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  #26    
Old October 3rd, 2005 (10:55 AM).
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Wow i cant wait for this... if you need any level makers... just ask :D . How exactly will this work though.... do you know of any sever that will host it or will computers act as severs?
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  #27    
Old October 3rd, 2005 (05:17 PM).
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I would help but I don't know VB. Only C++.
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  #28    
Old October 3rd, 2005 (08:42 PM).
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Yeah heaps of special special features will be included just rember this will be the only pokemon mmorpg ever to actualy make public beta XD and we have the mapeditor and photos to proove that we are the only one working i mean have u see any other pokemon mmorpg out to this date that has given out their mapeditor tool and photos of their game :D Nope so keep intouch with us
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  #29    
Old October 4th, 2005 (05:35 AM).
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what I would suggest is just keep people ultra-updated dont let a day's work go by without givin a lil status report, nobody that has ever tried has done that and even when theyre still workin it feels like they quit ya know what I mean?
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  #30    
Old October 4th, 2005 (03:54 PM).
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Other than Robbie and the kid with the 3d one, there's also the Pokemon Online made by Deathchill, which contrary to popular belief is STILL GOING, just slowly since its one guy coding the whole engine. There's already four games planned for it made by various groups.

On subject, this is looking pretty cool. I'll have to try it out later.
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  #31    
Old October 4th, 2005 (05:35 PM).
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wouldnt be better to make a single game, with a very big group of people? Also would be cool if the game were like a pokemon one, but different enough for not having troubles with nintendo...
  #32    
Old October 4th, 2005 (05:38 PM).
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That's the entire point of fangames, to have fun. So, when do we get to download the game?
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  #33    
Old October 4th, 2005 (06:05 PM).
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soon my friends soon ,
heres a status report then
the client is functioning at the moment but being that the server was made in vb it was quite buggy so Seipheroth my Java Expert has been working hours and hours to recode the server in Java :D so now the client is Extremly fast and the server can be hosted on a linux machine for less downtime =D also being coded in java means its more stable and runs faster than a visusual basic server would which means less gameplay lag :D and faster packets from the server,
i have been studying a new map architectual technieqe of saving maps in binary form to make them smaller rathern than ascnii so that in a few days i can begin development on an optimized map engine which can handle a map size of 100,000 x 100,000 and send it to a player at the same speed as a 10x10 map =D

-oh and about the question about if i know any servers.
well i co own a webhosting company with a friend so i can get hosting there and b, seipheroth knows a few dedicated servers i beleve.
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  #34    
Old October 4th, 2005 (06:09 PM).
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Quote originally posted by rm2kdev:
soon my friends soon ,
also being coded in java means its more stable and runs faster than a visusual basic server would which means less gameplay lag :D and faster
Cool...now if we could only change the game to C++... super fast hehe.
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  #35    
Old October 4th, 2005 (08:03 PM).
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well we can ... as me and seiph both code C++ lol
but for a 2D mmorpg it is not needed because vb will make it reach 70Fps nu we will lock it at 30 so it runs smooth c++ would make 100 or so but would be locked at 30 whicm means the vb client will be as fast as the c++ one
-note i am at work this is my last post for 5 more hour's
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  #36    
Old October 5th, 2005 (06:28 AM).
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Tonights Progress Log
After discusing the best way to develop this game we have come to the conclusion that we will make the client in Java aswell this will allow cross platform capability
Some basic Java development has begun and allredy we have a client applet capable of drawing the maps to the screen and a server which receves data from a client

Begin that our mmorpg now uses Java this means there is no download you can simply play it in your webbrowser or you can download an exe or a linux binary for any operating system

This could also mean Clients for your Mobile Phones, PDA's, Laptops anything with Wireless internet and Java Runtime support. which is any operating system.
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  #37    
Old October 5th, 2005 (06:45 AM).
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No downloading is good for all us older players who game from work and cant open application files on the office computers
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  #38    
Old October 5th, 2005 (07:40 AM).
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lol no disrispect im just jokeing arround ok (what id like to know is why you older players are still playing pokemon and not hitman :D) hahaha im only kidding arround mate

but yeah no downloading w00t and mobile play (i get global wireless internet on my hp ipaq 5550 so i can play anywhere i want anytime anywhere in the world ;D)
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  #39    
Old October 5th, 2005 (07:43 AM).
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Personally, I still play pokemon AND also play hitman (and others) XD
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  #40    
Old October 5th, 2005 (08:39 AM).
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I have a feeling this Game will be a hit! Can't wait to play! Pokemon Online is a concept that many fans have been dreaming about! Anyways, Good Luck!
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  #41    
Old October 5th, 2005 (03:28 PM).
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I respect the fact that you will be able to move freely in your game so that is a true MMORPG. I wish you goodluck on your project and I offer you my help if you need it. Im doing my game in VB aswell. Just IM me on aim if you need any help.

Best of luck on your project!
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  #42    
Old October 5th, 2005 (04:07 PM).
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Quote originally posted by rm2kdev:
well we can ... as me and seiph both code C++ lol
but for a 2D mmorpg it is not needed because vb will make it reach 70Fps nu we will lock it at 30 so it runs smooth c++ would make 100 or so but would be locked at 30 whicm means the vb client will be as fast as the c++ one
-note i am at work this is my last post for 5 more hour's
Depends what library you are using.
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  #43    
Old October 5th, 2005 (04:24 PM).
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oh crap! it seems like i will not be able to play this game! for some reason i cant get anything that is java to start up!
  #44    
Old October 5th, 2005 (04:26 PM).
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Go to http://java.sun.com and download install the java runtime library.
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  #45    
Old October 7th, 2005 (10:32 AM).
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This is one of the most promising games out there.
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  #46    
Old October 8th, 2005 (12:19 AM).
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seipheroth has been programing some more Java stuff into the client i can say what because its a Supprise

I got my Ipaq 5550 back so now i can code on the game ANYWHERE in the world if im on the bus for an hour long trip and im bord i can code anywhere and send it to people wirelesly XD W00T it owns

Oh yeah speaking of seipheroth i should talk to him XD hes online now
*sends message to seiph*
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  #47    
Old October 8th, 2005 (06:10 AM).
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how many time do you think it would need to be public-released?
  #48    
Old October 8th, 2005 (11:28 PM).
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Ok guys heres some progress updates :D
Seiph and I have been working on a map format its coming along quite nicly

Heres some Recent Photo's of the JAVA client running on my pocket pc
note its an Ipaq 5550 with a Wi Fi Internet connection for multiplayer play.
Attached Images
File Type: jpg 1.JPG‎ (7.8 KB, 24 views) (Save to Dropbox)
File Type: jpg 2.JPG‎ (8.1 KB, 21 views) (Save to Dropbox)
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  #49    
Old October 8th, 2005 (11:39 PM).
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Neat. Urm, does that tree happen to be burning in the second screen?
  #50    
Old October 9th, 2005 (12:49 AM).
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LOL no that would be the angle i took the photo at (my Light on the roof was reflecting)
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