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  #26    
Old January 27th, 2006 (04:01 PM). Edited January 27th, 2006 by Roxie Mika.
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Roxie Mika
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Does anyone know the offset in the ROM where the pallete of the title screen Pokemon is located, at least in Emerald version if not in all of them? It would be a great help to users of Mewthree9000's Cyclone program (like me )...

Thanks.
~Supakitsune

Edit: ERKK! Didn't see this thread... Sorry. ;
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  #27    
Old January 28th, 2006 (02:31 AM). Edited January 28th, 2006 by Martin Yiu.
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I am making new hack, and I wanted to change sprites of hero and heroine. It's OK, but when I wanted to change a backpic of girl, it messed up. I worked in RS Ball.Here I send patch of the game
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  #28    
Old January 28th, 2006 (07:59 AM). Edited January 28th, 2006 by Pazuzu.
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icyflare read my tut. it has the offsets for all the titlescreens

i try to insert my new titlescreen into the game and it says "image not indexed" plz help.
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  #29    
Old January 28th, 2006 (10:50 AM). Edited January 28th, 2006 by Pazuzu.
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I want to substitute May for Shelly, as the heroine. But if i try to insert shelly in may's sprite,the colors are messed up. How can i get to May's sprite, SWITCH it with Shelly's.
Its like using Shellys offset and sprite, and switching their places so that Shelly is the heroine and may is a regular trainer.
DO YOU KNOW SCIZZ!!!
-This is for Pokemon Ruby by the way.

2. How do you edit the credits at the end when you beat the game and they show the producers?

3. Does anyone know any blank free spaces in Ruby? It is a long time to search for them.

CAN ANYONE HELP ME? Scizz!?

by the way, shaney, did you edit the title screen or did you just make your own. You have to edit the current title screen for it to work.
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  #30    
Old January 28th, 2006 (11:14 AM).
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nop... i solved my prob :D i shud hav imported bmp instead of png
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  #31    
Old January 28th, 2006 (02:47 PM).
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Is it possible to find the offset where the Home level is stored (like bank 03 map 00 for FireRed or bank 19 map 28 for Ruby/Sapp/Emerald [in hex]) and change it to somewhere else?
...
Such as Bank 00 Map 09 (Ruby/Sapp/Emerald)?
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  #32    
Old January 28th, 2006 (03:20 PM).
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Quote originally posted by Legendary_Reploid_Zero:
2. How do you edit the credits at the end when you beat the game and they show the producers
you can use scizz his A-text and search for the text. then edit it and save it.
you can find it in the tools showcase
  #33    
Old January 28th, 2006 (07:05 PM).
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I'm making a massive hack of Pokemon Silver and I need reliable tools please
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Yay! A signature; FLCL*
Boo! Nothing important to say; FLCL*
Yay! My character's middle name is Djord; FLCL*
Boo! My real middle name is allen; FLCL*
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Me Favourite Pokemon
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6. Metagross
  #34    
Old January 29th, 2006 (01:15 PM).
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I'm making a funny hack of Crytsal version...

Pokemon: Tough Battle Version
I just finished editing all the trainers Pokemon...
I went to play, nothing changed to the ROM, than I discovered a .SA1 of my rom... I know it's the changed version of my rom, but how do I test(play) it? How do I IPS Patch it up?

Thanks...
  #35    
Old January 29th, 2006 (01:31 PM).
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how do i inseart my own pokemon im pokepic..when i do insert it the pokeomon looks weird and colors are stuffed up
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  #36    
Old January 30th, 2006 (07:37 AM).
Pokepearl
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Does someone know how i can edit tiles, in fr/lg?
  #37    
Old January 30th, 2006 (08:31 AM).
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How does one write a script for a hidden item. I wrote one the same as if it were a pokeball but you could just keep on getting the item from the same spot...
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  #38    
Old January 30th, 2006 (11:29 AM).
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I know this is maybe a stupid question..but.. what is elitemap and Advance-Map? and how do I use it? I am newbie to this hacking stuff so I really dont know much about it.. and how do I use the VBA? I have read the info.. but.. im not from USA..Im from Denmark and Im not very good at english.. so.. if you could explain it more because I dont know what offsets and Hex-Editor is..?! and what is spites? plz help me. cause I really want all pokemons in my emerald.
  #39    
Old January 31st, 2006 (11:16 AM).
Pokepearl
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Does someone know a starter editor for pokemon LG?
  #40    
Old January 31st, 2006 (11:17 AM).
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ok, here it goes
i was thinking, there are alot of missingno. thingies between celebi and treecko
here is my question: Can you use all those missingno. spots to create new pokemon?
  #41    
Old January 31st, 2006 (12:23 PM).
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Quote originally posted by AnDrOmAn:
ok, here it goes
i was thinking, there are alot of missingno. thingies between celebi and treecko
here is my question: Can you use all those missingno. spots to create new pokemon?
Yes but you need to do repointing.. Which isnt that hard and just edit all the data for it.. I created new pokemon out of all of them in my old hack Pokemon Alpha... along long time ago X_X
  #42    
Old January 31st, 2006 (12:53 PM). Edited January 31st, 2006 by Pazuzu.
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... answers! XD

Quote originally posted by Shaneypoo17:
tyvm!
and i found the 2nd sprite of the hero in fire red unlz a few days ago... ill post the numba in a sec.
1.how exactly do i change the tiledata of the emerald screen???
2.is it possible to add new pokemon to the game without removing old 1s?
3.in a hex editor, what is the offset for the zigzagoon that chases birch arounds battle? cuz i wanna change it to a rattata.
4.can i change the maximum level from 100 to 250? if its possible how can i do it
1. I thought you made a tutorial for that?! o.0
In unLZ-GBA:
Rayquaza + background: 152 (BW pallete)
Clouds: 155 (Choose the pallete you want;default should work)
Pokmon logo: 2609 (RAW dump + Ruby titlescreen pallete for TileMolester)
Emerald logo: 2610 (RAW dump + Ruby titlescreen pallete for TileMolester)
Press Start: 2611 (BW pallete)

2. Possible, yes. But not without a lot of ASM hacking...
It is easier to replace Pokmon. Try it with the "?" Pokmon bewteen Celebi and Treeko. That way you can keep more original Pokmon.

3. Dunno. Haven't found the byte yet.

4. That should also be possible by ASM hacking. But I never tried it.

Quote originally posted by Legendary_Reploid_Zero:
I want to substitute May for Shelly, as the heroine. But if i try to insert shelly in may's sprite,the colors are messed up. How can i get to May's sprite, SWITCH it with Shelly's.
Its like using Shellys offset and sprite, and switching their places so that Shelly is the heroine and may is a regular trainer.
DO YOU KNOW SCIZZ!!!
-This is for Pokemon Ruby by the way.

2. How do you edit the credits at the end when you beat the game and they show the producers?

3. Does anyone know any blank free spaces in Ruby? It is a long time to search for them.

CAN ANYONE HELP ME? Scizz!?

by the way, shaney, did you edit the title screen or did you just make your own. You have to edit the current title screen for it to work.
1. Just change the pointers. (Like Sprite picture pointer and pallete pointer)
Write down all of Mays, and all of Shelly's, then just switch them with the other one.

2. They should be stored as text, so you can do it with either Advance-Text or a Hex-Editor + table file.

3. Just search for a lot of FF-Bytes. There are so much that you can't miss them.

Quote originally posted by Icyflare:
Is it possible to find the offset where the Home level is stored (like bank 03 map 00 for FireRed or bank 19 map 28 for Ruby/Sapp/Emerald [in hex]) and change it to somewhere else?
...
Such as Bank 00 Map 09 (Ruby/Sapp/Emerald)?
Yes that is possible.
In R/S/E/FR/LG just search for [19202821].
If you part is like this [19] [20] [28] [21] you will see your Bank and Map bytes. (19 and 28)
Just change them to whatever Map you want to start on. Like if you want to start in Petalburg, change them to Bank 00 and Map 00. (00 20 00 21)

Just a notice, you start on Bank 04, Map 01 in FR/LG, not on 03 00.

Quote originally posted by Abhishek:
I'm making a funny hack of Crytsal version...

Pokemon: Tough Battle Version
I just finished editing all the trainers Pokemon...
I went to play, nothing changed to the ROM, than I discovered a .SA1 of my rom... I know it's the changed version of my rom, but how do I test(play) it? How do I IPS Patch it up?

Thanks...
SA1 is a Savestate file, not a patch.
Just normally play your ROM in an Emulator, and your changes should appear.
Make sure you saved your changes to the rom correctly. (Didn't had the ROM open in another program, etc.)

Quote originally posted by jedite1000:
how do i inseart my own pokemon im pokepic..when i do insert it the pokeomon looks weird and colors are stuffed up
You have to make sure that you indexed the image correctly. Kobre Lair has also posted a tutorial in the tutorial forum.

Quote originally posted by Pokepearl:
Does someone know how i can edit tiles, in fr/lg?
If they are compressed, export them with unLZ-GBA, edit them and import them back in.
If they are uncompressed, you can edit them with Tile Layer Pro or Tile Molester.

Quote originally posted by w_rink_ly:
How does one write a script for a hidden item. I wrote one the same as if it were a pokeball but you could just keep on getting the item from the same spot...
The hidden items are an odd kind of item! XD
To be honest, I couldn't figure out how they work yet...
You would be better off if you would use the Pokball items instead.

Quote originally posted by biwigirl:
I know this is maybe a stupid question..but.. what is elitemap and Advance-Map? and how do I use it? I am newbie to this hacking stuff so I really dont know much about it.. and how do I use the VBA? I have read the info.. but.. im not from USA..Im from Denmark and Im not very good at english.. so.. if you could explain it more because I dont know what offsets and Hex-Editor is..?! and what is spites? plz help me. cause I really want all pokemons in my emerald.
EliteMap and AdvanceMap are Map editors. They allow you to change the world maps in the Pokmon Advance games. (I would suggest you to play around with them for a while to get used to them and find out what function does what. It's not complicated.)
VBA (VisualBoyAdvance) is an Emulator, which allows you to play Gameboy games on your computer. Just click on "File->"Open" and load your game and play it. That's it.
Offsets are a position within the game file. They usually indicate where a certain thing is stored.
Hex Editors are programs which allow you to change files, by using Hexadecimal characters.
Sprites are just pixel graphics that are used in the games. (Like the Hero image in the Pokmon games.)

Quote originally posted by Pokepearl:
Does someone know a starter editor for pokemon LG?
Hex-Editor.
You can find the offsets for Fire-Red in this post.
Just go to those offsets, copy some bytes and search them in your LG rom.
When you find them you will have the Starter Pokmon offsets for Leaf-Green and can change them as I told in the post and my Tutorial.
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  #43    
Old January 31st, 2006 (10:58 PM).
Pokepearl
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I make a gold/silver remake, but i dont know how to set, that if you walk to legt, to route 29, from new bark town, that that girl comes to you, and say its unsafe.... Can someone change this script for me:

Code:
'-----------------------
#org 0x14D6DF




#raw 0x0
if 0x1 jump 0x14D72F


#raw 0x0
if 0x1 jump 0x14D722



#raw 0x0
#raw 0x0
if 0x5 jump 0x14D708
msgbox 0x816ACEB '"If you go in the tal..."

call 0xF026C 





call 0x14F68 





#raw 0x0
#raw 0x0



end

'-----------------------
#org 0x14D72F
msgbox 0x816AE25 '"Are you going to cat..."

call 0x4F69026C 

#raw 0x0





#raw 0x0
#raw 0x0
call 0x814D755 
applymovement 0x1 0x814D789

#raw 0x0
#raw 0x0

end

'-----------------------
#org 0x14D722


#raw 0x0
msgbox 0x816ADF2 '"Boy, am I glad you w..."

call 0xF026C 





call 0x4F69026C 

#raw 0x0





#raw 0x0
#raw 0x0
call 0x814D755 
applymovement 0x1 0x814D789

#raw 0x0
#raw 0x0

end

'-----------------------
#org 0x14D708
msgbox 0x816AD82 '"I can hear someone s..."

call 0x14F68 





#raw 0x0
#raw 0x0



end

'-----------------------
#org 0xF026C


#raw 0x0















#raw 0x0

call 0xDF000D1 

#raw 0x0
if 0x0 jump 0x1D1FA28

#raw 0x0





if 0x3 jump 0x87CA0000
#raw 0x0
#raw 0x0


#raw 0x0
#raw 0x0








if 0x49 jump 0x42066808


#raw 0x0





#raw 0x0




#raw 0x0
return

'-----------------------
#org 0x14F68




#raw 0x0

#raw 0x0
#raw 0x0


end

'-----------------------
#org 0x4769026C
#raw 0x0
'-----------------------
#org 0x14D755
msgbox 0x816ACEB '"If you go in the tal..."

call 0x14F68 




applymovement APPLYMOVE_PLAYER 0x814D793

#raw 0x0
#raw 0x0
msgbox 0x816AD3C '"It's not safe to go ..."

call 0x13030368 










#raw 0x0


















applymovement 0x1 0x814D7B3

#raw 0x0
#raw 0x0
call 0x814D755 
applymovement 0x1 0x814D7C0

#raw 0x0
#raw 0x0

end

'-----------------------
#org 0x5F000D1
#raw 0x0
'-----------------------
#org 0x1D1FA28
#raw 0x0
'-----------------------

'---------
' Strings
'---------
#org 0x16ACEB
= If you go in the tall grass at the sides\nof this road, wild POKMON will appear.
#org 0x16AE25
= Are you going to catch POKMON?\nGood luck!
#org 0x16ADF2
= Boy, am I glad you went and rescued\nthe PROFESSOR.
#org 0x16AD82
= I can hear someone shouting down the\nroad here.\pWhat should I do? What should we do?\nSomebody has to go help...
#org 0x16ACEB
= If you go in the tall grass at the sides\nof this road, wild POKMON will appear.
#org 0x16AD3C
= It's not safe to go out there if you\ndon't have any POKMON with you.

'-----------
' Movements
'-----------
#raw B 'Right2
#raw 8 'Down2
#raw 8 'Down2
#raw A 'Left2
#raw A 'Left2
#raw A 'Left2
#raw A 'Left2
#raw 9 'Up2
#raw 25 'StDown4
#raw FE 'Exit

#raw B 'Right2
#raw 8 'Down2
#raw 8 'Down2
#raw A 'Left2
#raw A 'Left2
#raw A 'Left2
#raw A 'Left2
#raw 9 'Up2
#raw 25 'StDown4
#raw FE 'Exit

#raw 40 'mov40
#raw 8 'Down2
#raw 41 'mov41
#raw FE 'Exit

#raw 3 'Right0
#raw 13 'Delay3
#raw 51 'mov51
#raw 49 'HopRight
#raw 13 'Delay3
#raw 18 'Right3
#raw 18 'Right3
#raw 18 'Right3
#raw 16 'Up3
#raw 16 'Up3
#raw 18 'Right3
#raw 0 'Down0
#raw FE 'Exit

#raw A 'Left2
#raw 8 'Down2
#raw A 'Left2
#raw A 'Left2
#raw A 'Left2
#raw 25 'StDown4
#raw FE 'Exit
Thnx if you can help me!
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  #44    
Old February 1st, 2006 (04:10 AM). Edited February 1st, 2006 by Pazuzu.
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@ Pokpearl:

Here's a script in form of your request:
Create two TRAPS:

Quote:

Create Trap here:

#org 0x
checkflag 0x
if 0 0x
message 0x0B
boxset 0x2
end

#org 0x
applymovement 0x00 0x02
applymovement 0xFF 0x03
message 0x0A
boxset 0x2
applymovement 0x00 0x05
applymovement 0xFF 0x04
end



Create Trap here:

#org 0x
checkflag 0x
if 0 0x
end

#org 0x
applymovement 0x00 0x01
applymovement 0xFF 0x03
message 0x0A
boxset 0x2
applymovement 0x00 0x06
applymovement 0xFF 0x04
end

#org 0x01
#binary 56 8 6 6 6 6 6
#org 0x02
#binary 56 4 6 6 6 6 6
#org 0x03
#binary 3
#org 0x04
#binary 7 7
#org 0x05
#binary 7 7 7 7 7 5
#org 0x06
#binary 7 7 7 7 7 9

#org 0x0A
= If you go in the tall grass at the sides\nof this road, wild POKMON will appear.
#org 0x0B
= Are you going to catch POKMON?\nGood luck!
You can customize the rest of this script by adding more flags or change some movements.


Merged Post:
I finally finished a script I've been working on... but now it's giving me this really stupid error.

For some reason the:

"WAIT 0x0"

doesn't work...
For some reason this command isn't accepted in Diamond Cutter:

Unknown keyword "wait" at line 29.
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  #45    
Old February 1st, 2006 (07:55 AM).
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There is no command named "WAIT".
You should use "PAUSE" instead.

Example: pause 0x0
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  #46    
Old February 1st, 2006 (08:07 AM). Edited February 1st, 2006 by Dark_E.
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Quote originally posted by Scizz:
There is no command named "WAIT".
You should use "PAUSE" instead.

Example: pause 0x0
Ye, I know about PAUSE... but it works on time... what are the bytes for the time/?
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Dark Future Inc.
  #47    
Old February 1st, 2006 (08:36 AM).
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Pazuzu
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Quote originally posted by Dark_E:
Ye, I know about PAUSE... but it works on time... what are the bytes for the time/?
The PAUSE command accepts all byte values, from 00 to FF.
That value will indicate the pausing time in miliseconds.
For example "pause 0x90" will pause the game for 144 miliseconds.
(90 (Hex) <=> 144 (Dec))
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  #48    
Old February 1st, 2006 (09:33 AM).
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hi all... im working on a script ande i can never get it right can someone correct this?
#org 0xE3D8D0
message 0xE3D95C
boxset 0x4
end
#org 0xE3D9E8
=
#org 0xE3D8D0
Yo hey I really love
your POKEMON!
Its cute! I caught A\nweedle Earlier and i think\nthat it will be\nbetter off with you.\nhere you go!
checkflag 0xE3DA04
if 0 0x800200
setflag 0xE3DA04
setflag 0x800200
givepokemon 0x0D 0x04 0x5E

and does scriptED work with emerald? cuz it doesnt seem to work with it...
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  #49    
Old February 1st, 2006 (09:42 AM).
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I really wanna make a graveyard, but all the graveyard slabs have a stone floor background and I need to change it to grass (y'know, so there's grass round the gravestone). Anyone know how?
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  #50    
Old February 1st, 2006 (10:45 AM).
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change the tilesets using unlz... tilesets r normally at the start.
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