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  #2601    
Old October 19th, 2007 (04:10 AM).
thethethethe thethethethe is offline
 
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Thanks, that should help me a bit but I guess I'll just have to keep searching and hoping that I find something.
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  #2602    
Old October 19th, 2007 (02:55 PM).
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I tried importing a sprite and pallete using OverworldEditor but it says "Run time error: '6'. Overflow". Why?
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  #2603    
Old October 19th, 2007 (03:43 PM).
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I am hacking Gold version. I thought I had managed to change the main character from red to dark blue clothes, but it changed all the other overworld reds as well! I want to change the overworld sprite of the main character from having red clothes to dark blue clothes, without changing all the other overworld reds to dark blue. The hex value of the dark blue I want is 3400. If anyone could tell me how to do this, I would appreciate it. Thanks in advance.
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  #2604    
Old October 19th, 2007 (03:44 PM).
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That usually happens if the sprite is larger than normal, or your using too many different colours.

I have a question of my own.
Does anyone have a D/P Pokecenter that can fit into a normal FireRed Rom.
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  #2605    
Old October 19th, 2007 (04:06 PM).
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Just recently I inserted my Gym Leader sprite into my hack and the exact colors I put on the GL stayed on there I put like the colors of Tate and Lisa and other people together so when I get the other GL and inserted it the pallete changed I think I must've forgot what I did is there a way to insert sprites without it changing the pallete?
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  #2606    
Old October 19th, 2007 (04:09 PM).
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Quote originally posted by thethethethe:
Are you talking to me? Thanks, but A-Tack won't help me, neither will amplifier. I don't think you're understanding what I'm asking for. I doubt it's that simple. I'm pretty sure that the only way to do this is with a hex-editor, but I'm not sure where to look or what to change.

Oh and you're problem it would help if I could see a screenshot.
Which game are you working on? In GSC (and very likely RBY as well), the animation number is the first in each attack's set of attributes, along with power, accuracy, secondary effect, etc. Changing that byte will change the attack's animation to that of the appropriate move.
  #2607    
Old October 19th, 2007 (05:17 PM).
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Quote originally posted by ♠εx:
Light_Trainer
That usually happens if the sprite is larger than normal, or your using too many different colours.
The sprite is actually have a smaller head(I tried to edit male hero OW with no cap so it's head is a little smaller) and I used 16 different colors which is okay to OWE (maybe).
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  #2608    
Old October 19th, 2007 (07:35 PM). Edited October 19th, 2007 by thethethethe.
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Quote originally posted by IIMarckus:
Which game are you working on? In GSC (and very likely RBY as well), the animation number is the first in each attack's set of attributes, along with power, accuracy, secondary effect, etc. Changing that byte will change the attack's animation to that of the appropriate move.
I'm changing Fire Red. And thanks. That bit of info has helped me out. I've found the offset of the aspects of the move, Power, accuracy, etc.
Now I just need to figure what to change. That's helped heaps. All I need to do now is change around the bytes and find which one will change the animation, which shouldn't take too long. Thanks so much.

EDIT: Well, I've been changing bytes for about an hour now, and I've had no luck. Thanks, maybe it's located somewhere different in FR.
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  #2609    
Old October 19th, 2007 (09:43 PM). Edited October 19th, 2007 by destinedjagold.
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Hello, it's me again...

I haven't seen anyone posted a reply about my question so I'll post again...

Spoiler:
In making scripts, the safe flags to use are 200-300 and 800-900, according to the tutorials, but I just knew that the Running Shoes in Ruby uses setflag 0x860...

Is it safe to use the flags around 800-900..?


Thanks in advance!
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  #2610    
Old October 19th, 2007 (10:33 PM).
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Was that in foulumps tut? Look in Irish witch's tutorial. It mentions to stay away from 300-400 and 800-900. 800-900 shouldn't be used because a lot of flags are already in use. i.e. Pokedex Flag, Running Shoes, Pokemon Menu, etc.
Hope that helps.
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  #2611    
Old October 20th, 2007 (01:05 AM).
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man.., I must have my eyes crossed while reading the tutorial and the hacking copy I have.

thanks thethethethe... so does that mean that we can use 500-799..?
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  #2612    
Old October 20th, 2007 (01:09 AM).
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Quote originally posted by destinedjagold:
man.., I must have my eyes crossed while reading the tutorial and the hacking copy I have.

thanks thethethethe... so does that mean that we can use 500-799..?
You should, but if a flag isn't supposed to be used, you'll probably notice wrong once you use it.
That's another reason why backups are important.
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  #2613    
Old October 20th, 2007 (01:19 AM).
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I don't get it.., but let me express what I have understood...

So does that mean if I use a flag that's already used in the game, the script might not work properly..?
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  #2614    
Old October 20th, 2007 (01:21 AM).
thethethethe thethethethe is offline
 
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Quote originally posted by destinedjagold:
I don't get it.., but let me express what I have understood...

So does that mean if I use a flag that's already used in the game, the script might not work properly..?
That's basically what I'm trying to say.
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  #2615    
Old October 20th, 2007 (01:25 AM).
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wow. Okay! Now i understand! Wheeeeee!!! I'm having a headache (cause I just made two long scripts)!!!

oh well... thanks thethethethe for explaining! you're a big.., a very big help for all of us!!!

thanks again!
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  #2616    
Old October 20th, 2007 (02:34 AM).
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I've done a lengthly, time consuming search for a tutorial that teaches the basics of hex editing. I haven't had any luck.

I want to hex edit rather than use tools, because the tools I have found are too easy but at the same time I find it restricting. I want to make a hack of pokemon blue, but most of the tutrials available are for advanced gen games.

I know nothing about hex editing but I'd prefer to be able to do it for its flexibility. I have the correct table for blue, and a hex editor, and they're all ready for usage. I just haven't got the faintest idea what to do with it, I can't make any sense of the code at all - its all another language to me. I hope someone can help, maybe point me in the direction of a good tutorial that teaches the basics of hex editing?
  #2617    
Old October 20th, 2007 (03:22 AM).
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Quote originally posted by Amoeba:
I've done a lengthly, time consuming search for a tutorial that teaches the basics of hex editing. I haven't had any luck.

I want to hex edit rather than use tools, because the tools I have found are too easy but at the same time I find it restricting. I want to make a hack of pokemon blue, but most of the tutrials available are for advanced gen games.

I know nothing about hex editing but I'd prefer to be able to do it for its flexibility. I have the correct table for blue, and a hex editor, and they're all ready for usage. I just haven't got the faintest idea what to do with it, I can't make any sense of the code at all - its all another language to me. I hope someone can help, maybe point me in the direction of a good tutorial that teaches the basics of hex editing?
Yup i sent ya the answer via pm
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  #2618    
Old October 20th, 2007 (05:02 AM).
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How do I change the name of the "evil team"?
  #2619    
Old October 20th, 2007 (05:18 AM).
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Quote originally posted by Rubyhacker9507:
How do I change the name of the "evil team"?
Just use a hex editor which supports table files and load the ROM with it. Then search the name of the "evil team" and replace it accordingly.
Alternatively you could try using A-Text.
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  #2620    
Old October 20th, 2007 (06:09 AM).
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hi. is it possable to have flags like this: 0x10EF or is it just numbers: 0x1000

also is it possible to make a flight position with AM

thanks in advance
link
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  #2621    
Old October 20th, 2007 (08:14 AM).
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Quote originally posted by linkandzelda:
hi. is it possable to have flags like this: 0x10EF or is it just numbers: 0x1000

Quote:
In mathematics and computer science, hexadecimal, base-16, or simply hex, is a numeral system with a radix, or base, of 16, usually written using the symbols 0–9 and A–F, or a–f.
0x[something] means that's hexadecimal. Therefore you can use letters.
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  #2622    
Old October 21st, 2007 (01:48 AM).
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hi. i have another problem. i have a mp in my hack that has trainers and wild pokemon. somtimes if i battle a wilp poke when i go back to the screen the players gone and i can move the player. somtimes if i battle a trainer i become the trainer. i heard that if one is set to look down then this happens but none are set to that.

any help would be good
thanks in advance
link
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  #2623    
Old October 21st, 2007 (06:54 AM).
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does anybody by any chance know where i could get the supposed patch that enables you to hack the title screen in pokemon gold (it decrypts it or something), or whether or not there is another way to hack the title screen????
  #2624    
Old October 21st, 2007 (06:56 AM).
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How do I make the little [!] appear over someone's head in a script? You know, the little [!] balloon that comes up when a trainer sees you.
  #2625    
Old October 21st, 2007 (11:23 AM).
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Quote originally posted by Pieman:
How do I make the little [!] appear over someone's head in a script? You know, the little [!] balloon that comes up when a trainer sees you.
The key words in your post are "in a script." This belongs in the Script Discussion thread. So, I'll have to direct you to the first page of the Script Discussion thread. In one of zel's posts on the first page there is a list of all the movements in Firered, including the one you're looking for.
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