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  #51    
Old July 6th, 2005, 05:22 PM
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YAY! finally i worked out the amazingly hardcore mathmatics of terraforming(AutoTiles) Check out the screenshot of my terraforming Demonstraion.
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  #52    
Old July 6th, 2005, 07:16 PM
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Wow looks cool
cant wait for the final release..
no literally im dying of boredome
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  #53    
Old July 6th, 2005, 08:23 PM
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This looks so awesome!

Some suggestions:
1. Visual battle system editor.
2. Visual menu editor.
3. Visual Pokdex editor.
4. Visual trainer status editor.

I hate dealing with scripting. I would rather be able to drag and drop the way I want things to look and behave. Is it possible to do this?
  #54    
Old July 6th, 2005, 09:03 PM
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They Sound Good :D ill have to think up some Theory Behind it then try and implement
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  #55    
Old July 6th, 2005, 11:14 PM
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Quote:
Originally Posted by Chimou
1. Visual battle system editor.
What exactly do you mean by this? Is it like programming an attack and then it'll show you what it does in a seperate window?

Comctl32.ocx < I dont really want to get this file because

A. Whatever site I download it from, I'd probably get a virus
B. I never EVER get anything like this unless I know exactly
what it changes on my computer.

Anyway judging by the screens, this is gonna be awesome as a full version
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  #56    
Old July 6th, 2005, 11:28 PM
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its no virus or anything like that. it is just an active x component needed to run some programs
  #57    
Old July 6th, 2005, 11:36 PM
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Well, Im convinced, I'll download it and put it in when my mum goes out of the room,
its her computer I had to use it since my other computer got a virus (thats why my
last post was vigalent (sp?)) and is currently being reformatted lol.
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  #58    
Old July 7th, 2005, 12:33 AM
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This is really cool, I can't wait to see the full version!!!
Is this terraforming thing basicly a random map option, 'cause if it is, that's awesome!
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  #59    
Old July 7th, 2005, 12:39 AM
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Comctl32 is basically Common Controll Library 32 Bit basically it allowes me 2 use windows buttons and textboxes and stuff in my Program ill include it in the full version and yeah its nothing unsafe or anything lol

Terraforming is autotiles basically it generates the borders of a tile like in RPG Maker series its just a very time saving feature and it will be added soon
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  #60    
Old July 7th, 2005, 12:43 AM
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Oh, that's good then.
SO, there will be an events editor and stuff, and a default battle system?
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  #61    
Old July 7th, 2005, 01:05 AM
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There will be 4 Battle System's
Pokemon ReD Blue green Style
Pokemon Gold Silver Crystal
Pokemon Ruby Saph and Emerald version
and
Custom

Custom is script and graphic driven you program it your self using the script language and special commands for the Battle like Battle_Init(); and BattleBG = ResPath ect so you can either use a premade battle system or make your own Easly
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  #62    
Old July 7th, 2005, 01:15 AM
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Oh, this IS gonna be good.....calm down datriot....you're getting too exited......
breathe slowy.....
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  #63    
Old July 7th, 2005, 01:31 AM
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Hold on...no fr/lg?
too short....
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  #64    
Old July 7th, 2005, 01:42 AM
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Well, that's basicly the same as R/S/E
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  #65    
Old July 7th, 2005, 01:45 AM
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yea,but the battle backgrounds are diffrent and the battle box is diff(i hate the red one..)
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  #66    
Old July 7th, 2005, 01:49 AM
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true. but if you can import graphics you may be able to import your own battle window and stuff.
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  #67    
Old July 7th, 2005, 04:44 AM
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1. Visual battle system editor.
I'd imagine something very clean and easy.
Tags: ailments, strings (Go! (POKMON)! Good job, (POKMON)! Come back!), Import specific graphics to replace the default (Status Hub: [default] [import button]).

On this note, you should probably make the editor know the difference between wild Pokmon battles, trainer battles, gym leader battles, and the champion battle. I would imagine that the event menu is something similar to RPG Maker. It would be buttons in order like:
Wild Battle Start
Trainer Battle Start
Leader Battle Start
Champion Battle Start

2. Visual menu editor.
Similar to the above, but also a tab for choosing where the menu is located on the screen.

3. Visual Pokdex editor.
Tabs: Pokmon Graphics (sorted by number, editable array size), Pokmon descriptions (sorted by number, editable array size)

4. Visual trainer status editor.
Choose between status and card.
Tabs: Badge Names (Sub Menu: Badge Graphics), Hero graphic (Male, Female; Sub Menu: Background)

Also, will the maker make auto events based on terrain. Meaning, the game already knows that if something's water, it can be surfed on. If it's long grass, wild Pokmon can appear there. If so, could you do a wild Pokmon editor similar to Advance Map? Except, you can edit the array size, of course.
  #68    
Old July 7th, 2005, 05:07 AM
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Visual Battle Editor will be very self explanitory

There will be flags for each battle you can set Trainer Leader Wild Champ Battle

Visual Menu Editor hmm idk about this im thinking of again making that a 3 selection thing where you can have Red Blue Green , Gold Silver Crystal Or Ruby Saph Emr

Visual PokeDex Editor will be self explanitory

and trainer stats will be implemented after all the base is made

the game engine its self will know tile types yes.
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  #69    
Old July 7th, 2005, 05:28 AM
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Wow this sounds like its getting better and better. PMXP Is going to be so great, I love the terraforming(AutoTiles). And i think what chimou said is a good idea, expecially about the pokedex editor
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  #70    
Old July 7th, 2005, 07:46 AM
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Pokemon XP's Game Engine FIRST SCREEN! :D
-handles all the layers the mapeditor does
-handles 24 and 32 bit transparency
-handles a specially formatted CharSet with MagicBlue Transparency
-Smooth Scrolling View and Player Movement
-Player Animations Fully work as he is walking
-Collisions with collision tiles fully works.

Pokemon XP's Game Requirements :D
<MIN REQ>
-100 Meg of freespace for speed reasons
-32 Meg Graphic Card
-128 Meg of ram
-56 KB Internet Connection
-1.0 Ghz Processor Intel Chipset Pentuim2/3 or Celeron Equilivant
-Windows XP / Windows 98

<RECOMENDED REQ>
-5 GIG of freespace for speed reasons
-128 Meg Graphic Card (Ati or Nvida Perferably)
-256 Meg of ram
-256 KB Broadband connection
1.8 Ghz Processor Intel Chipset Pentum 4MT or Celeron Equilivant
-Windows XP / Windows 98

PLEASE NOTE THAT THESE REQUIREMENT SPECIFICATIONS MAY CHANGE IN THE NEER FEAUTURE AS CODE WILL CHANGE AND THINGS MAY BE ADDED OR TAKEN OUT.

If you dont meet these Specifications in the relesed version there will be a Lite version will be relesed after the first XP only engine is relesed it will work on 98 machine's much more efficiantly and will remove all 24 and 32 bit transparency so non XP users can use Pokemon XP without it lagging like hell.

PS . I hope you meet the requirements guys
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Last edited by rm2kdev; July 7th, 2005 at 07:56 AM.
  #71    
Old July 7th, 2005, 07:51 AM
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Could you try to make it compatitable for Windows 98? Thanks.
  #72    
Old July 7th, 2005, 07:55 AM
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Well it is 100% compatibal for windows 98 but it just totally favours XP but thats not saing it wont work 100% on 98 since im developing it on XP using some XP Api calls and some 98 Api calls it shud theoretically work on both BUt more so you will get better performance on XP.

NOTE just because you make a game on 98 and it runs good but not as good as it could means wen the game is played on an XP machine it will run perfectly. But 98 users dont loose hope at all as i will develop on the 98 side of things more from now
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  #73    
Old July 7th, 2005, 08:37 AM
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i'm using the prog now and i gotta say. with the exception of the few things missing this is good work. heck i might even make a pokemon game myself. GOOD JOB!
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  #74    
Old July 7th, 2005, 09:24 AM
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Heres the file if you need it. COMCTL32.OCX This engine is looking awsome!!!! I really hope you finish it!
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New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


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  #75    
Old July 7th, 2005, 09:24 AM
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Thank you very much.
Would you mind telling me what those missing things are? so i may implement them i know of heaps of stuff im to add but i gladly add things the people want since its you guys who are going to make games in it
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