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  #226    
Old January 27th, 2007 (02:40 PM).
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Goooo Fangking lol. Good Luck on Ancanthite!

The Pokemon are awsome, and for once scratch Pokemon relate to their real size! lol
  #227    
Old February 5th, 2007 (03:41 AM).
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News from Plateface!

work is under way for the official stylised art for the Acanthite Pokémon. They will be released in a fashion similarly seen in Coro coro magazines so keep your pants on fellas! ALSO!
jacob and I are working on a manga series that will certainly be unique and tell the story of Acanthite in a magnificent style. A preview of this is expected in the next few months!

Toodles
  #228    
Old February 5th, 2007 (03:46 AM).
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That's nice and all, but we can we please just keep updates in the game thread strictly concerning the game?
  #229    
Old February 6th, 2007 (12:48 PM).
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everything looks tight i like the cobra fire pokemon the sprites are cool too
  #230    
Old February 6th, 2007 (12:59 PM).
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Im gonna try and help Fang if i can, or if he wants to. i might not be a big help, but im good at quite a few things. so Fang, keep it up man, i really want ya to do well!
  #231    
Old February 7th, 2007 (10:54 AM).
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SSV1 : It'd be a massive help if you could learn how to script. In fact, if anyone could.

Anyway, I'll keep you guys posted on things as Fang is really busy at the moment.
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  #232    
Old February 7th, 2007 (10:48 PM).
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well i will tell ya, i will never learn how to script cos i feel it is too hard for me. it only shows 1 example script and it aint enough. i could probably do all the music stuff, and all that.
  #233    
Old February 22nd, 2007 (12:03 PM). Edited February 22nd, 2007 by Fangking Omega.
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To get me back in the mapping spirit which has been a little bit stifled lately, I've been working on the Johto remake which will be making an appearance during the Acanthite game series. It's good to explore my mapping skills, and I've been finding that I've adopted a looser style that more closely resembles the technique used in FRLG. I've kept the structures more or less the same, but there is a looser, more naturalistic application of space and it isn't quite as rigid as in the original GBC games.

I had some old reference pictures to work with from a previous remake attempt, but for the mostpart I've improved since then.

New Bark Town (Lovely houses by Mateo!)


Route 29


Cherrygrove City


Route 30 (Thank you to Mateo for Mr Pokémon's house)


Route 31


Violet City (NEW SCHOOLHOUSE IN WORKS. Credit to Gridiron for regular houses. Mateo to thank for base of roof design on Sprout Tower)


Ruins of Alph


Route 34


Goldenrod City (Credit to Gridiron for regular houses and game corner recolour)


Route 35


Route 36


Route 37


Ecruteak City (big props to Mateo for about 90% of that fantastic dance hall made from scratch! Gridiron to thank for the standard brown houses, very minor edits by myself)


More of this, and Merto, to come


One of our main issues at the moment is the lack of a skilled and experienced coder to help us develop the systems. We're doing very well with everything else, but without the crucial systems it's becoming very difficult to actually make progress with creating the game itself. It's alright making maps and having all these ideas and graphics waiting to be implemented, but we seriously need help in the coding department. We've got a brilliant team working dilligently away - some of the ideas that are surfacing are fantastic! We promise to deliver a perfect Pokémon experience for players - now we just need someone's help in the scripting realms. That is all.

Till next time, thanks
The Fangking
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  #234    
Old February 22nd, 2007 (12:25 PM).
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the maps look flawless. i just never liked how gsc was so chalk full of trees in its whole region. it looks somewhat tacky in fr/lg, if you know what i mean.
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  #235    
Old February 22nd, 2007 (12:37 PM).
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I found Johto to be a fresh, natural and mountainous region. The volume of trees probably corresponds to that, so I don't see it as an issue. It leaves me having to be very careful with use of space however, so that it doesn't look too clumped together, but that's not such a problem as it heightens my own awareness when mapping
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  #236    
Old February 22nd, 2007 (12:41 PM).
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well i get that, it's just that the trees in FR/LG have so much detail to them that when so many of them are thrown together, it gets overwhelming and heavy on the eyes.
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  #237    
Old February 22nd, 2007 (12:52 PM).
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It probably isn't that much different looking at full map shots of Kanto from FRLG to be honest. But I suppose it's fair comment, I can't help that though, it's a remake

I think actually playing and walking around the area is the best cure, as you don't have to look at huge clumps of trees as you're limited to a small screen
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  #238    
Old February 22nd, 2007 (02:50 PM).
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Good to see some update from one of the best games around

I like the remade maps, although I always hated Ecruteak City design... so square, house, square, house...

And if you don't mind me saying, the roof of the building right above the PokeCenter looks weird. I guess it's because I'm used to roofs on pokémon having more visible stripes or something similar, which is not the case (I can see small lines, or am I blind?). Anyway, everything is perfect, and my opinions are just stuff that pop into my head, and I write.

~Azura.
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  #239    
Old February 22nd, 2007 (03:17 PM).
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Ecruteak is somewhat square and formulaic, I agree, but not really my fault XD. It works better to walk around these places anyway, I find myself enjoying it

The building you refer to does actually have a very intricately patterned roof, the lines are just a bit curved to blend with the contours of the building itself. The centre of the roof has a much more noticeable pattern to it. It's the Dance Hall where the Kimono Girls are.

Cheers for your viewpoints anyway
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  #240    
Old February 22nd, 2007 (03:37 PM).
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Hmm, there good, but your missing some grass patches in Route 36. Either than that, their pretty good.

I cant wait to see more Merto designs. I've yet to see any route screenshots from Merto =P
  #241    
Old February 22nd, 2007 (04:09 PM).
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Quote originally posted by Krimm:
Hmm, there good, but your missing some grass patches in Route 36. Either than that, their pretty good.

I cant wait to see more Merto designs. I've yet to see any route screenshots from Merto =P
Depends what you look at. If you're looking at Crystal, you're right. If you're looking at Gold/Silver, I'm right. Not a huge issue really, FRLG obliterated some patches of grass from the originals of RBY. I think in Crystal, that patch of grass was badly placed because it was inconsistent with the rest of the route in terms of what wild Pokémon would appear due to that part of Route 36 next to Violet being open long before the rest of it is (darn that Sudowoodu!).
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  #242    
Old February 22nd, 2007 (06:17 PM).
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o_o Yeah...I guess your right XD I only had Crystal lol . Well, I like them a lot! I can't wait to see more *root for Olivine*
  #243    
Old February 22nd, 2007 (06:39 PM).
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this game is greart cant believe its still going. keep up the good work.
  #244    
Old February 23rd, 2007 (12:21 PM).
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oke i got 1 question when is the next beta comin out???


btw game looks great
  #245    
Old February 23rd, 2007 (03:17 PM).
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Dunno about another beta, I want a scripter

More mappage!

New Bark updated with Whitey's lab! Sorry Pyro, Whitey's just fitted into the town a bit better!


Route 32


Route 33


Azalea Town


Ilex Forest


Enjoy!
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  #246    
Old February 23rd, 2007 (03:44 PM).
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Cool lab design in New Bark... I prefer it I guess.

You want a scripter to work in which systems?
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  #247    
Old February 23rd, 2007 (04:18 PM).
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oke i understan so wen would be a posibble release.

i have to say nice tiles. and i like the day and night function
  #248    
Old February 24th, 2007 (05:24 AM).
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I think we're like everyone else in this business tbh, we need someone developing the battle system and PC system. We got a battle implemented for the demo as some will have noticed, but it was really buggy and incomplete, and I'm thinking we need a new one built from scratch. We're probably in a better position than most fangames in terms of overall development, but the implementation is being killed by lack of scripters' assistance.
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  #249    
Old February 25th, 2007 (11:47 PM).
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hey fang, have you got music which takes up a lot of space? just send them to me, and i will try and get rid of a lot of MB and still try and keep the quality, so you will have a lot of space to work on.

Fang, if i knew how to script i would help you a lot on it. i will try and learn how to script in RMXP, although i dont even know how to do it in Game Maker XD
  #250    
Old February 26th, 2007 (03:32 AM).
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Interesting stuff you got there Fanking. I'm sure this G/S/C version is going to be great All mappage I've seen so far is nice also, especially the new lab in New Bark. Keep up the good work
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