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  #51    
Old March 6th, 2007 (03:57 PM).
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Yeah this game rock but too bad lots and lots of people are waiting for a demo, but this game is awsome, i know how hard the scrpiting is and everything so dont rush perfection, anyways, dont quit on us keep on keepin on, and someday finish it!
  #52    
Old March 7th, 2007 (04:28 PM).
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This game looks great! I was wondering, are you going to relese a demo or wait until it is complete? BTW I love the battle system.
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  #53    
Old March 9th, 2007 (07:43 PM).
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Hey Neo If you want i could help you with mapping.
but I would need the chipsets
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  #54    
Old March 16th, 2007 (10:35 AM).
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well its a bit crap....................................just kidding great job cant wait till its out
wonderous
astounding
marvelous
WOW
WHAT ELSE DO U WANT ME TO SAY????
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  #55    
Old March 16th, 2007 (11:39 AM).
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Update time.

Ok, so the first thing I done was revamp the speech at the start with Prof. Oak.
I made it a bit more tradional to the offical pokemon games. My first version of the speech was really short. Now, it's just like the real games.
I added in some pre-set names for the hero/rival (which you can see in the screenshots).

I also finished off the all of the intro events. I still have to do the event of you getting your first pokemon, but all of th storyline stuff at the start is done.
The hero and his family move region rom Kanto to Altar. They go by boat, then by Van. And when they get to the first town (Nutleaf Town), they are given a warm welcome from the people that live there. (which you can see in the rest of the screenshots).
*Intro*

*Moving House scenes*

*Welcome to the new home*



Also, something I have coded which isn't in the screenshots is how NPCs (Non-playable Characters) will react to the hero.
The hero has 3 stats which effect how people in Protectors see you.
Allignment (what team you are with) will ofcourse effect them in an obvious way.
Reputation will effect what they say to you in general. The higher Rep you have, the more your known in different towns. Each rank of your Rep will have an effect on them.
And a new stat- Morality- will again, effect what they say and what they do around you.
It is really cool seeing it actually happen, but I'll try explain. If you have a high Rep, people will be more aware of you, and talk about how they read about you in the papers. But depending on your moraility- people will either love you, or hate you.
If you have a high Rep and a high Moraility (good) stat, people will actually follow you around while you are in their home town.
On the other hand, if you have a high Rep, and low Moraility(bad) people will actually run from you.
It really is fun to watch.

Your Rep Ranking is on a scale of 1-10.
Here is an example of how it works:
Rep ranking:
0- Not known at all.
1- Not known anywhere but in Nutleaf Town
2-Known in towns 1-2.
3-Known in towns 1-3 and local hero in Nutleaf
4-Known to towns 1-4.
5-Known to town 1-5. Team Admins and other trainers heard of you. Worshiped in Nutleaf (people run to you if your good, or hide if your evil).
6: Known in towns 1-6. Team grunts have heard of you. Team Admins want you on their Team.


And it goes on like that.

So what do you think.
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  #56    
Old March 19th, 2007 (01:20 AM).
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I've just noticed this, but it's really cool how the charters' names are in blue

The NPC features look really neat, it will certanly add depth to the game...
Is there more rep than six or is six maximum?
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  #57    
Old March 19th, 2007 (04:46 AM).
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Awesome screenshots!

I'm in love with that little room in the boat lol It looks so... small and real.
I gotta admit that this is one of the best Rm2k3 games I've ever seen... the way you use everything available to create a Pokemon-looking game.

I really think this is going to be one of the major games around in the next few months.

~Azura.
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  #58    
Old March 19th, 2007 (10:06 AM).
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I really love some of the graphics your using such as the trees they are ace :D Anyways please finish this game mate!
  #59    
Old March 21st, 2007 (03:14 AM).
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Yo Neo-Dragon, A couple of post back you said you're looking for people who can make you custom recources, what i wondered was, do you want a assistant coder?? Anyway,very nice game and (off topic) thanks again for the tutorial, cause now i even know how to make my own pokemon cbs XD
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  #60    
Old March 21st, 2007 (11:13 AM).
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sounds cool i would love to see a video of this
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  #61    
Old March 21st, 2007 (05:09 PM).
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Thanks everyone for the comments so far.
At NeoBlade: I'm glad that the tutorial I PMed you helped you. I plan on posting it here. Oh, as for the help, thanks for the offer, but I am not looking for an extra coder at this time. Maybe sometime later.

At everyone:
Ok, so I never showcase a feature that is not finish, which is why it took me so long to show this update off.
I have finally coded a new feature into Pokemon Protectors. This feature is not something that will change Pokemon games, but it will add some life and longer gameplay to Pokemon Protectors.
This new feature is the addition for the player to have Secret Bases.
It was something I have planned to add in for awhile and never got around to coding it.
Then when I started coding it, it took ages because of how it had to be done (coding the grid menu, placing the objects, making sure they stay there and so on).
But it is done and dusted so here are some screenshots to show it off.
I'll talk you through some of them.

*Please note, that this is a test base. Bases on the actual maps will be more detailed in terms of mapping.*

So the first 2 screenshots show the grid menu, after selecting the item you wish to place, the Grid Menu pops up.
A red highlighted square is your cursor and you can move it around in any direction with your arrow keys.

After selecting the tile on where you want to place the Item, simply press Enter.

Now, in the top right corner where I had selected, is the plant I wanted to place there.

Customisation of your base can be very detailed.
Each player can have a base that is theirs and noone elses. (Unless someone copys you lol).
Here are some examples of the base changing as you get more items for it.





Well there you have it.
Tell me what you think- I'd love to read your comments
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  #62    
Old March 21st, 2007 (05:32 PM).
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It's looking great!
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  #63    
Old March 21st, 2007 (05:37 PM).
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Now that i work with rm2k3 i know that this system is A WHOLE LOT OF CODING. It must have took you ages to complete it, but i applause you with another great system. One thing tho, can you make a stat off your game that shows how far you are with everything??
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  #64    
Old March 21st, 2007 (06:12 PM).
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Umm, wow. This is just AMAZING. Looks like everybody's got competition. I love the tiles and especially the CMS and CBS. I can't believe I haven't read this thread till now.

Well, I hope you finish this one. Not just for us, but for you cause you've put in all that work and you don't have a completed game to show for it.

Again, WOW!!
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  #65    
Old March 21st, 2007 (07:40 PM).
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Definitely the most good-looking game for Rm2k3. Features are as lovely as always... really looking forward to make my own secret base.

How will things work for it? Will you have to do mini-quests to unlock the items to add?

Keep up the awesome work,

~Azura.
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  #66    
Old March 22nd, 2007 (06:35 AM).
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I hope you finish this one!
Can you say how much % of scripting/mapping/... is done?
Good luck on this game!
  #67    
Old March 22nd, 2007 (02:17 PM).
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Nice! The new feature looks great. It will be a great addition to your game.
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  #68    
Old March 24th, 2007 (03:49 PM).
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At ~Azura: Yeah, Items will be awarded for doing different quests and favors along the way.
At NeoBlade: That would be kinda hard to give just a straight up stat or percentage. I can try though lol.
Eh:
Outside maps would be 65% done.
Inside maps: 4-8%
Events: ???% (up to where you get your first pokemon)
CMS Coding: I'm including everything accesed through the main menu too- like the Cross Pokemon Bar and bag and so forth. And since I am going to re-code the bag im going to say 50%
Battle System: 50%- attacks still have to be done- and Item usage.

Small update for you all.
I just coded in the Day/Night system.
As of writing this, that is all it is, time passes by and the screen tints lol. There is nothing coded in terms of what pokemon appear at what time or timed events, but I'll code all that in due time.
With the tint screen- there are not just 4 colors (for morning, day,dusk, and night)- but infact the screen changes tone has several stages of color tint.
So here are 2 screenshots at 5AM and 6AM

I tried to take the screenshots of the hero standing in the same spot. So at 5AM it starts to get brighter, at 6AM the sun is a bit stronger.
And each hour (7AM, 8AM, 9AM) has a different tint until it is fully day light.

So here are some more screenshots too.
This time of night breaking.
The times are 7PM, 9PM, 12AM.



Screenshots have no NPCs because I havn't coded them in yet lol.
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  #69    
Old March 24th, 2007 (04:57 PM).
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wow they look great and im loving the custom tiles.
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  #70    
Old March 24th, 2007 (09:34 PM).
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Hey great job. This game looks really original. If you need some Fakemon, I've got 'em. Check them out on my thread (link in my sig), tell me if you're interested.
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  #71    
Old March 24th, 2007 (10:35 PM).
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Screenies look great, but I think you definitely need some lights on at 12 A.M. Maybe some porch lights?
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  #72    
Old March 24th, 2007 (10:43 PM).
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The custom tilesets look good. The screenies ar good too. Keep it up!
  #73    
Old March 27th, 2007 (07:08 AM).
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Pokecreator is wright about the lights but the other things are good.
If I know something I can help with I let you know .
I'll keep following this.
  #74    
Old March 27th, 2007 (11:13 AM).
Alistair Alistair is offline
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The time system looks great! (Technically not a Day/Night system anymore, considering what you did to it) I like that there will be more than four cycles.
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  #75    
Old April 1st, 2007 (12:21 PM).
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i love it looks great keep it up cant wait for it 2 come out good job
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