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  #4151  
Unread February 23rd, 2008, 02:32 PM
Blazichu's Avatar
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Quote:
Originally Posted by KF91
So I must change the data in "Image offset 00D8BDDC"??
In UnLZ-GBA it should automatically give you new offsets.
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  #4152  
Unread February 23rd, 2008, 02:36 PM
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hi how do make my own tiles
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  #4153  
Unread February 23rd, 2008, 02:39 PM
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Quote:
Originally Posted by Reaper 6
hi how do make my own tiles
Open your ROM file in AdvanceMap, then open up a map, Ctrl + B to enter the Block Editor. Now go File > Save Tileset 1 or 2 then you can edit the tiles in an image editing program. Now after doing that follow the steps before up to File, then instead of going Save Tileset 1 or 2, go Import Tileset 1 or 2 to place your new tiles into the ROM.
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  #4154  
Unread February 23rd, 2008, 02:46 PM
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thanks alot man u really helped
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  #4155  
Unread February 23rd, 2008, 02:48 PM
KF91
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Quote:
Originally Posted by Blazichu View Post
In UnLZ-GBA it should automatically give you new offsets.
So what I must repoint?And how?
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  #4156  
Unread February 23rd, 2008, 03:00 PM
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I tried the Gold Map thing, I even set the trigger to player choses cyndaquill, totodile, chikorita......my bad if I spelled the names wrong. But after I recieve the Pokemon it still remaines and when I walk to it and check it, it says " It contains a Pokemon caught by prof. Elm."
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  #4157  
Unread February 23rd, 2008, 06:40 PM
KF91
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Now it's OK for the image.
http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepic-ok.jpg


But now can someone tell me step by step how to fix this?:http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepicerror2.jpg
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  #4158  
Unread February 23rd, 2008, 06:44 PM
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I need help. I changed the first gym in Pokemon Gold but how do I change the trainers Battle sprite from a birdkeeper to something else and make it so that the battle won't start off with "BIRDKEEPER ROD would like to fight."

P.S. I already know how to change FALKNER's sprite.
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  #4159  
Unread February 23rd, 2008, 07:19 PM
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I have 2 questions.

What are these pokemon's Numbers in Hex?
Squirtle
Seedot
Growlithe
Zapdos

How would I find a Pokemon's hex numbers?
(I tried using a converter to switch seedot's decimal number (298) and got 12A. I tried the show pokemon picture thing in FR, and a black circle appeared instead of seedot.)
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  #4160  
Unread February 23rd, 2008, 09:27 PM
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Quote:
Originally Posted by dshayabusa View Post
Darn, its been so long since this happened to me I can't remember how I fixed it. To do it manually open PokeScript.exe go to File then Encode and your script will start compiling.
Quote:
Originally Posted by C3LEBI♥ View Post
When you right click on the .rbc file, under open there should be an option "compile script" click on that.
Thank you both! I guess I'm going to have to do it manually from now on.
Celebi, I made a new script on Notepad and saved it...I right-clicked on it and I checked every spot for "compile". There was no "compile" button. Perhaps I'm missing something to allow me to do that?
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  #4161  
Unread February 23rd, 2008, 10:23 PM
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Quote:
Originally Posted by Hokshu View Post
Thank you both! I guess I'm going to have to do it manually from now on.
Celebi, I made a new script on Notepad and saved it...I right-clicked on it and I checked every spot for "compile". There was no "compile" button. Perhaps I'm missing something to allow me to do that?
Yes you are missing something, go to save as and where it says "Save as type" change it to "All Files" and save your script as (Insertnamehere).rbc then right click and choose compile script.
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  #4162  
Unread February 23rd, 2008, 11:22 PM
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Quote:
Originally Posted by RedYoshi View Post
Yes you are missing something, go to save as and where it says "Save as type" change it to "All Files" and save your script as (Insertnamehere).rbc then right click and choose compile script.
No, I already did that. Sorry if I wasn't specific in my post. I just didn't feel like rewriting what I have already wrote before. That's what I meant by "..."
Thanks for the thought though.
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  #4163  
Unread February 24th, 2008, 12:07 AM
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Quote:
Originally Posted by KF91
So what I must repoint?And how?
You shouldn't have to repoint any data....

Quote:
Originally Posted by FHJoker
I tried the Gold Map thing, I even set the trigger to player choses cyndaquill, totodile, chikorita......my bad if I spelled the names wrong. But after I recieve the Pokemon it still remaines and when I walk to it and check it, it says " It contains a Pokemon caught by prof. Elm."
Maybe you have to active the trigger in hex, CBM recently put a list of flags in the Documents/Tutorials thread.

Quote:
Originally Posted by KF91
Now it's OK for the image.
http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepic-ok.jpg

But now can someone tell me step by step how to fix this?:http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepicerror2.jpg
Try using unLZ.GBA if Pokepic is giving you problems.

Quote:
Originally Posted by FHJoker
I need help. I changed the first gym in Pokemon Gold but how do I change the trainers Battle sprite from a birdkeeper to something else and make it so that the battle won't start off with "BIRDKEEPER ROD would like to fight."

P.S. I already know how to change FALKNER's sprite.
You would probably have to change him to someone else, unless you insert a new trainer (a bird keeper). You would have to use [5D][Trainer group][Trainer no] for the battle.

I have attached a list of trainer groups.

Quote:
Originally Posted by Kazuma
I have 2 questions.

What are these pokemon's Numbers in Hex?
Squirtle
Seedot
Growlithe
Zapdos

How would I find a Pokemon's hex numbers?
(I tried using a converter to switch seedot's decimal number (298) and got 12A. I tried the show pokemon picture thing in FR, and a black circle appeared instead of seedot.)
1. Squirtle is 0700
Seedot is 2A01
Growlithe is 3A00
Zapdos is 9100

2. I got them from a tutorial, but with Seedot you would probably have to go 1501 (Treecko), 1601 (Grovyle) etc. until you get to Seedot's number which is 2A01.

With the others it is just their number they have converted to hex, just with an added 00 to the end.

I have attached the tutorial where I got it from.
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Last edited by Blazichu; April 28th, 2009 at 02:45 PM.
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  #4164  
Unread February 24th, 2008, 05:24 AM
mollymozo
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hey tutti great work

what program r u using to edit the maps

hey tutti great job can't wait for the beta version

what program do u use to edit maps

Last edited by mollymozo; February 24th, 2008 at 05:26 AM. Reason: Your double post has been automatically merged.
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  #4165  
Unread February 24th, 2008, 05:47 AM
Luck
 
 
Join Date: Nov 2007
Well if you need to edit advance maps its either elite map or advance map but most people will strongly suggest advance map.
Goldmap is for G/S/C if you need that.
I forgot about R/B/Y/G though.
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  #4166  
Unread February 24th, 2008, 05:54 AM
rafaruiz2991
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how do i play shiny gold x i just got the VBA and dont know how to use it
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  #4167  
Unread February 24th, 2008, 07:06 AM
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Can someone tell me how to change the Pokemon's Pokedex numbering? Thanks.
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  #4168  
Unread February 24th, 2008, 07:14 AM
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Quote:
Originally Posted by rafaruiz2991
how do i play shiny gold x i just got the VBA and dont know how to use it
You need to read this: http://www.pokecommunity.com/showthread.php?t=73966

Quote:
Originally Posted by Hydro Kingdra
Can someone tell me how to change the Pokemon's Pokedex numbering? Thanks.
You would need to edit the numbering data using hex or using a tool. It is probably located near the Pokedex text or the Pokemon's height/weight.
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  #4169  
Unread February 24th, 2008, 10:37 AM
KF91
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Join Date: Nov 2006
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I already use unLZ-GBA!

But this won't disappear: http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepicerror2.jpg

I need help!I want a normal Vaporeon backpic.

The problem is:when I load the new Vaporeon pic (http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepic-ok.jpg),the palette 530 changes and make a wrong backpic!

So how to change the Vaporeon pic (http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepic-ok.jpg) WITHOUT change the palette 530?
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  #4170  
Unread February 24th, 2008, 11:13 AM
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Blazichu
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Quote:
Originally Posted by KF91 View Post
I already use unLZ-GBA!

But this won't disappear: http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepicerror2.jpg

I need help!I want a normal Vaporeon backpic.

The problem is:when I load the new Vaporeon pic (http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepic-ok.jpg),the palette 530 changes and make a wrong backpic!

So how to change the Vaporeon pic (http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepic-ok.jpg) WITHOUT change the palette 530?
You would have to change the palettes of the Vapereon sprite to the ones that are alrady give using an image editing program. The other option is to palette change the palettes that are there.
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  #4171  
Unread February 24th, 2008, 03:16 PM
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nvm, got it :D

25chars......
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Last edited by willypiggy; February 24th, 2008 at 03:23 PM.
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  #4172  
Unread February 24th, 2008, 08:17 PM
barca
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Join Date: Feb 2008
Is there a way to increase the shiny rate for a particular pokemon or area? I want to include shellos and gastrodon in my ruby hack but I don't want to replace 2 old pokemon for each gender....

And also, when I try to replace old sprites with the D/P pokemon, I get an error message saying "Compressed size is: 270. Which is too big. Aborting" How can I fix this?

Last edited by barca; February 24th, 2008 at 08:29 PM.
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  #4173  
Unread February 24th, 2008, 09:22 PM
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Quote:
Originally Posted by barca View Post
Is there a way to increase the shiny rate for a particular pokemon or area? I want to include shellos and gastrodon in my ruby hack but I don't want to replace 2 old pokemon for each gender....

And also, when I try to replace old sprites with the D/P pokemon, I get an error message saying "Compressed size is: 270. Which is too big. Aborting" How can I fix this?
You must change the sprite's size to 64x64.
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  #4174  
Unread February 24th, 2008, 10:53 PM
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[QUOTE=barca;3367133]Is there a way to increase the shiny rate for a particular pokemon or area?
[QUOTE]
Well your going to have to make a wildbattle script and edit the hex thing to make it shiny.
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  #4175  
Unread February 24th, 2008, 11:34 PM
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Quote:
Originally Posted by Wingzro13
Well your going to have to make a wildbattle script and edit the hex thing to make it shiny.
Yes, but that would make it hiny no matter what, and he wants the shiny encounter rate hightened. Unless you put that same script on about 1/3 of the grass tiles, you would just have one shiny battle no matter what. There are ways to hide such things.....
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