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  #2626  
Unread October 21st, 2007, 07:46 PM
Dr0n3
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i am trying to repalce to male hero from the R/S/E/FR/LG with a custom one. i am trying to replace the back sprites, overworlds etc. but first i am going to change the palettes but i dont know which to edit with a custom palette to have the rite colors for custom hero. and do i have to have palettes for every type of sprites i replace? i so far have a palette for the overworlds and back sprite . can some1 plz help me on this
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  #2627  
Unread October 21st, 2007, 08:08 PM
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Pieman
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Quote:
Originally Posted by Deokishisu View Post
The key words in your post are "in a script." This belongs in the Script Discussion thread. So, I'll have to direct you to the first page of the Script Discussion thread. In one of zel's posts on the first page there is a list of all the movements in Firered, including the one you're looking for.
Thanks! I found the thread and the post alright. Now if only zel would reply to the PM I sent him like two weeks ago. :D
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  #2628  
Unread October 21st, 2007, 09:01 PM
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cooley
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In other words, it is '0x62'., To make the "!" pop up above your head.

Quote:
Originally Posted by Dr0n3 View Post
i am trying to repalce to male hero from the R/S/E/FR/LG with a custom one. i am trying to replace the back sprites, overworlds etc. but first i am going to change the palettes but i dont know which to edit with a custom palette to have the rite colors for custom hero. and do i have to have palettes for every type of sprites i replace? i so far have a palette for the overworlds and back sprite . can some1 plz help me on this
Import the bitmap image over the one you want to replace, in OWE.
Then you click 'import palette' along with 'import image'.
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Last edited by cooley; October 21st, 2007 at 09:04 PM. Reason: Your double post has been automatically merged.
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  #2629  
Unread October 21st, 2007, 09:12 PM
Dr0n3
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cooley plz accept me on msn messenger

when i try ur way cooley i get overflow error i edited the overworlds to be 16 colors ans saved it on photoshop bmp in 16bit format

Last edited by Dr0n3; October 21st, 2007 at 09:19 PM. Reason: Your double post has been automatically merged.
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  #2630  
Unread October 21st, 2007, 10:15 PM
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cooley
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Ok I got a question.
Everytime I save in A-Map, The changes don't take effect in the rom

When I play it. I move a Green S script somewhere unreachable, but it's still
at the place where it was before I moved it.

Can someone tell me Why? Please don't ignore.
And I saved 5 times, and 4 times using 'Save as'.
-cooley
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  #2631  
Unread October 21st, 2007, 10:16 PM
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Satoshi Sugimori
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I have searched this whit the search function and I couldn't find it so I'm gonna ask it here...

Can you change the oak script(any script) or do you have to make a whole new script?
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  #2632  
Unread October 21st, 2007, 10:17 PM
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coin3
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  #2633  
Unread October 21st, 2007, 10:20 PM
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Quote:
Originally Posted by cooley View Post
Ok I got a question.
Everytime I save in A-Map, The changes don't take effect in the rom

When I play it. I move a Green S script somewhere unreachable, but it's still
at the place where it was before I moved it.

Can someone tell me Why? Please don't ignore.
And I saved 5 times, and 4 times using 'Save as'.
-cooley
While changing.., is the emulator running the ROM..? If so, are you on the map where you have done some changes? If so.., move away from the map and save, then open the ROM again.
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  #2634  
Unread October 21st, 2007, 10:26 PM
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Quote:
Originally Posted by Dr0n3 View Post
cooley plz accept me on msn messenger

when i try ur way cooley i get overflow error i edited the overworlds to be 16 colors ans saved it on photoshop bmp in 16bit format
Could you post the image you're trying to use maybe?
I'd like to see if it's a bug on my Overworld Editor. Thanks.


Quote:
Originally Posted by cooley View Post
Ok I got a question.
Everytime I save in A-Map, The changes don't take effect in the rom

When I play it. I move a Green S script somewhere unreachable, but it's still
at the place where it was before I moved it.
I got the same problem few times and I've fixed it easily, after juggling a bit.
All you have to do is to close the emulator, clear any savegames and load the ROM again.
Eventually, if you don't want to clear savegames, just after loading the game enter and exit a house. That should work as well.


Quote:
Originally Posted by Poke-Roy View Post
Can you change the oak script(any script) or do you have to make a whole new script?
Editing the original script is risky since if you don't pay much attention you could overwrite some important data after the Oak's script. It would be better to make a new make, mabye copying some parts from the original one. As you like.
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  #2635  
Unread October 21st, 2007, 10:48 PM
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Thanks -HackMew-, Now I can continue making my hack.
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  #2636  
Unread October 21st, 2007, 10:58 PM
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Satoshi Sugimori
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Quote:
Originally Posted by - HackMew - View Post
Editing the original script is risky since if you don't pay much attention you could overwrite some important data after the Oak's script. It would be better to make a new make, mabye copying some parts from the original one. As you like.
Thnx
But how can you ..uhm how do you say it... see the script if you know what I mean..?
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  #2637  
Unread October 21st, 2007, 11:01 PM
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Quote:
Originally Posted by Poke-Roy View Post
Thnx
But how can you ..uhm how do you say it... see the script if you know what I mean..?
There's a mention of a tool on either the Rom Hacking -> Toolbox forum or the Rom Hacking -> Documents & Tutorials forum. Says something about viewing RSE scrips with some progeam (forget the name). Look there.
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  #2638  
Unread October 21st, 2007, 11:09 PM
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Satoshi Sugimori
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yes but I need to see FR/LG scripts..
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  #2639  
Unread October 21st, 2007, 11:58 PM
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Quote:
Originally Posted by Poke-Roy View Post
yes but I need to see FR/LG scripts..
The program is called Scriptdec, and the tutorial is for Fr/Lg/R/S/E
In the Documents and tutorial's section. It is called 'Using scriptdec to view.....'

Don't feel like posting links, so you'll have to look for yourself.
Sorry
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  #2640  
Unread October 22nd, 2007, 12:48 AM
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Satoshi Sugimori
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Thats okay..
I'll find it...:D
thanks..
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  #2641  
Unread October 22nd, 2007, 07:38 AM
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wabsta
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Okay, I've found something, and I want to know if it works...

In UNZL.gba, you can insert your own graphics... Also, you can choose your own offset...

So if I would choose an empty offset (that I found with an Hex Editor), and put my custom own made tileset there, it's in the game right?

Now in Advance Map, when Professional Header View is activated, you can enter your own offset for the tileset right?

So, could it be possible to choose the custom tileset, and use it in your game?
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  #2642  
Unread October 22nd, 2007, 10:54 AM
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Zeikku™
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i need pikchu to follow ash thoughout the game with a script..is that possible?

if so how, the only way of getting him to follow is to add the OW to the heroes OW
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  #2643  
Unread October 22nd, 2007, 11:05 AM
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Yes It is dead hard mate,
Or you could add a follow me script in every single map!
And thats hard,
or you could add the OW of pikachu with the hero's OW
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  #2644  
Unread October 22nd, 2007, 11:38 AM
thethethethe
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Quote:
Originally Posted by zeikku SSJ7 View Post
i need pikchu to follow ash thoughout the game with a script..is that possible?

if so how, the only way of getting him to follow is to add the OW to the heroes OW
Quote:
Originally Posted by Celebi_XD View Post
Yes It is dead hard mate,
Or you could add a follow me script in every single map!
And thats hard,
or you could add the OW of pikachu with the hero's OW
I'm getting tired of people asking this. All I can say is; If people knew how to do it with a script, lots of hacks would have it.
And a follow me script is different, a follow me script is controlled by the scripter. A Pikachu following you in free movement is not a follow me script
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  #2645  
Unread October 22nd, 2007, 04:47 PM
JeromeStar
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I don't know if this is a simple question or not, but I do know it hasn't been answered anywhere else:

How can I compile my script file(s) with Linux? I can't just right-click and click Compile like the Pokescript Tutorial says I can. I can, however, get PokeScript working and I have AdvanceMap working as well.
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  #2646  
Unread October 22nd, 2007, 04:50 PM
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coin3
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Join Date: Aug 2006
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Go into Pokescript and go to file then Encode. Just find your rbc file.
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My friends: DP Master, Spenceroone3, Hiidoran, Destinedjagold.
Spoiler:

My family. I am twins with Spenceroon3 .
Dad: Celebi_XD
Mom: Sea_Guardian
Best friend(S): ___________
Brother(s): Gotron228, Godot
Sister(s): ___________
Twin (Coin3 can get triplets though as well): Spenceroone3
Best enemy(s): Kid Nino
Girlfriend/Pair: _____________
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  #2647  
Unread October 22nd, 2007, 06:12 PM
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Pieman
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Quote:
Originally Posted by JeromeStar View Post
I don't know if this is a simple question or not, but I do know it hasn't been answered anywhere else:

How can I compile my script file(s) with Linux? I can't just right-click and click Compile like the Pokescript Tutorial says I can. I can, however, get PokeScript working and I have AdvanceMap working as well.
See my post in the Pokescript topic here.
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  #2648  
Unread October 22nd, 2007, 06:52 PM
maggi90w1
Beginning Trainer
 
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Is there any hacked fire red or leaf green version with nothing change but the pokemon, so you can catch all 1.-3. generation pokemon? I would do it, but to be honest, right now I'm to lazy to change all the wild pokemon. I never played fire red (or leaf green) but I don't want to miss all thenew pokemon.

Does anyone know about such a hack?
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  #2649  
Unread October 22nd, 2007, 06:55 PM
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coin3
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Join Date: Aug 2006
Nature: Adamant
Yes, but linking to it would be against the rules, since it is a full rom.
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Click here to feed me a Rare Candy!




My friends: DP Master, Spenceroone3, Hiidoran, Destinedjagold.
Spoiler:

My family. I am twins with Spenceroon3 .
Dad: Celebi_XD
Mom: Sea_Guardian
Best friend(S): ___________
Brother(s): Gotron228, Godot
Sister(s): ___________
Twin (Coin3 can get triplets though as well): Spenceroone3
Best enemy(s): Kid Nino
Girlfriend/Pair: _____________
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  #2650  
Unread October 22nd, 2007, 07:14 PM
maggi90w1
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Join Date: Oct 2007
Can you write me a pm with the name so I can find it myself?
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