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Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.

 
 
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  #101    
Old July 9th, 2005, 02:42 AM
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rm2kdev
Pokemon XP Developer
 
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Ah i see what you mean okay well each map will have a propertey that i will call the "Common Tag" then each Town i place in the townmap Maker will also have a "Common Tag" thus if both common tags are identical then that is where you are on the map

Example:
I have mapped my map i go Settings > Common Tag and type in Map00001
then
i start making my world map i place a town and i set its Common Tag to Map00001

then i go File Run Game
I walk to the map with the Common Tag Map00001 and hit "A" to bring up the menu i scroll down to PokeNav and select (NAME) world Map because both common tags were the same my little man is displayed on that map
Podisoft.com get all of rm2kdevs great software
  #102    
Old July 9th, 2005, 03:50 AM
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hmmm...intresting, I think we're gonna have to get used to using this...

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  #103    
Old July 9th, 2005, 04:03 AM
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Well ofcource it will come with a Full Help File explaning every nook and cranny of the engine and how to use it and it will come with Example Games and all sorts.
Podisoft.com get all of rm2kdevs great software
  #104    
Old July 9th, 2005, 04:31 AM
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That's good, 'cause I didn't have a help file with rm2k or any help whatsover, so it took me ages to learn how to use it.

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  #105    
Old July 10th, 2005, 12:58 PM
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I know it may not be for a while, but I can't wait for this to be fully completed!

Good Job and Good Luck!
  #106    
Old July 10th, 2005, 01:43 PM
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It seems to be progressing pretty quickly. I hope demos will be released now and then though.
  #107    
Old July 10th, 2005, 04:47 PM
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im glad you all have taken intreset. and i hope that you dont get bored waiting lol cuz it will take some time to fully make it but it is progressing well.
Podisoft.com get all of rm2kdevs great software
  #108    
Old July 10th, 2005, 10:11 PM
Hacker
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WOW!!!!! this looks exelent!!! please, please can i help you?


Credit to Shawaazu for gliter text

For Pokemon XP Version 1.0 go Here
If you hadnt noicted i have tooken over pokemon xp, so it is not dead anymore! YAY!!!
  #109    
Old July 11th, 2005, 02:42 AM
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Oh will you be able to name your maps? I think this was asked before but the pages end up being too long here so I just cant be bothered going back lol
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  #110    
Old July 11th, 2005, 05:01 AM
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Gimmey! how did you get it just asking?


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  #111    
Old July 11th, 2005, 07:03 AM
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just wait for rm2kdev to post a demo, I can't wait either!

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  #112    
Old July 11th, 2005, 09:51 AM
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Awesome! I hope you finish it soon.
  #113    
Old July 11th, 2005, 10:16 AM
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best of luck to you guys on this game system. looks goos hope the demo is as good as it sounds

Pokemon Emerald TEAM CHALLENGE!!
  #114    
Old July 12th, 2005, 03:37 PM
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Chimou
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Some more suggestions:

1. Font Editor
2. Tile Editor
3. Intro Movie Maker/Editor
  #115    
Old July 12th, 2005, 03:41 PM
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This is awesome! Keep up the good work!
Check out my site

  #116    
Old July 12th, 2005, 07:24 PM
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I'm almost blinded by the sheer pwnage. This is especially great for me, because NONE of Elitemap's extra tools, besides the map editor itself, work for me. A new tool will be great.

Anyways, I decided to enter the contest thingy, if it's still going.

http://img318.imageshack.us/my.php?i...mplepxp8hg.png

Mine's the first city map entered...which could help or hurt me, I guess.

Anyways, that's the prototype version of the map of one of the cities in the game I would currently be making if elitemap didn't hate me.

The place is called Evolution city, and as the name suggests, it's where you get evolution stones in the game.

The story behind it is that the mines beneath the city(that's what the little cave leads to) were the first place evolution stones were discovered. They then exported to all over the world, making the city very rich.

The gym leader there uses eeveelutions. =P
  #117    
Old July 12th, 2005, 07:59 PM
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Pokemon XP is for making original, PC-generated games. This is not for hacking a ROM. Please, learn the difference.
  #118    
Old July 12th, 2005, 09:09 PM
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This is so cool well done
  #119    
Old July 13th, 2005, 06:43 AM
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Quote:
Originally Posted by Chimou
Pokemon XP is for making original, PC-generated games. This is not for hacking a ROM. Please, learn the difference.
No, I realize that. I realize it's not a ROM Hacker.

However, if I'm understanding it correctly, it does generally the same thing: lets you make your own pokemon games.

The point of my story isn't ROM Hacking, it's just the fact that I want to make my own pokemon game, using any program necessary.

And don't suggest rm2k3. I can barely even do that the way it's originally intended to do, let alone all the scripting that would go with making a Pokemon game on it.
  #120    
Old July 13th, 2005, 06:51 AM
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Burninating Torchic, in your map, the houses have the trainer tip signs, should have the same signs as the town
http://z8.invisionfree.com/Banto_Region
  #121    
Old July 13th, 2005, 07:54 AM
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Quote:
Originally Posted by Firemaker
Burninating Torchic, in your map, the houses have the trainer tip signs, should have the same signs as the town
Actually, the trainer tip signs are intentional. It's the new style of signs in the game, I feel that houses are not as significant as landmarks and therefore should have different signs. All houses in the game will have the trainer tip signs, and there aren't going to be Trainer Tips in the routes or w/e.

Also, you'll notice the "streets" in the city aren't very organized like in previous Pokemon games. That is also intentional. In the real world, streets aren't always lined up in straight fancy little lines.

Both those aspects are more things that could help or hurt me in this contest =P
  #122    
Old July 13th, 2005, 08:00 AM
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Firemaker
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Quote:
Originally Posted by Burninating_Torchic
Actually, the trainer tip signs are intentional. It's the new style of signs in the
That is a good idea Burninating Torchic
http://z8.invisionfree.com/Banto_Region
  #123    
Old July 13th, 2005, 08:23 AM
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Quote:
Originally Posted by Firemaker
That is a good idea Burninating Torchic
Please, call me BT. It's shorter, easier, and less formal.

Anyways, I don't know if this has been adressed yet, but I've found your system of putting objects on the map to lack one thing.
The ability to put multiple tiles on the map at the same time.
What I mean by this is in rm2k or rm2k3, you can highlight/select more then one tile at a time in the chipset window, then click on the map and all the tiles you selected will be there.
This is useful for things like buildings, where in the version of PXP you gave us to make our maps with, you would have to select each part of the building one by one, but in the RPG Maker games, you could put the entire building on the map at the same time, not each part one by one.
  #124    
Old July 13th, 2005, 11:36 AM
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That was the demo, not much to do, RM2KDev is making a full version. I think that is one of it's features
http://z8.invisionfree.com/Banto_Region
  #125    
Old July 13th, 2005, 12:20 PM
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Yeah, I know that was the demo. What I was saying is that I hope the full version has that feature.

Anyways, I'm working on another map now, much better then my Evolution City map. If you're allowed to enter 2 maps in the contest(I think I read that that's the case), I enter them both, but if not, I'm going to enter the one I will be posting shortly.
 
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