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View Poll Results: Which region would you rather see in Pokemon Legends?
Hoenn 6 19.35%
Sinnoh 25 80.65%
Voters: 31. You may not vote on this poll

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  #301    
Old August 21st, 2007 (02:20 PM). Edited August 21st, 2007 by Bill_taco.
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Bill_taco Bill_taco is offline
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Hey dude, were is the weather institute?

nvm about that last post, i got a brain fart for a second there :D
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  #302    
Old August 21st, 2007 (02:39 PM). Edited August 21st, 2007 by Scompi.
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Quote originally posted by zel:
Yeah, the Boat thing sounds interesting (and since you are doing some changes to Johto, I think it could be possible reaching Azalea... Perhaps Ilex Forest has flooded? XP)

Anyway, nice updated scompi (good to know you still have many good ideas waiting for us ) Keep it up!
Thanks, Zel. I was going to make Azalea be flooded, but Ilex Forest... Not a bad idea, at all.

Quote originally posted by Bill_taco:
Hey dude, were is the weather institute?
It's located in Cyan City, more specifically South East.

I made a list of "Important Locations" in the first post. Here is the Link to the post: Important Locations

Thanks, Scompi.
  #303    
Old August 21st, 2007 (02:43 PM). Edited August 21st, 2007 by .::lucario::..
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Very nice work! Love the hack!
btw i think i found a little thing you need to change. When you walk near the gym in the second town it says "I'm on guard duty. Gee, I'm thirsty, though. Oh wait the road's closed." Shouldn't you change that like to the doors are locked or is there a certain reason you wanted it to be like that.
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  #304    
Old August 21st, 2007 (02:53 PM).
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Quote originally posted by .::lucario::.:
Very nice work! Love the hack!
btw i think i found a little thing you need to change. When you walk near the gym in the second town it says "I'm on guard duty. Gee, I'm thirsty, though. Oh wait the road's closed." Shouldn't you change that like to the doors are locked or is there a certain reason you wanted it to be like that.
No, your right. It's suppose to say like, the gym leader requested that the doors remained locked, then he says he's thirsty, you give him the tea and then he makes an acception for you. I have to change that for the next beta, which btw I don't know when it will be released. Thanks though
  #305    
Old August 21st, 2007 (03:01 PM).
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Scompi, i love this hack. Its on my top three.:
Dragonstone
Legends
Obsidion

all three of those are awesome. Great job, can wait to play the finished version.
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  #306    
Old August 21st, 2007 (03:32 PM).
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Your welcome . Always glad to help .
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  #307    
Old August 22nd, 2007 (02:15 AM).
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Pretty nice pictures there, you have talent, you going to make any new gyms for us to battle after Johto and the new region?
  #308    
Old August 22nd, 2007 (06:07 AM). Edited August 24th, 2007 by Scompi.
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Quote originally posted by Bill_taco:
Scompi, i love this hack. Its on my top three.:
Dragonstone
Legends
Obsidion

all three of those are awesome. Great job, can wait to play the finished version.
Thanks a lot.

Quote originally posted by ZoFreX:
Pretty nice pictures there, you have talent, you going to make any new gyms for us to battle after Johto and the new region?
Thanks. Gyms? Like in GSC after you beat the pokemon league, you could still face gym leaders in another region? If thats what you mean, I'm not sure yet, maybe. It doesn't seem like a bad idea, actually its a pretty good idea. Thats one thing I loved about GSC, and I'm sure everyone else loved it too. It's not time right now to work on that part, but... I'll keep it in mind. Thanks again.

If anyone has anymore questions, just ask and I'll gladly answer them.

Thanks, Scompi.

EDIT: Some screens of Cherrygrove(bottom left, bottom right, top right, top left). As you can see there are no people, this is just a map and not the full version.




Map still needs:
-People
-Minor details(rocks, etc.)
-Warps
-Scripts(if any)
-Signs

How's the port position? Do you guys like it, or should I put it somewhere else?
  #309    
Old August 24th, 2007 (06:55 AM). Edited August 24th, 2007 by BlazikenMaster2000.
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when agatha gives you the badge, it says it's from lt surge, and it should be like the knuckle badge, not the thunderbadge. Also in johto valley the kid that runs in a square has a big gap in his name when you battle him. That is all that i have seen, but is a pretty good game so far. Also, since it's called pokemon ledgends, what are a list of all the ledgendaries that you can get? And can you catch/ get any other starters? Also, where is the tms rock smash, fly, surf, and waterfall?
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  #310    
Old August 24th, 2007 (08:48 AM).
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I like your maps..they look great
  #311    
Old August 24th, 2007 (08:57 AM).
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Quote originally posted by BlazikenMaster2000:
when agatha gives you the badge, it says it's from lt surge, and it should be like the knuckle badge, not the thunderbadge. Also in johto valley the kid that runs in a square has a big gap in his name when you battle him. That is all that i have seen, but is a pretty good game so far. Also, since it's called pokemon ledgends, what are a list of all the ledgendaries that you can get? And can you catch/ get any other starters? Also, where is the tms rock smash, fly, surf, and waterfall?
You mean HM's? Rock smash you get from Brendan at Spear Pillar, Fly you get from the lady under Cianwood gym, surf from owner of Ecruteak rest house, and waterfall is unobtainable so far. As for the legendaries...It's too early to tell right now. Thanks for the bugs!

Refer to first post for Important Items and Important Locations(click on banner in my sig)

Quote originally posted by JohnnyRoll:
I like your maps..they look great
Thanks.
  #312    
Old August 24th, 2007 (11:06 AM).
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Quote originally posted by BlazikenMaster2000:
when agatha gives you the badge, it says it's from lt surge, and it should be like the knuckle badge, not the thunderbadge. Also in johto valley the kid that runs in a square has a big gap in his name when you battle him. That is all that i have seen, but is a pretty good game so far. Also, since it's called pokemon ledgends, what are a list of all the ledgendaries that you can get? And can you catch/ get any other starters? Also, where is the tms rock smash, fly, surf, and waterfall?
Remember, this is the same beta that I tested. I already reported it to scompi when I was Beta testing and it will be fixed in the next beta (Agatha isn't the only one with someone elses text, and more people with too many spaces)
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  #313    
Old August 24th, 2007 (12:48 PM). Edited August 24th, 2007 by BlazikenMaster2000.
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After you get the hm rock smash from brendan, and get rid of team rocket from the weather institut, what do you do next or is that the end of the beta?
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  #314    
Old August 24th, 2007 (01:43 PM).
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Quote originally posted by BlazikenMaster2000:
After you get the hm rock smash from brendan, and get rid of team rocket from the weather institut, what do you do next or is that the end of the beta?
Yes, that's the end of the beta
Now to wait patiently for the next release
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  #315    
Old August 24th, 2007 (05:39 PM).
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Quote originally posted by BlazikenMaster2000:
After you get the hm rock smash from brendan, and get rid of team rocket from the weather institut, what do you do next or is that the end of the beta?
Yes it is. Next time see the FAQ in the first post before asking questions, thank you. The first post of all hacks have most of the answers to your questions, and if it doesn't, then you could ask without any problem. Thanks.

Thanks Dirk123 for being here when I'm not.
  #316    
Old August 25th, 2007 (11:23 PM).
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Well........what can I say...
since it's good so far.....
try spicing it up a little bit if you know what I mean.
Anyway.... love it.
KEEP IT UP
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  #317    
Old August 27th, 2007 (02:39 PM).
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Quote originally posted by Manaphirachi:
Well........what can I say...
since it's good so far.....
try spicing it up a little bit if you know what I mean.
Anyway.... love it.
KEEP IT UP
Thanks, but I really dont know what you mean... Can you explain, please?

Anyways I decided to rename the "Underwater Caves" to "Sea Cavern". Thanks to Dirk123 for suggesting it, even though he didn't mean to suggest it but only forgot the real name and replaced it with "Sea Cavern" . Thanks!

Sorry I have no updates lately, I've been really busy...again, so I'll try to work more on it towards the end of the week, following the weekend. Plus, school will be staring next tuesday so... But don't worry, I don't really do my homework or study anyways .

Thanks again, Scompi.
  #318    
Old August 27th, 2007 (02:53 PM).
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Quote originally posted by Scompi:
Thanks, but I really dont know what you mean... Can you explain, please?

Anyways I decided to rename the "Underwater Caves" to "Sea Cavern". Thanks to Dirk123 for suggesting it, even though he didn't mean to suggest it but only forgot the real name and replaced it with "Sea Cavern" . Thanks!

Sorry I have no updates lately, I've been really busy...again, so I'll try to work more on it towards the end of the week, following the weekend. Plus, school will be staring next tuesday so... But don't worry, I don't really do my homework or study anyways .

Thanks again, Scompi.
Ahahah... Yeah. And we're the same! I hate doing homework and study all the time! I rather hack and hack and hack and hack!

Bwahahah!

Anyways, you're hack's very nice! Keep it up!!!

=3
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  #319    
Old August 29th, 2007 (08:06 AM).
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zel 2.0 zel 2.0 is offline
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Hey Scompi, I wonder if you'll keep mapping Johto up to New Bark, because I can see possible events with your evil team at Elm's Lab (that, of course, if he's still around )

Cherrygrove was fine. I like how you put the port there.
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  #320    
Old August 29th, 2007 (09:18 AM).
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Quote originally posted by destinedjagold:
Ahahah... Yeah. And we're the same! I hate doing homework and study all the time! I rather hack and hack and hack and hack!

Bwahahah!

Anyways, you're hack's very nice! Keep it up!!!

=3
. Thanks!

Quote originally posted by zel:
Hey Scompi, I wonder if you'll keep mapping Johto up to New Bark, because I can see possible events with your evil team at Elm's Lab (that, of course, if he's still around )

Cherrygrove was fine. I like how you put the port there.
Not a bad idea, not at all. Should I make NewBark blocked from Cherrygrove? Because I was thinking of making it a special place or a hard-to-get-to place. But its really up to you guys, since you will be the ones playing it... So any suggestions?

Thanks, Scompi.
  #321    
Old August 29th, 2007 (10:38 AM).
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This Hack looks absoutely amazing, but then again I only even heard of emulators two days ago so
But anyway I found one slight bug which althroguh it doesn't affect gameplay, anyway, in Briarwoods just past Briarsedge next to a tree in the north-west there is a patch of grass that you cannot walk through, anyway NICE WORK!
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Cna yuo raed tihs? Olny 55% of plepoe can.

I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.
  #322    
Old August 30th, 2007 (07:46 AM).
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This is a great hack Scompi, i hope this goes all the way, You have my Support.
For the hack, Love the maps but you could a differentt tileset roms base, may i suggest asking Zel for shiny gold's one as it seem the best base for it, Dark , kinda like shiny Rayquaza

~Brendan~
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  #323    
Old August 30th, 2007 (07:49 AM).
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Very nice hack. I love you mapping.
  #324    
Old August 31st, 2007 (07:50 AM). Edited August 31st, 2007 by Scompi.
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Thanks . How would I put it in my hack? Would I need to import all my maps, or would it automatically change my maps?

Sorry guys... no updates yet. I am still scripting an event in Cherrygrove, and its not working the way I wanted. Btw, it's a character you all wanted to battle, guess who. Well anyways, I am hoping that I will have some screens of it on the weekend.

Thanks, Scompi.
  #325    
Old August 31st, 2007 (08:15 PM).
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No, I'd suggest you to stick with FR's custom tileset. So far I don't see anything wrong with the tiles and maps, and I think the scripts you did are what are making this hack stand out on itself (Hmmm... Did that make any sense?)

Besides, if you were to import your maps with SG's tileset, you'd have to remap all your maps again, so that's not a good idea.

Luck on that event (you'll manage to make it work, I'm sure), and good luck on the rest.

By the way, how to make New Bark a hard to reach place, I think... maybe using Waterfall? In the end, it all depends on when you want it to be accesible.
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