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  #25876    
Old July 15th, 2013, 09:34 PM
designmadman
 
Join Date: Dec 2012
Location: canada
Gender: Male
Nature: Adamant
No matter what map I run this script on either the screen goes black upon entering the map or upon successfully entering the map and stepping on the script box the script will only run halfway through and then the script freezes and your stuck hearing the background music and seeing endless inactivity! I'm pretty lacking in knowledge of advance map but I'd say from personal experience certain maps only have a specific number of bytes available for all events etc, please someone correct me if I'm wrong, here's the script:

#org 0x880000
lockall
applymovement 0x4 0x8880245
waitmovement 0x4
checksound
cry 0xF4 0x0
playsong 0x14C 0x0
applymovement 0x2 0x888024B
waitmovement 0x2
msgbox 0x888012B MSG_NORMAL '
applymovement 0x3 0x888024F
waitmovement 0x3
hidesprite 0x4
setflag 0x1230
movesprite 0xB 0x9 0x5
setflag 0x1230
msgbox 0x888017E MSG_NORMAL
applymovement 0x3 0x8880257
waitmovement 0x3
trainerbattle 0x1 0xE 0x0 0x8880067 0x88800C5 0x88800E8
end

'---------------
#org 0x8800E8
msgbox 0x88801B2 MSG_NORMAL '"Oh, you, you, you! You make me so\..."
fadescreen 0x1
hidesprite 0x2
setflag 0x1231
fadescreen 0x0
movesprite 0x5 0xB 0xB
setvar 0x8004 0xF
setvar 0x8005 0xF
setvar 0x8006 0xF
setvar 0x8007 0xF
special 0x136
msgbox 0x8880210 MSG_NORMAL '"[player] you have to get out of he..."
warpmuted 0x1 0x97 0x9 0x0 0x0
release
end


'---------
' Strings
'---------
#org 0x88012B
= blah blah

#org 0x88017E
= blah blah

#org 0x880067
= blah blah


#org 0x8800C5
= blah blah
he tempo!

#org 0x8801B2
= blah blah


#org 0x880210
= [player] you have to get out of here\nheres my AERODACTYL


'-----------
' Movements
'-----------
#org 0x880245
#raw 0x14 'Jump2 Down
#raw 0x18 'Delay1
#raw 0x14 'Jump2 Down
#raw 0x18 'Delay1
#raw 0xFE 'End of Movements

#org 0x88024B
#raw 0x3 'Face Right
#raw 0x18 'Delay1
#raw 0xFE 'End of Movements

#org 0x88024F
#raw 0x2 'Face Left
#raw 0x18 'Delay1
#raw 0xA 'Step Left (Very Slow)
#raw 0x18 'Delay1
#raw 0x1 'Face Up
#raw 0x9 'Step Up (Very Slow)
#raw 0xFE 'End of Movements

#org 0x880257
#raw 0x0 'Face Down
#raw 0x18 'Delay1
#raw 0x65 'Double Exclamation Mark (!!)
#raw 0xC 'Step Down (Slow)
  #25877    
Old July 15th, 2013, 09:49 PM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by designmadman View Post
No matter what map I run this script on either the screen goes black upon entering the map or upon successfully entering the map and stepping on the script box the script will only run halfway through and then the script freezes and your stuck hearing the background music and seeing endless inactivity! I'm pretty lacking in knowledge of advance map but I'd say from personal experience certain maps only have a specific number of bytes available for all events etc, please someone correct me if I'm wrong, here's the script:

#org 0x880000
lockall
applymovement 0x4 0x8880245
waitmovement 0x4
checksound
cry 0xF4 0x0
playsong 0x14C 0x0
applymovement 0x2 0x888024B
waitmovement 0x2
msgbox 0x888012B MSG_NORMAL '
applymovement 0x3 0x888024F
waitmovement 0x3
hidesprite 0x4
setflag 0x1230
movesprite 0xB 0x9 0x5
setflag 0x1230
msgbox 0x888017E MSG_NORMAL
applymovement 0x3 0x8880257
waitmovement 0x3
trainerbattle 0x1 0xE 0x0 0x8880067 0x88800C5 0x88800E8
end

'---------------
#org 0x8800E8
msgbox 0x88801B2 MSG_NORMAL '"Oh, you, you, you! You make me so\..."
fadescreen 0x1
hidesprite 0x2
setflag 0x1231
fadescreen 0x0
movesprite 0x5 0xB 0xB
setvar 0x8004 0xF
setvar 0x8005 0xF
setvar 0x8006 0xF
setvar 0x8007 0xF
special 0x136
msgbox 0x8880210 MSG_NORMAL '"[player] you have to get out of he..."
warpmuted 0x1 0x97 0x9 0x0 0x0
release
end


'---------
' Strings
'---------
#org 0x88012B
= blah blah

#org 0x88017E
= blah blah

#org 0x880067
= blah blah


#org 0x8800C5
= blah blah
he tempo!

#org 0x8801B2
= blah blah


#org 0x880210
= [player] you have to get out of here\nheres my AERODACTYL


'-----------
' Movements
'-----------
#org 0x880245
#raw 0x14 'Jump2 Down
#raw 0x18 'Delay1
#raw 0x14 'Jump2 Down
#raw 0x18 'Delay1
#raw 0xFE 'End of Movements

#org 0x88024B
#raw 0x3 'Face Right
#raw 0x18 'Delay1
#raw 0xFE 'End of Movements

#org 0x88024F
#raw 0x2 'Face Left
#raw 0x18 'Delay1
#raw 0xA 'Step Left (Very Slow)
#raw 0x18 'Delay1
#raw 0x1 'Face Up
#raw 0x9 'Step Up (Very Slow)
#raw 0xFE 'End of Movements

#org 0x880257
#raw 0x0 'Face Down
#raw 0x18 'Delay1
#raw 0x65 'Double Exclamation Mark (!!)
#raw 0xC 'Step Down (Slow)
Read this:

http://www.pokecommunity.com/showthread.php?t=302347

When you are done, try running it through a person event.
__________________

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  #25878    
Old July 16th, 2013, 12:51 AM
destinedjagold's Avatar
destinedjagold
Oh Hai Thar~ 'ω'
 
Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
Quote:
Originally Posted by designmadman View Post
No matter what map I run this script on either the screen goes black upon entering the map or upon successfully entering the map and stepping on the script box the script will only run halfway through and then the script freezes and your stuck hearing the background music and seeing endless inactivity! I'm pretty lacking in knowledge of advance map but I'd say from personal experience certain maps only have a specific number of bytes available for all events etc, please someone correct me if I'm wrong, here's the script:

Spoiler:
#org 0x880000
lockall
applymovement 0x4 0x8880245
waitmovement 0x4
checksound
cry 0xF4 0x0
playsong 0x14C 0x0
applymovement 0x2 0x888024B
waitmovement 0x2
msgbox 0x888012B MSG_NORMAL '
applymovement 0x3 0x888024F
waitmovement 0x3
hidesprite 0x4
setflag 0x1230
movesprite 0xB 0x9 0x5
setflag 0x1230
msgbox 0x888017E MSG_NORMAL
applymovement 0x3 0x8880257
waitmovement 0x3
trainerbattle 0x1 0xE 0x0 0x8880067 0x88800C5 0x88800E8
end

'---------------
#org 0x8800E8
msgbox 0x88801B2 MSG_NORMAL '"Oh, you, you, you! You make me so\..."
fadescreen 0x1
hidesprite 0x2
setflag 0x1231
fadescreen 0x0
movesprite 0x5 0xB 0xB
setvar 0x8004 0xF
setvar 0x8005 0xF
setvar 0x8006 0xF
setvar 0x8007 0xF
special 0x136
msgbox 0x8880210 MSG_NORMAL '"[player] you have to get out of he..."
warpmuted 0x1 0x97 0x9 0x0 0x0
release
end


'---------
' Strings
'---------
#org 0x88012B
= blah blah

#org 0x88017E
= blah blah

#org 0x880067
= blah blah


#org 0x8800C5
= blah blah
he tempo!

#org 0x8801B2
= blah blah


#org 0x880210
= [player] you have to get out of here\nheres my AERODACTYL


'-----------
' Movements
'-----------
#org 0x880245
#raw 0x14 'Jump2 Down
#raw 0x18 'Delay1
#raw 0x14 'Jump2 Down
#raw 0x18 'Delay1
#raw 0xFE 'End of Movements

#org 0x88024B
#raw 0x3 'Face Right
#raw 0x18 'Delay1
#raw 0xFE 'End of Movements

#org 0x88024F
#raw 0x2 'Face Left
#raw 0x18 'Delay1
#raw 0xA 'Step Left (Very Slow)
#raw 0x18 'Delay1
#raw 0x1 'Face Up
#raw 0x9 'Step Up (Very Slow)
#raw 0xFE 'End of Movements

#org 0x880257
#raw 0x0 'Face Down
#raw 0x18 'Delay1
#raw 0x65 'Double Exclamation Mark (!!)
#raw 0xC 'Step Down (Slow)
Please please PLEASE use the SPOILER tag!
HTML Code:
[SPOILER]...your content here...[/spoiler]
And also, post your script-related questions in the Script Help thread. >.>

Anyway...
Code:
...

#org 0x880257
#raw 0x0 'Face Down
#raw 0x18 'Delay1
#raw 0x65 'Double Exclamation Mark (!!)
#raw 0xC 'Step Down (Slow)
You forgot to end it with...
Code:
#raw 0xFE 'End of Movements
__________________
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SV: 1364 | Rock Safari: Dwebble, Corsola and Barbaracle
  #25879    
Old July 16th, 2013, 01:34 AM
ISNorden's Avatar
ISNorden
Teddiursa
 
Join Date: Feb 2013
Location: Madison, Wisconsin, USA
Gender: Female
Nature: Gentle
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Quote:
Originally Posted by karatekid552 View Post
This is rom hacking. Not emulation help. However:


1) Yes, using VBA-Link.

2)Yes, I've done it.

WiFi is not at all needed. In fact, no emulators can use wifi connectivity yet.
Unfortunately, I couldn't find a more suitable thread for the technical side of gaming with an emulator (not for Gen III games, at least). Could the mods please create that topic and move my question there?

P.S. Where/how do I get VBA-Link?
__________________
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" Coming this fall to Jubilife TV: Lost Beyond Space!"
  #25880    
Old July 16th, 2013, 06:59 AM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Location: Do you really want to know? Really?
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Quote:
Originally Posted by ISNorden View Post
Unfortunately, I couldn't find a more suitable thread for the technical side of gaming with an emulator (not for Gen III games, at least). Could the mods please create that topic and move my question there?

P.S. Where/how do I get VBA-Link?
This very magical place called "Google".
__________________

Paired with Simba
  #25881    
Old July 16th, 2013, 09:20 PM
MasterWarlord's Avatar
MasterWarlord
 
Join Date: May 2010
Gender: Male
So, just for the hell of it, I put one of the 25 ??? slots in the wild and caught it (Fire Red), just to see what would happen. It doesn't show up in the dex, which I don't especially care about, and on the attempt to show the pokedex screen when I catch the thing, it shows the most recently viewed pokedex entry. I thought from there that the game would crash if I didn't view anything in the pokedex, but no, in that case it just skips the screen entirely.

From casual testing experience it seems like there's no reason they can't be wild if you don't mind the wrong Pokedex entry possibly popping up. Why does everybody say it's so bad/say the game crashes?

Last edited by MasterWarlord; July 16th, 2013 at 09:26 PM.
  #25882    
Old July 16th, 2013, 09:25 PM
Cold Ivory's Avatar
Cold Ivory
 
Join Date: Mar 2011
Gender: Male
Nature: Mild
I noticed that the Pokecenter scripts in Emerald set var 0x800B to 0x1, and then all of the applymovement commands in the script use "0x800B" as the person ID. (0x1 therefore corresponds to the nurse)
I tried a similar script with the trainerbattle command, but it just seem to run past it to the post-battle texts. Any thought on why the variable works for applymovement but not trainerbattle?
  #25883    
Old July 17th, 2013, 06:27 AM
MindMementoX
Rival
 
Join Date: May 2013
Location: Torrevieja
Gender: Male
Nature: Calm
Umm... Uhh... Hello? I'm new to Pokécommunity and just started actually USING this account rather than just reading... so ehh, I just write here the questions? Okay. So I didn't actually find this problem that I have in this... post? because there's like, thousands of pages. I looked and looked but... okay. So my problem is. Why are the damn sprites disappearing from my rom after I try to add a new sprite. The first time I tried to add a Riolu and a Lucario sprite over Wailmer and Wailord, it worked. But now that I'm trying to replace snubbull's sprite with a gible, there comes this "Not enough space" thingy, and I use FSF, blah blah BLAH, and do everything what the tutorials say, but after I'm done with that, the normal sprite works but the BACK sprite... Oooh, that's messed up. I put gibles backsprite there, and ofcourse, it ended up being a bit messy. So I thought that it would work since a guy on youtube said so, so I left the unLZ gba and tested it out. Whaddya know! Only half of the sprite came, kinda like only the top part with a white skinned gible and some orange around him. woohoo ._. I went to check the sprite on unLZ gba when I noticed that IT'S GONE :D. I paniced. seriously. So how do I find the sprite and how do I fix the palette and maybe the sprite? If you're asking for the offset, lucky me, I didn't save it in notepad to use it later on. Haha. ._. great. So I'll be eagering to hear how much I failed on this program. For those who will ask "What game are you trying to HACKZ", I'm using Firered. Not Ruby, not emerald, but the one and only FIRE RED. Red is on fire. Fire is red. So, please help me with this question while I check out that "Script help" thread and probably spam it with scripting questions because PKSV wont work.

Thank you! Did I do good for my first post/forum message/whatever you call them thingy?
-Memento

(PS: If you need the sprites for the gible, gabite and Garchomp (which also dont work), I'll post a mediafire link.)
  #25884    
Old July 17th, 2013, 08:21 AM
piepi
 
Join Date: Mar 2011
Gender: Female
So I am writing a very basic script, and when I go to run it, the screen turns black and the background music continues. The game I am working with is Emerald. Any help would be appreciated.

Here is the script:
'---------------
#dynamic 0x3E9F84
#org 0x3E9F84
checkflag 0x1
if 0x1 goto @done
wildbattle 0x91 0x46 0x0
fadescreen 0x1
setflag 0x1
release
end

#org @done
release
end

Last edited by piepi; July 17th, 2013 at 09:27 AM.
  #25885    
Old July 17th, 2013, 08:58 AM
MindMementoX
Rival
 
Join Date: May 2013
Location: Torrevieja
Gender: Male
Nature: Calm
I wont probably help but the people that can help you might need the script that crashes the game. You could add it so that people can help you.

Oh, and sorry. I forgot to say that this is the sprite thread. There might be more help in the Scripting thread. Sorry, I just noticed :/
I cant seem to post the link but it's called "Script Help Thread". It's in the Emulation & Rom section. Check that place out.

Post the same post there and I bet they'll help.

Last edited by MindMementoX; July 17th, 2013 at 09:32 AM. Reason: Forgot to tell that it's the wrong thread.
  #25886    
Old July 17th, 2013, 10:55 AM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
Location: Do you really want to know? Really?
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Nature: Bold
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Quote:
Originally Posted by Cold Ivory View Post
I noticed that the Pokecenter scripts in Emerald set var 0x800B to 0x1, and then all of the applymovement commands in the script use "0x800B" as the person ID. (0x1 therefore corresponds to the nurse)
I tried a similar script with the trainerbattle command, but it just seem to run past it to the post-battle texts. Any thought on why the variable works for applymovement but not trainerbattle?
Most scripting commands can load vars or static numbers. This is because vars cannot be less than 4000, so any number below is assumed to be a static value, and any number above is assumed to be a var. (I have actually looked at the coding for a lot of commands and can say that this is fairly accurate.) When loading a var, it will simply take the value contained in said var and use that.

The reason I think the game skipped right to ending words id because you have already battled trainer number 1, most likely, so it treated it as such. Before the trainer battle, add this line:

settrainerflag 0x1

This will enable trainer #1 to battle. Tell me if this fixes it.

Quote:
Originally Posted by MasterWarlord View Post
So, just for the hell of it, I put one of the 25 ??? slots in the wild and caught it (Fire Red), just to see what would happen. It doesn't show up in the dex, which I don't especially care about, and on the attempt to show the pokedex screen when I catch the thing, it shows the most recently viewed pokedex entry. I thought from there that the game would crash if I didn't view anything in the pokedex, but no, in that case it just skips the screen entirely.

From casual testing experience it seems like there's no reason they can't be wild if you don't mind the wrong Pokedex entry possibly popping up. Why does everybody say it's so bad/say the game crashes?
It won't ever show up in the dex, that is why it crashes. I have personally done this myself and had the game crash. However, if the pokemon was ever in your PC or party by some other means, such as a givepokemon script, then it was registered as having been caught which would deactivate the pokedex screen after catching another one. Why not try to catch one of these pokemon on a new save file? Then you will see what I mean.

In your case, it loaded the most recent dex entry seen. What if that isn't the case? What if that memory has been cleared? Which, like most memory, is probably cleared on warp or at least on quitting after saving the game.

Quote:
Originally Posted by MindMementoX View Post
Umm... Uhh... Hello? I'm new to Pokécommunity and just started actually USING this account rather than just reading... so ehh, I just write here the questions? Okay. So I didn't actually find this problem that I have in this... post? because there's like, thousands of pages. I looked and looked but... okay. So my problem is. Why are the damn sprites disappearing from my rom after I try to add a new sprite. The first time I tried to add a Riolu and a Lucario sprite over Wailmer and Wailord, it worked. But now that I'm trying to replace snubbull's sprite with a gible, there comes this "Not enough space" thingy, and I use FSF, blah blah BLAH, and do everything what the tutorials say, but after I'm done with that, the normal sprite works but the BACK sprite... Oooh, that's messed up. I put gibles backsprite there, and ofcourse, it ended up being a bit messy. So I thought that it would work since a guy on youtube said so, so I left the unLZ gba and tested it out. Whaddya know! Only half of the sprite came, kinda like only the top part with a white skinned gible and some orange around him. woohoo ._. I went to check the sprite on unLZ gba when I noticed that IT'S GONE :D. I paniced. seriously. So how do I find the sprite and how do I fix the palette and maybe the sprite? If you're asking for the offset, lucky me, I didn't save it in notepad to use it later on. Haha. ._. great. So I'll be eagering to hear how much I failed on this program. For those who will ask "What game are you trying to HACKZ", I'm using Firered. Not Ruby, not emerald, but the one and only FIRE RED. Red is on fire. Fire is red. So, please help me with this question while I check out that "Script help" thread and probably spam it with scripting questions because PKSV wont work.

Thank you! Did I do good for my first post/forum message/whatever you call them thingy?
-Memento

(PS: If you need the sprites for the gible, gabite and Garchomp (which also dont work), I'll post a mediafire link.)
Just go get a copy of Wichu's Sprite Editors. They are 100x easier and far safer.

Your sprites aren't disappearing. The new ones are being inserted into a new location. So now both the new and the old exist, but only the new will be loaded in game because of pointers. Look at the offsets on the old sprites. Those don't match the offsets that you have for the new sprites.

Also, Unlz is terrible in the fact that it only reloads its data when the data gets deleted. This means that after the first scan of the rom, it will continue to use the same image locations even if you add more images. Simply delete the files it creates when loading a rom to reset this. Now your images should appear near the end of the data or in the new locations you added them. Remember, if you didn't delete the old ones, those will still exist also.

Quote:
Originally Posted by piepi View Post
So I am writing a very basic script, and when I go to run it, the screen turns black and the background music continues. The game I am working with is Emerald. Any help would be appreciated.

Here is the script:
'---------------
#dynamic 0x3E9F84
#org 0x3E9F84
checkflag 0x1
if 0x1 goto @done
wildbattle 0x91 0x46 0x0
fadescreen 0x1
setflag 0x1
release
end

#org @done
release
end
Lol, fadescreen 0x1 will fade the screen to black, but did you include a command to bring it back up? Nope!

add this: fadescreen 0x0

Also, flag 0x1 is temporary on most games, which means that it will be reset when you warp. Think about that....

I also think a waitstate after wildbattle would do you service.

Quote:
Originally Posted by MindMementoX View Post
I wont probably help but the people that can help you might need the script that crashes the game. You could add it so that people can help you.

Oh, and sorry. I forgot to say that this is the sprite thread. There might be more help in the Scripting thread. Sorry, I just noticed :/
I cant seem to post the link but it's called "Script Help Thread". It's in the Emulation & Rom section. Check that place out.

Post the same post there and I bet they'll help.
As long as you aren't using PokeScript, I'll help anyone with scripts, no matter the thread. (As long as it is a help thread.) This is called Simple Questions, which means anything goes, as long as you searched the thread before hand. Granted, it is more organized in the Script Help Thread, but as long as it gets answered, that is all I care about.
__________________

Paired with Simba

Last edited by karatekid552; July 17th, 2013 at 11:14 AM. Reason: Your double post has been automatically merged.
  #25887    
Old July 17th, 2013, 11:52 AM
pokefreake's Avatar
pokefreake
 
Join Date: Nov 2012
Gender: Male
karatekid do you know if a beta is released for Jambo's trainer editor?
  #25888    
Old July 17th, 2013, 11:53 AM
gogojjtech's Avatar
gogojjtech
 
Join Date: Nov 2012
Location: Earth
Age: 15
Gender: Male
Nature: Quiet
I do. It's in his Tools Showcase thread.

Is it Possible to add berries? I know they all have special values and all, but would it be possible?
__________________
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.
My Music Hacking Videos
Proof that I'm the third best Temple Run player in the Universe "You callin' me a liar?" "I ain't callin' ya for dinner."
The SoulSilver Music Patch - The Black Music Patch - Mega-Huge Sappy Tutorial - Time-Based Events - Yet Another Sprite Resource
­
Pokémon Platinum Red
Pokémon Platinum Blue
Pokémon Platinum Red
Pokémon Platinum Blue
Pokémon Platinum Red
Pokémon Platinum Blue
Pokémon Platinum Red
Pokémon Platinum Blue
­

Join me in the chat! Get help or just talk, I really don't care :D | Click here: http://chat.linkandzelda.com:9090/?c...omhacking,GoGo

Last edited by gogojjtech; July 17th, 2013 at 12:19 PM. Reason: Your double post has been automatically merged.
  #25889    
Old July 17th, 2013, 01:20 PM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
Location: Do you really want to know? Really?
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Quote:
Originally Posted by gogojjtech View Post
I do. It's in his Tools Showcase thread.

Is it Possible to add berries? I know they all have special values and all, but would it be possible?
Anythings possible. Just depends how much work you want to put in.
__________________

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  #25890    
Old July 17th, 2013, 01:22 PM
gogojjtech's Avatar
gogojjtech
 
Join Date: Nov 2012
Location: Earth
Age: 15
Gender: Male
Nature: Quiet
Oh KK552, You know I will do anything for these hacks.
Where is that special values table?
__________________
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.
My Music Hacking Videos
Proof that I'm the third best Temple Run player in the Universe "You callin' me a liar?" "I ain't callin' ya for dinner."
The SoulSilver Music Patch - The Black Music Patch - Mega-Huge Sappy Tutorial - Time-Based Events - Yet Another Sprite Resource
­
Pokémon Platinum Red
Pokémon Platinum Blue
Pokémon Platinum Red
Pokémon Platinum Blue
Pokémon Platinum Red
Pokémon Platinum Blue
Pokémon Platinum Red
Pokémon Platinum Blue
­

Join me in the chat! Get help or just talk, I really don't care :D | Click here: http://chat.linkandzelda.com:9090/?c...omhacking,GoGo
  #25891    
Old July 17th, 2013, 07:49 PM
Cold Ivory's Avatar
Cold Ivory
 
Join Date: Mar 2011
Gender: Male
Nature: Mild
Quote:
Originally Posted by karatekid552 View Post
Most scripting commands can load vars or static numbers. This is because vars cannot be less than 4000, so any number below is assumed to be a static value, and any number above is assumed to be a var. (I have actually looked at the coding for a lot of commands and can say that this is fairly accurate.) When loading a var, it will simply take the value contained in said var and use that.

The reason I think the game skipped right to ending words id because you have already battled trainer number 1, most likely, so it treated it as such. Before the trainer battle, add this line:

settrainerflag 0x1

This will enable trainer #1 to battle. Tell me if this fixes it.
I had actually already thought of that issue, and set 0x800B to a trainer flag I knew I hadn't battled yet, such as a gym leader or E4.
I tried adding in settrainerflag x0110 (Leader Juan) to scripts, but this didn't seem to do it - the script still passed over the trainerbattle.
  #25892    
Old July 18th, 2013, 03:20 AM
miggy93
 
Join Date: Aug 2009
I'm trying to change the text that Prof. Birch says when you start a new game. So I downloaded Advance-Text from wahackpokemon. The problem is when I open the program, nothing happens. I've already tried it dozens of times.

My question is: Is there any way to change what the professor says in the intro?
  #25893    
Old July 18th, 2013, 07:14 AM
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karatekid552
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Quote:
Originally Posted by gogojjtech View Post
Oh KK552, You know I will do anything for these hacks.
Where is that special values table?
Do you honestly think I have tried to add new berries? Half of them are useless already.:p

Quote:
Originally Posted by miggy93 View Post
I'm trying to change the text that Prof. Birch says when you start a new game. So I downloaded Advance-Text from wahackpokemon. The problem is when I open the program, nothing happens. I've already tried it dozens of times.

My question is: Is there any way to change what the professor says in the intro?
I had this issue too at first, but I can't remember how I solved it. Make sure you have the latest .net framework installed, at least v4.0.

Quote:
Originally Posted by Cold Ivory View Post
I had actually already thought of that issue, and set 0x800B to a trainer flag I knew I hadn't battled yet, such as a gym leader or E4.
I tried adding in settrainerflag x0110 (Leader Juan) to scripts, but this didn't seem to do it - the script still passed over the trainerbattle.
I'm going to go look at the coding for the trainerbattle command and see if it accepts vars. it may not.

Edit: I looked over the command and at no point does it call the var_access routine. This means that it doesn't have the option to load vars. Sorry bro.
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Last edited by karatekid552; July 18th, 2013 at 02:19 PM. Reason: Your double post has been automatically merged.
  #25894    
Old July 19th, 2013, 02:26 PM
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Kurapika
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Join Date: Feb 2013
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Is there any tool that decompiles ASM from Hex? I really tried searching for something with no avail.
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  #25895    
Old July 19th, 2013, 02:54 PM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by Kurapika View Post
Is there any tool that decompiles ASM from Hex? I really tried searching for something with no avail.
PKSV can do it. VBA can do it (tools-> Disassembler). NO$GBA debugger can do it, and finally, IDA Pro can. The latter options are paid for a legal copy, but worth it.
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  #25896    
Old July 19th, 2013, 02:55 PM
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gogojjtech
 
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Try pokehex hex editor. By deltasalamence
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  #25897    
Old July 19th, 2013, 03:03 PM
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CrystalStatic
Time for real life...
 
Join Date: Nov 2011
Location: US
Gender: Male
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Does anybody know where I can get all of the 4th gen Pokemon icons from? You know, the pictures that come up when you look at who is in your party, like this one:
Spoiler:
  #25898    
Old July 19th, 2013, 03:06 PM
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reshilegend
Spriting and stuff
 
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Quote:
Originally Posted by CrystalStatic View Post
Does anybody know where I can get all of the 4th gen Pokemon icons from? You know, the pictures that come up when you look at who is in your party, like this one:
Spoiler:
Here:
http://www.pokemonelite2000.com/dpicons.html
But seriously, Google is your friend.
You can create the second frames by moving the sprite down by 1 or 2 pixels in MS paint. After that combine the two frames just like your Charmeleon sprite and you should be able to insert them using the Advanced Pokemon Icon Editor.
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Last edited by reshilegend; July 19th, 2013 at 03:37 PM. Reason: Found a better resource.
  #25899    
Old July 19th, 2013, 04:33 PM
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gogojjtech
 
Join Date: Nov 2012
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Mine contain the real second frames, not just moved down.
http://db.tt/UyzYQTkZ
__________________
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.
My Music Hacking Videos
Proof that I'm the third best Temple Run player in the Universe "You callin' me a liar?" "I ain't callin' ya for dinner."
The SoulSilver Music Patch - The Black Music Patch - Mega-Huge Sappy Tutorial - Time-Based Events - Yet Another Sprite Resource
­
Pokémon Platinum Red
Pokémon Platinum Blue
Pokémon Platinum Red
Pokémon Platinum Blue
Pokémon Platinum Red
Pokémon Platinum Blue
Pokémon Platinum Red
Pokémon Platinum Blue
­

Join me in the chat! Get help or just talk, I really don't care :D | Click here: http://chat.linkandzelda.com:9090/?c...omhacking,GoGo
  #25900    
Old July 19th, 2013, 08:04 PM
YogiBerra
 
Join Date: Oct 2010
Gender: Male
Quote:
Originally Posted by Viva Spirit View Post
Okay, so my question isn't about scripting or coding or anything technical. It pertains to patching, how does one patch a ROM with a hack of said ROM, say I wanted to pay Pokemon ultra violet, and need to patch it onto FireRed or something..normally this would be no problem on a computer BUT here is the thing,I don't have a computer. I use my phone and the app I use to play gba roms is the My Boy Free Android app. I REALLY want to play the aforementioned game (U.V.) But I can't find it a a straight up ROM, only an ips. This isn't the only game I want to pay thete are many more but, continue to have this heart breaking Problem.. HELP please?
There is an android app called Unipatcher that can help you with that. It can also probably be downloaded on a device running BB10. I haven't heard of any app on Apple's App Store that will allow you to apply patches but unless you're using an iPhone or an old Blackberry you should be good.
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