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  #251    
Old February 21st, 2007, 12:53 AM
Swimmer♂'s Avatar
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anyone know how to edit the badges in ruby using TLP? i really don't have a clue
thanks
  #252    
Old February 21st, 2007, 04:32 AM
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Quote:
Originally Posted by zak View Post
mhmm i used to get that with elite map , it didnt show any text, now the tool doesent open my map!!!

Can any1 help me with this???
It just wont open my hack anymore , all i get is run-time error 63, bad record number....... its in the same folder as elitemap, it works perfectly with any other tool i open it with and runs perfectly on my emulator, whats going on???
Try downloading Elite Map again.
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  #253    
Old February 21st, 2007, 07:29 AM
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Quote:
Originally Posted by Christos View Post
Try downloading Elite Map again.
ok ill try , but it works with all my other roms...........

Edit : ok re-installed elite map , stil doesent work , patched it to a new rom , stil doesent work , its really anoying me now , can anyone help me ????
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Last edited by zak; February 22nd, 2007 at 10:57 AM.
  #254    
Old February 22nd, 2007, 01:22 PM
Boz
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Hey I searched, and found nothin
but here goes:
how do i edit the opening scene? I see someones where it shows like 'pokemon'
then underneath it says like, 'flibby lagoon' instead of emerald, I wanna do that
  #255    
Old February 22nd, 2007, 09:37 PM
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Can someone please tell me what I'm doing wrong. I'm using unLZ on FR to change the male hero's sprite but it always stays the same.
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  #256    
Old February 23rd, 2007, 09:57 AM
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This might be a stupid question, but where can I download ScriptED? I've searched the forums and looked in the Toolbox, but I'm having a hard time finding it. If anyone can point me in the right direction, that would be great! ~
  #257    
Old February 23rd, 2007, 10:00 AM
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ScriptED is in Elite Map's bonus programs.
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  #258    
Old February 23rd, 2007, 10:06 AM
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Quote:
Originally Posted by Overclocked View Post
Can someone please tell me what I'm doing wrong. I'm using unLZ on FR to change the male hero's sprite but it always stays the same.
when you import the sprite make sure you select write to rom .
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  #259    
Old February 23rd, 2007, 10:30 AM
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can anyone tell me how to:
-edit the badges using TLP
-give my new maps new labels (without changing old ones)
plz help me if you can
Thankyou
(By the way i'm hacking RUBY)

Last edited by Swimmer♂; February 24th, 2007 at 04:01 AM. Reason: extra info
  #260    
Old February 23rd, 2007, 01:04 PM
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Quote:
Originally Posted by zak View Post
when you import the sprite make sure you select write to rom .
I do, I can even re-open unLZ and the sprites would be still there but I can't see them whilst playing.
  #261    
Old February 23rd, 2007, 09:00 PM
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Quote:
Originally Posted by speedonh View Post
can anyone tell me how to:
-edit the badges using TLP
-give my new maps new labels (without changing old ones)
plz help me if you can
Thankyou
What game are you editing? If you are editing FR/LG, there are some map names that can be changed without editing the games. Unfortunately, I don't think there are any in R/S/E, and I don't know how to add them. Some editable names in FR/LG include all of the ones with "SEVII" in their names, as well as a couple of others.
  #262    
Old February 23rd, 2007, 09:54 PM
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i'm hacking sapphire
can someone tell me how to move the starting place for the male and female hero after they jump off the moving truck?
in elite map the spots show up as squares and "BOY" and "GIRL" written there
but they can't be moved manually
  #263    
Old February 24th, 2007, 10:54 AM
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@Hyunbin: I heard you need some special program.

Anyway, does anyone know how to change the pokemon that chases prof.birch from a poochyna to a voltorb?
  #264    
Old February 24th, 2007, 06:42 PM
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'Aight. Couldn't find this anywhere but before I get to it, take this into notice...
I am totally new here. I only know this site exists because of my YouTube addiction. I first found out what an Emulator was in 2000 (LIKE OMG YOU CAN PLAY MARIO ON TEH COMPUTER?!?!!), how to use one in 2002 (lol ^.^"), and got into game hacking around late '04/early '05. So I'm not new at hacking, just new at ROM hacking. Started ROM hacking on *gasp!* February 24, 2007!! NO WAI!!!

Okay, tools I'm using:
Pokemon Blue US Rom
Hexposure Text Editor v0.44b
---Since Hexposure is in DOS, and I'm on WinXP, I'm using DOSBox v0.65
KiGB Emulator
PokeMap v1.2 (not that deep yet)

My question concerns the text editor. It took me way too long just to figure out how to use the stupid thing, then finally, I start messing with the names, changed OAK to BOB, SODA POP to RED BULL (lol), etc. and items, changed MASTER BALL to TEHROX BALL, POKE FLUTE to POKE BANJO (lmao), and when I got down to trading and game linking, I realized I made a nasty mistake that would have totally ruined the ROM, luckily I had saved earlier, so I just exited Hexposure, exited DOSBox, re-opened DOSBox, *sigh* re-opened Hexposure, to find that everything was back to its original non-hacked form. Once done screaming "WTF?!?!" at the top of my lungs, I ran a test. Only editing the name of the pokemon BULBASAUR, saving it, but leaving Hexposure open, I booted up KiGB, ran the rom, to find, *gasp!* no changes!

What I want to know is, why isn't Hexposure saving my work? What am I doing wrong? *BEG!!* (sry)

EDIT: Since I'll forget to check this regularly, if you have an answer, drop me an e-mail at [email protected] or [email protected]

Oh, and, please don't ask me to use Thingy instead of Hexposure. Sorry but about the only thing I have actually memorized in hexadecimal is the alphabet. I.E., I don't speak Hex.

Thank you for your concern.

Last edited by Zurenriri; February 24th, 2007 at 06:58 PM.
  #265    
Old February 24th, 2007, 07:31 PM
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Quote:
Originally Posted by Zurenriri
'Aight. Couldn't find this anywhere but before I get to it, take this into notice...
I am totally new here. I only know this site exists because of my YouTube addiction. I first found out what an Emulator was in 2000 (LIKE OMG YOU CAN PLAY MARIO ON TEH COMPUTER?!?!!), how to use one in 2002 (lol ^.^"), and got into game hacking around late '04/early '05. So I'm not new at hacking, just new at ROM hacking. Started ROM hacking on *gasp!* February 24, 2007!! NO WAI!!!

Okay, tools I'm using:
Pokemon Blue US Rom
Hexposure Text Editor v0.44b
---Since Hexposure is in DOS, and I'm on WinXP, I'm using DOSBox v0.65
KiGB Emulator
PokeMap v1.2 (not that deep yet)

My question concerns the text editor. It took me way too long just to figure out how to use the stupid thing, then finally, I start messing with the names, changed OAK to BOB, SODA POP to RED BULL (lol), etc. and items, changed MASTER BALL to TEHROX BALL, POKE FLUTE to POKE BANJO (lmao), and when I got down to trading and game linking, I realized I made a nasty mistake that would have totally ruined the ROM, luckily I had saved earlier, so I just exited Hexposure, exited DOSBox, re-opened DOSBox, *sigh* re-opened Hexposure, to find that everything was back to its original non-hacked form. Once done screaming "WTF?!?!" at the top of my lungs, I ran a test. Only editing the name of the pokemon BULBASAUR, saving it, but leaving Hexposure open, I booted up KiGB, ran the rom, to find, *gasp!* no changes!

What I want to know is, why isn't Hexposure saving my work? What am I doing wrong? *BEG!!* (sry)

EDIT: Since I'll forget to check this regularly, if you have an answer, drop me an e-mail at [email protected] or [email protected]

Oh, and, please don't ask me to use Thingy instead of Hexposure. Sorry but about the only thing I have actually memorized in hexadecimal is the alphabet. I.E., I don't speak Hex.

Thank you for your concern.
Maybe it could be your rom and not hex, check the properties of your rom and see if read-only is ticked or not.

You could use Transhexlation, it works for me really well.
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  #266    
Old February 24th, 2007, 07:52 PM
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Make sure you walk into a house or something so the map reloads, otherwise you won't see the changes.
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Problem...RAWNET went down so I'll be a while 'till I come back on
  #267    
Old February 24th, 2007, 08:26 PM
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Quote:
Originally Posted by Blazichu View Post
Maybe it could be your rom and not hex, check the properties of your rom and see if read-only is ticked or not.

You could use Transhexlation, it works for me really well.
Okay, I'll give Translhextion* a try.
And you didn't mention whether I want read-only to be checked or not. It IS checked. So, un-check it or not?
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Last edited by Zurenriri; February 24th, 2007 at 08:32 PM.
  #268    
Old February 24th, 2007, 08:37 PM
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Quote:
Originally Posted by Zurenriri
Okay, I'll give Translhextion* a try.
And you didn't mention whether I want read-only to be checked or not. It IS checked. So, un-check it or not?
You would want it un-checked.
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  #269    
Old February 25th, 2007, 12:40 AM
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Thx glitchfinder, i know u said tht i probably couldn't add new maps labels for ruby, well i tried sumthin on elitemap, which then changed the label of my map on advancemap to a blank one. so i typed in the name of my new map but it got an error:
"list index out of bounds (-1)"
does anyone know what this means and can it be fixed?
Furthermore, does anyone know if there is a way to add more map labels on ruby (i came so very close)
Thankyou!
  #270    
Old February 25th, 2007, 01:54 AM
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A few question:
Can I get the offset of Prof.Birch(Ruby) for Pokepic?
My Tilemolester has a problem, I download it and extract. Inside that has another zip file call tm...Then I extract again, inside that has nothing to open to edit raw file...
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  #271    
Old February 25th, 2007, 03:12 AM
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The "tm.jar" file isn't for extracting.
If you have Java installed reinstall WinRAR/WinZIp and don't choose ".jar" files to be able to be extracted with it.
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  #272    
Old February 25th, 2007, 03:29 AM
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If I dont have...then how?
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  #273    
Old February 25th, 2007, 03:35 AM
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does have or know of a good badge editing tutorial?
i am using tilemolester (but could swap to TLP) have found the badges but i don't know how to use it at all. i need to change the coluours of the badges and the edit them. any help would be greatly appreciated!
Thanks in advance!
  #274    
Old February 25th, 2007, 04:58 PM
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Quote:
Originally Posted by Blazichu View Post
You would want it un-checked.
Thanx0rz, it works now!!
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  #275    
Old February 25th, 2007, 11:00 PM
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How do I make the colours of a custom sprite match their actual colours in the game because when I try to import them, they always look off-colour and bad.
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