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Archive January 2006 to April 2008 Second archival of the Game Development forums. Contains locked threads from between January 2006 to April 2008, and threads between this period that have been inactive for the last 120 days (since 26th April 2008).



 
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  #101    
Old February 23rd, 2007 (07:03 AM).
~Azura's Avatar
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Yes, of course there will be gyms.

And this is a little mapping update, made my me:



Just a random route I made for Region 2, still need some improvement. And yes, I can't use the shaded tree tiles lol
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  #102    
Old February 23rd, 2007 (12:08 PM).
Alistair
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It looks great Azura, but there is one thing. Near the bottom of the map, there is a ledge that is directly behind a tree. You might want to fix that.
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  #103    
Old February 23rd, 2007 (09:59 PM). Edited February 24th, 2007 by ~Azura.
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Ok, forget what I told about vacations.

It's time for a cool tiny thing update, but something that really makes the difference...
Some of you may have seen the last preview and thought it was ok, but missing something.

Well, it isn't anymore, since I've just put animations for the moves:





Hope you guys like this, and be prepared for new improvements soon

~Azura.
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  #104    
Old February 24th, 2007 (12:00 AM).
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umm... Maybe someone explained this and i just didn't see it but... Why do the last 2 screenies show Feraligator but say Typhlosion? Srry if i just asked somthin that's been answered.
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  #105    
Old February 24th, 2007 (03:06 AM).
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Look's like Azura used the wrong pokemon sprite. But it looks great so far, can't wait to see it in action.. a video maybe?
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  #106    
Old February 24th, 2007 (04:37 AM).
Alistair
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It looks great. You should probably fix that sprite, though.
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  #107    
Old February 24th, 2007 (04:45 AM).
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You might want to fix ember being super-effective against normal.
Anyway good luck with this game, it's getting better by the day.
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  #108    
Old February 24th, 2007 (06:28 AM).
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Quote originally posted by Overclocked:
You might want to fix ember being super-effective against normal.
Anyway good luck with this game, it's getting better by the day.
A super effective hit happens when the damage is 80% or more of enemy's HP. A Lv 99 Typhlosion against a Lv 41 Blissey... now tell me if it isn't supposed to be super effective =]

Quote originally posted by DeM0nFiRe:
umm... Maybe someone explained this and i just didn't see it but... Why do the last 2 screenies show Feraligator but say Typhlosion? Srry if i just asked somthin that's been answered.
>.>
I knew something was wrong lol. I was sleepy...

Quote originally posted by rm2k3kid:
Look's like Azura used the wrong pokemon sprite. But it looks great so far, can't wait to see it in action.. a video maybe?
I can't make videos... Heart can... But will do as soon as I find her again.

Talking about videos, could you send me some of those videos you recorded for me? I need to put the animations in order. Thanks

~Azura.
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  #109    
Old February 24th, 2007 (06:51 AM).
DeM0nFiRe's Avatar
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Hey azura, actually in the real games super effectve is independent of damage. Super effective has to do with strengths and weaknesses so a lv 8 squirtle's bubble would be super effective on a lv 78 charizard but it would only do like 1 dmg. so overclocked was actually right. you might wanna fix that(unless u were trying to change that)
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  #110    
Old February 24th, 2007 (06:54 AM). Edited February 24th, 2007 by ~Azura.
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Hmm, I'll have to read the in-depth guide again. (again...)

Edit: ok, I think I invented that part of 80% lol... but isn't it weird that.. like... 5 damage is super effective?
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  #111    
Old February 24th, 2007 (07:11 AM).
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Keep is saying Super Effective. It does make sense. And since it is your game and not Nintendo's game, you can do what you want with it lol.

Oh and nice screenshots. I'm guessing you fixed the sprite in the screenshots cause there is nothing wrong with it now lol.
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  #112    
Old February 24th, 2007 (07:58 AM).
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Battle system looks great, I envy you XD

As a rule, Fighting type moves are meant to be SUPER EFFECTIVE against Dark types like Umbreon. I would try to keep the mechanics as close to the official games as possible to be honest, but it is your choice.

Great job on some of your mapping too, very lush and detailed. Tis what I like to see

Keep it up :D
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  #113    
Old February 24th, 2007 (08:51 AM).
~Azura's Avatar
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Quote originally posted by Fangking Omega:
Battle system looks great, I envy you XD

As a rule, Fighting type moves are meant to be SUPER EFFECTIVE against Dark types like Umbreon. I would try to keep the mechanics as close to the official games as possible to be honest, but it is your choice.

Great job on some of your mapping too, very lush and detailed. Tis what I like to see

Keep it up :D
Thanks for the comment. The game mechanics are as close as the official ones. I just suggested that it's weird.

Quote originally posted by Neo-Dragon:
Oh and nice screenshots. I'm guessing you fixed the sprite in the screenshots cause there is nothing wrong with it now lol.
Yeah, I fixed... you know... I have all the first 251 pokémons in the database. 250 had the right sprites. Only 1 was wrong. I randomly chose to put it. Lucky, huh?
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  #114    
Old February 25th, 2007 (03:25 PM).
foofatron
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Whats the evil team?Your using Fire Red tiles right?
  #115    
Old February 26th, 2007 (05:42 PM).
~Azura's Avatar
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The evil team is... won't say, because I don't want to simpy give the story away. You'll have to wait for the demo to check this out.

And yes, of course I'm using FRLG tiles. There are tons of screenshots and videos of the game, and they all have FRLG tiles. However, there are some custom tiles adopted from DP, like side stairs, and more. If you could make more... let's say... elaborated questions, it would be great.

Updates:

Mapping, mapping and mapping! I'm on a row for mapping. Having some ideas for mini quests that you'll have to do along the game. Some of them you'll sorta have to guess, like if you find and battle all bugcatchers, you'll get something (no, that's not a quest, just for example)

Like I said, just some random ideas, that weren't even discussed with ~Heart yet (as she is working hard this week too), but will be as soon as she's back in business.

Sorry for no screenshots, but my back hurts badly and I need to sleep...


~Azura.
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  #116    
Old February 26th, 2007 (06:25 PM).
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lol, go to sleep, it helps regenerate your thoughts for the next day I love everything so far! and I love the starter town!! Good luck, and I like your screenshots
  #117    
Old February 28th, 2007 (07:17 PM).
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Nice project. Good idea working together as opposed to independence. The only problem I've ever had in creating a Pokemon game is probably the most common when using RM2K3/XP. The battle system. Yours at least appears to be fairly far along. If you get over that hump, I don't see why you'd have any trouble finishing this game.

That's also a big step having all of those Pokemon in the database. That can be a very stressful task when having to repeat the same basic function over and over. Congratulations.

I already can hint at your storyline by the title of your game. Though nothing specific, I just have images in mind from hearing "Metropolis".
  #118    
Old March 1st, 2007 (02:47 PM).
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Thanks for that comment... I was really losing my hopes of Metro getting good critics like those (instead, of silly questions).

Working on a game is, indeed, stressful. I confess that inserting the Pokemons in the database is the most boring work ever, but when you see it done... its just awesome.

Trying to guess the storyline, eh? Hmm... if you want to give it a shot, do it. Maybe something you say is correct, and if not, we could steal the idea from you and use later. Err... ignore the last part heheh

~Azura.
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  #119    
Old March 1st, 2007 (03:11 PM).
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Yes, well I don't have much to guess as far as storyline goes, though metropolis makes me think of a city that is kind of covered in ruins and perhaps sinking into the ocean or something. Abandoned area that once had great technology. Some might consider something like this to be Atlantis, except the Metropolis I see is still very much visible above land.

I really have no clue but you said to throw out what I was thinking so there it is.
  #120    
Old March 1st, 2007 (04:45 PM).
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Quote originally posted by ~Azura:
Trying to guess the storyline, eh? Hmm... if you want to give it a shot, do it. Maybe something you say is correct, and if not, we could steal the idea from you and use later. Err... ignore the last part heheh

~Azura.
lol, nice azura. If u want I can help with the storyline, I always have Ideas floating in my head. Just say the word and ill snatch one for ya.
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  #121    
Old March 11th, 2007 (06:43 PM).
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W00t I know, I disappeared. Fear not, my fellow friends

Almost two weeks have gone since I last posted here, and Metro's thread went down to the bottom of the page... sad.

Well, to tell you the truth... I don't have anything new to present. I'm really tired of showing you guys CBS screenshots, so this time I'll just tell what I'm doing.

Basically, working to finish the CBS. I have to script 200 move effects, and I've already done 21. What is holding me down now are the little sentences for each effect, like "SNORLAX was poisoned!". I found out that there's an enormous variety of little sentences like that, so I'm playing the game once again and copying it to a txt file... so much hard work.

But the core is basically done. You can attack, run, flinch, be poisoned and poison, sleep, rest and all the normal stuff you would normally do in your GBA. It only lacks the catching system, that I haven't even touched.

I'm really happy the way the script is now.

As for ~Heart, she's doing the musics. I haven't listened yet, but I'm sure they'll be awesome.

I guess that's it...

~Azura.
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  #122    
Old March 15th, 2007 (12:38 PM).
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sounds like a lot has been goin on here since i left the thread, that's good to see

cbs sounds like it's coming along nicely, that's also good to here

overall, I'd say it's coming very nicely, keep it goin, this is the best i've seen here at pkmn community (prob the best i've seen anywhere )
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  #123    
Old March 15th, 2007 (01:56 PM).
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Zommmgggg!! Guys! I'm so sorry I had to leave ya'll eariler! Highschool's a ***** xDDD Anyways. Ummm If you still need me, I'll be happy to work. Mapping would be easiest for the moment.
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  #124    
Old March 15th, 2007 (08:59 PM).
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Wow, you've already got the battle system mostly worked out, I'm impressed. I thought when I saw the last page and how long the posts were apart, I thought the progress was going sluggish, but looks really good!! Can't wait to hear and see more.
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  #125    
Old March 16th, 2007 (07:45 AM).
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Quote originally posted by WHALESDUDE:
Zommmgggg!! Guys! I'm so sorry I had to leave ya'll eariler! Highschool's a ***** xDDD Anyways. Ummm If you still need me, I'll be happy to work. Mapping would be easiest for the moment.
omg omg omg... is that... whalesdude?? omg i haven't seen you in sooooooooo long!! o.0 *faints 50 million times*

anyways, I think I've already mentioned how great the battle system sounded like it was coming along... any chance we get to see some of the fakemon that Heart has made?? :D
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