine :D
Attached Images
File Type: jpg Pokemon XP 4.JPG‎ (106.5 KB, 77 views)
File Type: jpg Pokemon XP 5.JPG‎ (118.1 KB, 66 views)
File Type: jpg Pokemon Xp 6.JPG‎ (46.3 KB, 70 views)
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  #34  
Unread July 6th, 2005, 11:38 AM
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Datriot
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Wow! Oh, man these are looking good! I hope this gets finished! It's awesome!
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  #35  
Unread July 6th, 2005, 12:33 PM
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Neo-Dragon
Game Developer
 
Join Date: Sep 2004
Location: Dublin, Ireland
Age: 25
Nature: Relaxed
Looks really good, I'm getting pretty hyped over this.
How are u letting the users code thier games? Will it be point and click commands like RPG MAKER?
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  #36  
Unread July 6th, 2005, 01:13 PM
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rm2kdev
Pokemon XP Developer
 
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Well my thinking is a good system should allow both sooo ill be making a point and click command named Execute Script

u put it on a tile and u cant use any other point and click commands for that tile anymore from then on you have to script that tile with a basic like code i will make here is an example

Code:
''Define iInt
Loop(iInt = 0 to 10)
      MessageUser("Basic Script ' " & iInt & " ' .")
Next Loop
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  #37  
Unread July 6th, 2005, 01:29 PM
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Peekimon
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O_O Wowz, the screens are awesome!

Eep, that language is erm... confusing... so, we'd have to code what we want in through that script? no more point and click?
  #38  
Unread July 6th, 2005, 01:36 PM
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rm2kdev
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Okay Guys You got me im really building up your suspense by not relesing much infomation I will Compile a PMXP Version of the mapeditor which i will call PMXP Limited u can save and load and map nothng else none of the other special Feature's ive made :D just for u 2 have a quick look at the engine :D and actually try it (i will upload soon) Have FUN :D
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  #39  
Unread July 6th, 2005, 01:40 PM
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Peekimon
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oh, okee. I would really like to see this engine in action!
  #40  
Unread July 6th, 2005, 01:43 PM
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rm2kdev
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You will need winzip to Unzip the archive. :D
Im going to run a small Compatiton :D
Design Maps In Pokemon XP Limeted Edition! take a photo of them and upload them minuim of 2 Maps Per User Comp Entries maynot be posted after i post END COMP the user who i choose will be PMed in secret to create the Pokemon XP Demo Game B4 it is relesed your name may not be disclosed until the editor is relesed that way Suspence to who made the Demo game will be Build :D Get your entries in soon :D
Attached Files
File Type: zip Pokemon XP.zip‎ (127.4 KB, 89 views)
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Last edited by rm2kdev; July 6th, 2005 at 01:52 PM.
  #41  
Unread July 6th, 2005, 02:24 PM
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Alexandre
Teh Epic Scriptor
 
Join Date: Mar 2005
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i get this message when i open pokemon xp.exe:
Attached Images
File Type: png error.PNG‎ (5.7 KB, 65 views)
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  #42  
Unread July 6th, 2005, 02:28 PM
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rm2kdev
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Yeah Common problem easly Fixed Search google for Comctl32.ocx and download it
Put it in your C:\Windows\System32 folder then go
Start > Run and type in regsvr32 Comctl32.ocx then try running PokemonXP
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  #43  
Unread July 6th, 2005, 02:31 PM
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Alexandre
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wow very nice indeed. but i think you make the tiles in the map editor a bit bigger? its a bit to small to handle.
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Last edited by Alexandre; July 6th, 2005 at 02:45 PM.
  #44  
Unread July 6th, 2005, 03:19 PM
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ashly138
Trainer
 
Join Date: Sep 2003
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Here a map i made with pxp
Attached Images
File Type: png amap_0kjf89k4.PNG‎ (28.3 KB, 71 views)
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  #45  
Unread July 6th, 2005, 03:55 PM
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Sion
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I was bored so I mapped this, If you want you can enter it... Just showing you how i map...
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  #46  
Unread July 6th, 2005, 04:01 PM
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rm2kdev
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Both are GREAT Submissions and i like them both Thanks for all the support on this project everyone. Working on autoriles and Zoom tomoro morning :D
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  #47  
Unread July 6th, 2005, 04:34 PM
Neo Genesis
The Wanderer
 
Join Date: May 2005
Location: California
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It still dosent work...it looks really awsome so far rm2kdev! Keep it up!
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  #48  
Unread July 6th, 2005, 05:30 PM
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Illusion
RMXP game maker
 
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Is there a way to select more than one tile at a time?Or to map using a rectangle
ex: like in rmxp? I can't wait for the full version!
Pokemaster_shiny
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  #49  
Unread July 6th, 2005, 08:55 PM
Superiority's Avatar
Superiority
GFX/Rm2k3 Wizard
 
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Okay after playing with it for an hour or so,theres only 3 things to offer up
1)What pokemonster shiny said
2)You should be able to Move tiles (like in rm2k3)
3)You should be able to undo things(hey,people make mistakes)
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  #50  
Unread July 7th, 2005, 12:39 AM
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rm2kdev
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Ill inplement Diffrent Pen Styles Sooon,
Move Tiles? Explane this i dont use rm2k
Undoing hey sounds good :D ill work on some Undoscripts wen i finnish Zoom and AutoTiles
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