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  #2751    
Old November 1st, 2007, 08:01 AM
Haile Selassie IV's Avatar
Haile Selassie IV
.
 
Join Date: Mar 2007
Location: Aker, Amsterdam, Noord-Holland, The Netherlands, Europe, The Earth.
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Quote:
Originally Posted by cooley View Post
So what does that tell you? ASK THE CREATOR OF NARANJA/ORANGE!
Well, I couldn't find it. Can you tell me who it is?
__________________
Cna yuo raed tihs? Olny 55% of plepoe can.

I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.
  #2752    
Old November 1st, 2007, 11:34 AM
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cooley
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Sergio. That is the creator of Naranja.

Public Profile
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Last edited by cooley; November 1st, 2007 at 11:57 AM.
  #2753    
Old November 1st, 2007, 11:57 AM
linkandzelda's Avatar
linkandzelda
n00b desu ka?
 
Join Date: Dec 2006
Location: Hastings, England
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hi. i need help with eggs. does anybody know how long it takes for an egg in fire red to hatch? the reason is i get an egg in my hack which is a gsc emake so the egg is togepi and i get it in violet city. on the orginal the egg hatches by goldenrod. i'm in goldenror in my hack and the the egg still says it will take along time to hatch. i don't think it will hatch.

thanks in advance
link
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  #2754    
Old November 1st, 2007, 12:00 PM
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spenceroone3
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You must of scripted a bad-egg into it. You never know if your script is ever going to work!
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<wtf? A lugi-oh?
<What the hell did you do to my Arceus?
  #2755    
Old November 1st, 2007, 12:10 PM
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linkandzelda
n00b desu ka?
 
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how do i script a good egg then?
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  #2756    
Old November 1st, 2007, 12:30 PM
Geeked's Avatar
Geeked
Pokemon Crimson Version
 
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anyone know how to fix this?
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Coming soon I guess?

Last edited by Geeked; November 2nd, 2007 at 03:04 PM.
  #2757    
Old November 1st, 2007, 12:53 PM
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spenceroone3
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Quote:
Originally Posted by linkandzelda View Post
how do i script a good egg then?
I'm not sure if this is right, but here you go:
Quote:
#binary 31 72 00 67 EA C2 16 08 32 66 7A Pk2 Pk1



Replace the pk1&2 with the pokemon's hex number.

OR

Raw 0x31
Raw 0x72
Raw 0x00
Raw 0x67
Raw 0xEA
Raw 0xC2
Raw 0x16
Raw 0x08
Raw 0x32
Raw 0x66
Raw 0x7A
Raw 0xPK2
Raw 0xPK1
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<wtf? A lugi-oh?
<What the hell did you do to my Arceus?
  #2758    
Old November 1st, 2007, 03:47 PM
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light_trainer921
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I repeated my OW question but more detailed.

I tried importing this sprite:

Then I do this:


And here's the result:


If the sprite is bigger or over 16 colors, please tell me.
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  #2759    
Old November 1st, 2007, 08:52 PM
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spenceroone3
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What program are you using? If you are using Xeons OW editor RE, I can help you, otherwise I can't.
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<wtf? A lugi-oh?
<What the hell did you do to my Arceus?
  #2760    
Old November 2nd, 2007, 01:40 AM
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light_trainer921
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Quote:
Originally Posted by spenceroone3 View Post
What program are you using? If you are using Xeons OW editor RE, I can help you, otherwise I can't.
I have both HackMew's OW and Xeon's OW RE. But I'm suing Xeon's the most.
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  #2761    
Old November 2nd, 2007, 03:02 AM
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HackMew
Mewtwo Strikes Back
 
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Quote:
Originally Posted by light_trainer921 View Post
I have both HackMew's OW and Xeon's OW RE. But I'm suing Xeon's the most.
Actually the Rebirth Edition wasn't made by Xeon. It was made by me.
Also, the overworld you tried to import has 19 colors. Definitely too much.
My suggestion is to download the latest version of my Overworld Editor from the toolbox and to try importing the same overworld again to see what happens.
If you get weird errors etc. please let me know so I could eventually debug and fix a possible bug in the bitmap import routine.
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  #2762    
Old November 2nd, 2007, 03:20 AM
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TSK
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Quote:
Originally Posted by yung stunna View Post
anyone know how to fix this?
I'm assuming that's the border block of a newly inserted map into FR.It always does that,you can gt around it by making the map larger and making it impossible for the player to see the borderblock.
  #2763    
Old November 2nd, 2007, 04:05 AM
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Blazichu
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Quote:
Originally Posted by light_trainer921
But how can I edit texts with hex? I have Hexecute as my hex editor.
Basically you need to convert those numbers into hex format...if they are not done so.

I have attached a 2 documents which should help (the text codes are at the bottom of the 2nd document for R/S/E/FR/LG).
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Last edited by Blazichu; April 28th, 2009 at 06:45 AM.
  #2764    
Old November 2nd, 2007, 05:10 AM
light_trainer921's Avatar
light_trainer921
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Join Date: Nov 2006
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Quote:
Originally Posted by - HackMew - View Post
Actually the Rebirth Edition wasn't made by Xeon. It was made by me.
Also, the overworld you tried to import has 19 colors. Definitely too much.
My suggestion is to download the latest version of my Overworld Editor from the toolbox and to try importing the same overworld again to see what happens.
If you get weird errors etc. please let me know so I could eventually debug and fix a possible bug in the bitmap import routine.
I don't know how many colors in the sprite. How will I know how many colors are there?

Quote:
Originally Posted by Blazichu View Post
Basically you need to convert those numbers into hex format...if they are not done so.

I have attached a 2 documents which should help (the text codes are at the bottom of the 2nd document for R/S/E/FR/LG).
Thanks for the docs, Blazichu. Maybe it will help(I haven't tried it yet).
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  #2765    
Old November 2nd, 2007, 06:13 AM
TSK's Avatar
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What is the behavior or background byte for a tile covered by the player?
  #2766    
Old November 2nd, 2007, 07:51 AM
cooley's Avatar
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@light_trainer: You count the colors.....xD, Or you save as 16-color...I don't know.
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  #2767    
Old November 2nd, 2007, 09:25 AM
Binary's Avatar
Binary
え?
 
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Ummm can you tell me the pallete offset of the title screen in FR?
Thanks in advance
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Last edited by Binary; November 2nd, 2007 at 09:25 AM. Reason: Missing word
  #2768    
Old November 2nd, 2007, 10:04 AM
ryan123456789019's Avatar
ryan123456789019
Beginning Trainer
 
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where can i get a mapping tool for pokemon yellow please help
  #2769    
Old November 2nd, 2007, 11:28 AM
cooley's Avatar
cooley
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Don't Request tools. There aren't any tools that where created for yellow. But
Pokemap I think it has support for yellow, Definitely Blue & Red.


Quote:
Originally Posted by Celebi_XD View Post
Ummm can you tell me the pallete offset of the title screen in FR?
Thanks in advance
Yeah I need this too......xD
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Last edited by cooley; November 2nd, 2007 at 11:29 AM. Reason: Your double post has been automatically merged.
  #2770    
Old November 2nd, 2007, 01:41 PM
Death_Mande's Avatar
Death_Mande
Avenged Sevenfold.
 
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Does anyone have any idea on how to create my own warps? As in how to make warp scripts to a specific map,bank,etc.??
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Endless sorrow.
  #2771    
Old November 2nd, 2007, 03:01 PM
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Deeje
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Where can I get advance battle?
  #2772    
Old November 2nd, 2007, 03:01 PM
thethethethe
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Quote:
Originally Posted by Celebi_XD View Post
Ummm can you tell me the pallete offset of the title screen in FR?
Thanks in advance
Ummm, I think it's EAE094

Quote:
Originally Posted by PKMNCollector View Post
Does anyone have any idea on how to create my own warps? As in how to make warp scripts to a specific map,bank,etc.??
I'm not sure what you mean... Do you want a warp script or to know how to create a working warp.
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Gone.
  #2773    
Old November 2nd, 2007, 03:03 PM
Geeked's Avatar
Geeked
Pokemon Crimson Version
 
Join Date: Jun 2007
Age: 20
Gender: Male
Nature: Adamant
Quote:
Originally Posted by TSK View Post
I'm assuming that's the border block of a newly inserted map into FR.It always does that,you can gt around it by making the map larger and making it impossible for the player to see the borderblock.
I changed the borderblock and i still got that same error
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Coming soon I guess?
  #2774    
Old November 2nd, 2007, 03:28 PM
Haile Selassie IV's Avatar
Haile Selassie IV
.
 
Join Date: Mar 2007
Location: Aker, Amsterdam, Noord-Holland, The Netherlands, Europe, The Earth.
Age: 21
Nature: Modest
Quote:
Originally Posted by yung stunna View Post
I changed the borderblock and i still got that same error
You need to enlarge your map. Ever side 6 tiles, I think, of your border and then you can't see the messed up border.
__________________
Cna yuo raed tihs? Olny 55% of plepoe can.

I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.
  #2775    
Old November 2nd, 2007, 04:15 PM
light_trainer921's Avatar
light_trainer921
Flamethrower Helper
 
Join Date: Nov 2006
Location: Treasure Town at the human world
Age: 18
Gender:
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Quote:
Originally Posted by cooley View Post
@light_trainer: You count the colors.....xD, Or you save as 16-color...I don't know.
That's strange... I counted the sprite I tried to import at OWEditor carefully and it's 16(I edited it first before counting it).....
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