Ah i see what you mean okay well each map will have a propertey that i will call the "Common Tag" then each Town i place in the townmap Maker will also have a "Common Tag" thus if both common tags are identical then that is where you are on the map
I have mapped my map i go Settings > Common Tag and type in Map00001
i start making my world map i place a town and i set its Common Tag to Map00001
then i go File Run Game
I walk to the map with the Common Tag Map00001 and hit "A" to bring up the menu i scroll down to PokeNav and select (NAME) world Map because both common tags were the same my little man is displayed on that map
Mine's the first city map entered...which could help or hurt me, I guess.
Anyways, that's the prototype version of the map of one of the cities in the game I would currently be making if elitemap didn't hate me.
The place is called Evolution city, and as the name suggests, it's where you get evolution stones in the game.
The story behind it is that the mines beneath the city(that's what the little cave leads to) were the first place evolution stones were discovered. They then exported to all over the world, making the city very rich.
Burninating Torchic, in your map, the houses have the trainer tip signs, should have the same signs as the town
Actually, the trainer tip signs are intentional. It's the new style of signs in the game, I feel that houses are not as significant as landmarks and therefore should have different signs. All houses in the game will have the trainer tip signs, and there aren't going to be Trainer Tips in the routes or w/e.
Also, you'll notice the "streets" in the city aren't very organized like in previous Pokemon games. That is also intentional. In the real world, streets aren't always lined up in straight fancy little lines.
Both those aspects are more things that could help or hurt me in this contest =P
Please, call me BT. It's shorter, easier, and less formal.
Anyways, I don't know if this has been adressed yet, but I've found your system of putting objects on the map to lack one thing.
The ability to put multiple tiles on the map at the same time.
What I mean by this is in rm2k or rm2k3, you can highlight/select more then one tile at a time in the chipset window, then click on the map and all the tiles you selected will be there.
This is useful for things like buildings, where in the version of PXP you gave us to make our maps with, you would have to select each part of the building one by one, but in the RPG Maker games, you could put the entire building on the map at the same time, not each part one by one.
Yeah, I know that was the demo. What I was saying is that I hope the full version has that feature.
Anyways, I'm working on another map now, much better then my Evolution City map. If you're allowed to enter 2 maps in the contest(I think I read that that's the case), I enter them both, but if not, I'm going to enter the one I will be posting shortly.