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View Poll Results: turn-based or real-time?
turn-based, you can't mess with tradition!! 31 44.93%
real-time, it'll make the game a bit more realistic!! 24 34.78%
I'll need a little more info before I vote... 10 14.49%
Let's make D/P first person shooters!! *obligatory joke option...* 4 5.80%
Voters: 69. You may not vote on this poll

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  #1  
Old August 28th, 2005, 02:38 AM
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Default Debate: Should the battle system change?

This is a fierce debate at GameFAQS, so I thought I'd bring it here (aren't I such a nice person?).

Should D/P keep the traditional turn-based battle system or opt for a different real-time battle system?
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  #2  
Old August 28th, 2005, 02:55 AM
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Hmm. Hard. I do like the turn based moves, but it'd be cool if they made it like the show sort of. I don't really watch it but, you know what I mean. One pokemon uses a move, then the other trainer decides which move to counter it with.
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  #3  
Old August 28th, 2005, 03:11 AM
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I like the turn-based way, but real time would be awsome. I can only see one flaw in it: increased double KOs. If Pokemon attack at the same with moves powerful enough to KO each other, there's no winner and no EXP. Turn-based gives you one solid winner every time (excluding Selfdestruct, Explsion, etc. that are MEANT for both Pokemon to KO.)
Real-time gives cool counter options, though. This is both good and bad. If there's nothing but counters in a battle, it could last until both Pokemon have no moves left. Since this is a game, however, the Pokemon won't get tired and can even counter each other's Struggles. On the bright side, it would give the games a more realistic effect.
I'd say yes to real-time on games like XD and the Stadium games, but no on handheld games. It would be harder to do on those, and with how the Pokemon are placed you can barely see the counter anyway. Do that with a 3D game, and oyu've got something great.

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  #4  
Old August 28th, 2005, 03:23 PM
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Dunno really... the real time would be battle system would be cool but, I don't know how that would really work...
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  #5  
Old August 28th, 2005, 08:27 PM
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Turn based gives better options and better counter options. Real time would fcuk things up.
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  #6  
Old August 28th, 2005, 08:29 PM
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I like the Turned based system, it made pokemon more of a stratagy game. However, I would like to see A pokemon game try real time, It could be pretty cool I guess.
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  #7  
Old August 28th, 2005, 08:31 PM
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gah! real time would own!
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  #8  
Old August 29th, 2005, 03:51 PM
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A real time battle system would take more strategy, yet probably much harder to make with such a large database of Pokémon. Seriously, I think you should be able to choose which Pokémon to come into battle first, when the battle actually starts.

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  #9  
Old August 29th, 2005, 06:02 PM
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3rd option chosen because I'm tied. Turn-based for the gameboy games (as RT RPGs are REALLY hard to do correctly), but for 3rd capable machines, I'm all for ToS-style RT fighting.
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  #10  
Old August 29th, 2005, 06:21 PM
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I agree with the above poster. But for real-time they would have to do stuff like A button is the first attack, B is second attack, X is third Pokémon attack, ect.
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  #11  
Old August 30th, 2005, 02:49 AM
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I think if it is 2d it should be turn and if they go out on a limb and make it 3d I say RT would own
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  #12  
Old August 30th, 2005, 04:28 AM
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Quote:
Originally Posted by Champion Taylor
I agree with the above poster. But for real-time they would have to do stuff like A button is the first attack, B is second attack, X is third Pokémon attack, ect.
Don't limit yourself. Let's look at the GCN's controls.

Control Stick: Movement
A: Normal attacks (Unlimited PP)
B: Special attacks (limited to four moves; directional, needs PP)
X: Switch Pokemon for next in line
Y: Menu
L: Duck
R: Jump
Z: Call
C-Stick: Camera

Just an example.
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  #13  
Old August 30th, 2005, 04:48 AM
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Personaly, I would thing "real time" would be better. Although the wy I can think of it is adding on some basic "counter" moves that vary within each pokemon, but do not actualy take up any of the four move slots. Also perhaps an "Energy" bar that goes down as the battle continues, slowing their movement. I think that with a few tweaks it could work.
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  #14  
Old August 30th, 2005, 04:52 AM
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Quote:
Originally Posted by Bliksem
3rd option chosen because I'm tied. Turn-based for the gameboy games (as RT RPGs are REALLY hard to do correctly), but for 3rd capable machines, I'm all for ToS-style RT fighting.
Same. The old Tales linear battle system for the previous Tales games would work fine, if not better, on the DS. It would even open up stuff like all-out 6 on 6 battles if Nintendo could develop a decent AI.
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  #15  
Old August 30th, 2005, 08:43 AM
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I'd rather stick with the traditional battle system.
If Pokemon was a real-time action game, then I think it will no longer be Pokemon anymore.
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  #16  
Old August 30th, 2005, 03:11 PM
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As a traditionalist, there are just some parts of the gam that must remain constant throughout the series, and turn-based combat is one of those things. It is a staple of the Pokemon series and it would be a completely different game if taken out.
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  #17  
Old August 30th, 2005, 03:22 PM
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Even though i like the turn based battle system, i would like a real time battle system, however, it would feel less like a rpg and more like a action game.If they do make a real time battle system, it could be like SSBM, ToS, or Star Ocean 3.
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  #18  
Old August 31st, 2005, 02:30 PM
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I'm haven't decided what I like better yet but I think a Real-Time abttle system would be intruiging, I'm sick of turn-based systems.
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  #19  
Old August 31st, 2005, 03:35 PM
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I'd rather see a real time battle system tested out on one of the Stadium/Colloseum first. Jumping ahead and making D/P a real time battle system would be a huge mistake, IMO. See how it works out on one of the spin off games and if it proves successful, use it in the games after D/P. Because, by then, the Pokemon series is going to need a new lease of life and a new battle system could do it. The handheld Pokemon world just isn't ready for it yet though.
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  #20  
Old September 3rd, 2005, 08:06 PM
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I don't care what that battle systems is I just want something new. turn based is getting old.
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  #21  
Old September 4th, 2005, 05:12 PM
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If the games become any more like the show they'll die even more. It should stay turn-based.
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  #22  
Old September 4th, 2005, 09:07 PM
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Staying to the core. Turnbased indeed.

Although realtime WOULD be cool, if not for the multiple KOs.
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  #23  
Old September 4th, 2005, 11:52 PM
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well I think the can work around that concidering the are a lot of real time games and none of them have that problem. and it dosen'r have to be real time just something even a little different.
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  #24  
Old September 5th, 2005, 02:44 AM
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Turn-based, can't mess with the old ways k?
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  #25  
Old September 8th, 2005, 01:55 AM
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I prefer the old-fashioned way, turn based.
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