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Archive January 2006 to April 2008 Second archival of the Game Development forums. Contains locked threads from between January 2006 to April 2008, and threads between this period that have been inactive for the last 120 days (since 26th April 2008).



 
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  #151    
Old April 28th, 2006 (03:56 PM).
dude256's Avatar
dude256
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Dang this project looks quite cool. Neo-dragon, you're doing awesomely. I never expected an RMK project to go this far, way to go!

E3...hehe neat idea, can't wait to see what you've got instore for all of us.
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  #152    
Old May 9th, 2006 (01:10 AM).
Neo-Dragon's Avatar
Neo-Dragon
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Hey everyone. It is now time to show off my latest update for Digital Network Upgrade.

As I promised, a new feature would be added to the on going system list for the game. This feature opens up a whole new feel to the game and so many things can be done with it....
I called it the Pixel detection system.....

Here are some examples of it in action.
It is implamented into the battle sytem for digitsing pokemon.

When the enemy's HP is low enough, select the Cannon option.

The Pixel Detection cursor will appear, and you will be able to free move it with arrow keys.
It does not have a set path, it moves in pixels, so it has complete freedom....

When it reachs over the pokemon, the enemy will become highlighted.....

You can now press the Enter key and make your option.

Another area were the feature is implamented is when your walking around.
At anypoint in the game, press the "3" number key to bring up the Pixel Detector.

Again, you have complete freedom of controlling it.....
Now, for example.....

If you place it over a building or key objects, if information is accessable, it will let you know..... you can then press Enter to view Info...

Like so.....

This is not just for pokecenters, but, as I said, for key characters, buildings, or objects....


Ok, thats the feature out of the way, now, you will be pleased to see that the game's storyline events is under progress....
Here are 3 intro event screenshots...




The first is the traditional Oak speech....
The second is straight after the Oak speech, is a scene when your on your way to the Shikoku Region.
And the third is when your off the boat and greeted by a P.D.U member (or "Pokemon Digitise-action Unit" member for its full title).

The progression of the stroyline helps put the demo window in sight.
The demo is expected for a late June, or early July release.....
More info o nthe demo will be reveled at a later time, but for now, I'd love to read your comments on the feaure/progression so far....
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  #153    
Old May 9th, 2006 (02:32 AM).
Alistair
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Wow. Those are some good screenshots. There is just one thing that bothers me though. In the last screenshot, it looks like the front cliff and the rear cliff connect.
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  #154    
Old May 9th, 2006 (10:45 AM).
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DarkPegasus
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The screens look really nice. And the intro "speech" looks cool, can't wait for the demo ; )
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  #155    
Old May 9th, 2006 (11:22 AM).
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This looks really good. I love the storyline. All the screens are beautiful as well!! XD
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  #156    
Old May 9th, 2006 (11:33 AM).
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The storyline is good and the screens are good too.
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  #157    
Old May 9th, 2006 (11:50 AM).
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your game is awesome!Are you really do it in rpg maker 2003?
keep it ! really the best pokemon game I ever seen.
thx , Matt.
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  #158    
Old May 9th, 2006 (12:26 PM).
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This game looks amazing, I'll be coming here everyday
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  #159    
Old May 9th, 2006 (01:37 PM).
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Quote originally posted by Matt:
your game is awesome!Are you really do it in rpg maker 2003?
keep it ! really the best pokemon game I ever seen.
thx , Matt.
Yes it's really being done with RM2k3. The icon in the left corner kinda gives it away XD
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  #160    
Old May 9th, 2006 (05:57 PM).
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The game looks great. Just keep doing your best and make this game for all the RM2K3 game makers out there!
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  #161    
Old May 9th, 2006 (06:22 PM).
Vash2000
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Join Date: May 2006
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Very ncie looking game, when will it come out?
  #162    
Old May 9th, 2006 (10:42 PM).
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DarkPegasus
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Quote originally posted by Vash2000:
Very ncie looking game, when will it come out?
Dude... Can't you read? Or you simply couldn't be bothered to read?

Quote originally posted by Neo_Dragon:
The demo is expected for a late June, or early July release.....
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  #163    
Old May 11th, 2006 (05:45 AM).
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Neo-Dragon
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Even more information for you guys....
I have 2 new screenshots to show you..... and more into regarding the demo.....

The set of screenshots I have to show you is the PC (Computer) menu.
You know, the PC, thats at every pokemon center in the corner.

Well, for those of you who might remember the old Digital Network, I have tried to keep it pretty much the same.
It shows an image of the hero (to show what character is "logged on") at the bottom right.... and has 4 options:
Download, E-mail, Update Game, Log Off.

There is no thing to "download" just yet in that screenshot, but (again, as you may remember from the old Digital Network)- Items and such will pop up every now and then....

Now, this option is important, and it involves the demo....

"Update Game"
- - - - - -
Digital Network Upgrade, will not come out with the tag "demo."
It will be a "full release." But.... you will be limited in what you can do.
But every now and then, I will release an "update" for the game. The update may include new attacks for pokemon, new fusions, new graphics, and even just bug fixes....
For the update, the "update files" files will have to be dragged into the Digital Network Upgrade project folder.... Then load up the game as normal (open your game-save if you have one). When you can, go to the nearest Pokemon Center.
Go onto the PC and look for updates, if you have put the update into the right folder, the update will appear on the PC menu in the game. Click on update.
This will then make the changes that are needed to any variables or whatever I have made......

With this feature- I can release a demo early, and keep building appon it as time goes by. I feel it is a good idea, but I would like to know what you all think....
Let me know!
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  #164    
Old May 11th, 2006 (05:56 AM).
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Great job and we would like a demo soon.
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This forum has been great but really I don't deserve to be here and really I've other forums to go to anyway.

Goodbye.
  #165    
Old May 11th, 2006 (06:44 AM).
Sorye HK's Avatar
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The PC system looks great, man.

The Update Game feature sure sounds useful.
  #166    
Old May 11th, 2006 (07:18 AM).
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dude256
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Sweet update, that 'pixel detection' is rather cool, reminds me a bit of the dbz advance games' scanner. You might be able to include secrets by using that detector on walls (might reveal a clue to a hidden item or passage, etc). Alot of promising stuff is comming from your game.
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  #167    
Old May 12th, 2006 (01:25 AM).
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Great work Neo! As always ; )

Oh, and that's a great idea! This way we don't need to always download the whole game.
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  #168    
Old May 22nd, 2006 (03:32 AM).
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Neo-Dragon
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Update for you all.
Work on the game is still going on, but has slowed down a bit. I'm waiting until my new laptop arrives before I keep going on.... But....

2 more screenshots to show you.
The story has now taken our hero to the Kanto Region.

The 2 screenshots (one from Pallet Town- the other from Viridian) are both taken showing that time goes by in the game. When you arrive in Pallet- it is 20.00 or 8 P.M.
In viridian, it looks to be in the middle of the night.....



Why isn't that old man in bed
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  #169    
Old May 22nd, 2006 (04:25 AM).
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Wow, it looks very cool and snazzy, I need to do some serious work on my game as well... but this one is pretty sweet.
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  #170    
Old May 22nd, 2006 (06:55 AM).
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Love the new kanto tilesets! I really cant see any errors but, I'm not fond of the new trees..Oh well
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  #171    
Old May 22nd, 2006 (12:19 PM).
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Thats a hot game. I cant wait till it come out dawg!
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  #172    
Old May 22nd, 2006 (12:42 PM).
Alistair
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Awesome screenshots! I noticed one thing though. The trainer in the first screenshot has too big a head.
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  #173    
Old May 22nd, 2006 (05:45 PM).
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freundmon
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You're game looks amazing, but i have a question. Are there levels that the pokemon would reach. or do you just get the same SP even after you're farther in the game? Great work though keep it up.
  #174    
Old May 23rd, 2006 (12:52 AM).
DarkPegasus's Avatar
DarkPegasus
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The screens look really nice. Althought that trainer in pallet is bothering me... You know the drill ; )
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  #175    
Old May 23rd, 2006 (02:35 PM).
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JEEZ!! Thats awesome! Love the origional Ideas and such! And amazing rm2k3 graphics! DId you make them?
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