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Archive January 2006 to April 2008 Second archival of the Game Development forums. Contains locked threads from between January 2006 to April 2008, and threads between this period that have been inactive for the last 120 days (since 26th April 2008).



 
 
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  #201    
Old July 18th, 2007 (10:22 AM).
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I may, not entirely sure. PC Has really gone downhill since I first joined (No offence guys.)
  #202    
Old July 19th, 2007 (06:13 AM).
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~Azura ~Azura is offline
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Well, it happens. Hope you don't leave it entirely tho...

Now, I present for the first time, the Buttergrove Town Gym. Unfortunately, Vera seems to be missing... And who would that Bug Catcher there be? Is he a part of the storyline? Does he sell candies? Or maybe even drugs?

Anyway, this Gym is the first of the six Gyms in this Region (no name yet). As you can see, it's a little bit small for the GBA versions standards, but I like it that way. More comfy and cool. I also added that "field" to every Gym, just to give the feeling. Of course the fields will vary with the type of Gym. I'll be probably changing the blue field for a green one.



Hope you enjoy it.

Now, after that, I'd like to announce that I'm currently scripting the Trainer Battle (basically some add-ons to the wild battle I had scripted before). I'll show you a screenshot of how you configure enemy's party:



You just add the trainer you want and the Pokémons of it's party. You can configure the level for each Pokémon by changing the variables. Pretty much using RMXP's default features and, as you can see, no scripting required, something I said long time ago.

Well, that's it for today...

~Azura.
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  #203    
Old August 1st, 2007 (09:41 AM).
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RM2K3kid RM2K3kid is offline
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Looks great man, been a while got anything new? cos this game rocks!!
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  #204    
Old August 1st, 2007 (10:00 AM).
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Well I have to say, its been quite a while since Ive been on PC, and I do remember this game. Looks even better than before. I have some free time opening up if you need an extra programmer. I would love to offer my support for this game.
  #205    
Old August 1st, 2007 (11:19 AM).
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Vampire://Krimm Vampire://Krimm is offline
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Its RM2K3Kid! =D Dont see you online much anymore.

Its looking great Azura, I've been supporting this fangame for quite some time xD
  #206    
Old August 1st, 2007 (09:30 PM).
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Lady Berlitz Lady Berlitz is offline
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Hmmm... a Pokemon MMORPG? This is very-easily known to me as the greatest idea in the history of Pokemon! XD

This is a wonderful idea, maybe... by some Pokemon genius named Azure? XD
Anyway, this is the greatest Pokemon game I have seen so far, and I hope that it progresses well and the Beta comes out soon, all of us can't wait for it! I will support this game until it comes out. (which will be a long time from now! XD) This game should take a while, seeing as it is a completely new idea, therefore should have to come up with ways to add that originality into it.
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  #207    
Old August 3rd, 2007 (04:49 PM).
Alistair Alistair is offline
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Hey, great to see you are still keeping up with Metropolis. The project is looking awesome, as usual. I like the flashback to Red. It's also great to see that you can insert trainer parties without scripts (That must make doing battles a little easier). Anyway, Metro looks great, and if you need any custom tiles, just send me a PM (I doubt you will, though. Still, the opertunity is open)
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  #208    
Old August 5th, 2007 (04:29 PM).
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~Azura ~Azura is offline
Alright, purple is good.
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Hey guys!

Well, Rm2k3kid's post here isn't thaaaaat coincidence LOL but anyway, I really feel bad when this thread goes like to the second page without any reply on my updates. Bah, putting that aside:

@Zerro: I really appreciate your offer but scripting is going very well and, so far, I was able to take care of everything. Again, thank you for your offer.

@~Manaphy~: thanks, supporting is nice, but posting in the thread to give critics is the best way you can support us (also, you can spread the word lol, I little merchandising...)

@Necrod: MMORPG what? Azure?

@Don Patch: Hey Don! I don't see you around so much, but I do miss your nice replies, with good comments on the updates (yeah, I know I'm talking a little to much of replies...). Custom tiles? Well, now that you mentioned, I had some ideas for a volcano lava tile. If you're interested... =D


Well, updates on the game:

Trainer battle is mostly done. Needs only to refine the AI, based on some information I got from the old CBS thread. I'm unfortunately won't be posting new screenshots today, but we'll have a major new feature (unique for Metropolis) being showcased and new locations and sprites for you, so stay tuned hahah

~Azura (running, and studying; and running to study. Like now.)

*runs*
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  #209    
Old August 9th, 2007 (04:02 PM).
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Wow, this is a awesome, awesome game! I'm might wanna start making Pokemon MMORPGs too one day. Thanks ,Azura, you inspired me!
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  #210    
Old August 9th, 2007 (07:38 PM).
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~Azura ~Azura is offline
Alright, purple is good.
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THIS IS NOT AN MMORPG. WHERE THE HELL DID YOU GUYS READ THAT?
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  #211    
Old August 10th, 2007 (01:24 PM).
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Joey the Cockroach Joey the Cockroach is offline
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He might have looked at someone else's then thought this was an MMORPG.

Nice Scrennie and Database as well Azura. Keep it up!
btw what is this made in? i forgot to ask before.
  #212    
Old August 10th, 2007 (04:16 PM).
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DeM0nFiRe DeM0nFiRe is offline
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Wow, I haven't looked at this project since I started my Pokemon Starter Kit, and I'm definitely impressed with the progress you've gotten since then. Also, from the pictures I've seen, it looks like you're going with a pretty interesting method for the battle system. Does your battle system work flawlessly yet? I also notice a few other decisions you've gone with such as a custom resolution (I believe). I'm glad to see you're still on this.
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  #213    
Old August 10th, 2007 (06:17 PM).
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Quote originally posted by ~Azura:
THIS IS NOT AN MMORPG. WHERE THE HELL DID YOU GUYS READ THAT?
We read it at the start of the whole thread and in everyone's posts.
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  #214    
Old August 10th, 2007 (08:52 PM).
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~Azura ~Azura is offline
Alright, purple is good.
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@Necrod: If you could just quote someone who said that or where in the first post you got that idea from... =)

@DeM0nFiRe: thanks, I'm working hard on this for a very long time, and you know that. Well, the battle system works fine, and I've pushed it to the limits, but you never know, right? I can do a full battle (Intro, Fight and End) and experience no unexpected errors (of course there are the ones that I expect to happen due to it being a test phase)... I don't know about custom resolution tho... I'm using the normal GBA ones.

@Speedy Sonic: thanks! It's being done in RMXP using RGSS to make the custom systems...

~Azura.
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  #215    
Old August 11th, 2007 (09:01 AM).
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Sorry ,Azura, next time I won't call it a MMORPG like when I won't call Helio a phone.
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  #216    
Old August 11th, 2007 (09:49 AM).
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DeM0nFiRe DeM0nFiRe is offline
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@Azura: Well, by custom resolution, I meant other than the default 640x480 that RMXP uses. Hey, I'd like to talk more with you, is it alright if I contact you on MSN?
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  #217    
Old August 11th, 2007 (05:47 PM).
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~Azura ~Azura is offline
Alright, purple is good.
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No problem! I thought you had me already on your msn, but I think I'm wrong... no problem at all =)
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  #218    
Old August 11th, 2007 (06:09 PM).
Alistair Alistair is offline
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Ok, I'll try. But let's go into more detail. Do you want bubbling lava, flowing lava, or stagnant lava?

And by the way, a little off topic, but I have not been on that often because of academics and other things.
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  #219    
Old August 12th, 2007 (01:16 PM).
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Oh, this looks amazing :D Can't wait for a release! Keep up the great work!
  #220    
Old August 12th, 2007 (01:43 PM).
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Critiques you want? I gave up on doing that long ago my friend, because most people these days cant handle critiques >>;

What can I say though? Great mapping, unqique concept, but perhaps a better Region Map would be nice
  #221    
Old August 12th, 2007 (04:15 PM).
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~Azura ~Azura is offline
Alright, purple is good.
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A better region map? STFU N00b

lol Just joking, I can take criticism very well, so don't worry, speak up. In fact, the region map will be improved, since I've made up new towns and routes, so consider that one old stuff.

Don, I don't really know. I thought of a lava cave, so it would be cool if the tile (made as Autotile) presents some lava bubbles popping and such, you know?

@Cherrim: Thanks, your support is always appreciated!

~Azura.
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  #222    
Old August 12th, 2007 (04:54 PM).
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I would kill to have that PokeDex Script. This game is looking really nice, keep it up!
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  #223    
Old August 12th, 2007 (11:14 PM).
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Yuoaman Yuoaman is offline
Legen- wait for it...
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This game is still looking as awesome as it has since it has begun, keep up the great work.
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  #224    
Old August 15th, 2007 (07:32 AM).
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~Azura ~Azura is offline
Alright, purple is good.
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Well, the Pokedéx script isn't that complicated. I can see by your signature that you have CBS, CMS, Bag and a few other scripts with you, so it's weird you can't make one (or don't have one).

@yuoaman: Thanks Metro has always kept it's level of updates and promises (except the demo for last Xmas, but that's another story hehe).

I'm aware of the lack of updates, but I don't have free time anymore, until November/December... for your information, I can only check this thread on weekends (today is an exception).

~Azura.
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  #225    
Old August 18th, 2007 (07:47 AM).
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This looks fine to me, nice game! Nice job!
 
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