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View Poll Results: Are you planning on using the battle sys in your game?
Yes 46 74.19%
No 5 8.06%
Not sure yet... 11 17.74%
I don't care 0 0%
Voters: 62. You may not vote on this poll

 
 
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  #126    
Old May 5th, 2004 (01:05 PM).
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Dawson Dawson is offline
The Rebirth Is Upon Us
 
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great news about starting the first town soon, that means i can actually contribute to the project now!
  #127    
Old May 5th, 2004 (01:09 PM).
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Excellent! Sounds good!!!!!!!!!!
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  #128    
Old May 5th, 2004 (11:46 PM).
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great! daegon did some battle calculations for me but he left out the variable names and it's virtually impossible to understand.. i will try harder or i may just have to do them myself.. by the way.. in case anyone doesn't know, daegon has gone to a special student camp for a week.
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  #129    
Old May 6th, 2004 (11:25 AM).
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"Special" as in gifted in the arts of silent movement, self control, firearm accuracy, environmental awareness, concentration, dedication, ability to follow orders, and climbing!

If you don't get the calculations, I think Daegon used the formulas, so go back a few pages until you find that guy who posted the links to the pages with the formulas. That'll explain it substantially, if Daegon used those formulas.
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  #130    
Old May 6th, 2004 (10:49 PM).
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lol i like that last bit about climbing!

i may not be on for a few weeks ok? i have to go pack my bags now ok?
i will be on in about 3 weeks ok bye!
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  #131    
Old May 7th, 2004 (10:52 AM).
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I mean, you gotta know how to scale fences and rappel down buildings!

Why are you leaving for 3 weeks? Are you joining the CIA too?
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  #132    
Old May 8th, 2004 (12:51 AM). Edited May 8th, 2004 by Sorye HK.
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Krazy Meerkat, I did use the formulas that were posted up.
Secondly, I'm back from camp! :D
Thirdly, if you look at the formulas, they are quite easy to rebuild in RM2K/3! But what does "?>" mean mathematically?
Lastly, what's up with the commotion about the CIA?
  #133    
Old May 9th, 2004 (10:19 AM).
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Are you in Korea? What's the intelligence factor over there?

Well, everyone seems to be going off to training camps, so I figure it must be for oversea covert operations training. lol :D

Maybe ? stands for an unknown/random variable. I'll have to take another look at it. Also, > means greater than, so it may mean a random number that is greater than something else.
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  #134    
Old May 9th, 2004 (12:04 PM).
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so let me get this straight, this battle system will be avalible to everybody?
  #135    
Old May 9th, 2004 (03:58 PM).
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That's the plan! We'll give out the graphics and scripts with tutorials so everyone can use the system in their own games. Of course, credit will have to be given to us, and we may put our names on certain parts of the BS so people won't try to steal. The whole game, however, is going to be just like any other game.
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  #136    
Old May 9th, 2004 (10:40 PM).
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I think I'll use some more formulas to test them in RM2K/3.
yes I am in Korea. You have to be good at everything here,
students spend most of their time going to tutions and lessons.
I'm just lacking some intelligence because I've lived overseas
for so long.
  #137    
Old May 10th, 2004 (11:46 AM).
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Sounds interesting! Is that where you learned Kung-Fu?

Do the formulas actually work? Does the damage come out right?
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  #138    
Old May 10th, 2004 (12:48 PM).
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Got that demo thingy, and it's kewl! u just gotta add the HP bars and stuff!
  #139    
Old May 10th, 2004 (01:10 PM).
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DM or Crazy Meerkat,

Could i have a demo of the CBS, so i can get a taste of what i have to code?
I would like to use it in my game.

Thanks in advance.
  #140    
Old May 10th, 2004 (02:16 PM).
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Hey, no problem. There's a few links further down the page... let me go find them for you. Meh, I can't find 'em. I'll link again:
http://us.f2.yahoofs.com/bc/40961df1_10e77/bc/Battle_Sys.zip?bfDOAoABSMo6H5hP

If that doesn't work, it's small enough to attatch. Just let me know if it doesn't work.
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  #141    
Old May 11th, 2004 (12:03 AM).
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The damage formula and HP formula work perfectly.
The other statistics (spec.attk etc) I'm not sure of.
The results seem weird with low level pokemon. (You
have to divide by 50 in one of the sums!)
  #142    
Old May 11th, 2004 (02:45 AM).
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Hm, interesting. You sure you did the formula right? There were two sites- are all the formulas the same on both?
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  #143    
Old May 11th, 2004 (04:35 AM).
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DM 31, it doesn't work for me.....
  #144    
Old May 11th, 2004 (12:01 PM).
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You're right, it's not working. Try this:
Attached Files
File Type: zip Pokemon Battle sys.zip‎ (778.0 KB, 130 views) (Save to Dropbox)
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  #145    
Old May 11th, 2004 (01:31 PM). Edited May 11th, 2004 by zephadus.
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You guys probably don't need to worry as long as there are still people like me out there in the world.
I'm not exactly a goody-goody, but I always give credit where credit is due.
Maybe you could do something like in RPG Maker 95+?
Whenever you got experience (or was it going up a level? ...meh.) it would say:
"thanks to [so-and-so]!" after saying "Fess gained a level".
Maybe this was in early RM2K? I'm almost positive it was 95+, though.
Anyway, what I'm thinking, is if you absolutely have to "protect" your credit,
you could put your names somewhere invisible.
Say you use the standard white background (like in red/blue)...

Have the background color as:
R:255
G:255
B:255
(white)

and have your names as:
R:250
G:250
B:250
(slightly off-white)

Invisible to the naked eye, but easily proven by color-filling the pure white.
For all the letters to show up correctly, there would need to be "breaks", though. That way the color-fill can access the area in the top of "R" or inside "O".

Anyway, that's only if you HAVE-TO-have-to.
I highly doubt you'll need to.
Besides, if anyone DOES claim to have made it,
eventually, they'll get caught in their lie.
Someone will as them to make something simple like day/night or something,
and they'll be like: "Uhh... I... Donno... How?"
Then everyone will hate them, and that will be that. lol
(or, you know, they could just say: "why should I tell you?"... but eventually, people will just start to hate them anyway for being so mean.)

Later!
  #146    
Old May 11th, 2004 (01:57 PM).
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Man, I REALLY hope those aren't the graphics you plan to use permanently...
The letters on the naming screen that say "YOUR NAME?" are stretched, and look horrible, and there's a glitch where if you press the action key during the part where it says "\n[1] uses TACKLE!", it will bring up the "move selection box" (where you select Tackle).
I should hope this will be changed, as well as keeping the character from showing up during name input and battle and such.

If you guys need any help with... Say... The graphics, or other various things, like no character (as mentioned above), be sure to let me know!
Just for the sake of my enjoyment, I'm now going to edit the name input screen panorama so it's not all funny-looking. lol

Note:
I would have edited last post, but that post is entirely about credit,
whereas this post is about the CBS.
  #147    
Old May 11th, 2004 (02:10 PM).
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About the credit, people are going to steal it, which was part of our decision of whether or not to distribute the system to all. We might as well water-down any conflict- we only have to worry about people taking credit for it, like you said. Yeah, we gotta find a creative way to put our names on it. I'll think about it, but I don't think your idea will work because the background is stripped and the system won't be as popular if we're not up-to-date with it.

First, the letters don't look stretched at all. Second, I'm aware of that glitch, but I'm going to leave it to Meerkat to fix

Sure, you can help out with whatever you want. You can maybe attatch the graphics here if you want, and Meerkat will add them (he has the game, but won't be around for a few weeks). Sound good? I'll add you to the list?
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  #148    
Old May 11th, 2004 (05:12 PM). Edited May 11th, 2004 by zephadus.
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Quote originally posted by DarkMage31:
About the credit, people are going to steal it, which was part of our decision of whether or not to distribute the system to all. We might as well water-down any conflict- we only have to worry about people taking credit for it, like you said. Yeah, we gotta find a creative way to put our names on it. I'll think about it, but I don't think your idea will work because the background is stripped and the system won't be as popular if we're not up-to-date with it.

First, the letters don't look stretched at all. Second, I'm aware of that glitch, but I'm going to leave it to Meerkat to fix

Sure, you can help out with whatever you want. You can maybe attatch the graphics here if you want, and Meerkat will add them (he has the game, but won't be around for a few weeks). Sound good? I'll add you to the list?
Sounds good, DM!

I attached 2 pics to show you what I meant by "stretched".
A better term would have been "distorted" or "oversized pixel error".
Anyway, I attached the original and my edit, which is obviously the one with "(zeph)" in it. lol

You can go here to see another "enhancement" of mine.
Attached Images
File Type: png enter-name-bg.png‎ (3.2 KB, 40 views) (Save to Dropbox)
File Type: png enter-name-bg-(zeph).png‎ (3.2 KB, 19 views) (Save to Dropbox)
  #149    
Old May 11th, 2004 (05:41 PM).
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Hm, I see what you mean. I can go either way though. Yours is more clean-cut, but Meerkat's may be a rip. If we are trying to replicate, I think we're better off with the rip. If it's not official, I guess we use yours :D
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  #150    
Old May 11th, 2004 (06:06 PM).
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I think it's a rip, or rather a pieced together pic made of rips.
Either way it's a rip.
The widened pixels are a result of stretching the picture to fit RPG Maker's resolution of 320x240, so both of those pictures are actually equally authentic.
Funny, isn't it?
I also made an animated GIF showing how you can hide your names.
Obviously, it won't do that in-game.
It will, however, be accessable by color-filling, as mentioned before.
This GIF was just a quick test one, and needs the "leaking" cuts in the letters.
I found my GIF laughable. lol
I hope you see the humour in it, too.
The images used in this GIF are by no means final images, of course. Haha.
I just like fooling around with images.
It brings meaning to my life.
Attached Images
File Type: gif Hidden Names.GIF‎ (16.9 KB, 34 views) (Save to Dropbox)
 
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