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  #76    
Old April 7th, 2007, 09:53 PM
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wow, i love the screenies, the custom tiles look awesome, so dose the systems,

keep it up!!
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  #77    
Old April 8th, 2007, 08:43 AM
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Wow, I absolutely love those custom tiles, and awesome screens, I can't wait to see more!!
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  #78    
Old April 8th, 2007, 09:45 AM
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Looks pretty good, the GUI is kinda nice.
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  #79    
Old April 8th, 2007, 03:02 PM
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Thanks for all the comments everyone.
Didn't really see any questions since my last update, but if you have any, feel free to ask me here. I'm always happy to answer them.
There was a suggestion to add in lights to houses in the day and night system. There is a problem as Rm2k3 tints everything on screen, including the charactersets and chipsets. So it would be kind of hard to do, unless I used pictures- which I might.

So.


Update:
Just a small, but nice, update for you all.
I have just revamped the menu to look more like Diamond and Pearl. After some quick changing the code, and importing the new resources I decided to add in the new look.
But I've also started working on the options screen. The options menu aint fully done yet, so I won't showcase that just yet, but one of the options is to change the menu frame.
It's a small cosmetic change, but makes a difference as it is something that is forgotten in most fan games.
Screenshots:



Notes:
Good thing about this feature is that I can keep release meu frame updates to make no limit to the look of the menu.
Also, I must point out, thats a test team and a test map

As always, comments welcomed.

Also, I'm working like crazy on my game, so expect some more screenshots later in the week. Im trying to finish off the attack coding.
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  #80    
Old April 8th, 2007, 06:36 PM
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Man, I really don't know why I didn't see the last update before, the one with screen tinting... but this is awesome too! I personally like the icons in the menu. Everything seems to be coming along nicely, so good luck!

~Azura.
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  #81    
Old April 9th, 2007, 01:57 AM
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I like man, I like alot. Only thing is the Menu seems a bit.. Crowded.
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  #82    
Old April 10th, 2007, 06:49 AM
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Quote:
Originally Posted by The Dash View Post
I like man, I like alot. Only thing is the Menu seems a bit.. Crowded.
I'd say that the menu was busy, which is a good thing, in my opinion. Making things more interesting than in the real games is always a positive for me.
  #83    
Old April 10th, 2007, 07:15 AM
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Hi Neo Dragon great project i remember the diamond and pearl experience that you've made with pokemon silk, and i say this you've made really a awsome job great pictures my friend. I like the menu system are you going to post the pokemon status menu soon ? i would like to seen it keep up the good job
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  #84    
Old April 10th, 2007, 06:42 PM
Pokéflute
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Oh, man. The screens are looking better every time you post them! Keep up the awesome work!
  #85    
Old April 14th, 2007, 12:31 PM
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Looks great
Good luck with finishing it
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  #86    
Old April 15th, 2007, 03:39 AM
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*off topic: Neo-Dragon, still haven't got any answer of the pm i've sent you
*on topic: The menu looks really great now, but if i were you, i shouldn't make the windows half-transparant
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  #87    
Old April 15th, 2007, 04:50 AM
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hey neo...i have been watching this thread for some time now and have been loving this game... if you need help with sprites or testing...anything just let me know...good job man....
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  #88    
Old April 15th, 2007, 05:43 AM
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@Everyone: Thanks for the comments, I love reading them.
Here is an update, so keep those comments flowing in after this.

@NeoBlade: I havn't even read my PMs yet. I have a few, so I'll read them later and get back to you. (im in a rush, so im just posting this update then logging off, you should hear from me soon though )

@NeoBlade and Everyone who had concerns with transparency:
Well, I got an update for you all. The option menu is done, and one option is the abilty to turn the trasparent background on or off.
So it's up to the player to chose if they want it or not.
The option screen may look bare, but the reason is, I've coded it so that options can be added along the way.

Enough talk though, here are screenshots with the options adjusted. It's the same set of screenshots, just with adjustments to the message and menu boxs so focus on those Example, different frames and messagebox styles and the transparency on or off .

Screens:




I'd love to hear your feedback.
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  #89    
Old April 15th, 2007, 08:49 AM
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i LOVE the new in-game menu Neo-Dragon!!

especially the way it displays the team right there for you

keep it up, you're doing a beautiful job
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  #90    
Old April 15th, 2007, 09:50 AM
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i absolutely looooove it too...this may be the greatest hack ive seen in a while.......
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  #91    
Old April 15th, 2007, 10:07 AM
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^ Ah... Another one of those

On game:

Pretty cool if you ask me, the options screen looks pretty nice, transparent is better for me
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  #92    
Old April 15th, 2007, 11:13 AM
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Hey it looks great! The only thing that looks strange is options menu background. Looks like it should be white. But other than that looks great.

Also I'm guessing that map is some kind of test map? Cos I see some mapping mistakes. Just thought I'd point it out for you. You see the building on the left hand side.. its cut off slightly. Well the flower boxes are in a very odd spot they need to be down at least 7 pixels..


Also in the top right corner, where the mountain ends you have the wrong tile instead of grass underneath it is rock.


Also I noticed you used a R/S character.. doesn't blend in with FR/LG graphics.

Other than that the graphics look amazing! I shall be waiting for more juicy updates.
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  #93    
Old April 15th, 2007, 11:18 AM
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Good luck with your game
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  #94    
Old April 15th, 2007, 02:11 PM
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More like testing out the big old pile of AWESOME are you?

This is the first fan game I have EVER seen to have customizable frames in it. Good job.

Quote:
Originally Posted by brockman5 View Post
i absolutely looooove it too...this may be the greatest hack ive seen in a while.......
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  #95    
Old April 15th, 2007, 03:15 PM
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Lol Dash at that pic.....

Thanks everyone for such a positive responce. And yeah, Dash, I think it might be the first game even with a working option screen lol. About the whole frame thing, if you look at the Option screen, the window is alligned a bit to the left, that is because if I want to add ore frames i nthe future, I can expand the numbers easy. At the moment there are 5 of each (menu and messagebox). That could go up to 8 or even 10 before the release.

Thanks Rm2k3kid for pointing that out to me..... It is not a test map, although the chatacter on it is. I have a reason for those errors lol.... hear me out..... lol.....
That map was first done in normal Fr/LG graphics, then when I switched to KyleDoves graphics, I left out certain tiles (example, the right tile for that rock part) and I had alligned those flowers wrong.
I fixed those....

The R/S/E character was a mistake. Was only there for the test (as you can tell by hhis text).
*On a side note, has anyone got FR/LG N.P.Cs in RM2k3 character format that they could send me? I have a select few, but not all of them. I'm not looking for a sheet with them now.... Just in characterset form (since it would save time if they were).*
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  #96    
Old April 16th, 2007, 06:07 AM
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sorry i dont have them... ok maybe i was a little broad with the greatest hack thing but its very nice...(in my opinion)....coughdashcough...
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  #97    
Old April 16th, 2007, 06:58 AM
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No dude... I wasn't talking about that... This isn't even a hack...

If you like hacks go here:

http://www.pokecommunity.com/forumdisplay.php?f=67
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  #98    
Old April 16th, 2007, 10:46 AM
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wow didnt even realize...*stupid me* well this is still a nice....game...
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  #99    
Old April 17th, 2007, 06:13 PM
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Updates are sweet keep up wit da nice game hope you do good...

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Last edited by Avatar; April 17th, 2007 at 11:07 PM.
  #100    
Old April 17th, 2007, 09:12 PM
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Love the transparency thing.
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