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  #27876    
Old December 23rd, 2013 (01:58 PM).
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So I know there is a way to extend the regional dex in Fire Red beyond 150 pokemon, but I can't find how to do it...anyone know? My searches have been dead-ends...
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  #27877    
Old December 23rd, 2013 (04:57 PM).
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I want to script the starter event (like where you choose your starter) but I want it to be in the hero/ines house like in black and white where when you walk downstairs they are on the table how would I do this also I want the rival to "steal" one you don't choose while you are out of the house at the professors lab almost like in G/S/C
  #27878    
Old December 23rd, 2013 (05:50 PM). Edited December 23rd, 2013 by Merak.
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Quote originally posted by Luxray1:
I want to script the starter event (like where you choose your starter) but I want it to be in the hero/ines house like in black and white where when you walk downstairs they are on the table how would I do this also I want the rival to "steal" one you don't choose while you are out of the house at the professors lab almost like in G/S/C


I'd recommend doing something like this:
- Have a script event or level script set so that the player is prompted to choose a starter, possibly with some dialogue beforehand. This could be easy or hard, I'm not sure since I don't quite understand level scripts yet.
- Use signpost events or script events(whichever works better) on each pokeball (if that's the way you're doing it). For each, set it so that it uses the showpokepic/hidepokepic commands and the cry command. Or, if possible, set one script on all three pokeballs that checks which one you interacted with and chooses the appropriate reaction.
- Make sure to include the yes/no options where necessary.
- Maybe use some sound fx and the playsong command for good measure too. lol


It might be better to use a level script on that. I'd give more detail on how to do that but like I said I don't know a lot about level scripts. I hope this helped you.

Another question from me. Where can I find a good programming tutorial for something like VB or C#?
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  #27879    
Old December 24th, 2013 (06:48 PM).
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I'm not sure if this is the right place (I'm new)
Is there a way to add more than 8 gym leaders? and if so how?
  #27880    
Old December 24th, 2013 (07:17 PM).
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Quote originally posted by Noossab Blue:
So I know there is a way to extend the regional dex in Fire Red beyond 150 pokemon, but I can't find how to do it...anyone know? My searches have been dead-ends...
The limiters are split into 2 types: The number of pokemon & The number of pokemon -1
Number of pokemon = 0x106B8C, 0x106828, 0x10352C (Should originally be 0x97)
Number of pokemon - 1 = 0x1035F6, 0x104BF2 (Should originally be 0x096)

Maximum is 255 pokemon.

Quote originally posted by jman10923:
I'm not sure if this is the right place (I'm new)
Is there a way to add more than 8 gym leaders? and if so how?
Just make a gym, add some trainers and a big boss at the end?
But you can only give out 8 badges, there are only 8 badge sprites and only 8 spaces for 8 badges in the trainer card.
Just copy a gym leader script but remove the "setflag 0x821" or something at the end.
You basically create a gym leader that doesn't give badges, just "pretend" to give them.

For more badges and all that > ASM and sprite editing
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  #27881    
Old December 25th, 2013 (04:24 PM).
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Someone here know who created the hacks Victory Fire, Resolute version, Light Platinum and Flora Sky? I wanna know which tools they used to make 'em. Thanks in advance!
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  #27882    
Old December 25th, 2013 (06:06 PM).
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Responding to thiaguinhohp, 1158 created both Victory Fire And a Resolute Versions. weslyfg created Light Platinum, and 12345 created Flora Sky.
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  #27883    
Old December 25th, 2013 (06:11 PM). Edited December 25th, 2013 by Le pug.
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Quote originally posted by Noossab Blue:
So I know there is a way to extend the regional dex in Fire Red beyond 150 pokemon, but I can't find how to do it...anyone know? My searches have been dead-ends...
http://www.pokecommunity.com/showthread.php?t=182190

Or use special 0x16F in a script.

Takes two seconds of research to find these things, which I managed on my iPhone. Either way hope this helped ~
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  #27884    
Old December 25th, 2013 (07:43 PM).
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Quote originally posted by Frosty~:
Responding to thiaguinhohp, 1158 created both Victory Fire And a Resolute Versions. weslyfg created Light Platinum, and 12345 created Flora Sky.
Thanks very much!

I will search for them here and hope they reply to my PM.
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  #27885    
Old December 26th, 2013 (02:21 AM).
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I'm working on a rom hack for Ruby and couldn't find any information on how to change your spawn point. By default you spawn in the truck, your mother invites you in the house, etc..
Instead of all that happening I would like the player to spawn in your bedroom.
Help is appreciated!
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  #27886    
Old December 26th, 2013 (07:52 AM).
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Does anybody know why "Day of Week Events" stopped working?
"Time of Day Events" are still working perfectly.
Using a clock script outputs: Today is (blank) Time is (the actual time)
Using the Memory Viewer, the weekday byte no longer changes.
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  #27887    
Old December 26th, 2013 (02:08 PM).
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Quote originally posted by Eminence:
I'm working on a rom hack for Ruby and couldn't find any information on how to change your spawn point. By default you spawn in the truck, your mother invites you in the house, etc..
Instead of all that happening I would like the player to spawn in your bedroom.
Help is appreciated!
You can use the program Advance IntroEd to change what map you start on. Use advance map to check the bank and map number.
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  #27888    
Old December 26th, 2013 (02:45 PM).
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Quote originally posted by Eminence:
I'm working on a rom hack for Ruby and couldn't find any information on how to change your spawn point. By default you spawn in the truck, your mother invites you in the house, etc..
Instead of all that happening I would like the player to spawn in your bedroom.
Help is appreciated!
SMCA by HackMew is the best option.

You will also need Truck Remover to remove the animation.
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  #27889    
Old December 27th, 2013 (06:32 AM). Edited December 27th, 2013 by LugiaMZ.
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Hello everyone, I confused in a music looping problem... Hope someone can answer me.
I used a 2 track or above .s file to make it loop to start of the music and after I assembly it to my Rom it play to end of the both track and after that these 2 track has loop to diffrent part of the track. Example track 1 loop to the start of the music but track 2 loop to the middle part of the music. Can anyone help me solve this problem? Thanks. This my .s file:
Code:
	.include "MPlayDef.s"

	.equ	shinjirareba_koso_grp, voicegroup000
	.equ	shinjirareba_koso_pri, 0
	.equ	shinjirareba_koso_rev, 0
	.equ	shinjirareba_koso_mvl, 80
	.equ	shinjirareba_koso_key, 0
	.equ	shinjirareba_koso_tbs, 1
	.equ	shinjirareba_koso_exg, 0
	.equ	shinjirareba_koso_cmp, 1

	.section .rodata
	.global	shinjirareba_koso
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

shinjirareba_koso_1:
	.byte		VOL   , 127*shinjirareba_koso_mvl/mxv
	.byte	KEYSH , shinjirareba_koso_key+0
@ 000   ----------------------------------------
shinjirareba_koso_1_loop:
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte		VOICE , 01
	.byte		N12   , Cn4 , v092
	.byte	W12
	.byte		        Fn4 
	.byte	W12
	.byte		N72   
	.byte	W72
@ 001   ----------------------------------------
	.byte	W36
	.byte		N12   , En4 
	.byte	W03
	.byte	TEMPO , 106*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 107*shinjirareba_koso_tbs/2
	.byte	W03
	.byte	TEMPO , 108*shinjirareba_koso_tbs/2
	.byte	W02
	.byte		N18   , Fn4 
	.byte	W02
	.byte	TEMPO , 109*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte	W03
	.byte	TEMPO , 111*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 112*shinjirareba_koso_tbs/2
	.byte	W03
	.byte	TEMPO , 113*shinjirareba_koso_tbs/2
	.byte	W02
	.byte		        Gn4 
	.byte	W02
	.byte	TEMPO , 114*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 115*shinjirareba_koso_tbs/2
	.byte	W12
	.byte		N06   , Fn4 
	.byte	W06
	.byte		        En4 
	.byte	W06
@ 002   ----------------------------------------
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte		N96   , Fn4 
	.byte	W96
@ 003   ----------------------------------------
	.byte		N48   , As3 
	.byte		N48   , Dn4 
	.byte	W04
	.byte	TEMPO , 106*shinjirareba_koso_tbs/2
	.byte	W05
	.byte	TEMPO , 107*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 108*shinjirareba_koso_tbs/2
	.byte	W05
	.byte	TEMPO , 109*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte	W05
	.byte	TEMPO , 111*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 112*shinjirareba_koso_tbs/2
	.byte	W05
	.byte	TEMPO , 113*shinjirareba_koso_tbs/2
	.byte	W12
	.byte		N12   , Gn4 
	.byte	W12
	.byte		        An4 
	.byte	W12
	.byte		        Fn4 
	.byte	W12
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte		        Gn4 
	.byte	W12
@ 004   ----------------------------------------
	.byte		N84   , An4 
	.byte	W84
	.byte		N06   , Gn4 
	.byte	W06
	.byte	TEMPO , 65*shinjirareba_koso_tbs/2
	.byte		        An4 
	.byte	W06
@ 005   ----------------------------------------
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte		N84   , En4 
	.byte		N84   , Cn5 
	.byte	W84
	.byte	TEMPO , 85*shinjirareba_koso_tbs/2
	.byte		N12   , En4 
	.byte	W12
@ 006   ----------------------------------------
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte		N18   , Fn4 
	.byte	W18
	.byte		N78   , Dn4 
	.byte	W78
@ 007   ----------------------------------------
	.byte		N96   , As3 
	.byte	W96
@ 008   ----------------------------------------
	.byte	TEMPO , 120*shinjirareba_koso_tbs/2
	.byte		N12   , Cn3 , v108
	.byte	W12
	.byte		        Fn3 
	.byte	W12
	.byte		N72   
	.byte	W72
@ 009   ----------------------------------------
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte		N36   , Cn3 
	.byte	W36
	.byte		N12   , En3 
	.byte	W07
	.byte	TEMPO , 109*shinjirareba_koso_tbs/2
	.byte	W05
	.byte		N18   , Fn3 
	.byte	W02
	.byte	TEMPO , 108*shinjirareba_koso_tbs/2
	.byte	W07
	.byte	TEMPO , 107*shinjirareba_koso_tbs/2
	.byte	W07
	.byte	TEMPO , 106*shinjirareba_koso_tbs/2
	.byte	W02
	.byte		        Gn3 
	.byte	W06
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte	W12
	.byte		N06   , Fn3 
	.byte	W06
	.byte		        En3 
	.byte	W06
@ 010   ----------------------------------------
	.byte		N48   , Fn3 
	.byte	W48
	.byte		        Dn3 
	.byte	W48
@ 011   ----------------------------------------
	.byte	W48
	.byte		N18   , Gn3 
	.byte	W18
	.byte		N14   , An3 
	.byte	W14
	.byte		N08   , Fn3 
	.byte	W08
	.byte		        Gn3 
	.byte	W08
@ 012   ----------------------------------------
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte		N84   , An3 
	.byte	W84
	.byte		N06   , Gn3 
	.byte	W06
	.byte		        An3 
	.byte	W06
@ 013   ----------------------------------------
	.byte		N84   , En3 
	.byte		N84   , Cn4 
	.byte	W19
	.byte	TEMPO , 109*shinjirareba_koso_tbs/2
	.byte	W19
	.byte	TEMPO , 108*shinjirareba_koso_tbs/2
	.byte	W19
	.byte	TEMPO , 107*shinjirareba_koso_tbs/2
	.byte	W19
	.byte	TEMPO , 106*shinjirareba_koso_tbs/2
	.byte	W08
	.byte		N06   , En3 
	.byte	W06
	.byte		        Fn3 
	.byte	W06
@ 014   ----------------------------------------
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte		N72   , Dn3 
	.byte	W72
	.byte		N24   , Dn4 , v120
	.byte		N24   , Fn4 
	.byte	W24
@ 015   ----------------------------------------
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte		        Cn4 
	.byte		N24   , En4 
	.byte	W24
	.byte		        As3 
	.byte		N24   , Dn4 
	.byte	W24
	.byte		N36   , An3 , v116
	.byte		N36   , Cn4 
	.byte	W36
	.byte		N12   , Gn3 
	.byte		N12   , As3 
	.byte	W12
@ 016   ----------------------------------------
	.byte		N72   , An3 , v112
	.byte		N72   , Cn4 
	.byte	W72
	.byte		N24   , Dn4 , v120
	.byte	W24
@ 017   ----------------------------------------
	.byte		        En3 
	.byte		N24   , Cn4 
	.byte	W24
	.byte		        As3 
	.byte	W24
	.byte		N36   , An3 , v116
	.byte	W36
	.byte		N12   , Gn3 , v108
	.byte	W12
@ 018   ----------------------------------------
	.byte		N72   , Fn3 
	.byte	W72
	.byte	TEMPO , 100*shinjirareba_koso_tbs/2
	.byte		N24   , Dn4 , v112
	.byte		N24   , Fn4 
	.byte	W24
@ 019   ----------------------------------------
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte		        Cn4 
	.byte		N24   , En4 
	.byte	W24
	.byte		        As3 
	.byte		N24   , Dn4 
	.byte	W24
	.byte		N36   , An3 , v108
	.byte		N36   , Cn4 
	.byte	W36
	.byte		N12   , Gn3 
	.byte		N12   , As3 
	.byte	W12
@ 020   ----------------------------------------
	.byte		N72   , An3 , v104
	.byte		N72   , Cn4 
	.byte	W72
	.byte		N24   , Dn3 , v120
	.byte		N24   , As3 
	.byte	W24
@ 021   ----------------------------------------
	.byte		        Cn3 
	.byte		N24   , An3 
	.byte	W07
	.byte	TEMPO , 109*shinjirareba_koso_tbs/2
	.byte	W07
	.byte	TEMPO , 108*shinjirareba_koso_tbs/2
	.byte	W07
	.byte	TEMPO , 107*shinjirareba_koso_tbs/2
	.byte	W03
	.byte		N60   , Gn3 , v116
	.byte	W04
	.byte	TEMPO , 106*shinjirareba_koso_tbs/2
	.byte	W08
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte	W48
	.byte		N06   , Fn3 , v100
	.byte	W06
	.byte		        En3 
	.byte	W06
@ 022   ----------------------------------------
	.byte		N96   , Fn3 , v096
	.byte	W96
@ 023   ----------------------------------------
	.byte		        Gn2 , v084
	.byte		N96   , As2 
	.byte		N96   , Dn3 
	.byte	W96
@ 024   ----------------------------------------
	.byte	TEMPO , 112*shinjirareba_koso_tbs/2
	.byte		N18   , Cn3 , v104
	.byte	W18
	.byte		        Fn3 
	.byte	W18
	.byte		N60   
	.byte	W60
@ 025   ----------------------------------------
	.byte	W24
	.byte		N12   , En3 
	.byte	W12
	.byte		        Fn3 
	.byte	W12
	.byte		N36   , Gn3 
	.byte	W36
	.byte		N06   , Fn3 
	.byte	W06
	.byte		        En3 
	.byte	W06
@ 026   ----------------------------------------
	.byte		N92   , Fn3 
	.byte	W92
	.byte	W01
	.byte		N01   , Fn2 , v092
	.byte	W01
	.byte		        As2 
	.byte	W02
@ 027   ----------------------------------------
	.byte		N36   , Dn3 , v104
	.byte	W36
	.byte		N12   , Gn3 
	.byte	W12
	.byte		N16   , An3 
	.byte	W16
	.byte		        Fn3 
	.byte	W16
	.byte		        Gn3 
	.byte	W16
@ 028   ----------------------------------------
	.byte		N72   , Fn3 
	.byte		N72   , An3 
	.byte	W72
	.byte		N12   , Gn3 
	.byte	W12
	.byte		        An3 
	.byte	W12
@ 029   ----------------------------------------
	.byte		N72   , En3 
	.byte		N72   , Cn4 
	.byte	W72
	.byte		N24   , En3 
	.byte	W24
@ 030   ----------------------------------------
	.byte		        Fn3 
	.byte	W24
	.byte		N68   , Dn3 
	.byte	W68
	.byte	W01
	.byte		N01   , Fn2 , v092
	.byte	W01
	.byte		        As2 
	.byte	W02
@ 031   ----------------------------------------
	.byte		N96   , Dn3 , v104
	.byte	W96
@ 032   ----------------------------------------
	.byte		N18   , An2 
	.byte		N18   , Cn3 
	.byte	W18
	.byte		        Fn3 
	.byte	W18
	.byte		N56   
	.byte	W56
	.byte	W01
	.byte		N01   , En2 , v092
	.byte	W01
	.byte		        Gn2 
	.byte	W02
@ 033   ----------------------------------------
	.byte		N24   , Cn3 , v104
	.byte	W24
	.byte		N12   , En3 
	.byte	W12
	.byte		        Fn3 
	.byte	W12
	.byte		N36   , Gn3 
	.byte	W36
	.byte		N06   , Fn3 
	.byte	W06
	.byte		        En3 
	.byte	W06
@ 034   ----------------------------------------
	.byte		N92   , An2 
	.byte		N92   , Dn3 
	.byte		N92   , Fn3 
	.byte	W92
	.byte	W01
	.byte		N01   , Fn2 , v092
	.byte	W01
	.byte		        As2 
	.byte	W02
@ 035   ----------------------------------------
	.byte		N36   , Dn3 , v104
	.byte	W36
	.byte		N12   , Gn3 
	.byte	W12
	.byte		N16   , An3 
	.byte	W16
	.byte		        Fn3 
	.byte	W16
	.byte		N13   , Gn3 
	.byte	W13
	.byte		N01   , Cn3 , v092
	.byte	W01
	.byte		        Fn3 
	.byte	W02
@ 036   ----------------------------------------
	.byte		N72   , An3 , v104
	.byte	W72
	.byte		N12   , Gn3 
	.byte	W12
	.byte		N09   , An3 
	.byte	W09
	.byte		N01   , En3 , v092
	.byte	W01
	.byte		        Gn3 
	.byte	W02
@ 037   ----------------------------------------
	.byte		N72   , Cn4 , v104
	.byte	W72
	.byte		N21   , En3 
	.byte	W21
	.byte		N01   , An2 , v092
	.byte	W01
	.byte		        Dn3 
	.byte	W02
@ 038   ----------------------------------------
	.byte		N24   , Fn3 , v104
	.byte	W24
	.byte		N48   , Dn3 
	.byte	W48
	.byte		N24   , Dn4 
	.byte		N24   , Fn4 
	.byte	W24
@ 039   ----------------------------------------
	.byte		        Cn4 
	.byte		N24   , En4 
	.byte	W24
	.byte		        As3 
	.byte		N24   , Dn4 
	.byte	W24
	.byte		N36   , An3 , v100
	.byte		N36   , Cn4 
	.byte	W36
	.byte		N12   , Gn3 
	.byte		N12   , As3 
	.byte	W12
@ 040   ----------------------------------------
	.byte		N72   , An3 , v096
	.byte		N72   , Cn4 
	.byte	W72
	.byte		N24   , As3 , v104
	.byte		N24   , Dn4 
	.byte	W24
@ 041   ----------------------------------------
	.byte		        An3 
	.byte		N24   , Cn4 
	.byte	W24
	.byte		        Gn3 
	.byte		N24   , As3 
	.byte	W24
	.byte		N36   , An3 
	.byte	W36
	.byte		N12   , Gn3 
	.byte	W12
@ 042   ----------------------------------------
	.byte		N72   , Dn3 
	.byte		N72   , Fn3 
	.byte	W72
	.byte		N24   , Fn4 , v116
	.byte		N24   , Dn5 
	.byte		N24   , Fn5 
	.byte	W24
@ 043   ----------------------------------------
	.byte		        En4 , v112
	.byte		N24   , Cn5 
	.byte		N24   , En5 
	.byte	W24
	.byte		        Dn4 
	.byte		N24   , As4 
	.byte		N24   , Dn5 
	.byte	W24
	.byte		N36   , Cn4 , v108
	.byte		N36   , An4 
	.byte		N36   , Cn5 
	.byte	W36
	.byte		N12   , As3 , v100
	.byte		N12   , Gn4 
	.byte		N12   , As4 
	.byte	W12
@ 044   ----------------------------------------
	.byte		N72   , Cn4 
	.byte		N72   , Fn4 
	.byte		N72   , An4 
	.byte		N72   , Cn5 
	.byte	W72
	.byte		N21   , As3 , v092
	.byte	W21
	.byte		N01   , Cn3 , v076
	.byte	W01
	.byte		        En3 
	.byte	W02
@ 045   ----------------------------------------
	.byte		N24   , An3 , v092
	.byte	W24
	.byte		        Gn3 , v088
	.byte	W24
	.byte		        Fn3 
	.byte	W24
	.byte		N21   , En3 , v084
	.byte	W21
	.byte		N01   , An2 , v068
	.byte	W01
	.byte		        Cn3 
	.byte	W02
@ 046   ----------------------------------------
	.byte		N96   , Fn3 , v084
	.byte	W96
@ 047   ----------------------------------------
	.byte	W14
	.byte	TEMPO , 111*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 109*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 108*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 107*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 106*shinjirareba_koso_tbs/2
	.byte	W07
	.byte		N01   , Fn2 , v068
	.byte	W01
	.byte		        An2 
	.byte	W02
@ 048   ----------------------------------------
	.byte		N96   , Cn3 , v084
	.byte	W04
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 104*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 103*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 102*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 101*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 100*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 99*shinjirareba_koso_tbs/2
	.byte	W05
@ 049   ----------------------------------------
	.byte	W09
	.byte	TEMPO , 98*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 97*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 96*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 95*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 94*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 93*shinjirareba_koso_tbs/2
	.byte	W15
@ 050   ----------------------------------------
	.byte	TEMPO , 92*shinjirareba_koso_tbs/2
	.byte GOTO
	 .word shinjirareba_koso_1_loop
	.byte	FINE

@**************** Track 2 (Midi-Chn.2) ****************@

shinjirareba_koso_2:
	.byte		VOL   , 127*shinjirareba_koso_mvl/mxv
	.byte	KEYSH , shinjirareba_koso_key+0
@ 000   ----------------------------------------
shinjirareba_koso_2_loop:
	.byte		VOICE , 01
	.byte		N96   , Fn3 , v072
	.byte	W96
@ 001   ----------------------------------------
	.byte		        Cn3 
	.byte		N96   , Gn3 
	.byte	W96
@ 002   ----------------------------------------
	.byte		        Dn3 
	.byte		N96   , An3 
	.byte	W96
@ 003   ----------------------------------------
	.byte		N92   , As2 
	.byte		N92   , Fn3 
	.byte	W92
	.byte	W01
	.byte		N01   
	.byte	W01
	.byte		        An3 
	.byte	W02
@ 004   ----------------------------------------
	.byte		N96   , Cn4 
	.byte	W96
@ 005   ----------------------------------------
	.byte		        Cn3 
	.byte		N96   , Gn3 
	.byte	W96
@ 006   ----------------------------------------
	.byte		        Dn3 
	.byte		N96   , An3 
	.byte	W96
@ 007   ----------------------------------------
	.byte		        As2 
	.byte		N96   , Dn3 
	.byte		N96   , Fn3 
	.byte	W96
@ 008   ----------------------------------------
	.byte		N24   , Fn1 , v088
	.byte	W24
	.byte		        Cn2 
	.byte	W24
	.byte		N12   , Fn2 
	.byte	W12
	.byte		        An2 
	.byte	W12
	.byte		        Cn3 
	.byte	W12
	.byte		        Fn3 
	.byte	W12
@ 009   ----------------------------------------
	.byte		N96   , Cn2 
	.byte		N96   , Gn2 
	.byte	W96
@ 010   ----------------------------------------
	.byte		N92   , Dn2 
	.byte		N92   , An2 
	.byte	W92
	.byte	W01
	.byte		N01   , As1 
	.byte	W01
	.byte		        Fn2 
	.byte	W02
@ 011   ----------------------------------------
	.byte		N96   , Dn3 
	.byte	W96
@ 012   ----------------------------------------
	.byte		N12   , Fn1 
	.byte	W12
	.byte		        Cn2 
	.byte	W12
	.byte		        An2 
	.byte	W12
	.byte		        Cn3 
	.byte	W12
	.byte		N48   , Fn3 
	.byte	W48
@ 013   ----------------------------------------
	.byte		N12   , Cn2 
	.byte	W12
	.byte		        Gn2 
	.byte	W12
	.byte		        Cn3 
	.byte	W12
	.byte		        Dn3 
	.byte	W12
	.byte		N48   , En3 
	.byte	W48
@ 014   ----------------------------------------
	.byte		N12   , Dn2 
	.byte	W12
	.byte		        An2 
	.byte	W12
	.byte		        Dn3 
	.byte	W12
	.byte		        En3 
	.byte	W12
	.byte		N48   , Fn3 
	.byte	W48
@ 015   ----------------------------------------
shinjirareba_koso_2_015:
	.byte		N12   , As1 , v100
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		N72   , As2 
	.byte	W72
	.byte	PEND
@ 016   ----------------------------------------
	.byte		N12   , Fn1 
	.byte	W12
	.byte		        Cn2 
	.byte	W12
	.byte		        Fn2 , v096
	.byte	W12
	.byte		        Gn2 , v092
	.byte	W12
	.byte		N48   , An2 , v088
	.byte	W48
@ 017   ----------------------------------------
	.byte		N12   , Cn2 , v100
	.byte	W12
	.byte		        Gn2 
	.byte	W12
	.byte		N72   , Cn3 
	.byte	W72
@ 018   ----------------------------------------
	.byte		N12   , Dn2 
	.byte	W12
	.byte		        An2 
	.byte	W12
	.byte		N72   , Dn3 , v096
	.byte	W72
@ 019   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_015
@ 020   ----------------------------------------
	.byte		N12   , Cn2 , v100
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        An2 , v096
	.byte	W12
	.byte		        Cn3 , v092
	.byte	W12
	.byte		N48   , Fn3 , v088
	.byte	W48
@ 021   ----------------------------------------
	.byte		N12   , Cn1 , v100
	.byte	W12
	.byte		        Cn2 
	.byte	W12
	.byte		N72   , As2 
	.byte	W72
@ 022   ----------------------------------------
	.byte		N12   , Fn1 , v088
	.byte	W12
	.byte		        Cn2 
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        Gn2 
	.byte	W12
	.byte		N48   , An2 
	.byte	W48
@ 023   ----------------------------------------
	.byte		N96   , Cn1 
	.byte	W96
@ 024   ----------------------------------------
shinjirareba_koso_2_024:
	.byte		N12   , Fn1 , v112
	.byte	W12
	.byte		        Cn2 , v100
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        Gn2 
	.byte	W12
	.byte		N48   , An2 
	.byte	W48
	.byte	PEND
@ 025   ----------------------------------------
shinjirareba_koso_2_025:
	.byte		N42   , Cn1 , v112
	.byte		N42   , Cn2 
	.byte	W42
	.byte	W01
	.byte		N01   , Cn2 , v100
	.byte	W02
	.byte		        Gn2 
	.byte	W01
	.byte		        Cn3 
	.byte	W01
	.byte		N48   , En3 
	.byte	W48
	.byte	W01
	.byte	PEND
@ 026   ----------------------------------------
shinjirareba_koso_2_026:
	.byte		N12   , Dn1 , v112
	.byte	W12
	.byte		        An1 , v100
	.byte	W12
	.byte		        Dn2 
	.byte	W12
	.byte		        En2 
	.byte	W12
	.byte		N48   , Fn2 
	.byte	W48
	.byte	PEND
@ 027   ----------------------------------------
shinjirareba_koso_2_027:
	.byte		N42   , As0 , v112
	.byte		N42   , As1 
	.byte	W42
	.byte	W01
	.byte		N01   , As1 , v100
	.byte	W02
	.byte		        Fn2 
	.byte	W01
	.byte		        As2 
	.byte	W01
	.byte		N48   , Dn3 
	.byte	W48
	.byte	W01
	.byte	PEND
@ 028   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_024
@ 029   ----------------------------------------
	.byte		N42   , Cn1 , v112
	.byte		N42   , Cn2 
	.byte	W42
	.byte	W01
	.byte		N01   , Cn2 , v100
	.byte	W02
	.byte		        En2 
	.byte	W01
	.byte		        Gn2 
	.byte	W01
	.byte		N48   , Cn3 
	.byte	W48
	.byte	W01
@ 030   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_026
@ 031   ----------------------------------------
	.byte		N42   , As0 , v112
	.byte		N42   , As1 
	.byte	W42
	.byte	W01
	.byte		N01   , As1 , v100
	.byte	W02
	.byte		        Dn2 
	.byte	W01
	.byte		        Fn2 
	.byte	W01
	.byte		N48   , As2 
	.byte	W48
	.byte	W01
@ 032   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_024
@ 033   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_025
@ 034   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_026
@ 035   ----------------------------------------
shinjirareba_koso_2_035:
	.byte		N42   , As0 , v100
	.byte		N42   , As1 
	.byte	W42
	.byte	W01
	.byte		N01   , As1 , v084
	.byte	W02
	.byte		        Fn2 
	.byte	W01
	.byte		        As2 
	.byte	W01
	.byte		N48   , Dn3 
	.byte	W48
	.byte	W01
	.byte	PEND
@ 036   ----------------------------------------
	.byte		N12   , Fn1 , v100
	.byte	W12
	.byte		        Cn2 , v084
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        Gn2 
	.byte	W12
	.byte		N48   , An2 
	.byte	W48
@ 037   ----------------------------------------
	.byte		N42   , Cn1 , v100
	.byte		N42   , Cn2 
	.byte	W42
	.byte	W01
	.byte		N01   , Cn2 , v084
	.byte	W02
	.byte		        En2 
	.byte	W01
	.byte		        Gn2 
	.byte	W01
	.byte		N48   , Cn3 
	.byte	W48
	.byte	W01
@ 038   ----------------------------------------
	.byte		N12   , Dn1 , v100
	.byte	W12
	.byte		        An1 , v084
	.byte	W12
	.byte		        Dn2 
	.byte	W12
	.byte		        En2 
	.byte	W12
	.byte		N48   , Fn2 
	.byte	W48
@ 039   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_027
@ 040   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_024
@ 041   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_025
@ 042   ----------------------------------------
	.byte		N12   , Dn1 , v112
	.byte	W12
	.byte		        An1 , v100
	.byte	W12
	.byte		        Dn2 
	.byte	W12
	.byte		        Fn2 , v104
	.byte	W12
	.byte		        An2 
	.byte	W12
	.byte		        Dn3 , v108
	.byte	W12
	.byte		        Fn3 
	.byte	W12
	.byte		        Dn3 , v112
	.byte	W12
@ 043   ----------------------------------------
	.byte		N42   , As0 , v127
	.byte		N42   , As1 
	.byte	W42
	.byte	W01
	.byte		N01   , As1 , v112
	.byte	W02
	.byte		        Fn2 
	.byte	W01
	.byte		        As2 
	.byte	W01
	.byte		N48   , Dn3 
	.byte	W48
	.byte	W01
@ 044   ----------------------------------------
	.byte		N12   , Fn1 , v127
	.byte	W12
	.byte		        Cn2 , v112
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        Gn2 
	.byte	W12
	.byte		N48   , An2 
	.byte	W48
@ 045   ----------------------------------------
	.byte		N44   , Cn1 , v127
	.byte		N44   , Cn2 
	.byte	W44
	.byte	W01
	.byte		N01   , Cn2 , v108
	.byte	W01
	.byte		        Gn2 
	.byte	W01
	.byte		N48   , As2 
	.byte	W48
	.byte	W01
@ 046   ----------------------------------------
	.byte		N12   , Fn1 , v112
	.byte	W12
	.byte		        Cn2 , v096
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        Gn2 , v092
	.byte	W12
	.byte		N48   , An2 
	.byte	W48
@ 047   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_035
@ 048   ----------------------------------------
	.byte		N12   , Fn1 , v100
	.byte	W12
	.byte		        Cn2 , v084
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        Gn2 , v080
	.byte	W12
	.byte		N48   , An2 
	.byte	W48
@ 049   ----------------------------------------
	.byte		N42   , As0 , v092
	.byte		N42   , As1 
	.byte	W42
	.byte	W01
	.byte		N01   , As1 , v076
	.byte	W02
	.byte		        Fn2 
	.byte	W01
	.byte		        As2 
	.byte	W01
	.byte		N48   , Dn3 
	.byte	W48
	.byte	W01
@ 050   ----------------------------------------
	.byte		N01   , Fn1 , v072
	.byte	W01
	.byte		        Cn2 
	.byte	W01
	.byte		        Fn2 
	.byte	W02
	.byte		        An2 , v084
	.byte	W01
	.byte		        Cn3 
	.byte	W02
	.byte		        Fn3 
	.byte	W01
	.byte		TIE   , An3 
	.byte	W88
	.byte GOTO
	 .word shinjirareba_koso_2_loop
@ 051   ----------------------------------------
	.byte	W92
	.byte	W03
	.byte		EOT   
	.byte	FINE

@******************************************************@
	.align	2

shinjirareba_koso:
	.byte	2	@ NumTrks
	.byte	0	@ NumBlks
	.byte	shinjirareba_koso_pri	@ Priority
	.byte	shinjirareba_koso_rev	@ Reverb.

	.word	shinjirareba_koso_grp

	.word	shinjirareba_koso_1
	.word	shinjirareba_koso_2

	.end
P.S. Sorry for my bad english
  #27890    
Old December 27th, 2013 (08:24 AM).
almarto almarto is offline
 
Join Date: Dec 2013
Posts: 4
Hi i'm new in this forum but not in hacking, and i have a problem hacking firered 1.0 (US). I am trying to call an item in a script: i've tried calling, for example, the town map using
Code:
...
callasm 0x080A1C61 (the ROM location of the town map routine as shown in item manager)
...
in a script, but all it does in-game is glitching things up. Does anyone know how to succesfully call an item in a script?
Thanks and sorry for my english
  #27891    
Old December 27th, 2013 (12:17 PM).
Sniper's Avatar
Sniper Sniper is offline
ふゆかい
 
Join Date: Nov 2013
Location: Philippines
Gender: Male
Nature: Quiet
Posts: 1,355
Quote originally posted by LugiaMZ:
Hello everyone, I confused in a music looping problem... Hope someone can answer me.
I used a 2 track or above .s file to make it loop to start of the music and after I assembly it to my Rom it play to end of the both track and after that these 2 track has loop to diffrent part of the track. Example track 1 loop to the start of the music but track 2 loop to the middle part of the music. Can anyone help me solve this problem? Thanks. This my .s file:
Code:
    .include "MPlayDef.s"

    .equ    shinjirareba_koso_grp, voicegroup000
    .equ    shinjirareba_koso_pri, 0
    .equ    shinjirareba_koso_rev, 0
    .equ    shinjirareba_koso_mvl, 80
    .equ    shinjirareba_koso_key, 0
    .equ    shinjirareba_koso_tbs, 1
    .equ    shinjirareba_koso_exg, 0
    .equ    shinjirareba_koso_cmp, 1

    .section .rodata
    .global    shinjirareba_koso
    .align    2

@**************** Track 1 (Midi-Chn.1) ****************@

shinjirareba_koso_1:
    .byte        VOL   , 127*shinjirareba_koso_mvl/mxv
    .byte    KEYSH , shinjirareba_koso_key+0
@ 000   ----------------------------------------
shinjirareba_koso_1_loop:
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte        VOICE , 01
    .byte        N12   , Cn4 , v092
    .byte    W12
    .byte                Fn4 
    .byte    W12
    .byte        N72   
    .byte    W72
@ 001   ----------------------------------------
    .byte    W36
    .byte        N12   , En4 
    .byte    W03
    .byte    TEMPO , 106*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 107*shinjirareba_koso_tbs/2
    .byte    W03
    .byte    TEMPO , 108*shinjirareba_koso_tbs/2
    .byte    W02
    .byte        N18   , Fn4 
    .byte    W02
    .byte    TEMPO , 109*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte    W03
    .byte    TEMPO , 111*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 112*shinjirareba_koso_tbs/2
    .byte    W03
    .byte    TEMPO , 113*shinjirareba_koso_tbs/2
    .byte    W02
    .byte                Gn4 
    .byte    W02
    .byte    TEMPO , 114*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 115*shinjirareba_koso_tbs/2
    .byte    W12
    .byte        N06   , Fn4 
    .byte    W06
    .byte                En4 
    .byte    W06
@ 002   ----------------------------------------
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte        N96   , Fn4 
    .byte    W96
@ 003   ----------------------------------------
    .byte        N48   , As3 
    .byte        N48   , Dn4 
    .byte    W04
    .byte    TEMPO , 106*shinjirareba_koso_tbs/2
    .byte    W05
    .byte    TEMPO , 107*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 108*shinjirareba_koso_tbs/2
    .byte    W05
    .byte    TEMPO , 109*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte    W05
    .byte    TEMPO , 111*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 112*shinjirareba_koso_tbs/2
    .byte    W05
    .byte    TEMPO , 113*shinjirareba_koso_tbs/2
    .byte    W12
    .byte        N12   , Gn4 
    .byte    W12
    .byte                An4 
    .byte    W12
    .byte                Fn4 
    .byte    W12
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte                Gn4 
    .byte    W12
@ 004   ----------------------------------------
    .byte        N84   , An4 
    .byte    W84
    .byte        N06   , Gn4 
    .byte    W06
    .byte    TEMPO , 65*shinjirareba_koso_tbs/2
    .byte                An4 
    .byte    W06
@ 005   ----------------------------------------
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte        N84   , En4 
    .byte        N84   , Cn5 
    .byte    W84
    .byte    TEMPO , 85*shinjirareba_koso_tbs/2
    .byte        N12   , En4 
    .byte    W12
@ 006   ----------------------------------------
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte        N18   , Fn4 
    .byte    W18
    .byte        N78   , Dn4 
    .byte    W78
@ 007   ----------------------------------------
    .byte        N96   , As3 
    .byte    W96
@ 008   ----------------------------------------
    .byte    TEMPO , 120*shinjirareba_koso_tbs/2
    .byte        N12   , Cn3 , v108
    .byte    W12
    .byte                Fn3 
    .byte    W12
    .byte        N72   
    .byte    W72
@ 009   ----------------------------------------
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte        N36   , Cn3 
    .byte    W36
    .byte        N12   , En3 
    .byte    W07
    .byte    TEMPO , 109*shinjirareba_koso_tbs/2
    .byte    W05
    .byte        N18   , Fn3 
    .byte    W02
    .byte    TEMPO , 108*shinjirareba_koso_tbs/2
    .byte    W07
    .byte    TEMPO , 107*shinjirareba_koso_tbs/2
    .byte    W07
    .byte    TEMPO , 106*shinjirareba_koso_tbs/2
    .byte    W02
    .byte                Gn3 
    .byte    W06
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte    W12
    .byte        N06   , Fn3 
    .byte    W06
    .byte                En3 
    .byte    W06
@ 010   ----------------------------------------
    .byte        N48   , Fn3 
    .byte    W48
    .byte                Dn3 
    .byte    W48
@ 011   ----------------------------------------
    .byte    W48
    .byte        N18   , Gn3 
    .byte    W18
    .byte        N14   , An3 
    .byte    W14
    .byte        N08   , Fn3 
    .byte    W08
    .byte                Gn3 
    .byte    W08
@ 012   ----------------------------------------
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte        N84   , An3 
    .byte    W84
    .byte        N06   , Gn3 
    .byte    W06
    .byte                An3 
    .byte    W06
@ 013   ----------------------------------------
    .byte        N84   , En3 
    .byte        N84   , Cn4 
    .byte    W19
    .byte    TEMPO , 109*shinjirareba_koso_tbs/2
    .byte    W19
    .byte    TEMPO , 108*shinjirareba_koso_tbs/2
    .byte    W19
    .byte    TEMPO , 107*shinjirareba_koso_tbs/2
    .byte    W19
    .byte    TEMPO , 106*shinjirareba_koso_tbs/2
    .byte    W08
    .byte        N06   , En3 
    .byte    W06
    .byte                Fn3 
    .byte    W06
@ 014   ----------------------------------------
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte        N72   , Dn3 
    .byte    W72
    .byte        N24   , Dn4 , v120
    .byte        N24   , Fn4 
    .byte    W24
@ 015   ----------------------------------------
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte                Cn4 
    .byte        N24   , En4 
    .byte    W24
    .byte                As3 
    .byte        N24   , Dn4 
    .byte    W24
    .byte        N36   , An3 , v116
    .byte        N36   , Cn4 
    .byte    W36
    .byte        N12   , Gn3 
    .byte        N12   , As3 
    .byte    W12
@ 016   ----------------------------------------
    .byte        N72   , An3 , v112
    .byte        N72   , Cn4 
    .byte    W72
    .byte        N24   , Dn4 , v120
    .byte    W24
@ 017   ----------------------------------------
    .byte                En3 
    .byte        N24   , Cn4 
    .byte    W24
    .byte                As3 
    .byte    W24
    .byte        N36   , An3 , v116
    .byte    W36
    .byte        N12   , Gn3 , v108
    .byte    W12
@ 018   ----------------------------------------
    .byte        N72   , Fn3 
    .byte    W72
    .byte    TEMPO , 100*shinjirareba_koso_tbs/2
    .byte        N24   , Dn4 , v112
    .byte        N24   , Fn4 
    .byte    W24
@ 019   ----------------------------------------
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte                Cn4 
    .byte        N24   , En4 
    .byte    W24
    .byte                As3 
    .byte        N24   , Dn4 
    .byte    W24
    .byte        N36   , An3 , v108
    .byte        N36   , Cn4 
    .byte    W36
    .byte        N12   , Gn3 
    .byte        N12   , As3 
    .byte    W12
@ 020   ----------------------------------------
    .byte        N72   , An3 , v104
    .byte        N72   , Cn4 
    .byte    W72
    .byte        N24   , Dn3 , v120
    .byte        N24   , As3 
    .byte    W24
@ 021   ----------------------------------------
    .byte                Cn3 
    .byte        N24   , An3 
    .byte    W07
    .byte    TEMPO , 109*shinjirareba_koso_tbs/2
    .byte    W07
    .byte    TEMPO , 108*shinjirareba_koso_tbs/2
    .byte    W07
    .byte    TEMPO , 107*shinjirareba_koso_tbs/2
    .byte    W03
    .byte        N60   , Gn3 , v116
    .byte    W04
    .byte    TEMPO , 106*shinjirareba_koso_tbs/2
    .byte    W08
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte    W48
    .byte        N06   , Fn3 , v100
    .byte    W06
    .byte                En3 
    .byte    W06
@ 022   ----------------------------------------
    .byte        N96   , Fn3 , v096
    .byte    W96
@ 023   ----------------------------------------
    .byte                Gn2 , v084
    .byte        N96   , As2 
    .byte        N96   , Dn3 
    .byte    W96
@ 024   ----------------------------------------
    .byte    TEMPO , 112*shinjirareba_koso_tbs/2
    .byte        N18   , Cn3 , v104
    .byte    W18
    .byte                Fn3 
    .byte    W18
    .byte        N60   
    .byte    W60
@ 025   ----------------------------------------
    .byte    W24
    .byte        N12   , En3 
    .byte    W12
    .byte                Fn3 
    .byte    W12
    .byte        N36   , Gn3 
    .byte    W36
    .byte        N06   , Fn3 
    .byte    W06
    .byte                En3 
    .byte    W06
@ 026   ----------------------------------------
    .byte        N92   , Fn3 
    .byte    W92
    .byte    W01
    .byte        N01   , Fn2 , v092
    .byte    W01
    .byte                As2 
    .byte    W02
@ 027   ----------------------------------------
    .byte        N36   , Dn3 , v104
    .byte    W36
    .byte        N12   , Gn3 
    .byte    W12
    .byte        N16   , An3 
    .byte    W16
    .byte                Fn3 
    .byte    W16
    .byte                Gn3 
    .byte    W16
@ 028   ----------------------------------------
    .byte        N72   , Fn3 
    .byte        N72   , An3 
    .byte    W72
    .byte        N12   , Gn3 
    .byte    W12
    .byte                An3 
    .byte    W12
@ 029   ----------------------------------------
    .byte        N72   , En3 
    .byte        N72   , Cn4 
    .byte    W72
    .byte        N24   , En3 
    .byte    W24
@ 030   ----------------------------------------
    .byte                Fn3 
    .byte    W24
    .byte        N68   , Dn3 
    .byte    W68
    .byte    W01
    .byte        N01   , Fn2 , v092
    .byte    W01
    .byte                As2 
    .byte    W02
@ 031   ----------------------------------------
    .byte        N96   , Dn3 , v104
    .byte    W96
@ 032   ----------------------------------------
    .byte        N18   , An2 
    .byte        N18   , Cn3 
    .byte    W18
    .byte                Fn3 
    .byte    W18
    .byte        N56   
    .byte    W56
    .byte    W01
    .byte        N01   , En2 , v092
    .byte    W01
    .byte                Gn2 
    .byte    W02
@ 033   ----------------------------------------
    .byte        N24   , Cn3 , v104
    .byte    W24
    .byte        N12   , En3 
    .byte    W12
    .byte                Fn3 
    .byte    W12
    .byte        N36   , Gn3 
    .byte    W36
    .byte        N06   , Fn3 
    .byte    W06
    .byte                En3 
    .byte    W06
@ 034   ----------------------------------------
    .byte        N92   , An2 
    .byte        N92   , Dn3 
    .byte        N92   , Fn3 
    .byte    W92
    .byte    W01
    .byte        N01   , Fn2 , v092
    .byte    W01
    .byte                As2 
    .byte    W02
@ 035   ----------------------------------------
    .byte        N36   , Dn3 , v104
    .byte    W36
    .byte        N12   , Gn3 
    .byte    W12
    .byte        N16   , An3 
    .byte    W16
    .byte                Fn3 
    .byte    W16
    .byte        N13   , Gn3 
    .byte    W13
    .byte        N01   , Cn3 , v092
    .byte    W01
    .byte                Fn3 
    .byte    W02
@ 036   ----------------------------------------
    .byte        N72   , An3 , v104
    .byte    W72
    .byte        N12   , Gn3 
    .byte    W12
    .byte        N09   , An3 
    .byte    W09
    .byte        N01   , En3 , v092
    .byte    W01
    .byte                Gn3 
    .byte    W02
@ 037   ----------------------------------------
    .byte        N72   , Cn4 , v104
    .byte    W72
    .byte        N21   , En3 
    .byte    W21
    .byte        N01   , An2 , v092
    .byte    W01
    .byte                Dn3 
    .byte    W02
@ 038   ----------------------------------------
    .byte        N24   , Fn3 , v104
    .byte    W24
    .byte        N48   , Dn3 
    .byte    W48
    .byte        N24   , Dn4 
    .byte        N24   , Fn4 
    .byte    W24
@ 039   ----------------------------------------
    .byte                Cn4 
    .byte        N24   , En4 
    .byte    W24
    .byte                As3 
    .byte        N24   , Dn4 
    .byte    W24
    .byte        N36   , An3 , v100
    .byte        N36   , Cn4 
    .byte    W36
    .byte        N12   , Gn3 
    .byte        N12   , As3 
    .byte    W12
@ 040   ----------------------------------------
    .byte        N72   , An3 , v096
    .byte        N72   , Cn4 
    .byte    W72
    .byte        N24   , As3 , v104
    .byte        N24   , Dn4 
    .byte    W24
@ 041   ----------------------------------------
    .byte                An3 
    .byte        N24   , Cn4 
    .byte    W24
    .byte                Gn3 
    .byte        N24   , As3 
    .byte    W24
    .byte        N36   , An3 
    .byte    W36
    .byte        N12   , Gn3 
    .byte    W12
@ 042   ----------------------------------------
    .byte        N72   , Dn3 
    .byte        N72   , Fn3 
    .byte    W72
    .byte        N24   , Fn4 , v116
    .byte        N24   , Dn5 
    .byte        N24   , Fn5 
    .byte    W24
@ 043   ----------------------------------------
    .byte                En4 , v112
    .byte        N24   , Cn5 
    .byte        N24   , En5 
    .byte    W24
    .byte                Dn4 
    .byte        N24   , As4 
    .byte        N24   , Dn5 
    .byte    W24
    .byte        N36   , Cn4 , v108
    .byte        N36   , An4 
    .byte        N36   , Cn5 
    .byte    W36
    .byte        N12   , As3 , v100
    .byte        N12   , Gn4 
    .byte        N12   , As4 
    .byte    W12
@ 044   ----------------------------------------
    .byte        N72   , Cn4 
    .byte        N72   , Fn4 
    .byte        N72   , An4 
    .byte        N72   , Cn5 
    .byte    W72
    .byte        N21   , As3 , v092
    .byte    W21
    .byte        N01   , Cn3 , v076
    .byte    W01
    .byte                En3 
    .byte    W02
@ 045   ----------------------------------------
    .byte        N24   , An3 , v092
    .byte    W24
    .byte                Gn3 , v088
    .byte    W24
    .byte                Fn3 
    .byte    W24
    .byte        N21   , En3 , v084
    .byte    W21
    .byte        N01   , An2 , v068
    .byte    W01
    .byte                Cn3 
    .byte    W02
@ 046   ----------------------------------------
    .byte        N96   , Fn3 , v084
    .byte    W96
@ 047   ----------------------------------------
    .byte    W14
    .byte    TEMPO , 111*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 109*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 108*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 107*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 106*shinjirareba_koso_tbs/2
    .byte    W07
    .byte        N01   , Fn2 , v068
    .byte    W01
    .byte                An2 
    .byte    W02
@ 048   ----------------------------------------
    .byte        N96   , Cn3 , v084
    .byte    W04
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 104*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 103*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 102*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 101*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 100*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 99*shinjirareba_koso_tbs/2
    .byte    W05
@ 049   ----------------------------------------
    .byte    W09
    .byte    TEMPO , 98*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 97*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 96*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 95*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 94*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 93*shinjirareba_koso_tbs/2
    .byte    W15
@ 050   ----------------------------------------
    .byte    TEMPO , 92*shinjirareba_koso_tbs/2
    .byte GOTO
     .word shinjirareba_koso_1_loop
    .byte    FINE

@**************** Track 2 (Midi-Chn.2) ****************@

shinjirareba_koso_2:
    .byte        VOL   , 127*shinjirareba_koso_mvl/mxv
    .byte    KEYSH , shinjirareba_koso_key+0
@ 000   ----------------------------------------
shinjirareba_koso_2_loop:
    .byte        VOICE , 01
    .byte        N96   , Fn3 , v072
    .byte    W96
@ 001   ----------------------------------------
    .byte                Cn3 
    .byte        N96   , Gn3 
    .byte    W96
@ 002   ----------------------------------------
    .byte                Dn3 
    .byte        N96   , An3 
    .byte    W96
@ 003   ----------------------------------------
    .byte        N92   , As2 
    .byte        N92   , Fn3 
    .byte    W92
    .byte    W01
    .byte        N01   
    .byte    W01
    .byte                An3 
    .byte    W02
@ 004   ----------------------------------------
    .byte        N96   , Cn4 
    .byte    W96
@ 005   ----------------------------------------
    .byte                Cn3 
    .byte        N96   , Gn3 
    .byte    W96
@ 006   ----------------------------------------
    .byte                Dn3 
    .byte        N96   , An3 
    .byte    W96
@ 007   ----------------------------------------
    .byte                As2 
    .byte        N96   , Dn3 
    .byte        N96   , Fn3 
    .byte    W96
@ 008   ----------------------------------------
    .byte        N24   , Fn1 , v088
    .byte    W24
    .byte                Cn2 
    .byte    W24
    .byte        N12   , Fn2 
    .byte    W12
    .byte                An2 
    .byte    W12
    .byte                Cn3 
    .byte    W12
    .byte                Fn3 
    .byte    W12
@ 009   ----------------------------------------
    .byte        N96   , Cn2 
    .byte        N96   , Gn2 
    .byte    W96
@ 010   ----------------------------------------
    .byte        N92   , Dn2 
    .byte        N92   , An2 
    .byte    W92
    .byte    W01
    .byte        N01   , As1 
    .byte    W01
    .byte                Fn2 
    .byte    W02
@ 011   ----------------------------------------
    .byte        N96   , Dn3 
    .byte    W96
@ 012   ----------------------------------------
    .byte        N12   , Fn1 
    .byte    W12
    .byte                Cn2 
    .byte    W12
    .byte                An2 
    .byte    W12
    .byte                Cn3 
    .byte    W12
    .byte        N48   , Fn3 
    .byte    W48
@ 013   ----------------------------------------
    .byte        N12   , Cn2 
    .byte    W12
    .byte                Gn2 
    .byte    W12
    .byte                Cn3 
    .byte    W12
    .byte                Dn3 
    .byte    W12
    .byte        N48   , En3 
    .byte    W48
@ 014   ----------------------------------------
    .byte        N12   , Dn2 
    .byte    W12
    .byte                An2 
    .byte    W12
    .byte                Dn3 
    .byte    W12
    .byte                En3 
    .byte    W12
    .byte        N48   , Fn3 
    .byte    W48
@ 015   ----------------------------------------
shinjirareba_koso_2_015:
    .byte        N12   , As1 , v100
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte        N72   , As2 
    .byte    W72
    .byte    PEND
@ 016   ----------------------------------------
    .byte        N12   , Fn1 
    .byte    W12
    .byte                Cn2 
    .byte    W12
    .byte                Fn2 , v096
    .byte    W12
    .byte                Gn2 , v092
    .byte    W12
    .byte        N48   , An2 , v088
    .byte    W48
@ 017   ----------------------------------------
    .byte        N12   , Cn2 , v100
    .byte    W12
    .byte                Gn2 
    .byte    W12
    .byte        N72   , Cn3 
    .byte    W72
@ 018   ----------------------------------------
    .byte        N12   , Dn2 
    .byte    W12
    .byte                An2 
    .byte    W12
    .byte        N72   , Dn3 , v096
    .byte    W72
@ 019   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_015
@ 020   ----------------------------------------
    .byte        N12   , Cn2 , v100
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                An2 , v096
    .byte    W12
    .byte                Cn3 , v092
    .byte    W12
    .byte        N48   , Fn3 , v088
    .byte    W48
@ 021   ----------------------------------------
    .byte        N12   , Cn1 , v100
    .byte    W12
    .byte                Cn2 
    .byte    W12
    .byte        N72   , As2 
    .byte    W72
@ 022   ----------------------------------------
    .byte        N12   , Fn1 , v088
    .byte    W12
    .byte                Cn2 
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                Gn2 
    .byte    W12
    .byte        N48   , An2 
    .byte    W48
@ 023   ----------------------------------------
    .byte        N96   , Cn1 
    .byte    W96
@ 024   ----------------------------------------
shinjirareba_koso_2_024:
    .byte        N12   , Fn1 , v112
    .byte    W12
    .byte                Cn2 , v100
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                Gn2 
    .byte    W12
    .byte        N48   , An2 
    .byte    W48
    .byte    PEND
@ 025   ----------------------------------------
shinjirareba_koso_2_025:
    .byte        N42   , Cn1 , v112
    .byte        N42   , Cn2 
    .byte    W42
    .byte    W01
    .byte        N01   , Cn2 , v100
    .byte    W02
    .byte                Gn2 
    .byte    W01
    .byte                Cn3 
    .byte    W01
    .byte        N48   , En3 
    .byte    W48
    .byte    W01
    .byte    PEND
@ 026   ----------------------------------------
shinjirareba_koso_2_026:
    .byte        N12   , Dn1 , v112
    .byte    W12
    .byte                An1 , v100
    .byte    W12
    .byte                Dn2 
    .byte    W12
    .byte                En2 
    .byte    W12
    .byte        N48   , Fn2 
    .byte    W48
    .byte    PEND
@ 027   ----------------------------------------
shinjirareba_koso_2_027:
    .byte        N42   , As0 , v112
    .byte        N42   , As1 
    .byte    W42
    .byte    W01
    .byte        N01   , As1 , v100
    .byte    W02
    .byte                Fn2 
    .byte    W01
    .byte                As2 
    .byte    W01
    .byte        N48   , Dn3 
    .byte    W48
    .byte    W01
    .byte    PEND
@ 028   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_024
@ 029   ----------------------------------------
    .byte        N42   , Cn1 , v112
    .byte        N42   , Cn2 
    .byte    W42
    .byte    W01
    .byte        N01   , Cn2 , v100
    .byte    W02
    .byte                En2 
    .byte    W01
    .byte                Gn2 
    .byte    W01
    .byte        N48   , Cn3 
    .byte    W48
    .byte    W01
@ 030   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_026
@ 031   ----------------------------------------
    .byte        N42   , As0 , v112
    .byte        N42   , As1 
    .byte    W42
    .byte    W01
    .byte        N01   , As1 , v100
    .byte    W02
    .byte                Dn2 
    .byte    W01
    .byte                Fn2 
    .byte    W01
    .byte        N48   , As2 
    .byte    W48
    .byte    W01
@ 032   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_024
@ 033   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_025
@ 034   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_026
@ 035   ----------------------------------------
shinjirareba_koso_2_035:
    .byte        N42   , As0 , v100
    .byte        N42   , As1 
    .byte    W42
    .byte    W01
    .byte        N01   , As1 , v084
    .byte    W02
    .byte                Fn2 
    .byte    W01
    .byte                As2 
    .byte    W01
    .byte        N48   , Dn3 
    .byte    W48
    .byte    W01
    .byte    PEND
@ 036   ----------------------------------------
    .byte        N12   , Fn1 , v100
    .byte    W12
    .byte                Cn2 , v084
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                Gn2 
    .byte    W12
    .byte        N48   , An2 
    .byte    W48
@ 037   ----------------------------------------
    .byte        N42   , Cn1 , v100
    .byte        N42   , Cn2 
    .byte    W42
    .byte    W01
    .byte        N01   , Cn2 , v084
    .byte    W02
    .byte                En2 
    .byte    W01
    .byte                Gn2 
    .byte    W01
    .byte        N48   , Cn3 
    .byte    W48
    .byte    W01
@ 038   ----------------------------------------
    .byte        N12   , Dn1 , v100
    .byte    W12
    .byte                An1 , v084
    .byte    W12
    .byte                Dn2 
    .byte    W12
    .byte                En2 
    .byte    W12
    .byte        N48   , Fn2 
    .byte    W48
@ 039   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_027
@ 040   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_024
@ 041   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_025
@ 042   ----------------------------------------
    .byte        N12   , Dn1 , v112
    .byte    W12
    .byte                An1 , v100
    .byte    W12
    .byte                Dn2 
    .byte    W12
    .byte                Fn2 , v104
    .byte    W12
    .byte                An2 
    .byte    W12
    .byte                Dn3 , v108
    .byte    W12
    .byte                Fn3 
    .byte    W12
    .byte                Dn3 , v112
    .byte    W12
@ 043   ----------------------------------------
    .byte        N42   , As0 , v127
    .byte        N42   , As1 
    .byte    W42
    .byte    W01
    .byte        N01   , As1 , v112
    .byte    W02
    .byte                Fn2 
    .byte    W01
    .byte                As2 
    .byte    W01
    .byte        N48   , Dn3 
    .byte    W48
    .byte    W01
@ 044   ----------------------------------------
    .byte        N12   , Fn1 , v127
    .byte    W12
    .byte                Cn2 , v112
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                Gn2 
    .byte    W12
    .byte        N48   , An2 
    .byte    W48
@ 045   ----------------------------------------
    .byte        N44   , Cn1 , v127
    .byte        N44   , Cn2 
    .byte    W44
    .byte    W01
    .byte        N01   , Cn2 , v108
    .byte    W01
    .byte                Gn2 
    .byte    W01
    .byte        N48   , As2 
    .byte    W48
    .byte    W01
@ 046   ----------------------------------------
    .byte        N12   , Fn1 , v112
    .byte    W12
    .byte                Cn2 , v096
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                Gn2 , v092
    .byte    W12
    .byte        N48   , An2 
    .byte    W48
@ 047   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_035
@ 048   ----------------------------------------
    .byte        N12   , Fn1 , v100
    .byte    W12
    .byte                Cn2 , v084
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                Gn2 , v080
    .byte    W12
    .byte        N48   , An2 
    .byte    W48
@ 049   ----------------------------------------
    .byte        N42   , As0 , v092
    .byte        N42   , As1 
    .byte    W42
    .byte    W01
    .byte        N01   , As1 , v076
    .byte    W02
    .byte                Fn2 
    .byte    W01
    .byte                As2 
    .byte    W01
    .byte        N48   , Dn3 
    .byte    W48
    .byte    W01
@ 050   ----------------------------------------
    .byte        N01   , Fn1 , v072
    .byte    W01
    .byte                Cn2 
    .byte    W01
    .byte                Fn2 
    .byte    W02
    .byte                An2 , v084
    .byte    W01
    .byte                Cn3 
    .byte    W02
    .byte                Fn3 
    .byte    W01
    .byte        TIE   , An3 
    .byte    W88
    .byte GOTO
     .word shinjirareba_koso_2_loop
@ 051   ----------------------------------------
    .byte    W92
    .byte    W03
    .byte        EOT   
    .byte    FINE

@******************************************************@
    .align    2

shinjirareba_koso:
    .byte    2    @ NumTrks
    .byte    0    @ NumBlks
    .byte    shinjirareba_koso_pri    @ Priority
    .byte    shinjirareba_koso_rev    @ Reverb.

    .word    shinjirareba_koso_grp

    .word    shinjirareba_koso_1
    .word    shinjirareba_koso_2

    .end
P.S. Sorry for my bad english
Hi. That is a very old method of looping S files.
I suggest you do the easy one. It's on the tutorial section. I've forgot how to loop using the old method.
Because I've been doing the easy method instead. That really is confusing and harder compare to now.
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  #27892    
Old December 27th, 2013 (12:27 PM).
Gorrioncillo Gorrioncillo is offline
 
Join Date: Nov 2013
Gender: Male
Posts: 35
i have a problem, one big, i'm working on FR v1.0 BPRE and everything goes good but, when i try to trade a pokemon, the game crash, a way to fix this, y use JPAN tool and shinyzer, and others thing in asm but nothing that can make this fallure. http://www.mediafire.com/download/c608hcqv5i1jkf2/Pokemon+-+Fire+Red-Plus+-Shi-lvl-ChBall-MAFB-TrTo.ips
  #27893    
Old December 27th, 2013 (05:30 PM).
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thiaguinhohp thiaguinhohp is offline
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Join Date: Dec 2013
Location: Brasil
Gender: Male
Nature: Adamant
Posts: 34
I want to start a emerald hack but I dunno where to start or the first tool to use. Someone help?
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  #27894    
Old December 27th, 2013 (06:02 PM).
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Aethestode Aethestode is offline
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Location: Australia
Gender: Male
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Posts: 1,267
So I have installed the JPAN hack, and I notice when I click on "Retire" in the Safari Zone. It won't automatically send me back to the entrance, and I also notice that the time won't run out.
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  #27895    
Old December 27th, 2013 (06:42 PM). Edited December 27th, 2013 by mkac.
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mkac mkac is offline
 
Join Date: Nov 2013
Gender: Male
Posts: 16
Quote originally posted by thiaguinhohp:
I want to start a emerald hack but I dunno where to start or the first tool to use. Someone help?
Well, what do you want to do?

Whatever you want of the hack, you're almost guaranteed to need Advance Map and a scripter (Most people seem to use XSE, but I favor PKSV). Everything else comes down to what you're trying to achieve.
  #27896    
Old December 27th, 2013 (10:10 PM).
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Sniper Sniper is offline
ふゆかい
 
Join Date: Nov 2013
Location: Philippines
Gender: Male
Nature: Quiet
Posts: 1,355
Quote originally posted by rockmanmegaman:
So I have installed the JPAN hack, and I notice when I click on "Retire" in the Safari Zone. It won't automatically send me back to the entrance, and I also notice that the time won't run out.
You used his script right? Because mine works just fine.
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  #27897    
Old December 28th, 2013 (06:04 AM).
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AkameTheBulbasaur AkameTheBulbasaur is offline
Akame Marukawa of Iyotono
 
Join Date: May 2013
Location: A place
Age: 17
Gender: Male
Nature: Gentle
Posts: 125
Is there something you have to do in order to have a wild encounter with an Unown in a hack? I tried having a cave with only wild Unown, but sometimes, when a wild battle is supposed to happen but before the game goes into the battle screen, it just freezes. Only two of the Unown forms work, A (which is completely glitch free) and T (which works, but the sprite has odd colors.) Would it be possible to make it so that I could only use the form of Unown that works? Thanks in advance!
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  #27898    
Old December 28th, 2013 (08:43 AM).
Gorrioncillo Gorrioncillo is offline
 
Join Date: Nov 2013
Gender: Male
Posts: 35
Quote originally posted by Gorrioncillo:
i have a problem, one big, i'm working on FR v1.0 BPRE and everything goes good but, when i try to trade a pokemon, the game crash, a way to fix this, y use JPAN tool and shinyzer, and others thing in asm but nothing that can make this fallure. http://www.mediafire.com/download/c608hcqv5i1jkf2/Pokemon+-+Fire+Red-Plus+-Shi-lvl-ChBall-MAFB-TrTo.ips
I find the problem, well i guess, it's DNS, somebody know if this is making some trouble with the trade script or something, i really need to use it, it's an amazing tool, maybe someone know how to fix this, when i put the DNS the trade and battle won't work but when i quit this tool from my hack, the trade return a i can trade!.
  #27899    
Old December 28th, 2013 (01:08 PM).
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Merak Merak is offline
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Gender: Male
Nature: Quiet
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Okay, I have a question that I probably should have asked a long time ago haha.


Okay, so I've added wild encounter data plenty of times before when toying around with Advance Map (so far I've only tried that with 1.95, but I think I tried with 1.92 and got nothing different.) The thing is, I can never enter a battle through normal methods-- walking around, for example.


I can understand it with water and rocksmash/tree encounters, but is there a specific tile to use for wild grass battles? Or do tiles on the map have to be set to activate wild encounters? (Sorry for my noobish questions everybody.)
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  #27900    
Old December 28th, 2013 (01:20 PM).
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mkac mkac is offline
 
Join Date: Nov 2013
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Posts: 16
Quote originally posted by Merak:
Okay, I have a question that I probably should have asked a long time ago haha.


Okay, so I've added wild encounter data plenty of times before when toying around with Advance Map (so far I've only tried that with 1.95, but I think I tried with 1.92 and got nothing different.) The thing is, I can never enter a battle through normal methods-- walking around, for example.


I can understand it with water and rocksmash/tree encounters, but is there a specific tile to use for wild grass battles? Or do tiles on the map have to be set to activate wild encounters? (Sorry for my noobish questions everybody.)
Yes, encounters only occur on certain tiles. The tile has to have it's background behavior set for encounters (A-Map has a block editor that can do this). If I recall, grass has to have 01 01 background behavior and water uses 00 22. You can open a clean ROM and check the values for grass/surf tiles and copy them over as necessary.
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