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  #3976    
Old February 7th, 2008, 03:35 PM
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Quote:
Originally Posted by Blazichu View Post
Names and Pokedex entries are just letters so you would need to probably use the letter search after inserting a table file of somesort. Then follow this:
Spoiler:

00=
A1=0
A2=1
A3=2
A4=3
A5=4
A6=5
A7=6
A8=7
A9=8
AA=9
AB=!
AC=?
AD=.
AE=-
AF=...
B0=••
B1=«
B2=»
B3=<
B4='
B5=|m|
B6=|w|
B7=$
B8=,
B9=*
BA=/
BB=A
BC=B
BD=C
BE=D
BF=E
C0=F
C1=G
C2=H
C3=I
C4=J
C5=K
C6=L
C7=M
C8=N
C9=O
CA=P
CB=Q
CC=R
CD=S
CE=T
CF=U
D0=V
D1=W
D2=X
D3=Y
D4=Z
D5=a
D6=b
D7=c
D8=d
D9=e
DA=f
DB=g
DC=h
DD=i
DE=j
DF=k
E0=l
E1=m
E2=n
E3=o
E4=p
E5=q
E6=r
E7=s
E8=t
E9=u
EA=v
EB=w
EC=x
ED=y
EE=z
EF=|>|
F0=:
F1=Ä
F2=Ö
F3=Ü
F7=|A|
F8=|V|
F9=|<|
FA=|nb|
FB=|nb2|
FC=|FC|
FC=" "
FD=|FD|
FE=|br|
FF=|end|
What is a table file? Like I said, HEX is absolutely foreign to me, so I have no clue how to even find anything.
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  #3977    
Old February 7th, 2008, 05:00 PM
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Originally Posted by hayvan999 View Post
some1 plz answer my question?? its the first comment on page 159
whose gonna answer my question??
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  #3978    
Old February 7th, 2008, 05:41 PM
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Quote:
Originally Posted by Jack of Bl♠des View Post
What is a table file? Like I said, HEX is absolutely foreign to me, so I have no clue how to even find anything.
I was like you once. Well a Table File is a file that contains all of the Characters used in-game, and by characters I mean Letters, numbers, etc. Not Overworlds.
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  #3979    
Old February 7th, 2008, 05:55 PM
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Quote:
Originally Posted by cooley View Post
I was like you once. Well a Table File is a file that contains all of the Characters used in-game, and by characters I mean Letters, numbers, etc. Not Overworlds.
I see (I think). So it affects what type of text-characters are used during specific conversations/reading signs, along with what words are in the Pokedex entries? If so, how do I find and use table files in HEX? A link to such a tutorial would be great.
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  #3980    
Old February 7th, 2008, 08:41 PM
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Quote:
Originally Posted by Jack of Bl♠des View Post
I see (I think). So it affects what type of text-characters are used during specific conversations/reading signs, along with what words are in the Pokedex entries? If so, how do I find and use table files in HEX? A link to such a tutorial would be great.
ya do u guys know anyplace to get an offline tutorial document that teaches pokemon hex editing?
  #3981    
Old February 7th, 2008, 10:09 PM
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Originally Posted by manutdrule View Post
ya do u guys know anyplace to get an offline tutorial document that teaches pokemon hex editing?
There are lots of little ones for trainer editing, titlescreen cry editing, evolution editing, etc. I don't think there are any big ones. I think you'll just have to find them all.
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  #3982    
Old February 7th, 2008, 11:36 PM
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Originally Posted by C3LEBI♥ View Post

You can't, well I think you can't....

~C3LEBI
Doesn't Zel do it in ShinyGold like when you're on the ship and you meet Jess and Jamie and they are disguised as Sailors but then they change to their Rocket Uniforms?
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  #3983    
Old February 8th, 2008, 03:22 AM
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hi dunno if this question was asked before, how can i edit the textbox?
  #3984    
Old February 8th, 2008, 03:34 AM
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Quote:
Originally Posted by dshayabusa View Post
Doesn't Zel do it in ShinyGold like when you're on the ship and you meet Jess and Jamie and they are disguised as Sailors but then they change to their Rocket Uniforms?
That is simple scripting, I guess...
Just put a script that'll hide the sailor Overworlds and show the evil rocket Overworld afterwards...

But in the case of changing the PLAYER's overworlds.., then.., I think you need to learn about advance hacking to achieve that...
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  #3985    
Old February 8th, 2008, 03:48 AM
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Quote:
Originally Posted by trainer lupe View Post
hi dunno if this question was asked before, how can i edit the textbox?
http://pho.webhosting4free.info/textbox.php

Use this guide ^^^
It should help.
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  #3986    
Old February 8th, 2008, 02:15 PM
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Can I add new pokemon without replacing the sprites of old ones? I've done hacks in the past of other games and dealt with hex editing to add things but wasn't sure if it worked the same with this game

Last edited by darkstar1000; February 8th, 2008 at 02:16 PM. Reason: Your double post has been automatically merged.
  #3987    
Old February 8th, 2008, 05:32 PM
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Quote:
Originally Posted by thethethethe View Post
You could have overwritten the Front Sprite, and it was too big and overlapped the back sprite screwing it up. You'd have to restart to fix that or re insert the original images to their original spots, or you could insert the original and re-point them to the new spot.
Well, I'm no hacking genius like you and Zel are, so could you give me some instructions on how I'd re-insert the back sprite? I tried replacing the one before the front sprite, but that just overwrites the rock animation. D:
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  #3988    
Old February 8th, 2008, 06:01 PM
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Quote:
Originally Posted by darkstar1000
Can I add new pokemon without replacing the sprites of old ones? I've done hacks in the past of other games and dealt with hex editing to add things but wasn't sure if it worked the same with this game
There are extra ?? Pokemon after Celebi, you could just edit thos and then add in everything else using hex.

Quote:
Originally Posted by Diggeh
Well, I'm no hacking genius like you and Zel are, so could you give me some instructions on how I'd re-insert the back sprite? I tried replacing the one before the front sprite, but that just overwrites the rock animation. D:
You need to use a tile editor, I recommend TLP or Tile Molester. Then go to the offset: 0xE69FFC in FR/LG, I couldn't find the R/S backpics(might be compressed).
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  #3989    
Old February 8th, 2008, 06:34 PM
darkstar1000
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Quote:
Originally Posted by Blazichu View Post
There are extra ?? Pokemon after Celebi, you could just edit thos and then add in everything else using hex.
I'm not quite sure what you mean, I want to add to the existing 386 pokemon in emerald by adding some from D/P, for a total of around 420. SO i guess what I'm asking is if there's a memory limit or if it's possible to expand the # of pokemon. I hope that made sense
  #3990    
Old February 8th, 2008, 06:39 PM
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Quote:
Originally Posted by darkstar1000
Quote:
Originally Posted by Blazichu View Post
There are extra ?? Pokemon after Celebi, you could just edit thos and then add in everything else using hex.
I'm not quite sure what you mean, I want to add to the existing 386 pokemon in emerald by adding some from D/P, for a total of around 420. SO i guess what I'm asking is if there's a memory limit or if it's possible to expand the # of pokemon. I hope that made sense
Well if you look after Celebi there is some extra space, you can see this by looking at Advance Map or even RS Ball. There should be at least 25 ?? Pokemon, glitch Pokemon that R/S/E/FR/LG has added into the game. You can edit those and add in there new data using hex.
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  #3991    
Old February 8th, 2008, 06:46 PM
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Can I import this using just UnLz? http://s255.photobucket.com/albums/h...rrent=Dude.png
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  #3992    
Old February 8th, 2008, 06:50 PM
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Quote:
Originally Posted by Blazichu View Post
You need to use a tile editor, I recommend TLP or Tile Molester. Then go to the offset: 0xE69FFC in FR/LG, I couldn't find the R/S backpics(might be compressed).
I'm using FR.

In TLP, 0xE69FFC goes to the male trainer's back sprite.

In Tile Molester, it goes to the same thing.

D:
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  #3993    
Old February 8th, 2008, 06:50 PM
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Quote:
Originally Posted by megiddo
1. It is way too big, needs to be 64 x 64.

2. It could be using too many colours seeing as it is a DP sprite.

Quote:
Originally Posted by Diggeh
I'm using FR.

In TLP, 0xE69FFC goes to the male trainer's back sprite.

In Tile Molester, it goes to the same thing.

D:
You have to edit it from there, the other backpics should be right underneath him.
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  #3994    
Old February 8th, 2008, 06:52 PM
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So, if I resize it could work?
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  #3995    
Old February 8th, 2008, 06:54 PM
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Quote:
Originally Posted by megiddo
So, if I resize it could work?
Maybe, if that sprite is using a maximum of 16 colours.
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  #3996    
Old February 8th, 2008, 06:58 PM
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How can I tell? And it looks weird when I make it 64 x 64.
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  #3997    
Old February 8th, 2008, 07:00 PM
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Quote:
Originally Posted by megiddo
How can I tell? And it looks weird when I make it 64 x 64.
You have to make an assumption or just add blocks of each colour used next to the sprite.
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  #3998    
Old February 8th, 2008, 07:01 PM
darkstar1000
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Quote:
Originally Posted by Blazichu View Post
Well if you look after Celebi there is some extra space, you can see this by looking at Advance Map or even RS Ball. There should be at least 25 ?? Pokemon, glitch Pokemon that R/S/E/FR/LG has added into the game. You can edit those and add in there new data using hex.
oh ok that's what I wanted to know, appreciate it
  #3999    
Old February 8th, 2008, 10:26 PM
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dont know if this belongs here since its pretty much pokemon hacking only but

but what rom hacking tools are needed to change the megaman roms? for GBA
  #4000    
Old February 9th, 2008, 04:22 AM
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How do I make it so you find a pokeball which has charmander in it?
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