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  #1251    
Old August 2nd, 2006 (07:22 AM).
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I have the following script for a pikachu cry and I was wondering how I can do it so that the pikachu says "PIKAAAA" before you hear the cry.

#org 0x71d520
cry 0xA1 25
#raw 01
end
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  #1252    
Old August 2nd, 2006 (08:06 AM).
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Quote originally posted by ssj:
I have the following script for a pikachu cry and I was wondering how I can do it so that the pikachu says "PIKAAAA" before you hear the cry.

#org 0x71d520
cry 0xA1 25
#raw 01
end
To add a text to your script, just add a "msgbox" and "callstd" command to it, together with the text you want to display.
The whole script with an added message box would look like this:
Code:
#org 0x71d520
msgbox 0x71d550
callstd 0x6
cry 0xA1 25
#raw 01
end

#org 0x71d550
= PIKAAAA
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  #1253    
Old August 2nd, 2006 (08:50 AM). Edited August 2nd, 2006 by ssj.
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If the original offset used at first is 0x71d520 how did you come up with 0x71d550 ?
Also when I go and talk to the Pikachu all he says is PIKAAA without a cry.
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  #1254    
Old August 2nd, 2006 (12:19 PM).
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Quote originally posted by ssj:
If the original offset used at first is 0x71d520 how did you come up with 0x71d550 ?
Also when I go and talk to the Pikachu all he says is PIKAAA without a cry.
After the offset 71D520, you will find a lot of free space, so, since I wanted to play it safe, and avoid overwriting of your other Script, I increased the offset a bit. And because scripts like that won't take up 30 bytes, it was safe to choose it.

I just tested the script, and it is working fine.
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  #1255    
Old August 2nd, 2006 (12:48 PM).
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Quote originally posted by Scizz:
Your Script above is as broken as it can be. You should use this one instead:
Code:
#autobank on
#org 0x800100
checkflag 0x1FF
if 0 0x800150
end

#org 0x800150
cry 0xA1 0x8F
#raw 01
msgbox 0x800200
callstd 0x4
wildbattle 0x8F 0x2D 0
#raw 53
#raw 0[Event's Index number]
#raw 00
setflag 0x1FF
end

#org 0x800200
= It's a sleepling Pokemon, err, not anymore!
Replace [Event's Index number] with the Event-Number Advance-Map tells you for that specific Event.

To "get the Script offset to plop into Advance-Map", just copy the offset of where you inserted the Script (800100 in this case, and type it in the Event's "Script offset" box, keeping the leading $-symbol. ($800100))


There is no way of changing Pokémon crys in G/S without a Hex-Editor, yet.
Thanks, ok, I used SSC to creat that bit..
Now for another Q, Afther the event, how could I make the sprte (in this case snoralax)
go away?

Plus more, how do I pacage my scripts into my hacked rom?
  #1256    
Old August 2nd, 2006 (12:56 PM).
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Quote originally posted by simadons:
Thanks, ok, I used SSC to creat that bit..
Now for another Q, Afther the event, how could I make the sprte (in this case snoralax)
go away?

Plus more, how do I pacage my scripts into my hacked rom?
The sprite hiding part is already included in the Script.
Code:
#raw 53
#raw 0[Event's Index number]
#raw 00
Your second question has been asked many times before.
Simply insert your Script in ScriptED's textbox, and click the "compile" button.
Make sure that the ROM you want to compile it to is in the same folder as ScriptED, and that it's filename is free of spaces.
Please use the search function in the future.
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  #1257    
Old August 2nd, 2006 (03:18 PM).
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Would the following script work to give a bulbasaur in pokemon fire red?
checkflag 0x71c44d
if 0 0x71c44e
setflag 0x0x71c44d
givepokemon 0x01 0x01 0x00
end
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  #1258    
Old August 2nd, 2006 (03:18 PM).
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1) Which is better, EliteMap or AdvanceMap? (Or is this the "program1 has features A D F while program2 has features B C E" situation?)

2) Would I be able to hack Emerald or am I stuck with Ruby/Sapphire?
  #1259    
Old August 2nd, 2006 (03:23 PM). Edited August 2nd, 2006 by Pazuzu.
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Quote originally posted by ssj:
Would the following script work to give a bulbasaur in pokemon fire red?
checkflag 0x71c44d
if 0 0x71c44e
setflag 0x0x71c44d
givepokemon 0x01 0x01 0x00
end
No, that Script would not work, because you can not use offsets as Flag values.
Any values from 0 up to FFFF can be used for Flags. (Example: checkflag 0x1EF ; setflag 0x5D2 ; clearflag 0x3)
Also, the #org command at the top is missing.

I reccomend you to have a look at the "commands.html", that comes with EliteMap to see how to use the commands.
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  #1260    
Old August 2nd, 2006 (03:51 PM). Edited August 2nd, 2006 by Pazuzu.
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I would but I kept on geting: DATABASE ERROR... It seems that the whole site is ploped onto one server. Also, I meant to appolgize for not posting in this thread.

And I have tried sending this via quick reply 10 times useing high speed cable internet.

Ok, is there a way to make the script only work if you a have a blue flute in your invo, to make it like the older games.
  #1261    
Old August 2nd, 2006 (05:54 PM).
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Quote originally posted by simadons:
I would but I kept on geting: DATABASE ERROR... It seems that the whole site is ploped onto one server. Also, I meant to appolgize for not posting in this thread.

And I have tried sending this via quick reply 10 times useing high speed cable internet.

Ok, is there a way to make the script only work if you a have a blue flute in your invo, to make it like the older games.
Here is a sample script, that checks if you have the BLUE FLUTE in your bag, and depending on it, will display a different text.
If you want it to do something different, just change it to your likings.
Code:
#autobank on

#org 0x800000
msgbox 0x800200
callstd 0x4
#raw 47
#raw 27 'item \ blue
#raw 0  'item / flute
#raw 1  'quantity \ 
#raw 0  'quantity / one
compare LASTRESULT 0x0
if 0x1 jump 0x800150
msgbox 0x800300
callstd 0x6
end

#org 0x800150
msgbox 0x800400
callstd 0x6
release
end

#org 0x800200
= Now let's see if you have\nthat Item...

#org 0x800300
= Yup, you have the Item.

#org 0x800400
= Nope, you don't have the Item.
Quote originally posted by NightKev:
1) Which is better, EliteMap or AdvanceMap? (Or is this the "program1 has features A D F while program2 has features B C E" situation?)

2) Would I be able to hack Emerald or am I stuck with Ruby/Sapphire?
1) Advance-Map and Elite-Map have basicly the same features. (EliteMap might use a different program for some of them, though.)
However, there are some differences, like Advance-Map allowing you to add new Maps, and allowing you to create new wild Pokémon data, while EliteMap allows you to edit the size and position of the Map on the World-Map.
Just use the program you feel most comfortable with. (Or switch editors if you want to use a certain feature, however, that might cause a corruption of the ROM.)

2) Both Map Editors support Pokémon Emerald, however, you will have to add the Emerald settings to EliteMap's "Pokeroms.ini" file in order for it to work.
Those offsets have been posted in the Documents forum.
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  #1262    
Old August 2nd, 2006 (06:09 PM).
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Quote originally posted by Scizz:
Here is a sample script, that checks if you have the BLUE FLUTE in your bag, and depending on it, will display a different text.
If you want it to do something different, just change it to your likings.
Code:
#autobank on

#org 0x800000
msgbox 0x800200
callstd 0x4
#raw 47
#raw 27 'item \ blue
#raw 0  'item / flute
#raw 1  'quantity \ 
#raw 0  'quantity / one
compare LASTRESULT 0x0
if 0x1 jump 0x800150
msgbox 0x800300
callstd 0x6
end

#org 0x800150
msgbox 0x800400
callstd 0x6
release
end

#org 0x800200
= Now let's see if you have\nthat Item...

#org 0x800300
= Yup, you have the Item.

#org 0x800400
= Nope, you don't have the Item.

1) Advance-Map and Elite-Map have basicly the same features. (EliteMap might use a different program for some of them, though.)
However, there are some differences, like Advance-Map allowing you to add new Maps, and allowing you to create new wild Pokémon data, while EliteMap allows you to edit the size and position of the Map on the World-Map.
Just use the program you feel most comfortable with. (Or switch editors if you want to use a certain feature, however, that might cause a corruption of the ROM.)

2) Both Map Editors support Pokémon Emerald, however, you will have to add the Emerald settings to EliteMap's "Pokeroms.ini" file in order for it to work.
Those offsets have been posted in the Documents forum.
Sorry for so many questions, but how would I ocmbine both scripts, oh, and thank you a whole bunch.
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  #1263    
Old August 3rd, 2006 (03:40 AM).
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how can i start to hack can some one help me
  #1264    
Old August 3rd, 2006 (03:41 AM).
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Quote originally posted by simadons:
Sorry for so many questions, but how would I ocmbine both scripts, oh, and thank you a whole bunch.
To combine both Scripts, just take the parts you need from one, and insert them in the appropriate place of the other one.
For example, the Battle/Hiding part of the first one, would be included after the Item-check of the current one.
Code:
#autobank on

#org 0x800000
#raw 47
#raw 27 'item \ blue
#raw 0  'item / flute
#raw 1  'quantity \ 
#raw 0  'quantity / one
compare LASTRESULT 0x1
if 0x1 jump 0x800150
msgbox 0x800100
callstd 0x6
end

#org 0x800150
msgbox 0x800200
callstd 0x4
wildbattle 0x8F 0x2D 0
#raw 53
#raw 0[Event's Index number]
#raw 00
end

#org 0x800200
= It's a sleeping Pokemon, err, not anymore!
end

#org 0x800100
= It's a sleeping Pokemon.
All you have to do is to replace "[Event's Index number]" with the number of your Snorlax Event on the Map.

Quote originally posted by dakelland:
how can i start to hack can some one help me
Read the stickied FAQ thread in this forum, thank you.
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  #1265    
Old August 3rd, 2006 (06:00 AM).
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Im having a probelm I made this script to give a bulbasaur and compiled it but when ever I load up the rom in vba all I get is a white screen.
#org 0x71c44d
checkflag 0x1EF
if 0 0x3
setflag 0x5D2
givepokemon 0x01 0x01 0x00
end
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  #1266    
Old August 3rd, 2006 (06:06 AM). Edited August 3rd, 2006 by Pazuzu.
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Quote originally posted by ssj:
Im having a probelm I made this script to give a bulbasaur and compiled it but when ever I load up the rom in vba all I get is a white screen.
#org 0x71c44d
checkflag 0x1EF
if 0 0x3
setflag 0x5D2
givepokemon 0x01 0x01 0x00
end
Your problem is the wrong usage of the IF-command.
When using an IF-command, you have to specify an offset to go to, if the value you are comparing is either true or false.
Also, you have to agree on one flag to use. Since you used 1EF in the first place, we'll continue using that one.
Code:
#org 0x71c44d
checkflag 0x1EF
if 0 0x71c45d
end

#org 0x71c45d
setflag 0x1EF
givepokemon 0x01 0x01 0x00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
end
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  #1267    
Old August 3rd, 2006 (06:59 AM).
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hi all,

i'm making a pokehack and now i need to edit the world map:\

now i'm asking does some1 have a program to create easy a map?

if there is no prog to make a map then can u give some tips to create a map.
  #1268    
Old August 3rd, 2006 (11:16 AM).
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Quote originally posted by borgoth:
hi all,

i'm making a pokehack and now i need to edit the world map:\

now i'm asking does some1 have a program to create easy a map?

if there is no prog to make a map then can u give some tips to create a map.
You can edit the World-Map of Pokémon Advance games, using a tool made by Mewthree9000, named Cyclone.

Tutorials how to use it can be found here:
http://www.pokecommunity.com/showthread.php?t=60373
http://www.pokecommunity.com/showthread.php?t=60257

Though they are made for Titlescreen editing, World-Map editing works the same way.
Also using the search function will help.

Alternatively, you can use a Hex-Editor and unLZ-GBA to edit it.
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  #1269    
Old August 3rd, 2006 (12:10 PM).
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Quote originally posted by Scizz:
Your problem is the wrong usage of the IF-command.
When using an IF-command, you have to specify an offset to go to, if the value you are comparing is either true or false.
Also, you have to agree on one flag to use. Since you used 1EF in the first place, we'll continue using that one.
Code:
#org 0x71c44d
checkflag 0x1EF
if 0 0x71c45d
end

#org 0x71c45d
setflag 0x1EF
givepokemon 0x01 0x01 0x00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
end
I tired this code but when I talk to a person nothing happens do I have to add a message into this script something like Heres a bulbasaur.
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  #1270    
Old August 3rd, 2006 (01:17 PM). Edited August 3rd, 2006 by Pazuzu.
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Quote originally posted by ssj:
I tired this code but when I talk to a person nothing happens do I have to add a message into this script something like Heres a bulbasaur.
I just compiled the Script, and it's working fine.
Try re-compiling it. In some cases, you might have to use different offsets or Flags.
Message boxes are not required, but if you want, you can add them.
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  #1271    
Old August 3rd, 2006 (04:21 PM).
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Would this script work so that the text appears before you recive the bulbasaur?
#org 0x71c5cc
message 0x71c5ce
boxset 0x2
end
#org 0x71c5ce
=Hey I found this bulbasaur its quiet
young you should train it

#org 0x71d526
checkflag 0x1EF
if 0 0x71c45d
end

#org 0x71c45d
setflag 0x1EF
givepokemon 0x01 0x01 0x00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
end
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  #1272    
Old August 3rd, 2006 (04:37 PM).
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Quote originally posted by ssj:
Would this script work so that the text appears before you recive the bulbasaur?
No, it wouldn't, because you have no reference to the text script in the Pokémon giving part of the script.
Simply add the message box part before you receive the Pokémon, the givepokemon command.
Code:
#org 0x71d526
checkflag 0x1EF
if 0 0x71c45d
end

#org 0x71c45d
setflag 0x1EF
msgbox 0x71c5ce
boxset 0x6
givepokemon 0x01 0x01 0x00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
end

#org 0x71c5ce
=Hey I found this bulbasaur\nits quiet young you\nshould train it
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  #1273    
Old August 4th, 2006 (12:45 AM).
raddx raddx is offline
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im having trouble with changing the starters in ruby, i have imported munchlax into my game over the green question mark after celebi. what i need to no is the code to replace treeko into munchlax, thanks
  #1274    
Old August 4th, 2006 (03:09 AM).
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Quote originally posted by raddx:
im having trouble with changing the starters in ruby, i have imported munchlax into my game over the green question mark after celebi. what i need to no is the code to replace treeko into munchlax, thanks
The Hex value for the Pokémon Slot after Celebi is FC00.
Simply replace the Pokémon Value of one of the old starters with this, and you will have your new Pokémon selectable when you open the Bag.
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  #1275    
Old August 4th, 2006 (06:24 AM).
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Quote originally posted by Scizz:
No, it wouldn't, because you have no reference to the text script in the Pokémon giving part of the script.
Simply add the message box part before you receive the Pokémon, the givepokemon command.
Code:
#org 0x71d526
checkflag 0x1EF
if 0 0x71c45d
end

#org 0x71c45d
setflag 0x1EF
msgbox 0x71c5ce
boxset 0x6
givepokemon 0x01 0x01 0x00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
end

#org 0x71c5ce
=Hey I found this bulbasaur\nits quiet young you\nshould train it
I tried this script and when I talk to the guy all that comes up is a text box with nothing in it.
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Pokemon Diamond Friend Code : 2535 3381 4158
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