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  #26    
Old February 17th, 2007, 08:32 AM
Neo-Dragon's Avatar
Neo-Dragon
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I got a nice update for you all.
And yes, a nice bunch of screenshots.

The free week I had is almost up, and all the work I've done on the game has been put in .PNG form lol. In other words, I took screenshots of some of the stuff I did.
You can read some earlier posts I made about what I was working on for the week, but let me tell you, and then show you the screenshots.

First- something that doesn't have a screenshot in this post, I put in the coding for switching pokemon in battle. Thats big news, since it was one of the "hard" things about my CBS. Well, its done and fully working and the way I have coded it, it will work no matter how many more pokemon I add to the battle system.

Second, I have finished mapping most of the BIG citys in my game. YAY.
I said in the earlier post, I was mapping the region out and well, I'm almost complete mapping the outdoor stuff of the entire region!
The maps are not populated yet, so they will look empty (in terms of NPCs) in the screenshots, but bare with me.

Finally, I re-done the intro. The prof. Oak speech has been "re-scripted" slighty from the first way I coded it.

Well here are the screenshots:


.

There we go. 2 screenshots of the intro.
2 of a route and cave.
And 2 in two different Citys.

Pleae tell me what you think.
Thanks.
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  #27    
Old February 17th, 2007, 08:39 AM
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Yummy maps but the 2nd Route screenshot looks a little empty
  #28    
Old February 17th, 2007, 09:23 AM
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The new paths and floors are amazing. Nutleaf is a nice name too. This looks great, I wish you luck.
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  #29    
Old February 19th, 2007, 05:10 AM
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Hey everyone. Finally, I did it. The ground work is done for the bag system.... YAY.
The coding for displaying items- item backgrounds, the number of items and the coding for moving around in the bag are finally finished.

It's funny, this was the first feature I started work on, and I am only getting the chance to show it nearly a month after I first posted about the game.
I'm just happy with the code I put it. Now, when I am adding in an item, its just a matter of copying and pasting, and changing the variable. I still have to put in what happens when you use the items, but that should be rather easy.
What took me song long with it was showing every item in every slot, and not just having slot one, just for, well potions- then have slot 2 just showing paralyze heal. I needed to put in code for, if the first slot in the bag was used, potion would be displayed in the next, and so on.

Anyways, I knew I would finish the groundwork for that feature soon, and I'm glad I did it so early in the development of the game .
What do you think?

Edit: Also, just noticed when I posted that screenshot, "20%" of healing of MAX HP was an earlier idea of how to use the potions in the game, that has since changed, and its the normal 20 HP healing, thats just an old background in that screenshot, it now says "20 HP of Pokemon HP." Not "%"
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Last edited by Neo-Dragon; February 19th, 2007 at 05:17 AM.
  #30    
Old February 19th, 2007, 10:34 AM
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I really like the way the bag is coming along!! Very nice!!
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  #31    
Old February 20th, 2007, 11:59 AM
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Small update this time, but funny enough, its still to do with the item system.



I just finished coding the items for use in the battle system. In a system I was dubbing as the "Quick Item System."
Basically, its a grid style menu. Each grid is taken up with the items most used for battle.
The top row in the grid is for potions and so on.
The Middle row is "other" - stuff like antidote, paralyze heal and so on.
And the bottom row is for pokeballs.
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  #32    
Old February 20th, 2007, 02:53 PM
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I really like the battle system, bag and item system and i enjoy your mapping.
Keep the good work.
Can't wait for new updates.
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  #33    
Old February 20th, 2007, 03:13 PM
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Looks impressive. The interface is particularly interesting.
  #34    
Old February 20th, 2007, 03:57 PM
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Sexy, that's all I can say.
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  #35    
Old February 20th, 2007, 04:30 PM
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Quote:
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Sexy, that's all I can say.
theres a word for that.... Ah right, Ditto
  #36    
Old February 21st, 2007, 03:08 AM
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Wow, looks great. It all seems to be coming together :D.
I await more updates ,
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  #37    
Old February 22nd, 2007, 11:08 AM
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looks awesome. you mention there being a new battle system, but i see it's just an adjustment in terms of the interface. but still, do you plan on implementing any of the new moves into the game?
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  #38    
Old February 23rd, 2007, 04:39 PM
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*off topic* Neo-Dragon, how can you use all these graphics, cause rm2k3 only uses a 256 color palette?
*on topic* Really nice, loving the custom graphics although it's to bad you dropped your other project...
keep up the good work :D, really looking forward for even a walk demo or something XD
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  #39    
Old February 23rd, 2007, 05:18 PM
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@ NeoBlade: I use MS Paint and save the file in full color 24-bit .bmp file. I then use Irfan View to "decrease color depth" to 256 colors..... you lose NO color. So its awesome. I suggest that if your using RM2k3- use IrfanView for your pics .

And, second. what the hell.
I taught I posted an update on the lastest edition of the main menu. I guess not.
I have added a new feature called the "Quick Pokemon Bar."
This system has been bedded into the main menu. I wanted a way for the player to quick interact with their pokemon.
So, I have put the pokemon selection bar (the same style thats used in the battle system) - into the main menu.....
So with a quick press of the down arrow (if you have options highlighted) or up arrow (if you have exit highlighted) - will take you onto the Quick Pokemon Menu.

Using left and right arrow keys, you can select which pokemon (see screenshot 1) and by pressing enter, you'll bring up a sub menu (see screenshot 2).
In the sub menu, you have:
Ability: If a pokemon knows a HM, select ability and the game will automatically know which HM you want to use. EG. standing in front of a bush will use CUT (that is if the pokemon knows cut).
Summary: Will bring up a summary of the pokemon you have highlighted.
Switch: Re-arrange your pokemon.
Exit: Exits the sub menu and returns to the menu.

Here are the 2 screenshots:


What do you think?

Edit: Although, it should be assumed, that team is my "test" team. I just set the variables of each pokemon slot to the starters and their evos..... It's easier since its just setting them between 1-9 lol.
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  #40    
Old February 23rd, 2007, 06:34 PM
Alistair
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All I can say is awesome. Your custom systems look great, and your mapping is flawless.

By the way, I can probably make you some custom tiles if you want (I saw you wanted people to submit custom resources). I also have some premade ones, too. Just check Calis Projects for them.
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Last edited by Alistair; February 24th, 2007 at 09:26 AM.
  #41    
Old February 24th, 2007, 08:38 AM
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glad to see this game is still runing i cant wiat ofr the demo. And i love your battle and irem system keep up the good work.
  #42    
Old February 24th, 2007, 09:00 AM
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Your skills with Rm2k3 are awesome man, keep up the good work.

It would be nice if we could see some more Pokémons, rather than your test team. If you can showcase them to us :]

(I've this preference for Snorlax lol)
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  #43    
Old February 24th, 2007, 11:26 AM
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RM2K3kid
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Look's great, another great program to use for colour depth is Photoshop but if you can't get your hands on that I'm sure Irfan View works just as well. Works a charm. But yeah everything looks great.
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  #44    
Old February 24th, 2007, 02:39 PM
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This won't be an issue for seasoned Pokémon players, but your Quick Item System for battle might be a little bit confusing for new players without any text saying what the items are. I have to seriously think what a Revive looks like, seeing as it's a bit weird

It's just a minor issue you may need to think about, it certainly LOOKS very classy. Keep up the great work!
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  #45    
Old March 4th, 2007, 03:41 PM
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Ok. After almost a week of no update, or post.... I can finally show off the new graphics.
The graphics are made by Kyle Dove- so now he gets his slot in the credits.

I have always loved his graphics, and I actually started mapping Pokemon Protectors with his graphics when I started the game back in November. But then decided to get rid of them because I taught it would delay the game re-doing chipsets with those graphics.
Now, I had a change of heart. I decided to re-do the chipset of the first town with the graphics to see how it would look....
And it turned out pretty sweet.
So, I decided to remake my chipsets with his graphics. Yes, I am just going against the reason I got rid of them in the first place, but I really think the graphics give a nice feel to the game, and the strong greens in the tiles really mix well with the green message boc and battle system lol.

Since it is only the chipsets that are re-made, the map work is still the same. So I will only show a few screenshots just to showcase the graphics- and not really the mapping.

Here are some screenshots:




I'd love to read your comments so make sure you leave some
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  #46    
Old March 4th, 2007, 03:47 PM
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Nice!
Are you going to change the rest aswell? Because they kind of don't fit in together.
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  #47    
Old March 4th, 2007, 03:48 PM
Alistair
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They look great! You might want to change the pallettes of the buildings so they match.
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  #48    
Old March 4th, 2007, 03:59 PM
foofatron
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Hay here are some other cool Kyledove tiles these fit together.Dash is right you should stick to one kind.Here is some tiles I edited and put in my hack.
Attached Thumbnails
tiles.PNG‎   pictureaz.PNG‎  

Last edited by foofatron; March 4th, 2007 at 04:04 PM.
  #49    
Old March 4th, 2007, 04:04 PM
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I'm not sure if I will change the color of the buildings. Wouldn't be hard to do ofcourse, just take long lol.
I doubt I will though.
I like the contrast it gives. The game looks really nice in motion with that contrast too. There are a few ground tiles- *not in the screenshots*- that also give a contrasting feel, not in a bad way.
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  #50    
Old March 4th, 2007, 04:21 PM
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I like it.
I love it.

In fact, I like it so much that I'll put custom tiles in Metro too LOL
Seriously, the tileset colors are just so nice, gives a sense of peace... pretty awesome.

I'm imagining myself playing Protectors with those lovely tiles, hearing pokemonish travel songs... Awesome!

=D
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