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  #2576  
Unread October 18th, 2007, 06:41 AM
Light_Lugia's Avatar
Light_Lugia
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Okay, I'm having a real big problem. When I try to over a Pokemon (eg. Treecko), the Pokemon I'm replacing it with goes differently coloured. Why is this happening?
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  #2577  
Unread October 18th, 2007, 07:09 AM
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the new image you replace to Treecko uses the palletes which are only available to a certain PKMN.

likewise, different pkmn images have different palletes.., therefore if treecko has no yellow, you cannot have yellow to use for the new image you plan to replace.

my question... what's the flag of the Running shoes in PKMN Ruby ROM..?
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  #2578  
Unread October 18th, 2007, 07:28 AM
thethethethe
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I think it's setflag 0x860... but I'm not 100% sure.
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  #2579  
Unread October 18th, 2007, 07:53 AM
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oh, okay thethethethe. I'll try it out, but I have to mke a back-up file first.

thanks again.


- edited -

btw.., i just remembered. In the hacking tutorials, there it states that in using flags, it is safe to use 200-300 and 800-(i forgot)... but as thethethethe posted, flag # 860 is used! So does that mean it is unsafe to use the flags 800-(as I said, I forgot)..?
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  #2580  
Unread October 18th, 2007, 09:40 AM
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Ok, thanks. Oh, I have another question (lol). How do I change Pokemon's names, types and stuff? I have dexter, but it doesn't change type. Also, how do I change the dex info? (lol I sound like a n00b)
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  #2581  
Unread October 18th, 2007, 09:54 AM
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Nah. Don't be like that. I too started like that.

Anyways, goto scizz.com to download a hacking tool called NEA that stands for Name Editor Advnce to change the pkmn names. Thanks for thethethethe, now I know.

Changing the types, use an Amplifier. goto wah and download it there. There's a button there to translate the site to english.

dex info.., no idea. Eheheh...
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  #2582  
Unread October 18th, 2007, 09:54 AM
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Quote:
Originally Posted by Light_Lugia View Post
Ok, thanks. Oh, I have another question (lol). How do I change Pokemon's names, types and stuff? I have dexter, but it doesn't change type. Also, how do I change the dex info? (lol I sound like a n00b)
You can change types by using Pokémon Amplifier(but it's Spanish) and you can change pokémon names by using Pokétronic(I think..).
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  #2583  
Unread October 18th, 2007, 09:54 AM
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Quote:
Originally Posted by Light_Lugia View Post
Ok, thanks. Oh, I have another question (lol). How do I change Pokemon's names, types and stuff? I have dexter, but it doesn't change type. Also, how do I change the dex info? (lol I sound like a n00b)
To change Pokemon's names, use PokeTronic.
Types I think Amplifier, or maybe PokeTronic.
Moves should be editted with Amplifier.
The dex information should be changed with dexter.. I think.
And finally, cries can be changed with PokeTronic, but you need their values.
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  #2584  
Unread October 18th, 2007, 10:00 AM
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poketronic can change the names, but it will add some spaces to make the name contain 11 characters...
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  #2585  
Unread October 18th, 2007, 07:34 PM
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Just curious, why does my background appear purple in VBA when the border block is set to black in the map?
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  #2586  
Unread October 18th, 2007, 09:02 PM
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I´m very, very, VERY sorry, but I have a question, and I think it has been asked more than one tíme (YES, I´ve used search and looked into the Toolressource):
Is there a program to change the Pokémon Sprites (NOT Overworld) in Red/Blue?
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  #2587  
Unread October 18th, 2007, 09:22 PM
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Quote:
Originally Posted by Blazichu View Post
Umm...its cry is its number in hex which is [97]
Okay, thanks, but does anyone know where the hex's offset is so I can change it???
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  #2588  
Unread October 18th, 2007, 09:57 PM
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Thanks everyone for the help... I'll just go get the programs now...
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  #2589  
Unread October 18th, 2007, 10:01 PM
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@ Pieman...

you have probably used the wrong tile. I had the same problem once. try to experiment with the other black-colored tiles.
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  #2590  
Unread October 18th, 2007, 10:17 PM
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Quote:
Originally Posted by destinedjagold View Post
@ Pieman...

you have probably used the wrong tile. I had the same problem once. try to experiment with the other black-colored tiles.
I have tried other tiles. Can you tell me which one you used?
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  #2591  
Unread October 18th, 2007, 10:24 PM
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I forgot.., for it has been four months now since I last had that problem. I am currently mapping towns and routes and cities, so I ahven't touched anything in the inside as of now... Sorry if I couldn't help. But ya know, purple isn't half bad... I saw a hack (not in PC) with new buildings and the backround were all purple... the border, I mean...
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  #2592  
Unread October 18th, 2007, 10:29 PM
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Well, it's unacceptable for me. I want the most realism and professionalism I can get in my hacks. Plus, it's just plain inconsistent with all the black bordered insides, at the least.
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  #2593  
Unread October 18th, 2007, 10:41 PM
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hmm... so you're a perfectionist. nice.

anyways, why not use the old rooms instead? just edit their warp scripts and it should be a-okay!
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  #2594  
Unread October 18th, 2007, 11:05 PM
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Well, I made the map inside (1,3) which the top floor of your rival's house in littleroot town, but I tried to kill the events by making a new map, and the border block was some weird part of a building.
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  #2595  
Unread October 19th, 2007, 08:52 AM
thethethethe
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I've got a question. Is it possible to 'repoint' the battle animation of an attack to let's say, 'Fly'. If it is possible, could you explain how to do this. Thanks in advance.
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  #2596  
Unread October 19th, 2007, 10:33 AM
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wah (dot) studiopokemon (dot) com/endex.php?go=herramientas/herramientas.php

Search for A-Tack. That might do what you're looking for.
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  #2597  
Unread October 19th, 2007, 10:51 AM
thethethethe
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Quote:
Originally Posted by Pieman View Post
wah (dot) studiopokemon (dot) com/endex.php?go=herramientas/herramientas.php

Search for A-Tack. That might do what you're looking for.
Are you talking to me? Thanks, but A-Tack won't help me, neither will amplifier. I don't think you're understanding what I'm asking for. I doubt it's that simple. I'm pretty sure that the only way to do this is with a hex-editor, but I'm not sure where to look or what to change.

Oh and you're problem it would help if I could see a screenshot.
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  #2598  
Unread October 19th, 2007, 11:29 AM
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Quote:
Originally Posted by spenceroone3
Okay, thanks, but does anyone know where the hex's offset is so I can change it???
Do a trial and error search, by searching for 97 throughout the rom, it shouldn't take too long xD

Quote:
Originally Posted by thethethethe
I've got a question. Is it possible to 'repoint' the battle animation of an attack to let's say, 'Fly'. If it is possible, could you explain how to do this. Thanks in advance.
Have you found the current pointers or do you have an offset for where the name(text) is?
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  #2599  
Unread October 19th, 2007, 11:44 AM
thethethethe
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Quote:
Originally Posted by Blazichu View Post
Have you found the current pointers or do you have an offset for where the name(text) is?
I've found the text, but there is nothing that looks like it can relate to the animation anywhere near them. They're just surround by other text. I have been searching around those areas but I can't find anything to do with the battle animations, it looks like it's all text.
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  #2600  
Unread October 19th, 2007, 12:07 PM
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Quote:
Originally Posted by thethethethe View Post
I've found the text, but there is nothing that looks like it can relate to the animation anywhere near them. They're just surround by other text. I have been searching around those areas but I can't find anything to do with the battle animations, it looks like it's all text.
Yes, the text won't help since the battle animation doesn't have to be near to the related text.
As far as I know, all battle animations are based on some LZ77 compressed images.
Therefore to repoint let's say, "Cut" to "Fly" you would have to search for those images on unLZ and once found the correct pointers to swap them. Unluckily the animations aren't just based on the images, I guess.
So there should be some extra data for the animation somewhere in the ROM that should be repointed as well.
Please remember that what I said is just based on my suppositions and I'm not 100% sure, obviously.
I hope it helps somehow.
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