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  #5151    
Old June 4th, 2008 (12:46 AM).
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Quote originally posted by nemesish:
How can i for what i´m asking Meowth? -_-

I think nobody understood what i´m asking.
I´m trying to know if i can replace a pokemon battle sprite (the one when you fight, in this case Alakazam or M2) from r/b manually or if there´s a tool (like unzL-GBA) for the GB games.

NemesisH
It's not as simple as it is with the advance gen games.
You can look here for some info. Tutorial There's also a document of damnedmoose posted by cartmic on that page aswell.

I haven't tried the way Blazichu said, but it would probably be worth trying aswell.
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  #5152    
Old June 4th, 2008 (03:25 AM).
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Quote originally posted by Blazichu:
Umm first place a compressed tileset (not too compressed) into the ROM, blank space. Then find the map pointers, the tileset pointers are three bytes. The redirect the pointers so that they can read your new tileset.
i don't know how to do any of that
that's what i needed the tutorial for
  #5153    
Old June 4th, 2008 (04:10 AM).
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Quote originally posted by Blazichu:
What is the message specifically saying? I believe that you can untick one of the options while saving so a certain message does not appear.
"Error:Image not indexed"

also I tried ticking and unticking both options, and It's still not indexed
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  #5154    
Old June 4th, 2008 (04:22 AM).
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Quote originally posted by fleek:
So I looked at 2 different unLZ-GBA tutorials and I don't know what I'm doing wrong.

I drew the picture I wanted in Macromedia Flash, my main drawing program that I also use for animation. After I published the file as a PNG, I opened it in MS Paint. I didn't edit anything, I was satisfied with how it looked, and I saved it as a PNG in paint, just so that I would be following the tutorial's steps. I opened it in IfranView, and decreased the color depth to 16 Colors (4 BPP), and supposedly that should have made it "Indexed". I then edited the background to make it transparent, and saved it. It should have been indexed, right?

Apparently not, seeing as I tried to import it into unLZ-GBA, over the Pokemon I wanted to replace, but, an error message popped up, informing me that the image I had thought I had indexed, wasn't indexed.

What did I do wrong?
i don't know if this idea will work but this is how i do it

  1. open unzl then go to the Pokemon you wanted to replace then save it[png]
  2. open you drawing with MS Paint then do "Edit > Select All" then do "Edit > Copy"
  3. open the image you save earlier [he Pokemon you wanted to replace] the do "Edit > Paste"
  4. then save it and load it in Unlz

I Hope this helps
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Old June 4th, 2008 (04:49 AM).
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Quote originally posted by bigsteve:
Can somebody tell me how to make new tiles and insert them in Pokemon Gold?
or atleast link me a tutorial?
this may help
  #5156    
Old June 4th, 2008 (07:39 AM).
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For an image to be indexed, it must be saved at 256 color depth and as a png, but only contain 16 colors total.
  #5157    
Old June 4th, 2008 (12:21 PM).
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Quote originally posted by X-Buster:
i don't know if this idea will work but this is how i do it

  1. open unzl then go to the Pokemon you wanted to replace then save it[png]
  2. open you drawing with MS Paint then do "Edit > Select All" then do "Edit > Copy"
  3. open the image you save earlier [he Pokemon you wanted to replace] the do "Edit > Paste"
  4. then save it and load it in Unlz

I Hope this helps
Yes! Thank you! It worked!

Now, I want to edit the backimage, when I have it in my party and use it in battle. However, the only backimages in unLZ are Shiny ones. Where are the regular ones?
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  #5158    
Old June 4th, 2008 (12:24 PM).
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Quote originally posted by fleek:
Yes! Thank you! It worked!

Now, I want to edit the backimage, when I have it in my party and use it in battle. However, the only backimages in unLZ are Shiny ones. Where are the regular ones?
Edit the shiny images, but keep the shiny colors. When they appear in the game they'll have the same colors the battle sprite has.
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Old June 4th, 2008 (01:10 PM).
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Quote originally posted by Christos:
Edit the shiny images, but keep the shiny colors. When they appear in the game they'll have the same colors the battle sprite has.
Oh thanks

Also, seeing as I have clearly no skill in the form of pokemon hacking, I'm coming to you guys AGAIN with another problem.

See, I put in the pokemon I wanted over ratatta. The image, however, in the game still has the color background, and has like a glitchy look to the bottom part of the image.

Tell me, what did I do wrong?
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  #5160    
Old June 4th, 2008 (01:16 PM).
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The image has to have the same dimensions as the one you're replacing, and the same or less amount of pixels that are used for the pokémon except for the background. This is what causes the glitchy stuff at the bottom of the image.

Also, in unLZ GBA, you can see the pokémon's palette. The color in the left should be used for the background, if you use any other color, it won't be transparent but it will look like the pokémon in your screenshot.
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Old June 4th, 2008 (01:54 PM).
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Quote originally posted by Christos:
The image has to have the same dimensions as the one you're replacing, and the same or less amount of pixels that are used for the pokémon except for the background. This is what causes the glitchy stuff at the bottom of the image.

Also, in unLZ GBA, you can see the pokémon's palette. The color in the left should be used for the background, if you use any other color, it won't be transparent but it will look like the pokémon in your screenshot.
same amount or less? damn. Does that mean if I would want to substitute this particular pokemon with something else, I'd have to do it to a bigger pokemon?
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  #5162    
Old June 4th, 2008 (05:16 PM).
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Is it possible to make long grass(custom tiles) in FR/LG exactly like how it is in R/S/E?
I have inserted the long grass but don't know how to add the extra effects such as how you can't bike in it.
  #5163    
Old June 4th, 2008 (06:28 PM).
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Quote originally posted by mat1554:
Not a insert a map with a header.

New headers, new map.

If not the same name. Insert a map with name Bourg 2, and I don't want rename a other map.
why is no one answering this? i have the same problem
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Old June 4th, 2008 (07:43 PM).
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ok thx thethtethe.
I´ll see what can i do
  #5165    
Old June 4th, 2008 (10:32 PM).
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Quote originally posted by fleek:
same amount or less? damn. Does that mean if I would want to substitute this particular pokemon with something else, I'd have to do it to a bigger pokemon?
Yes, you would, or you could remove some pixels from the image so that it'll be smaller.

Quote originally posted by makunouchi:
Is it possible to make long grass(custom tiles) in FR/LG exactly like how it is in R/S/E?
I have inserted the long grass but don't know how to add the extra effects such as how you can't bike in it.
Did you try making the tall grass in the Block Editor in Advance Map have the tall grass effect?
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Old June 5th, 2008 (09:29 AM).
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Hi! I have a question.
I opened unlZGBA and there were shiny pokemon backgroundi-images.
If I edit the colors of a background-image, will the front image change the color too?
If not, where can I found the shiny pokemon sprites (front-image)?
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Old June 5th, 2008 (09:49 AM).
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Quote originally posted by Piplup-Trainer:
Hi! I have a question.
I opened unlZGBA and there were shiny pokemon backgroundi-images.
If I edit the colors of a background-image, will the front image change the color too?
If not, where can I found the shiny pokemon sprites (front-image)?
If you edit the colors of the backsprite image, which has the shiny palette, that will change the shiny front sprite in the game, too. If you change the colors of the front sprite in unLZ, they'll be the same in the backsprite.
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Old June 5th, 2008 (12:47 PM).
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How do I make it so that when I make a pokemon center it's not all pink around the border and it's not water, so you cant see your reflection, and you dont see pokemon centers on both sides...?
  #5169    
Old June 5th, 2008 (03:36 PM).
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I edited a trainer using PET's revenge and one of his pokemon knows a ridiculous attack and another is the wrong pokemon. I looked at it in trainer edit too and everything looked normal. How do I get them to have the correct attacks and pokemon?
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  #5170    
Old June 5th, 2008 (04:33 PM). Edited June 5th, 2008 by Spleko.
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HI, Im a n00b and tried searching for my question but i didnt find it so im gunna ask even tho its probly n there sumewhere,ok when I try to open adv. map and stuff and i try and load my fire red rom it says like the ini. files have to be in the ini folder and it says i need to save it as a .gba file when its a .zip file, so how do I save it as a .gba file?

EDIT: never mind i figured out how too make it a .gba file but now it ses there is no map header on the file and that the .ini files need to be in the ini folder
  #5171    
Old June 5th, 2008 (10:10 PM).
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For Fire Red; how do I get rid of completely the beginning text and the part where Prof. Oak talks to you? Equally important; how do I (the hacker) set the sex of the sprite/your name/your rival's name?
  #5172    
Old June 5th, 2008 (10:18 PM).
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How do I edit the game title of Pokemon Red Version (GBC)? I looked at the ROM through Tile SHOW,
but all I could find for the title screen was the large Pokemon logo. I don't understand hex editors.
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  #5173    
Old June 6th, 2008 (06:39 AM).
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i know some one asked it before but no one gave them an answer so here it goes
how do i create a new name for a map with out overwriting a currently existing one using advanced map?
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Old June 6th, 2008 (07:03 AM).
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Quote originally posted by KougaWolf:
How do I edit the game title of Pokemon Red Version (GBC)? I looked at the ROM through Tile SHOW,
but all I could find for the title screen was the large Pokemon logo. I don't understand hex editors.
You can use tilemolestor...
Try browsing the offsets. You should find it.
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  #5175    
Old June 6th, 2008 (07:35 AM).
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Quote originally posted by taka6:
i know some one asked it before but no one gave them an answer so here it goes
how do i create a new name for a map with out overwriting a currently existing one using advanced map?
You can't with advancemap.
But MAYBE you can repoint the name list and add a new one manually.
NOTE: Sucess not guaranteed
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