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Progressing Hacks The forum for submitting your hack in production. Everyone's welcome, and you may come and find a hack that's starting out or make your own hack. For Pokémon/non-Pokémon hacks.


View Poll Results: Which region would you rather see in Pokemon Legends?
Hoenn 6 19.35%
Sinnoh 25 80.65%
Voters: 31. You may not vote on this poll

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  #126    
Old January 28th, 2007, 09:47 AM
foofatron
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Nice hack.Are you going to put D/P pokemon in.
  #127    
Old February 3rd, 2007, 04:18 PM
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Hey everyone! I took a little break from hacking to get some idea's and to see some examples. Since then I have made some progress and fully mapped Olivine City(I'll have some screens up soon). But here is what i have so far:

After defeating Giovanni, you talk to Oak and he will give you a Master Ball. When you leave you will be at Route 40(west of Olivine). Travel east to Olivine City where it has been struck by a tsunami or typhoon(whichever you prefer), 1 year ago. The North exit is blocked by boulders. The Lighthouse and Port have been the most damaged, where the port is closed and the Lighthouse is torn up, but still up. You have to travel up the Lighthouse, where a little girl has been trapped after going where she shouldn't be going and you save her. Return her to her father and recieve HM04-Strength. Then you can leave through the north, but you need the Olvine City badge to use Strength. So beat the gym and travel north to Route 39...

Some screens:








Here's an updated list of Towns/Routes/Caves:

Towns
Sunset Peninsula: 100% Last Update: Before v1.1
Briarsedge Town: 100% Last Update: Before v1.1
Cyan City: 95% Last Update: Before v1.1
Cianwood City: 100% Last Update: Before v1.1
Olivine City: 75% Last Update: 02/02/07

Routes
Route 1: 100% Last Update: Before v1.1
Route 3: 100% Last Update: Before v1.1
Route 4: 100% Last Update: Before v1.1
Briar Woods: 100% Last Update: Before v1.1
Johto Valley: 100% Last Update: Before v1.1
Route 40: 100% Last Update: 02/01/07
-Added Trainer Tower/Battle Tower
Route 39: 0% Last Update: Never

Caves
Mt.Sedge: 100% Last Update: Before v1.1
Underwater Caves: 100% Last Update: Before v1.1

Other
Lighthouse: 40% Last Update: 02/02/07


So what do you think?

EDIT: Added screens above.

Last edited by Scompi; February 3rd, 2007 at 04:50 PM.
  #128    
Old February 3rd, 2007, 04:25 PM
Alistair
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I like those percentages. Maybe next time you could post some screenshots. But it is good to see you are still working on the hack.
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  #129    
Old February 3rd, 2007, 05:30 PM
Goku Goku
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You're back with the screens. Ooh, the lighthouse is dangerous: this will be interesting! :D Well, nice little plot you got there. Keep it up bud, and don't give up!
  #130    
Old February 3rd, 2007, 05:43 PM
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zel 2.0
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I'm up for the idea of Olivine's wreck! I'm wondering who is the Leader of Olivine (is old Jasmine still there?)
If you say the tower is "dangerous" could that mean that pokemon have invaded it?

I like the screenies, scompi. You do have nice ideas, and you seem to becoming better at scripting, how cool! G'Luck!
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  #131    
Old February 3rd, 2007, 06:07 PM
Alistair
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The screens look awesome, as usual. Keep it up, scompi!
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  #132    
Old February 6th, 2007, 06:15 PM
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Olivine Gym leader is still going to be Jasmine, as for the tower being 'dangerous', yes strong water, flying and ice pokemon have invaded it. Thanks guys for your positive feedback!

I finished mapping the Lighthouse and finished adding wild pokemon in it. Right before you rescue the little girl you will find a new key item called "Eye Glasses". But you have to return them to the little girls father. The description of the item reads, "A pair of prescription glasses lost by someone. Who loses a pair of glasses anyway?". I added that last part just for fun. Once you rescue the girl you automatically teleport to her house and she gives you the pokeflute. Go talk to her dad, and he will thank you for saving his daughter, then finds out you have his eye glasses, and repays you with HM04, now you can leave Olivine. But you need the Olivine badge first before you can use it.

I started mapping a new weather institute in Cyan City. You will obtain cut there, rather than getting it from the fisherman in the house at the top of the city.

Feel free to visit my Photobucket album, to view the latest screens.

Also visit my Website, for extended map progress and the latest news.

Thanks, Scompi.

Last edited by Scompi; February 7th, 2007 at 11:54 AM.
  #133    
Old February 10th, 2007, 07:18 AM
foofatron
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Great idea for the town.Is there going to be a volcano eruption in a town?
  #134    
Old February 10th, 2007, 11:09 AM
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Quote:
Originally Posted by foofatron View Post
Great idea for the town.Is there going to be a volcano eruption in a town?
Thanks! I don't know yet, but it sounds like a good idea though.

Sorry, no updates yet.
  #135    
Old February 21st, 2007, 09:16 AM
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zel 2.0
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Well, take all the time you need, we can wait, right?

Uhmm... I don't remember how far would you go into Johto (probably we'll reach Ecruteak, and after that?) Cause it would be nice having to switch between Johto and your region from time to time.

Keep up the good work, and master the scripting! :D
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  #136    
Old March 7th, 2007, 06:13 PM
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Zel: As a matter of fact, I was thinking of making JOHTO end at Ecruteak. Then when you can go any further, maybe travel to KANTO, my region or even HOENN. But as of now, I am still planning and of course it would have to fit into the story. Actually I have some pretty decent ideas, but none are official yet.

Okay! Finally, an update! If you are wondering why I haven't updated in a while, well my rom crashed and I had to start from before v1.1, that means re-map Route 40 and Olivine City, not to mention the Lighthouse... But I caught up and I have a minor update.

Here is a list of changes so far:

Mt.Sedge
[-] Removed 1st room when enter.
[+] Added new entrance.

Cyan City
[-] Removed Hidden House where you obtain HM01-Cut

Weather Institute

[+] Added Weather Institute(1F and 2F)
[+] Added Obtain Cut event on 2F

Olivine City
[+] Added Olivine Gym
[+] Added Lighthouse(1F,2F,3F,4F,5F)

Lighthouse
[+] Added Wild Pokemon
[+] Added Events
[+] Added Trainer Battles


Some Screens:
Photobucket Account

Please give feedback.

Thanks, Scompi.

Okay....0 replies....Well anyways:

Hey everyone! I have a couple of updates. I have gotten better at Rubikon Scripting and made a couple of my own events and added them into the game.

Update #1 - I changed the Professor Oak event in the Underwater Caves(connects Cianwood to Route 40). Instead of him giving you a Masterball, he gives you a National Dex. Since you are entering Johto now.

Update #2 - I added the Olivine Gym Battle. Jasmine is the Gym Leader, her Pokemon are as follows:

Lv.22 Magnemite, Lv.22 Magnemit, Lv.26 Steelix. I might change them up since they are kind of the same as they were in G/S/C.

Update #3 - I mapped Route 38 and Route 39. All I need to do now is add in the Trainer Battles, Wild Pokemon and Warps, which should be relatively easy.

And an updated list of Towns/Routes/Caves:

Towns
Sunset Peninsula: 100% Last Update: Before v1.1
Briarsedge Town: 100% Last Update: Before v1.1
Cyan City: 100% Last Update: March 5, 2007
-Added Weather Institute
Cianwood City: 100% Last Update: Before v1.1
Olivine City: 95% Last Update: March 6, 2007
-Added Gym Battle
-Need to add Wild Pokemon
Ecruteak City: 0% Last Update: Never

Routes
Route 1: 100% Last Update: Before v1.1
Route 3: 100% Last Update: Before v1.1
Route 4: 100% Last Update: Before v1.1
Briar Woods: 100% Last Update: Before v1.1
Johto Valley: 100% Last Update: Before v1.1
Route 40: 100% Last Update: February 1, 2007
Route 39: 80% Last Update: March 5, 2007
-Need to add Trainers
-Need to add Wild Pokemon
Route 38: 65% Last Update: March 5, 2007
-Need to add Trainers
-Need to add Wild Pokemon

Caves
Mt.Sedge: 100% Last Update: March 1, 2007
-Removed 1st floor
Underwater Caves: 100% Last Update: March 5, 2007
-Changed Prof. Oak event

Other
Lighthouse: 100% Last Update: February 28, 2007
-Added Wild Pokemon

Thanks, Scompi.

Last edited by Pazuzu; March 8th, 2007 at 03:03 AM. Reason: Merged
  #137    
Old March 8th, 2007, 03:05 AM
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Pazuzu
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scompi, even if no one replies within a few days, it is still not allowed to double post.
Either edit your older post to add new information, or delete your older one and post a new one to bump your thread.
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  #138    
Old March 8th, 2007, 08:01 AM
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Krobelus
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I knew that would happen. =/

Anyway, Scompi, I like those percentages, they make me feel as if this hack will be finished, unlike many others. I personally think you should change Jasmine's team if your going to use her again, because it would be pretty redundant, using the same gym leader and the same Pokémon.

But, in any case, I wish you luck.
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  #139    
Old March 8th, 2007, 09:28 AM
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Quote:
Originally Posted by Scizz View Post
scompi, even if no one replies within a few days, it is still not allowed to double post.
Either edit your older post to add new information, or delete your older one and post a new one to bump your thread.
Sorry about that, Scizz.

Quote:
Originally Posted by Razmazter View Post
I knew that would happen. =/

Anyway, Scompi, I like those percentages, they make me feel as if this hack will be finished, unlike many others. I personally think you should change Jasmine's team if your going to use her again, because it would be pretty redundant, using the same gym leader and the same Pokémon.

But, in any case, I wish you luck.
Thanks for being honest. I know, I should change them. Do you or anyone else have any suggestions for Jasmines Pokemon? Because that would be great.

I have been experimenting with ideas and I decided that a character from Hoenn(I'm not saying who), will be making an appearance in Pokemon Legends, specifically Ecruteak City in the Burned down tower.

Thanks, Scompi.
  #140    
Old March 8th, 2007, 11:13 AM
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Krobelus
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Well, for Jasmine's Pokémon, they should consist of steel type (obviously). So, perhaps a Magnemite, a Steelix, and a Mawille (just because it's rare).

Well, that's my opinion, if it were one of the last gyms, then a magneton, steelix, Mawille, and a stronger steelix.

Good luck Scompi!
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  #141    
Old March 9th, 2007, 07:11 AM
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Scompi
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Quote:
Originally Posted by Razmazter View Post
Well, for Jasmine's Pokémon, they should consist of steel type (obviously). So, perhaps a Magnemite, a Steelix, and a Mawille (just because it's rare).

Well, that's my opinion, if it were one of the last gyms, then a magneton, steelix, Mawille, and a stronger steelix.

Good luck Scompi!
Well I want to keep them KANTO/JOHTO pokemon. Here is a list of possibilities.
And they must range from Lv.22 to Lv.28:

-Magnemite[STEEL][ELECTRIC]
-Magneton[STEEL][ELECTRIC]
-Forretress[STEEL][BUG]
-Scizor[STEEL][BUG]
-Steelix[STEEL][GROUND]
-Skarmory[STEEL][FLYING]

Thanks, Scompi
  #142    
Old March 9th, 2007, 07:45 AM
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Krobelus
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Alright, if you want it that way, then here are a few ideas you can tinker with.

Steelix Scizor Steelix.

Magnemite, Magneton, Forretress

Skarmory, Scizor, Forretress.


The thing I'm worried about though, is that fact that these are all last stage evolution Pokémon, and for the second or third gym, that may be unbalanced.
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  #143    
Old March 9th, 2007, 12:34 PM
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Well, to be exact, it's the 4th gym. Anyways, that's true Razmaster, it will probably be unbalanced. How about Lv.24 Skarmory, Lv.24 Scizor, Lv.28 Steelix?

Just a very minor update, I started mapping Ecruteak... Oh, and about a demo...Which would everyone prefer:

1- Travelling up to Route 38.(Release March 10, 2007)
2- Travelling up to Ecruteak, unfinished(no tower).(Release March 13-14, 2007)
3- Travelling up to Ecruteak, fully finished.(Release March 18-20, 2007)

Please reply with an answer.
Thanks, Scompi.
  #144    
Old March 9th, 2007, 01:17 PM
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DiamondDust
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Will you change the sprites (OVERWORLDS) by yourself? Or will you import some made by other people?
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  #145    
Old March 9th, 2007, 01:34 PM
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Krobelus
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Quote:
Originally Posted by scompi View Post
Well, to be exact, it's the 4th gym. Anyways, that's true Razmaster, it will probably be unbalanced. How about Lv.24 Skarmory, Lv.24 Scizor, Lv.28 Steelix?

Just a very minor update, I started mapping Ecruteak... Oh, and about a demo...Which would everyone prefer:

1- Travelling up to Route 38.(Release March 10, 2007)
2- Travelling up to Ecruteak, unfinished(no tower).(Release March 13-14, 2007)
3- Travelling up to Ecruteak, fully finished.(Release March 18-20, 2007)

Please reply with an answer.
Thanks, Scompi.
Ooh, It's fourth Gym, yea that team balances each other out, because if anyone has a Skarmory (in-game) they usually use it first, and the big bad steelix last, (like in the old g/s). Looks good.

I personally think that you should release it when you finish Ecruteak, so that you can get on what you want to do, also, it would give us more to do, xP

While your mapping Ecruteak, will it have the two towers? (Not LOTR =P)

Looking good, I played the latest beta, and not sure if this was mentioned, but the next town you go to, if you talk to one of the girls that are blocking the way, the screen turns red, and freezes. If this has been mentioned, sorry, but I'm not sure if anyone has yet, lol.

Good luck my friend. =)
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  #146    
Old March 9th, 2007, 02:25 PM
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Quote:
Originally Posted by SoulBankai! View Post
Will you change the sprites (OVERWORLDS) by yourself? Or will you import some made by other people?
I dont know if I am changing them... Well if I am, I'll do both. I mean edit them myself and import other peoples, if they let me.

Quote:
Originally Posted by Razmazter View Post
Ooh, It's fourth Gym, yea that team balances each other out, because if anyone has a Skarmory (in-game) they usually use it first, and the big bad steelix last, (like in the old g/s). Looks good.

I personally think that you should release it when you finish Ecruteak, so that you can get on what you want to do, also, it would give us more to do, xP

While your mapping Ecruteak, will it have the two towers? (Not LOTR =P)

Looking good, I played the latest beta, and not sure if this was mentioned, but the next town you go to, if you talk to one of the girls that are blocking the way, the screen turns red, and freezes. If this has been mentioned, sorry, but I'm not sure if anyone has yet, lol.

Good luck my friend. =)
Thanks. I know that bug, it happened to me also. But I fixed it a while ago, when i discovered it. It wont be in the next demo, thats for sure. As for Ecruteak, it will have the two towers. Especially the burned down one. It's going to be a vital part of the game, if things go right.

Is Razmaster and SoulBankai!, the only ones that are going to reply.

Thanks, Scompi.
  #147    
Old March 9th, 2007, 02:51 PM
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snowy22
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1- Travelling up to Route 38.(Release March 10, 2007) beta 1.1
2- Travelling up to Ecruteak, unfinished(no tower).(Release March 13-14, 2007) beat 1.
3- Travelling up to Ecruteak, fully finished.(Release March 18-20, 2007) beta 1.3
i would luv if u can get all 3 sperate like beta 1 comes marh 10th then 13-14th of march the next beta comes then 18-29 fully finished comes out plese do this
thanks
  #148    
Old March 9th, 2007, 02:55 PM
foofatron
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That would require alot of work for what he is planning and alot of time.
  #149    
Old March 9th, 2007, 04:22 PM
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Krobelus
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Yes, I agree, I really think that he should just release the finished one, then continue whilst we play the next beta.

Lol, I will support your hack, which is why I am posting a lot, xP
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  #150    
Old March 10th, 2007, 08:10 PM
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Okay, I mapped Ecruteak City, but it still need little objects, like rocks. Now all I need to do is add all the events like warps, people, signs, etc. That shouldn't take too long. But the Brass & Tin Towers will take a while, so don't expect an update in the next couple of days. I am off for march break this week, I will try to get a lot done, but I can't make any promises.

Here's some screens of Ecruteak(Not fully finished):




I was also thinking of renaming this hack. If anyone has any suggestions, please post them. Maybe weather related, since the game has a lot to do with weather.

Well, thanks everyone for your support, Scompi.

Last edited by Scompi; March 10th, 2007 at 08:49 PM.
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