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  #2901    
Old November 9th, 2007, 06:59 AM
cooley's Avatar
cooley
///Keepin' it simple
 
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Quote:
Originally Posted by Prof. 9 View Post
Could someone please explain how to set a level script in a map with AdvanceMap/hex?

Thanks in advance =D

(note: I used the search function, but "level" and "script" give way too many results =/)
Here I saved you the time:
Spoiler:

How to make your own:
  • Once you have scripts that you want to put on the map facts and placed decides done going to put the head on the map and enter your address, permutado as always, in the head on the map (AM, bytes from 9 to 12, looks the image above).
  • Go to the address on your hex editor and writes the head of the map. Recuerda: grupos byte-puntero, todos los que quieras, y acaba en 00. Remember: groups byte-puntero all you want, and ends at 00. Puedes poner tanto uno como varios (no sé si puedes repetir, por ejemplo, poner dos scripts con el byte 03... de todos modos no tiene sentido), mientras acaben en 0. You can put them both several (I do not know if you can repeat, for example, put two scripts with the byte 03 ... anyway does not make sense), while ending in 0. Ten en cuenta lo que dije antes de qué es cada byte. Keep in mind what I said before is what each byte.
  • Remember, when you go to an event is typical message, applymovement, etc. (typical of the character that you spend things) will be better asignare a 02 and thus make the structure:
  • Flag (permuted, 2 bytes); Condition (permuted, 2 bytes); The direction of the script (permutado, 4 bytes, the last one 08); 00 00 (no matter what it is that, if pusieses anything, would permutado)
    Y en vez de ponerle la dirección del script en el cabezal del mapa, pones la dirección donde has escrito esta estructura. And instead of putting the direction of the script in the head on the map, put the address where you entered this structure.
  • Remember you have to put a setvar or setflag to the script put in the structure of 02, because if they are not repeated ad nauseam.

Remember this was written by Baro.


Even though this isn't all of it...xD

@Cronos: So when you exported a map with A-map, then opened it in Paint the colors weren't the same?
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  #2902    
Old November 9th, 2007, 07:06 AM
Prof. 9
 
Join Date: Jun 2006
Location: The Netherlands
Gender: Male
Quote:
Originally Posted by cooley View Post
Here I saved you the time:
Spoiler:

How to make your own:
  • Once you have scripts that you want to put on the map facts and placed decides done going to put the head on the map and enter your address, permutado as always, in the head on the map (AM, bytes from 9 to 12, looks the image above).
  • Go to the address on your hex editor and writes the head of the map. Recuerda: grupos byte-puntero, todos los que quieras, y acaba en 00. Remember: groups byte-puntero all you want, and ends at 00. Puedes poner tanto uno como varios (no sé si puedes repetir, por ejemplo, poner dos scripts con el byte 03... de todos modos no tiene sentido), mientras acaben en 0. You can put them both several (I do not know if you can repeat, for example, put two scripts with the byte 03 ... anyway does not make sense), while ending in 0. Ten en cuenta lo que dije antes de qué es cada byte. Keep in mind what I said before is what each byte.
  • Remember, when you go to an event is typical message, applymovement, etc. (typical of the character that you spend things) will be better asignare a 02 and thus make the structure:
  • Flag (permuted, 2 bytes); Condition (permuted, 2 bytes); The direction of the script (permutado, 4 bytes, the last one 08); 00 00 (no matter what it is that, if pusieses anything, would permutado)
    Y en vez de ponerle la dirección del script en el cabezal del mapa, pones la dirección donde has escrito esta estructura. And instead of putting the direction of the script in the head on the map, put the address where you entered this structure.
  • Remember you have to put a setvar or setflag to the script put in the structure of 02, because if they are not repeated ad nauseam.

Remember this was written by Baro.


Even though this isn't all of it...xD
Riiiiight... I don't understand that at all =/ did you just Babelfish the link HackMew posted?

EDIT:
@ HackMew: yes, Spanish is a problem xD
I understand the first pic, but that's all =/

Last edited by Prof. 9; November 9th, 2007 at 07:23 AM.
  #2903    
Old November 9th, 2007, 07:10 AM
Epsilon's Avatar
Epsilon
Shiny Scizor
 
Join Date: Jun 2006
Location: The netherlands
Gender:
Nature: Adamant
Quote:
Originally Posted by cooley View Post
Here I saved you the time:
Spoiler:

How to make your own:
  • Once you have scripts that you want to put on the map facts and placed decides done going to put the head on the map and enter your address, permutado as always, in the head on the map (AM, bytes from 9 to 12, looks the image above).
  • Go to the address on your hex editor and writes the head of the map. Recuerda: grupos byte-puntero, todos los que quieras, y acaba en 00. Remember: groups byte-puntero all you want, and ends at 00. Puedes poner tanto uno como varios (no sé si puedes repetir, por ejemplo, poner dos scripts con el byte 03... de todos modos no tiene sentido), mientras acaben en 0. You can put them both several (I do not know if you can repeat, for example, put two scripts with the byte 03 ... anyway does not make sense), while ending in 0. Ten en cuenta lo que dije antes de qué es cada byte. Keep in mind what I said before is what each byte.
  • Remember, when you go to an event is typical message, applymovement, etc. (typical of the character that you spend things) will be better asignare a 02 and thus make the structure:
  • Flag (permuted, 2 bytes); Condition (permuted, 2 bytes); The direction of the script (permutado, 4 bytes, the last one 08); 00 00 (no matter what it is that, if pusieses anything, would permutado)
    Y en vez de ponerle la dirección del script en el cabezal del mapa, pones la dirección donde has escrito esta estructura. And instead of putting the direction of the script in the head on the map, put the address where you entered this structure.
  • Remember you have to put a setvar or setflag to the script put in the structure of 02, because if they are not repeated ad nauseam.

Remember this was written by Baro.


Even though this isn't all of it...xD

@Cronos: So when you exported a map with A-map, then opened it in Paint the colors weren't the same?
Lol, uhm yes, so you have the image you want to paste in the colours you made the palette of. So the rgb values are just of with one or to, but when you import it in am it gets messed up. So you have to use eyedropper tool (in paint) to make the colours right. But some 'right' colours aren't in there.
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  #2904    
Old November 9th, 2007, 07:34 AM
cooley's Avatar
cooley
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Why do you need to use RGB? unless you were using A-color. but if the colors weren't the
same then You should open the tileset in paint, then paste the tile on the side of it, then make the tile the same color by using the eyedropper tool. Next you paste the tile over another tile, then save and import back.

If you could show me with a picture....
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Last edited by cooley; November 9th, 2007 at 08:05 AM.
  #2905    
Old November 9th, 2007, 07:51 AM
Epsilon's Avatar
Epsilon
Shiny Scizor
 
Join Date: Jun 2006
Location: The netherlands
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Nature: Adamant
But when i use the eyedropper tool. Soem colours to eyoderop aren't in.
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  #2906    
Old November 9th, 2007, 08:04 AM
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cooley
///Keepin' it simple
 
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All you have to do is click the eyedropper tool, then click on a color. now you would fill a different color with the one that you used Eyedropper for. Some colors look alike and they are hard to find, but A-map, will put the color that doesn't belong in Green.
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  #2907    
Old November 9th, 2007, 08:40 AM
Epsilon's Avatar
Epsilon
Shiny Scizor
 
Join Date: Jun 2006
Location: The netherlands
Gender:
Nature: Adamant
Ok no i'm irritated,
i now alld dat.
But some colours that i want to eyedrop aren't there!
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  #2908    
Old November 9th, 2007, 11:43 AM
Amoeba's Avatar
Amoeba
Trainer
 
Join Date: Oct 2007
Location: Edinburgh, Scotland
Age: 25
Gender:
Nature: Careful
Ok, I've given up on trying to do a hack of the earlier gen games. (though I do appreciate Celebi_XD for trying to help with that) I'm hoping on making a small hack of any one of the GBA games, just to get me into it. But, see I am absolutely and totally lost. I've been spending hours in fromt of the computer at nights looking for tutorials that are confusing and unclear, I'm met with broken links for tools (eg. pokescript), errors, and I just generally feel swamped.

Is there anyone who might be willing to tutor me? I know its a lot to ask but I would be forever greatful, and to be truthful, I am desperate. And if not...maybe just some help?

I know I'm being very inspecific, but that's how confused I am with it all. Even things like Advanced map and Elite map I keep getting errors with probably because I'm using them wrong...
  #2909    
Old November 9th, 2007, 12:06 PM
whirpoolboy
Beginning Trainer
 
Join Date: May 2007
Gender:
Nature: Adamant
Who Have Pokemon Diamond And Pearl Music?
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  #2910    
Old November 9th, 2007, 01:15 PM
Hellsing's Avatar
Hellsing
The bird of Hermes is my name
 
Join Date: Aug 2007
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Quote:
Originally Posted by - HackMew - View Post
What exactly version are you using?
Also could you tell me the precise steps you did?
I'm using the OverworldEditorRE. Precise steps? You got it. First I open the Overworld Editor application. then I load a pokemon ruby rom. Then, just as I drag my cursor onto the palette, it says Runtime error 9. Thanks.
  #2911    
Old November 9th, 2007, 03:05 PM
Blazichu's Avatar
Blazichu
Bahhhh?
 
Join Date: Mar 2006
Location: The ground?
Age: 23
Gender: Male
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Quote:
Originally Posted by Amoeba
Ok, I've given up on trying to do a hack of the earlier gen games. (though I do appreciate Celebi_XD for trying to help with that) I'm hoping on making a small hack of any one of the GBA games, just to get me into it. But, see I am absolutely and totally lost. I've been spending hours in fromt of the computer at nights looking for tutorials that are confusing and unclear, I'm met with broken links for tools (eg. pokescript), errors, and I just generally feel swamped.

Is there anyone who might be willing to tutor me? I know its a lot to ask but I would be forever greatful, and to be truthful, I am desperate. And if not...maybe just some help?

I know I'm being very inspecific, but that's how confused I am with it all. Even things like Advanced map and Elite map I keep getting errors with probably because I'm using them wrong...
Try asking for help here: http://www.pokecommunity.com/showthread.php?t=57742

Quote:
Originally Posted by whirpoolboy View Post
Who Have Pokemon Diamond And Pearl Music?
Scizz got some into hacks but he is gone now. Try searching around for MIDI2GBA so you can convert MIDI DP music sound files and then use Sappy.
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  #2912    
Old November 9th, 2007, 05:08 PM
light_trainer921's Avatar
light_trainer921
Flamethrower Helper
 
Join Date: Nov 2006
Location: Treasure Town at the human world
Age: 19
Gender:
Nature: Timid
How can I make texts according to the player's gender? Example is when you talk to your mother before you get a starter.
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  #2913    
Old November 9th, 2007, 05:41 PM
Blazichu's Avatar
Blazichu
Bahhhh?
 
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Quote:
Originally Posted by light_trainer921
How can I make texts according to the player's gender? Example is when you talk to your mother before you get a starter.
A0 is the check gender code in hex, but I am sure there is a way to script it.
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  #2914    
Old November 9th, 2007, 08:25 PM
abbott
Beginning Trainer
 
Join Date: Nov 2007
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How does P.E.T work it keeps closing when i try to do something
  #2915    
Old November 9th, 2007, 08:33 PM
Shadow Byte's Avatar
Shadow Byte
Beginning Trainer
 
Join Date: Nov 2007
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Quote:
Originally Posted by abbott View Post
How does P.E.T work it keeps closing when i try to do something
Probably a bad INI or SOURCE file
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Spoiler:
PM me if you want to help.

Hack Name: Pokemon Carbon

Current Team: Just me (Recruiting)

Needed:
Someone to give this picture a pixel-over and to put it onto the title screen of my hack: http://www.alara.net/pics/mew2glare.gif

-TOOLZ-
  #2916    
Old November 9th, 2007, 10:26 PM
Geeked's Avatar
Geeked
Pokemon Crimson Version
 
Join Date: Jun 2007
Age: 20
Gender: Male
Nature: Adamant
Any one know how to make the picture pop up of a pokemon when choosing your starters?
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  #2917    
Old November 9th, 2007, 11:09 PM
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Blazichu
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Quote:
Originally Posted by yung stunna
Any one know how to make the picture pop up of a pokemon when choosing your starters?
75 is the hex code to open it, to close it is 76. Script, I wouldn't know...
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  #2918    
Old November 9th, 2007, 11:19 PM
♠εx's Avatar
♠εx
Working on my hack, busy also.
 
Join Date: May 2007
Gender:
Nature: Adamant
I beleive you would need raw functions in the script.

#raw 75
givepokemon
#raw 76

Dunno .

Anyways, whats the number for the text box in FireRed for unLZ.
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Yes, this does mean Icy Blue will be locked down, but only for a short time while I fix my bugs.

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  #2919    
Old November 9th, 2007, 11:42 PM
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Blazichu
Bahhhh?
 
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Quote:
Originally Posted by ♠εx View Post
I beleive you would need raw functions in the script.

#raw 75
givepokemon
#raw 76

Dunno .

Anyways, whats the number for the text box in FireRed for unLZ.
I couldn't find it in unLZ.GBA, but it is located around E983F8-E9E9F8. Just use a tile-editing tool such as TLP or Tile Molester.
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  #2920    
Old November 10th, 2007, 01:45 PM
light_trainer921's Avatar
light_trainer921
Flamethrower Helper
 
Join Date: Nov 2006
Location: Treasure Town at the human world
Age: 19
Gender:
Nature: Timid
Is it okay to invert the colors of the battle backsprites in Paint instead of studying the colors between the Tile Molester pallete and the emulator pallete?
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  #2921    
Old November 10th, 2007, 03:14 PM
Blazichu's Avatar
Blazichu
Bahhhh?
 
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Age: 23
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Quote:
Originally Posted by light_trainer921
Is it okay to invert the colors of the battle backsprites in Paint instead of studying the colors between the Tile Molester pallete and the emulator pallete?
Paint doesn't have Hex values, if that is what you mean.
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  #2922    
Old November 10th, 2007, 05:03 PM
Soul.//Silver's Avatar
Soul.//Silver
 
Join Date: Sep 2007
Location: Brisbane, Australia
Age: 21
Gender: Male
Nature: Jolly
I don't know if this is the right place to ask but where can I find Diamond Cutter. My hack is nothing with out scripts.
  #2923    
Old November 10th, 2007, 06:24 PM
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cooley
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Unless you need to Create scripts, diamond cutter is not the right tool for it.
Diamond cutter is used JUST to compile.
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  #2924    
Old November 10th, 2007, 06:35 PM
Shadow Byte's Avatar
Shadow Byte
Beginning Trainer
 
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Quote:
Originally Posted by SceptileHero View Post
I don't know if this is the right place to ask but where can I find Diamond Cutter. My hack is nothing with out scripts.

I think the best thing for you would be pokescript (can be found in the tools section)
__________________



Spoiler:
PM me if you want to help.

Hack Name: Pokemon Carbon

Current Team: Just me (Recruiting)

Needed:
Someone to give this picture a pixel-over and to put it onto the title screen of my hack: http://www.alara.net/pics/mew2glare.gif

-TOOLZ-
  #2925    
Old November 10th, 2007, 06:38 PM
Blazichu's Avatar
Blazichu
Bahhhh?
 
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Age: 23
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Quote:
Originally Posted by Shadow Byte
I think the best thing for you would be pokescript (can be found in the tools section)
If anything was the best it would be using a hex editor(too bad most people don't) xD

Remember Pokescript can be a tad glitchy at times.
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