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Archive January 2006 to April 2008 Second archival of the Game Development forums. Contains locked threads from between January 2006 to April 2008, and threads between this period that have been inactive for the last 120 days (since 26th April 2008).



View Poll Results: What do you think of the battle system?
Perfect 22 37.29%
Good 15 25.42%
Stick to the original pokemon one 13 22.03%
Bad 1 1.69%
Total Crap 8 13.56%
Voters: 59. You may not vote on this poll

 
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  #51    
Old November 30th, 2005 (10:52 AM).
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hum, we are talking about about up to 6x6 battles here (unofficial battles), you can't put 6 pokemon side to side on a normal battle system (in this one you could with a little bit of picture rearrangement XD ) but maybe I'll use other background for this typo of battle as I also don't like the tiles much as a background :x

btw, how are the charsets going?
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  #52    
Old November 30th, 2005 (08:25 PM).
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wow 6 on 6 battles
its going to be a war lol !!

anyway I like the battle system because loads of other games are using the normal battlesystem if you use the normal it will be plain old...

using something new will catch peoples eye!

anyway good luck
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  #53    
Old December 1st, 2005 (12:15 AM).
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Well, I'll give them ALL once I have finished but my computer had around 26 trojan virus so I've wiped the whole computer and started again!
I've saved the charsets that I've done on floppy disk and am going to put them back on as soon as I get in from work tonight!:D
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  #54    
Old December 1st, 2005 (08:19 AM).
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good luck :D
lol, someone actually thinks the Battle System is total crap XD
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  #55    
Old December 1st, 2005 (09:03 AM).
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I must be honest, the 6v6 battles seems like an interesting Idea!
It's like team rocket using all their pokemon to gang up on you and stuff like that, maybe it would be usefulll for that.

However trust me I have done a short survey with around 15 people I know and they say that the original was dull because it didn't feel like they were anywhere.
They liked my idea of the screen could be like an intro part of battles, then it going to the "who versus who" screen (like in the elite four or in beauty contests).
Then it moving on to the classic battle screen with better backgrounds and stuff. More of an area battle sorta thing, eg:
sea battles - Sea battle background

sea battle close to land - sea battle background with land in the distance

cave battle - cave battle background
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  #56    
Old December 1st, 2005 (12:14 PM).
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well, I dunno, we will see, maybe I make both? :x

Anyways small update, I started making my custom tileset for the Demitri and Oregon regions, here's what I have so far (they are not made from scratch but various buildings merged together to make a new one and so on ):


ATTENTION: This tileset or any future versions of it are made just to show what you can expect, it is not to be used by anyone except the Team who is making the game unless I later say it can be used, for the time being it is a Pokemon Chromatite exclusive tileset. If I see it used anywhere else it will be as bad as sprite thievery.
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  #57    
Old December 2nd, 2005 (11:07 AM).
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Nice

though they do look strange its good!

keep it up
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  #58    
Old December 2nd, 2005 (12:24 PM).
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it's a whole new region you need new buildings
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  #59    
Old December 2nd, 2005 (12:49 PM).
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yeah you gotta point

hoenn had diff buildings than Kanto(then again they had diff graphics)
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  #60    
Old December 3rd, 2005 (03:23 AM).
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Anyways, I was working on the game and came up with an idea, what about like when getting near water, if a pokemon on your team has surf then you can directly walk into the water and surf will be used, if a pokemon has cut you can walk on grass and the pokemon will cut the grass on the way so that you don't have to battle wild pokemon and so on? :D
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  #61    
Old December 3rd, 2005 (05:01 AM). Edited December 3rd, 2005 by Sorye HK.
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I think it's better to leave the player to decide whether or not you want to use certain HMs in certain situations. Otherwise, everytime you walk in to the grass you'll be cutting until you get out;;; However, auto-surf sounds alright. XD

-EDIT-
I just noticed the poll on the BS, and I personally think it looks nice. Reminds me of what DM tried to do once before. I'm looking forward to how the ending result, so good luck.
  #62    
Old December 3rd, 2005 (05:04 AM).
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that's what I actually meant :X
You have an option to put it on or off
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  #63    
Old December 3rd, 2005 (02:44 PM).
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Looks nice keep it up
  #64    
Old December 3rd, 2005 (09:52 PM).
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The outo grass cut will make it too easy!

make it automatically cut the trees!
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  #65    
Old December 6th, 2005 (01:23 PM).
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sounds rly kl.. but i cudnt find the link on that site u gave...
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  #66    
Old December 11th, 2005 (04:23 AM).
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it's under sphere games..
new update, I got a bit of free time yesterday so I decided to code the insert name thingy:

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  #67    
Old December 13th, 2005 (09:35 AM).
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nice screenies dark :D
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  #68    
Old December 13th, 2005 (01:07 PM).
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nice!

how much characters can it fit (probally not enough for my name well Internet name)

anyway good luck!
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  #69    
Old December 14th, 2005 (07:53 AM).
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hum, it accepts 7 characters but if I make the menu larger I can add more
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  #70    
Old December 14th, 2005 (12:40 PM).
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cool " keep it up!

good luck!
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  #71    
Old December 17th, 2005 (01:49 PM).
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For some reason most people don't seem to notice I actually post new stuff here...

Thanks to Colin (the guy who's making Johto), he has given me the finished maps so I started making some Johto stuff, here's the ruins of alph (inside):
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  #72    
Old December 17th, 2005 (02:32 PM).
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cool ruins of alpha!!

are you doing all of jotoh?
or just a fraction of it?

anyway keep it up!
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  #73    
Old December 17th, 2005 (03:39 PM).
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not just a part, I'm doing all of it
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  #74    
Old December 17th, 2005 (04:11 PM).
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Awesome maps. Are tho's recolored tilesets?
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  #75    
Old December 17th, 2005 (04:25 PM).
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no, they are brand new ones :X
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