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  #27151    
Old October 24th, 2013 (05:00 PM).
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I've had this problem a few times in the past too, but randomly (probably a reason, and thus not really random) I would lose control of the player. Normally happens after a wild pokemon encounter, once the encounter is over the player's sprite stays in place (the game isn't frozen) but when you try to move, the camera moves and every so often you see the player's sprite in a different pallete moving around (I might mention that it's not even centered).
Any ideas what's going on, the cause and how to fix it?
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  #27152    
Old October 24th, 2013 (05:13 PM).
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Quote originally posted by FBI agent:
I've had this problem a few times in the past too, but randomly (probably a reason, and thus not really random) I would lose control of the player. Normally happens after a wild pokemon encounter, once the encounter is over the player's sprite stays in place (the game isn't frozen) but when you try to move, the camera moves and every so often you see the player's sprite in a different pallete moving around (I might mention that it's not even centered).
Any ideas what's going on, the cause and how to fix it?
An NPC close by must be triggering that glitch.
Change the NPC's unknown number and test it again.


Quote originally posted by karatekid552:
If you want, I can explain how to add new moves in PGE. However, since PGE and YAPE have very different move editing schemes and formats, they don't play well with each other.
I'd appreciate that. :3
PM or VM will do, thanks~
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  #27153    
Old October 24th, 2013 (05:23 PM). Edited October 24th, 2013 by karatekid552.
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Quote originally posted by ShinyGlaceon:
I'm not sure if this is the right place to post... but, here it is.
I need a cheat for making trainers not stop you for Pokemon FireRed on VisualBoy Advance emulator. Sorry if this isn't the right place. :I
Yeah, not the right place. We can however, teach you how to hack the rom itself to accomplish this, but this is not the place for cheats.

Quote originally posted by FBI agent:
I've had this problem a few times in the past too, but randomly (probably a reason, and thus not really random) I would lose control of the player. Normally happens after a wild pokemon encounter, once the encounter is over the player's sprite stays in place (the game isn't frozen) but when you try to move, the camera moves and every so often you see the player's sprite in a different pallete moving around (I might mention that it's not even centered).
Any ideas what's going on, the cause and how to fix it?
I've solved this about 10 times for people on this very thread. Dude, I know you're my friend, but I'm not gonna repeat myself again. If you can't find it, just let me know.

Quote originally posted by pokefreake:
Is this the program that you should use to add day and night to pokemon fire red? I never tried it before so i'm not sure if it will mess up my rom or not.
http://www.pokecommunity.com/showthread.php?t=246089
And is there a tutorial on how to make scripts with this?
DNS by Prime Dialga. I have used it on multiple roms with no issues.

Quote originally posted by Cold Ivory:
Two questions:

- I have a few longer scripts which initiate trainer battles at some point, and when they do so, they cause the player overworld to abruptly about face. Any thoughts as to why? I've toyed with different trainerbattle settings, to no avail.

- I have not experienced this problem personally, but one of my testers has shown the revolving doors in Fortree Gym flipped 180 degrees vertically. I've left the level scripts the same, and do not experience the problem myself. I don't have any scripts in-game which toy with the associate vars, either.
1) Command "spriteface" will allow you to do this. Look it up in XSE by hitting F1.

2) Weird. Ask him what he was doing as he played. Did he start fresh, or from a save?
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  #27154    
Old October 24th, 2013 (05:44 PM).
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Quote originally posted by FBI agent:
I've had this problem a few times in the past too, but randomly (probably a reason, and thus not really random) I would lose control of the player. Normally happens after a wild pokemon encounter, once the encounter is over the player's sprite stays in place (the game isn't frozen) but when you try to move, the camera moves and every so often you see the player's sprite in a different pallete moving around (I might mention that it's not even centered).
Any ideas what's going on, the cause and how to fix it?
Apparently using Facedown is incorrect and bugs things up. You're supposed to use the default no movement for that (or so the PHO IRC folk tell me).
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  #27155    
Old October 24th, 2013 (05:47 PM). Edited October 24th, 2013 by PokéMew.
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Quote originally posted by awipe1:
Im sure it will work.

However as someone who has been ROM hacking for the past year, I HIGHLY Recommened making back-up versions of your ROM DAILY!!!
Things can go terribly wrong sometimes, and your ROM might crash and you won't be able to get it back. So Start making back ups of your ROM.

Does anyone know where to change the trainer sprites of the male and female hero in the intro of the game? (Like after you say "BOY" and a picture of RED pops up, I want to change that picture.)
I have replaced all of the intro sprites a while back using this tutorial:
http://m.youtube.com/watch?v=tq-X45A4b_o&app=m
It will show you how to replace all of their sprites, and it worked perfectly for me.

Good luck!
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  #27156    
Old October 24th, 2013 (05:54 PM).
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Does anyone know where to change the trainer sprites of the male and female hero in the intro of the game? (Like after you say "BOY" and a picture of RED pops up, I want to change that picture.)
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  #27157    
Old October 24th, 2013 (05:58 PM).
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Quote originally posted by awipe1:
Does anyone know where to change the trainer sprites of the male and female hero in the intro of the game? (Like after you say "BOY" and a picture of RED pops up, I want to change that picture.)
Umm... I just told you...

Quote originally posted by PokéMew151:
I have replaced all of the intro sprites a while back using this tutorial:
http://m.youtube.com/watch?v=tq-X45A4b_o&app=m
It will show you how to replace all of their sprites, and it worked perfectly for me.

Good luck!
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  #27158    
Old October 24th, 2013 (06:22 PM).
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Quote originally posted by FBI agent:
Apparently using Facedown is incorrect and bugs things up. You're supposed to use the default no movement for that (or so the PHO IRC folk tell me).
In Advance Map 1.92, there are two Look Down options- one of them works fine, the other one makes the game flip out. I believe it's the first one that is safe, but you can figure it out through experimentation and rename it in the INI files once you've got it.

Advance Map 1.95 (which you shouldn't be using in general) renames the broken one to something less deceptive- while you shouldn't save in 1.95, you can look over your maps with it to figure out which NPCs are using the wrong Face Down.

I don't advise using No Movement. It *might* be safe, but I've run into problems with it before, and the safe Face Down is perfectly fine.
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  #27159    
Old October 24th, 2013 (06:24 PM).
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Quote originally posted by FBI agent:
Apparently using Facedown is incorrect and bugs things up. You're supposed to use the default no movement for that (or so the PHO IRC folk tell me).
That is one answer, but it doesn't always work for everyone (and didn't work for me.). I have had sprites which face up that have this happen without any "facedown"s on the map.

My way is to simply move the sprite to the edge of the screen and permanently hide it by setting its person ID to the flag set that controls the pokemon option on the start menu. Then recreate the sprite. I have found that if you delete the old one, the issue simply shifts to a new sprite, no matter the movement permissions.
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  #27160    
Old October 24th, 2013 (08:02 PM).
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Quote originally posted by PokéMew151:
Umm... I just told you...
Oh sorry I never saw your reply!

Also I tried watching that video and I got an error message saying 'Firefox doesn't know how to open this address, because the protocol (rtsp) isn't associated with any program.'

Do you know what this means?

If not, do you have another way of showing me that video? :p
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  #27161    
Old October 24th, 2013 (09:05 PM).
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Hi, I posted my topic in the Slideshow Showcase section, and I want to know why this topic isn't being accepted here:
http://hax.iimarck.us/post/31155/#p31155

I am not happy with how this section is moderated, I PM'd both moderators asking where to post this... neither of them have replied for some time (more than 3 days, I forget).

Can you tell me what is wrong with my topic?!?
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  #27162    
Old October 24th, 2013 (09:28 PM).
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Quote originally posted by Airikita:
Hi, I posted my topic in the Slideshow Showcase section, and I want to know why this topic isn't being accepted here:
http://hax.iimarck.us/post/31155/#p31155

I am not happy with how this section is moderated, I PM'd both moderators asking where to post this... neither of them have replied for some time (more than 3 days, I forget).

Can you tell me what is wrong with my topic?!?
If they wont reply via PM, then bug them via VM.
Visit their profile and leave your question there as a VM (Visitor Message).
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  #27163    
Old October 24th, 2013 (09:31 PM).
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Quote originally posted by Airikita:
Hi, I posted my topic in the Slideshow Showcase section, and I want to know why this topic isn't being accepted here:
http://hax.iimarck.us/post/31155/#p31155

I am not happy with how this section is moderated, I PM'd both moderators asking where to post this... neither of them have replied for some time (more than 3 days, I forget).

Can you tell me what is wrong with my topic?!?
Well from what I saw on your thread (a brief look through) I noticed your screens were quite bare and didn't show much significant modification from the original Gold Version (I believe you need 4 non-map screenshots that don't heavily resemble the original ROM's maps) and lacking a bit of a story behind it all.
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  #27164    
Old October 24th, 2013 (09:48 PM).
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Quote originally posted by Teh Blazer:
Well from what I saw on your thread (a brief look through) I noticed your screens were quite bare and didn't show much significant modification from the original Gold Version (I believe you need 4 non-map screenshots that don't heavily resemble the original ROM's maps) and lacking a bit of a story behind it all.
Well, the lack of story was why I put it in Slideshow Showcase... but yes, probably missing some better screens.

I am also posting here for feedback, and my lack of storyline is because this was going to be a dungeon-rush project, but I might change that.
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  #27165    
Old October 24th, 2013 (10:27 PM).
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Easy question, how do I change which Pokemon appears in the prof. oak intro using a hex editor? Not using IntroEd or any tools like that.
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  #27166    
Old October 25th, 2013 (03:57 AM).
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At 0x130FA0 there are 2 pointers, first one goes to an offset where another
pointer is -> sprite; the other goes to an offset where another pointer is -> palette.
  #27167    
Old October 25th, 2013 (04:11 AM).
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Hi, does anyone know how to change the battle background
on Pokemon EMERALD? Needed the answer right away.
if it needs explaining please PM me and the things I need to do.
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Old October 25th, 2013 (04:16 AM).
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Hey!
It might be a bit complicated but in general its just UNLZ GBA editing and such.
Battlebacks are in every ROM at the beginning of UNLZ GBA.
Remind the following things:

-tilemap of the image must be 32x64 (whereas the last 32 pixels in height are empty)
-palette of battlback is compressed -> between every fourth palette entry is a 00-byte.

I might write a tutorial about it, but noone will answer it so its waste of time.
  #27169    
Old October 25th, 2013 (04:20 AM).
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Quote originally posted by kaedearagaki:
Hi, does anyone know how to change the battle background
on Pokemon EMERALD? Needed the answer right away.
if it needs explaining please PM me and the things I need to do.
DrFuji and I worked on a tutorial together for FR that entails everything on how to hack battle bgs. It should work exactly the same on Emerald, just with different pointers. As ep!c said, the images should be near the beginning of the UnLz list. Just find one, search for it's pointer in a hex editor, and you will find the battle bg table. Everything else in the tutorial is the same.
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  #27170    
Old October 25th, 2013 (08:03 AM).
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I there a list of var's or can it just be any number?
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  #27171    
Old October 25th, 2013 (09:47 AM).
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Hi,

I used "Pokemon Oak Intro Editor" tool (on Pokemon Gold GBC) to change Prof Oak's intro Pokemon, and it didn't do anything... what are the damages it could have done? (I've seen no problems/changes/weirdness since I used it)
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  #27172    
Old October 25th, 2013 (09:59 AM).
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Quote originally posted by awipe1:
Oh sorry I never saw your reply!

Also I tried watching that video and I got an error message saying 'Firefox doesn't know how to open this address, because the protocol (rtsp) isn't associated with any program.'

Do you know what this means?

If not, do you have another way of showing me that video? :p

Yeah, thats a common problem with firefox that I can't solve. I would go on youtube and type in "hack with me" and find part 11. If that doesnt work, you can look here for more help:
https://support.mozilla.org/en-US/questions/957113
In my experience of hacking google chrome is a very good browser, I would download that and it should work. Chrome is your best option if none of the above works

Oh and one more thing, you could watch it on a phone if you have an iphone or some sort of smart phone, I watch most tutorials on my phone and follow along on my computer.
Good luck solving the problem!
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  #27173    
Old October 25th, 2013 (10:05 AM).
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Quote originally posted by Rezordaxx:
I there a list of var's or can it just be any number?
This thread by KarateKid gives a summary of all the flags and vars.

This thread by Jambo51 tells you how to create more, completely safe flags and vars.
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  #27174    
Old October 25th, 2013 (12:13 PM). Edited October 25th, 2013 by iZackefx.
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Thanks to everyone who helped me on my problem on the sethealingplace.

Now, I have one more question. I have it all set, but it still says the original Mom script when healing my pokemon, even though I think I changed it. Here's what I got, but the mom still says her original script like in the game.

'---------------
#org 0x800086
lock
faceplayer
setvar 0x405A 0x4
setvar 0x405B 0x3
setvar 0x405C 0x6
sethealingplace 0x1
msgbox 0x88000B9 MSG_KEEPOPEN '"What wonderful Pokèmon you\nhave t..."
closeonkeypress
fadescreen 0x1
fanfare 0x100
special 0x0
waitfanfare
fadescreen 0x0
msgbox 0x880010D MSG_NORMAL '"Now they look better!\nDon't forge..."
release
end


'---------
' Strings
'---------
#org 0x8000B9
= What wonderful Pokèmon you\nhave there!\pThey look like\nthey could use a long rest.

#org 0x80010D
= Now they look better!

EDIT: Right before it says my own message, it says mom's original text.
Any help..?
  #27175    
Old October 25th, 2013 (03:01 PM).
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iZackefx, please post this on the Script Help thread. Also, give more details about your issue and don't forget to use the [Spoiler] and or [Code] tags.
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