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  #5001    
Old May 23rd, 2008, 01:03 AM
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Quote:
Originally Posted by MASTER-SHIN View Post
ok dude i got it. BUT ITS SO SLOW can any1 help it get faster. its the same with my no$gba emulater.

when i use VBA i get GBA rom LAG

when i use no$gba i get NDS LAG. Can some1 plz help?
Try clicking on in VBA: Video>VSync, also Emulator>Syncronise.
  #5002    
Old May 23rd, 2008, 07:21 AM
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Quote:
Originally Posted by Gold Tom View Post
So, sorry to annoy but, does anyone know how to temporarily change the sprite of the player character?
was looking back here for new questions when i saw your post

when the player rides a bike they have a different sprite
so if you scrap the bike (no pun intended) you could have the disguise
but it would probably have to be a ninja or something because i dont know if you can remove the increased movement speed :D

the only problem then would be making wherever you wanna use it an area where the bike is allowed
  #5003    
Old May 23rd, 2008, 08:22 AM
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i got a prob and i was wondering if someone could help this is for ruby but when i go somewhere were its supposed to be foggy all i see is the fog no scenery but trainer sprites come up

attached is a pic of what it looks like


Attached Images
File Type: jpg untitled.JPG‎ (7.7 KB, 15 views) (Save to Dropbox)
  #5004    
Old May 23rd, 2008, 08:32 AM
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Quote:
Originally Posted by taka6 View Post
i got a prob and i was wondering if someone could help this is for ruby but when i go somewhere were its supposed to be foggy all i see is the fog no scenery but trainer sprites come up

attached is a pic of what it looks like


im not sure because i havent tried hacking ruby but is the fog added using a script? if it is maybe the script doesnt load map tiles?

and what's the relevance of the sprite and pokemon pics at the bottom?
  #5005    
Old May 23rd, 2008, 11:02 AM
theboss
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I thought that the pokemon needed a size of 64X64 but even then some are to big
so probably they need a smaller size at least the pokemon itself right?
Can somone tell me the Exact size the pokemon can be in order to load them without trouble into fire red?
  #5006    
Old May 23rd, 2008, 11:22 AM
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You were right, its 64*64
  #5007    
Old May 23rd, 2008, 11:23 AM
MASTER-SHIN
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its still really slow. the highest i get is 70%
  #5008    
Old May 23rd, 2008, 11:23 AM
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Quote:
Originally Posted by theboss View Post
I thought that the pokemon needed a size of 64X64 but even then some are to big
so probably they need a smaller size at least the pokemon itself right?
Can somone tell me the Exact size the pokemon can be in order to load them without trouble into fire red?
Are you definetly within the right number of colours?
  #5009    
Old May 23rd, 2008, 11:39 AM
theboss
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i think so
so your saying that if u use the right amount of collors no pic is to big?
  #5010    
Old May 23rd, 2008, 11:55 AM
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Quote:
Originally Posted by theboss View Post
i think so
so your saying that if u use the right amount of collors no pic is to big?
im not sure because im not a hacker on GBA but i know you get errors sometimes when trying to insert things with too many colours
  #5011    
Old May 23rd, 2008, 11:59 AM
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Anyone know how to change a textbox in FR?
I need to know
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  #5012    
Old May 23rd, 2008, 12:06 PM
theboss
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Quote:
Originally Posted by bigsteve View Post
im not sure because im not a hacker on GBA but i know you get errors sometimes when trying to insert things with too many colours
it sais that the pic is to big
  #5013    
Old May 23rd, 2008, 03:00 PM
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Quote:
Originally Posted by bigsteve View Post
im not sure because i havent tried hacking ruby but is the fog added using a script? if it is maybe the script doesnt load map tiles?

and what's the relevance of the sprite and pokemon pics at the bottom?
the sprite is me and the pokemon pics are my current team but it was the original non hacked game but after i posted i figured well ill try advanced maps and sure enough it helped me fix it all though there is no more fog in the game or underwater effects but ill live



  #5014    
Old May 23rd, 2008, 03:22 PM
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Under normal scripting(pokescript) circumstances, can it be possible to insert secret bases in fr/lg games?
It would be nice to see how the script is but this isn't a request thread.
also whenever i insert an aron revamp into a game with Unlz-GBA the aron always appears as a glitchy mess on the bottom part.
can anyone tell me why this happens because i check all 4 boxes and change the number.
Thanks to anyone who will help me with these questions.
  #5015    
Old May 23rd, 2008, 03:29 PM
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How can you edit a trainer sprite in Ruby (and insert its colors as well) in unLZ without screwing up every trainer sprite?

The problem is that every trainer sprite has the same palette offset: 00E59FD8

I realized that Free Space Finder wouldn't be of help because it just ruins all the trainer sprite palettes. >_<
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  #5016    
Old May 23rd, 2008, 05:42 PM
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Quote:
Originally Posted by bigsteve View Post
when the player rides a bike they have a different sprite
so if you scrap the bike (no pun intended) you could have the disguise :)
but it would probably have to be a ninja or something because i dont know if you can remove the increased movement speed :D

the only problem then would be making wherever you wanna use it an area where the bike is allowed :)
Genius! Thanks for the idea.
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  #5017    
Old May 23rd, 2008, 10:27 PM
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how do i insert sprites i have but many many sprites (including overworlds trainer sprites and title sprites) into my rom? im hacking firered
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  #5018    
Old May 23rd, 2008, 11:17 PM
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Have you got Unlz? And for overworlds Xeon's Overworld Editor.
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  #5019    
Old May 24th, 2008, 12:14 AM
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Quote:
Originally Posted by AuRiOnsX6 View Post
how do i insert sprites i have but many many sprites (including overworlds trainer sprites and title sprites) into my rom? im hacking firered
You can use unLZ to import trainer sprites and other sprites in the game.
unLZ is foundhere
You should use Xeon's overworld editor to edit and insert Overworlds, as mentioned above.
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  #5020    
Old May 24th, 2008, 12:55 AM
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Hello. :]
I got two questions:
1. Is there a working scrpting tool download here on Pokecommunity? I can't seem to find one... Mainly need either Pokescript or SciptEd.
2. How do I change 'Team Magma Grunt would like to battle' into 'Team Skylark Grunt would like to battle?

Thank you.
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  #5021    
Old May 24th, 2008, 02:27 AM
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Quote:
Originally Posted by taka6
i got a prob and i was wondering if someone could help this is for ruby but when i go somewhere were its supposed to be foggy all i see is the fog no scenery but trainer sprites come up

attached is a pic of what it looks like


What do you expect fog to look like?

Quote:
Originally Posted by theboss
i think so
so your saying that if u use the right amount of collors no pic is to big?
Pictures are 64 x 64, but they need to have the 16 colours that the previous sprite had. Otherwise you need to edit the colours.

Quote:
Originally Posted by makunouchi
Under normal scripting(pokescript) circumstances, can it be possible to insert secret bases in fr/lg games?
It would be nice to see how the script is but this isn't a request thread.
also whenever i insert an aron revamp into a game with Unlz-GBA the aron always appears as a glitchy mess on the bottom part.
can anyone tell me why this happens because i check all 4 boxes and change the number.
Thanks to anyone who will help me with these questions.
1. Refer to the scripting thread, please.
2. That means your colours are incorrect or that you are using too many.

Quote:
Originally Posted by Diggeh
How can you edit a trainer sprite in Ruby (and insert its colors as well) in unLZ without screwing up every trainer sprite?

The problem is that every trainer sprite has the same palette offset: 00E59FD8

I realized that Free Space Finder wouldn't be of help because it just ruins all the trainer sprite palettes. >_<
Each trainer sprite has a different palette, maybe you have the wrong offset.

Quote:
Originally Posted by Minun200
Hello. :]
I got two questions:
1. Is there a working scrpting tool download here on Pokecommunity? I can't seem to find one... Mainly need either Pokescript or SciptEd.
2. How do I change 'Team Magma Grunt would like to battle' into 'Team Skylark Grunt would like to battle?

Thank you.
1. Check the tool section.
2. You can do that using A-Text using the search feature or in a hex editor.
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  #5022    
Old May 24th, 2008, 04:09 AM
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Quote:
Originally Posted by Blazichu View Post
What do you expect fog to look like?
Well Blazichu its supposed to be sorta transparent i didnt word my question right
but yah its not supposed to block out every thing




  #5023    
Old May 24th, 2008, 04:11 AM
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Quote:
Originally Posted by taka6
Well Blazichu its supposed to be sorta transparent i didnt word my question right
but yah its not supposed to block out every thing




Maybe you should consider using the light fog, instead of the heavy one.
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  #5024    
Old May 24th, 2008, 05:39 AM
o0oBahamuto0o
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This is my problem

I can't fix it, this is tile i learn forum Zel's topic
Can You Help Me , thank you so much
Any body can help me by Image , thank you so so much, I must fix that Error for my hack Game
  #5025    
Old May 24th, 2008, 12:57 PM
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fleek
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Hello there! I've been into this for about 3 days now, I guess you can say I learn fast, even though I still don't even have the basics down yet. I do know how to map edit, and do all of that, and I mindlessly downloaded a **** load of programs from this site, aswell as some from others. I stumbled on this site from google, after looking at youtube videos of some program called 'Advance Map'. I learned the maker of Advance Map came here, so I came here to check it out. I gotta say, this stuff is really impressive, but I can't say I'm exactly familiar with anything so! Enough about me, as if anyone here cares about my background and why I came here. I lurked around a little bit and I am good with forums usually, so I came to this thread after looking around abit.

1. How do you edit the actual Pokemon images, as well as names and things like that?
2. I was working with Trainer Edit, and then PET, and then I tried my hand at PokeScript through a tutorial on scripting by Thethethethe, where I just pasted an example script and edited it to fit my scenario, which was fighting Prof. Oak in a cave near pallet town after the league. I haven't figured out how to make the cave inaccessible until then, and I tried applying the Trainer ID to him, but to my dismay, the wild Pokemon just turned into '?' symbols, leveled 1. I pressed 'A' on Oak, and nothing happened. I checked trainer in Advance Map, I put in the Trainer ID, I don't know what I'm supposed to do. SO THE QUESTION IS, HOW DO YOU MAKE A CAVE INACCESSIBLE UNTIL AFTER YOU DEFEATED THE POKEMON LEAGUE, AND HOW DO YOU MAKE A NEW SPRITE A TRAINER?
3. How do you get those nice tiles I've seen in so many Hacks? I'm stuck with some basic ones from Fire Red, and I wanna make it look nicer.
4. I got Advance Text, and I made it the script program for Advance Map. I opened it, and it said that the game didn't have an INI file. Meaning I could not edit the text in the game, like I wanted. I don't know how to fix this.
5. Like number one, how can you edit the In Battle Trainer, I edited the out of battle sprites but in battle, they're different.

Thanks!
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