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Archive January 2006 to April 2008 Second archival of the Game Development forums. Contains locked threads from between January 2006 to April 2008, and threads between this period that have been inactive for the last 120 days (since 26th April 2008).


 
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  #26    
Old January 19th, 2007, 08:05 PM
Roarscream
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Join Date: Mar 2006
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So is that actually a finished cbs? That would be really cool if you had one for your game. Most games I've seen only have a partial one and stuff
  #27    
Old January 20th, 2007, 04:35 AM
~Azura's Avatar
~Azura
Alright, purple is good.
 
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Actually, you've seen unfinished games with unfinished CBS. This game is different, it will be finished, so it needs a finished CBS.



And the CBS is still not complete, I've put it aside to work on the other systems, but I'd say we're almost there

I think we've done more than anyone concerning pokemon systems... basically we've everything except the computer storage system, because I haven't had time to work on it yet.



Just to keep you informed on what's going on

~Azura.
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  #28    
Old January 20th, 2007, 08:27 AM
RMXPUser462's Avatar
RMXPUser462
Just call me Ryan
 
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Jeez Azura all I ever see from you is update after update after update, don't you ever stop by just to say hello??

Ha ha, just kidding... maybe

But either way, the screens look good, the systems look good, now all you need is a finished game and you'll have accomplished something that no one here has accomplished!!

KEEP GOING AT IT!!
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  #29    
Old January 20th, 2007, 09:06 AM
~Azura's Avatar
~Azura
Alright, purple is good.
 
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lol

well, hello hahah

it's just because I always have something to show you (and somethings to keep as a secret...)
if you guys don't like me updating... I'll stop doing stuff from now on.

game cancelled.
lol just joking.


EDIT: update-of-the-day screenshot (sorry, couldn't help it!)



~Azura.
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Last edited by ~Azura; January 20th, 2007 at 09:19 AM.
  #30    
Old January 21st, 2007, 06:46 AM
Alistair
Donator Tier 2
 
Join Date: Mar 2005
Age: 23
Nature: Quirky
You didn't have to put in that screenshot. But since you did... It looks great.

Anyway, what do you have left to work on on the battle system?
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Last edited by Alistair; January 21st, 2007 at 06:54 AM.
  #31    
Old January 21st, 2007, 07:10 AM
~Azura's Avatar
~Azura
Alright, purple is good.
 
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Because what's the point on having a CBS if you can't use items nor see the status of your pokémon?

So I completed the Status and Item screen, and now (like today) I'm going to continue making the Battle system.

That's all about it

~Azura.
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  #32    
Old January 21st, 2007, 10:19 AM
~Heart's Avatar
~Heart
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Hi Everyone! Here I am again giving a new update. Today we're showing you a preview of our menu system. Click on the picture below to preview the game.


And here we are showing for the first time one of our new Pokemon in the game. Here we introduce to you our new Pokemon:


Hope you all enjoy!

Remember the previews we are showing you are not final. They might change in the future.
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  #33    
Old January 21st, 2007, 12:17 PM
Alistair
Donator Tier 2
 
Join Date: Mar 2005
Age: 23
Nature: Quirky
Looks like an official Pokémon game, it's that good! Keep up the hard work!

Also, are you going to insert that Pokémon the way it is or are you going to make a regular-sized sprite for it? It is awesome!
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  #34    
Old January 21st, 2007, 01:31 PM
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LegosJedi
Amateur Video Game Maker
 
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I would expect them to make an actual sprite for that Pokemon. Looks good! I love the way it looks. Keep up the good work, you guys!
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  #35    
Old January 21st, 2007, 01:33 PM
The Dash's Avatar
The Dash
Hurr.
 
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So.. Pidget does not like to flight eh?
Nice grammar ;D
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  #36    
Old January 21st, 2007, 05:07 PM
~Azura's Avatar
~Azura
Alright, purple is good.
 
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Oh Dash... when will you learn?
It's written 'Fight', not 'Flight'.

And about the 'nice grammar' thing... it's PidgeY, not PidgeT.

@Don Patch: thanks... Heart's plan is to resize them. But a bigger and major thing would be to revamp all Pokémon sprites... but that would take a lot of effort. So yeah, we probably gonna resize it to normal resolution.

~Azura.
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Last edited by ~Azura; January 21st, 2007 at 05:13 PM.
  #37    
Old January 22nd, 2007, 10:52 AM
The Dash's Avatar
The Dash
Hurr.
 
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...
ANOTHER FINE EXAMPLE OF WHY NOT TO POST WHEN YOUR TIRED KIDS!
I hate you so much Azura ;D
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  #38    
Old January 23rd, 2007, 04:42 AM
RM2K3kid's Avatar
RM2K3kid
Insane..
 
Join Date: Mar 2004
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Either that dash or you need your eyes checked .

Anyways I like the bag and Pokédex. It’s great to finally see them in action. Oh and Heart awesome new Pokémon, love it.
It's all turning out the way I expected and hoped especially from you two. Don’t give up cos I'm here to support you both :D.
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  #39    
Old January 23rd, 2007, 06:31 AM
Minorthreat0987
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant
this game is really nice, i think your like the first team to ever finish all of the pokemon systems and make them look and act the way they do on the GBA, its amazing. Keep up the good work.
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  #40    
Old January 24th, 2007, 03:55 PM
joe parz
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Join Date: Jul 2006
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Yeah ive been checking these posts since early summer, lookin good i must say, i have been waiting months for you to reveal the battle system , i bet its gonna be awesome though when it does come out. If you do release the cms and cbs, and other systems, your gonna make ALOT of pokemon fans very happy. lol. I cant tell you how many times i see on rmxp.org and dubealex.com " Does anyone have a pokemon battle system".

I looked at the video, and it looks like an authentic game, i cant believe how good of a job you guys did.

Joe~~~~
  #41    
Old January 25th, 2007, 07:19 AM
Krazy_Meerkat's Avatar
Krazy_Meerkat
Rawr!
 
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Age: 26
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Nice work by all guys, the screenies are great.
I agree with dawson about editing the "Press A for this" to the actual key.
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  #42    
Old January 25th, 2007, 01:34 PM
~Heart's Avatar
~Heart
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I'm happy to hear that you all likes the progress in this game.
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  #43    
Old January 26th, 2007, 04:14 PM
~Azura's Avatar
~Azura
Alright, purple is good.
 
Join Date: Apr 2006
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I'm scripting the CBS right now, not too much since I'm back to school.

About the "Press A for this" stuff... My idea (only an idea): players will go to "Options" in the menu and will be able to choose which key to press. Graphics would be loaded automatically.

What do you think?

============================================
IMPORTANT NOTE:
============================================


Due to recent PM's I've been having to read, I would like to let something very clear.

ALL the scripts you see in previews and screenshots are 100% (a hundred percent ¬¬) made by me.

Made by me from scratch. By scratch I mean: I haven't used any other script as a base nor copied anything from any previous script.


It's sad that people can't believe in such thing.

Nothing more to add,

~Azura.
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Last edited by ~Azura; January 26th, 2007 at 05:38 PM.
  #44    
Old January 26th, 2007, 04:23 PM
Alistair
Donator Tier 2
 
Join Date: Mar 2005
Age: 23
Nature: Quirky
Hmmm... I think that is a pretty good idea. Some people like to keep the authenticity of the GBA games and some want the real controls to show. That way, you can please everyone!
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  #45    
Old January 27th, 2007, 02:03 PM
Me™
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Quote:
It's sad that people can't believe in such thing.
It is quite pathetic actually.

This game is going to rock man! However, the introduction is kinda... pixelized, don't you think ?
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  #46    
Old January 27th, 2007, 04:00 PM
~Azura's Avatar
~Azura
Alright, purple is good.
 
Join Date: Apr 2006
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Gives the feeling... maybe? lol

I don't know what to do to improve that... we may resize it back to normal resolution.
It's something to worry, but not now...

CBS is being done again! I'm just having a hard time making message windows from script...

If you can help me LOL

=p

~Azura.
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  #47    
Old January 28th, 2007, 04:52 AM
Me™
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Haha, why, thats really easy?

Just make a window_message like (use the update/refresh method) to create a new window that displays text letter by letter. I used to have this for one line messages (I have a more complex one though with fading, more lines color codes etc)

Code:
#==============================================================================
# ** Window_Status
#------------------------------------------------------------------------------
# Author    Me™
# Version   1.0
#==============================================================================
  
class Window_Status < Window_Base
  attr_reader :text
  #--------------------------------------------------------------------------
  # * Initializes window.
  #--------------------------------------------------------------------------  
  def initialize(text,color=normal_color, x=172, y=70, width=240, heigth=72)
    super(x, y, width, heigth)
    self.contents = Bitmap.new(self.width-32, height-32)
    self.contents.font.size = 16
    self.opacity = 0
    self.contents_opacity = 255
    self.contents.font.color = color
    @text = []
    @fade = false
    @text = text
    @x = @y = 0
  end
  
  #--------------------------------------------------------------------------
  # * Refreshes window.
  #--------------------------------------------------------------------------  
  def refresh
    if @text != nil and not @fade
      text = @text
      if ((c = text.slice!(/./m)) != nil)
        # Draw text
        self.contents.draw_text(@x, -2, 40, 32, c, 4)
        # Add x to drawn text width
        @x += self.contents.text_size(c).width
        @text = text
        if ((c = text.slice!(/./m)) != nil)
          # Draw text
          self.contents.draw_text(@x, -2, 40, 32, c, 4)
          # Add x to drawn text width
          @x += self.contents.text_size(c).width
          @text = text
        else
          @text = nil
        end
      else
        @text = nil
      end
    elsif @fade
      self.contents_opacity -= 20
      if self.contents_opacity <= 0
        self.contents.clear 
        @fade = false
        self.contents_opacity = 255
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Update
  #-------------------------------------------------------------------------- 
  def update
    super()
    refresh
  end
  #--------------------------------------------------------------------------
  # * Update
  #-------------------------------------------------------------------------- 
  def new_text(text,color=normal_color)
    self.contents.font.color = color
    @text = text
    @x = @y = 0
    @fade = true
    refresh
  end
end
Now to display text I used:

Code:
Window_Status#new_text("This is text to be displayed..")
while Window_Status#text != nil
  Window_Status#update
  Graphics.update
end
And I guess with that you can do a lot.
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  #48    
Old January 28th, 2007, 08:55 AM
brendan mc's Avatar
brendan mc
{}[][]Game Developer[][]{}
 
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this game is really looking good btw keep it up l0l!
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  #49    
Old January 28th, 2007, 01:00 PM
foofatron
Booted out - don't be like me!
 
Join Date: Jan 2007
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Cool game hope the beta comes out soon.
  #50    
Old January 28th, 2007, 03:28 PM
~Azura's Avatar
~Azura
Alright, purple is good.
 
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@Me: lol no, I didn't mean a letter by letter script... but anyway I solved... my problem was that I've a 'display_message' method. And I was updating it everytime, so the message would never go away lol.

Thanks anyway I'm clueless on how Window_Message works tho... some weird things have been happening when I messed with it lol If I catch you on msn I'll show you :p
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