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  #5501    
Old June 30th, 2008 (08:10 AM).
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How to operate Mystery Gift in Visual Boy Advance link 1.73

I open two roms.
I join Mystery Gift.
A rom resets, a rom freezes.

Somebody help me?
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  #5502    
Old June 30th, 2008 (03:28 PM).
thethethethe thethethethe is offline
 
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Quote originally posted by Eeveon:
How do I give Eevee more Evolutions that it already has w/o deleting or replacing its previous evolutions?
Because of the normal layout of the evolution data, it's not possible, but people have gone around it and added a male Eevee, and a female Eevee and split the evolutions between them.

@nothing
That's got nothing to do with hacking.
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  #5503    
Old June 30th, 2008 (04:01 PM). Edited June 30th, 2008 by IIMarckus.
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Quote originally posted by thethethethe:
Because of the normal layout of the evolution data, it's not possible, but people have gone around it and added a male Eevee, and a female Eevee and split the evolutions between them.
You can repoint evolutions fairly easily in GSC. Is that practical in the GBA games, or no?
  #5504    
Old June 30th, 2008 (04:34 PM).
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I reiterate my question on the previous page: I am trying to edit an Emerald ROM with Advance Mart. The problem is, I can only get it to change the inventory in Oldale town. All other pokemarts remain unaffected. It will change the prices throughout the game, though. I also noticed that the oldale mart was changed only after I battled May for the first time. How do I get the other marts to be affected?
  #5505    
Old June 30th, 2008 (05:01 PM).
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Quote originally posted by thethethethe:
Because of the normal layout of the evolution data, it's not possible, but people have gone around it and added a male Eevee, and a female Eevee and split the evolutions between them.

@nothing
That's got nothing to do with hacking.
OK, then how do I make the new Eevee have evolutions?
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  #5506    
Old June 30th, 2008 (05:57 PM).
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Can anybody tell me the flag that's set when Bill talks to you in the town after Sudowoodo
(Pokemon Gold)
  #5507    
Old June 30th, 2008 (10:32 PM).
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Quote originally posted by IIMarckus:
You can repoint evolutions fairly easily in GSC. Is that practical in the GBA games, or no?
In GSC and GB, it seems a lot simpler as it's a little less organised. In GB and GBC, if I'm not mistaken all you need to do is repoint the evolution/moveset, and add to the amount of evolutions. In GBA, Nintendo changed the layout and all the evolutions are together, and the lay out is in a similiar manner to the base stats are. As the have a set amount of space per Pokemon, and adding to the bytes, will only effect the following Pokemon. To the best of my knowledge, there's no individual pointer per Pokemon in GBA, but only one to the beginning of the whole evolution 'table'

Quote originally posted by freelancer91:
I reiterate my question on the previous page: I am trying to edit an Emerald ROM with Advance Mart. The problem is, I can only get it to change the inventory in Oldale town. All other pokemarts remain unaffected. It will change the prices throughout the game, though. I also noticed that the oldale mart was changed only after I battled May for the first time. How do I get the other marts to be affected?
I'm not too sure what the problem might be. It could be a problem in the .ini pointing to the wrong thing.
I usually just script out a new Pokemart, or just hex edit, so I can't really help you with this problem.

Quote originally posted by Eeveon:
OK, then how do I make the new Eevee have evolutions?
Maybe you misunderstand what I said. You'd need to make two separate Pokemon. And split up the seven(or more) evolutions between the two Pokemon. You can add those evolutions to that second Eevee either through hex or one of the many Pokemon tools available that allow you to do so.
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  #5508    
Old July 1st, 2008 (11:57 AM).
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Just a few quick questions which applies to Pokemon RBY and GSC

1) How can I easily change the levels and movesets of Gym Leaders, the Elite Four, and the Champion? I'd like to bump their levels up, and possibly add better moves to them. I don't necessarily want to mess with the Pokemon themselves, just their levels and moves.

2) How can I add in or replace the male trainer graphics with a female? I'd like to use a Leaf graphic in place of Red for RBY if any exist, and Kris for GS.

I'd imagine I could use a hex editor to do this but I'm not very familiar with how the Pokemon ROMs are structured so I don't know where this data is stored. If anyone can help me I would appreciate it.

Thanks.
  #5509    
Old July 1st, 2008 (01:57 PM).
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Quote originally posted by PsychicKid:
Just a few quick questions which applies to Pokemon RBY and GSC

1) How can I easily change the levels and movesets of Gym Leaders, the Elite Four, and the Champion? I'd like to bump their levels up, and possibly add better moves to them. I don't necessarily want to mess with the Pokemon themselves, just their levels and moves.

2) How can I add in or replace the male trainer graphics with a female? I'd like to use a Leaf graphic in place of Red for RBY if any exist, and Kris for GS.

I'd imagine I could use a hex editor to do this but I'm not very familiar with how the Pokemon ROMs are structured so I don't know where this data is stored. If anyone can help me I would appreciate it.

Thanks.

I'm being shouted off the pc as i type this so all i can offer is a link, hope it helps
How to Script In Gold Version! - The PokéCommunity Forums

  #5510    
Old July 1st, 2008 (02:08 PM).
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Okay, I've got a few questions:
1. How could I add the possibility to be a girl in Gold Version? Coolboyman did it, but how can I?
2. What are the scripting codes to make your overworld sprite change in Gold?
3. How can I change the map link data in GoldMap?
  #5511    
Old July 1st, 2008 (03:38 PM).
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How do I move a map to another map bank in A-Map?
  #5512    
Old July 1st, 2008 (03:57 PM).
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Quote originally posted by Melash:
Okay, I've got a few questions:
1. How could I add the possibility to be a girl in Gold Version? Coolboyman did it, but how can I?
2. What are the scripting codes to make your overworld sprite change in Gold?
3. How can I change the map link data in GoldMap?
1. Hex editing of course.
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  #5513    
Old July 1st, 2008 (04:20 PM).
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Quote originally posted by PsychicKid:
How can I easily change the levels and movesets of Gym Leaders, the Elite Four, and the Champion? I'd like to bump their levels up, and possibly add better moves to them. I don't necessarily want to mess with the Pokemon themselves, just their levels and moves.
Open your ROM in a hex editor and go to offset 039CC2. This is a list of all the trainers in the game: first is the name (visible if you have a table file), then [50], and then any of the following four data structures:

[00]
[Level] [Pokemon] (up to 6 times, once for each Pokemon)
[FF]

[01]
[Level] [Pokemon] [Attack1] [Attack2] [Attack3] [Attack4] (up to 6 times, once for each Pokemon)
[FF]

[02]
[Level] [Pokemon] [Item] (up to 6 times, once for each Pokemon)
[FF]

[03]
[Level] [Pokemon] [Item] [Attack1] [Attack2] [Attack3] [Attack4] (up to 6 times, once for each Pokemon)
[FF]
Quote originally posted by PsychicKid:
How can I add in or replace the male trainer graphics with a female? I'd like to use a Leaf graphic in place of Red for RBY if any exist, and Kris for GS.
If the sprite you want is already in the game, you can change the pointers to point to the one you want. If you want your own image, it's more difficult because the images are compressed. Right now there is no tool to compress images in RBY. You can insert into GSC using AGIXP (I think there's another tool for that too but I don't recall for sure).
Quote originally posted by Melash:
1. How could I add the possibility to be a girl in Gold Version? Coolboyman did it, but how can I?
Find a byte of unused memory and use it as a flag to determine gender. Use ASM to hook into the new game loading routine and give you a choice of gender, then find any functions related to gender and have them check the flag before implementing them. If you're having trouble, look at Crystal and see how it does it.
Quote originally posted by Melash:
How can I change the map link data in GoldMap?
You probably can't. Use MegaMap for that sort of thing.
  #5514    
Old July 1st, 2008 (05:34 PM).
freelancer91 freelancer91 is offline
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Quote originally posted by thethethethe:
I'm not too sure what the problem might be. It could be a problem in the .ini pointing to the wrong thing.
I usually just script out a new Pokemart, or just hex edit, so I can't really help you with this problem.
Hmm.... lets try to attack this problem at its root. I'll post the entirety of the three .ini files and maybe somebody can tell me whats wrong, perhaps by comparing it to their files. Here's the "names.ini" file:
Code:
[CITYS-RG]
City(1)=Pallet Town
City(2)=Veridian City
City(3)=Peweter City
City(4)=Cerulean City
City(5)=Vermillion City
City(6)=Lavender Town
City(7)=Celadon City 1F
City(8)=Celadon City 2F/1
City(9)=Celadon City 2F/2
City(10)=Celadon City 3F
City(11)=Celadon City 4F/1
City(12)=Celadon City 5F/1
City(13)=Celadon City 5F/2
City(14)=Saffron City
City(15)=Fuchsia City
City(16)=Cinnabar Island
City(17)=Indigo Plateau
City(18)=Island 1
City(19)=Island 2
City(20)=Island 3
City(21)=Island 4
City(22)=Island 5
City(23)=Island 6
City(24)=Island 7
City(25)=Trainer-Tower
[CITYS-RS]
City(1)=Littleroot Town
City(2)=Oldale Town
City(3)=Petalburg City
City(4)=Rustboro City
City(5)=Rustboro City (later)
City(6)=Dewford Town
City(7)=Slateport City
City(8)=Verdanturf Town
City(9)=Mauville City
City(10)=Lavaridge Town
City(11)=Fallarbor Town
City(12)=Fortree City
City(13)=Lilycove City 2F/1
City(14)=Lilycove City 2F/2
City(15)=Lilycove City 3F/1
City(16)=Lilycove City 3F/2
City(17)=Lilycove City 4F/1
City(18)=Lilycove City 4F/2
City(19)=Mossdeep City
City(20)=Sootopolis City
City(21)=Ever Grande City
City(22)=Pacifidlog Town
[CITYS-E]
City(1)=Littleroot Town
City(2)=Oldale Town
City(3)=Petalburg City
City(4)=Rustboro City
City(5)=Rustboro City (later)
City(6)=Dewford Town
City(7)=Slateport City
City(8)=Verdanturf Town
City(9)=Mauville City
City(10)=Lavaridge Town
City(11)=Fallarbor Town
City(12)=Fortree City
City(13)=Lilycove City 2F/1
City(14)=Lilycove City 2F/2
City(15)=Lilycove City 3F/1
City(16)=Lilycove City 3F/2
City(17)=Lilycove City 4F/1
City(18)=Lilycove City 4F/2
City(19)=Mossdeep City
City(20)=Sootopolis City
City(21)=Ever Grande City
City(22)=Pacifidlog Town
City(23)=Trainer-Tower
City(24)=Battle Frontier
Here's the "offsets.ini" file:
Code:
[POKEMON FIREBPRD]
Itemdata=4040004
Shops(1)=0
Shops(2)=1483268
Shops(3)=1484404
Shops(4)=1485892
Shops(5)=1488376
Shops(6)=1487612
Shops(7)=0
Shops(8)=1
Shops(9)=1489572
Shops(10)=0
Shops(11)=1489820
Shops(12)=1489960
Shops(13)=1489904
Shops(14)=1501622
Shops(15)=1496196
Shops(16)=1501620
Shops(17)=1501792
Shops(18)=0
Shops(19)=1472128
Shops(20)=1513508
Shops(21)=1514564
Shops(22)=0
Shops(23)=1515004
Shops(24)=1510088
Shops(25)=1460512
[POKEMON FIREBPRE]
Itemdata=4042836
Shops(1)=0
Shops(2)=1483416
Shops(3)=1484552
Shops(4)=1486040
Shops(5)=1488524
Shops(6)=1487760
Shops(7)=0
Shops(8)=1489780
Shops(9)=1489720
Shops(10)=0
Shops(11)=1489968
Shops(12)=1490108
Shops(13)=1490052
Shops(14)=1501770
Shops(15)=1496344
Shops(16)=1501768
Shops(17)=1501940
Shops(18)=0
Shops(19)=1472280
Shops(20)=1513652
Shops(21)=1514708
Shops(22)=0
Shops(23)=1515148
Shops(24)=1510232
Shops(25)=1460664
[POKEMON FIREBPRJ]
Itemdata=3802912
Shops(1)=0
Shops(2)=1568684
Shops(3)=1572392
Shops(4)=1577168
Shops(5)=1584452
Shops(6)=1581584
Shops(7)=0
Shops(8)=1587588
Shops(9)=1587528
Shops(10)=0
Shops(11)=1588464
Shops(12)=1588800
Shops(13)=1588744
Shops(14)=1617940
Shops(15)=1601064
Shops(16)=1612488
Shops(17)=1612732
Shops(18)=0
Shops(19)=1523920
Shops(20)=1643800
Shops(21)=1646076
Shops(22)=0
Shops(23)=0
Shops(24)=1635476
Shops(25)=1500972
[POKEMON LEAFBPGJ]
Itemdata=3802512
Shops(1)=0
Shops(2)=1568648
Shops(3)=1572356
Shops(4)=1577132
Shops(5)=1584416
Shops(6)=1581548
Shops(7)=0
Shops(8)=1587552
Shops(9)=1587492
Shops(10)=0
Shops(11)=1588428
Shops(12)=1588764
Shops(13)=1588708
Shops(14)=1617904
Shops(15)=1601028
Shops(16)=1612452
Shops(17)=1612696
Shops(18)=0
Shops(19)=1523884
Shops(20)=1643764
Shops(21)=1646040
Shops(22)=0
Shops(23)=0
Shops(24)=1635440
Shops(25)=1500936
[POKEMON SAPPAXPD]
Itemdata=4002676
Shops(1)=0
Shops(2)=1389348
Shops(3)=1398332
Shops(4)=1408876
Shops(5)=1408916
Shops(6)=0
Shops(7)=1402772
Shops(8)=1393216
Shops(9)=1406788
Shops(10)=1391696
Shops(11)=1391852
Shops(12)=1410028
Shops(13)=1417904
Shops(14)=1417956
Shops(15)=1418004
Shops(16)=1418044
Shops(17)=1418140
Shops(18)=1418176
Shops(19)=1420460
Shops(20)=1422752
Shops(21)=1424940
Shops(22)=0
[POKEMON RUBYAXVD]
Itemdata=4002824
Shops(1)=0
Shops(2)=1389456
Shops(3)=1398440
Shops(4)=1408984
Shops(5)=1409024
Shops(6)=0
Shops(7)=1402880
Shops(8)=1393324
Shops(9)=1406896
Shops(10)=1391804
Shops(11)=0
Shops(12)=1410136
Shops(13)=1418012
Shops(14)=1418064
Shops(15)=1418112
Shops(16)=1418152
Shops(17)=1418248
Shops(18)=1418284
Shops(19)=1420568
Shops(20)=1422860
Shops(21)=1425048
Shops(22)=0
[POKEMON RUBYAXVE]  
Itemdata=3954064  
Shops(1)=0  
Shops(2)=1388472
Shops(3)=1397456 
Shops(4)=1408000
Shops(5)=1408040
Shops(6)=0  
Shops(7)=1401896
Shops(8)=1392340
Shops(9)=1405912
Shops(10)=1390820
Shops(11)=1390976
Shops(12)=1409152
Shops(13)=1417080
Shops(14)=1417028
Shops(15)=1417168
Shops(16)=1417128
Shops(17)=0
Shops(18)=0
Shops(19)=1419584
Shops(20)=1421876
Shops(21)=1424064
Shops(22)=0
[POKEMON SAPPAXPE]  
Itemdata=3954152  
Shops(1)=0  
Shops(2)=1388360  
Shops(3)=1397344  
Shops(4)=1407888  
Shops(5)=1407928  
Shops(6)=0  
Shops(7)=1401784  
Shops(8)=1392228  
Shops(9)=1405800  
Shops(10)=1390708  
Shops(11)=1390864  
Shops(12)=1409040  
Shops(13)=1416916  
Shops(14)=1416968  
Shops(15)=1417016  
Shops(16)=1417056  
Shops(17)=1417152  
Shops(18)=1417188  
Shops(19)=1419472  
Shops(20)=1421764  
Shops(21)=1423952  
Shops(22)=0
[POKEMON EMERBPEJ]  
Itemdata=5623568  
Shops(1)=0  
Shops(2)=2042696  
Shops(3)=2075148  
Shops(4)=2110988  
Shops(5)=2111028  
Shops(6)=0  
Shops(7)=2091284  
Shops(8)=2060096  
Shops(9)=2101096  
Shops(10)=2051812  
Shops(11)=2052272  
Shops(12)=2117080  
Shops(13)=2140552  
Shops(14)=2140500  
Shops(15)=2140764  
Shops(16)=2140724  
Shops(17)=2141096  
Shops(18)=2141060  
Shops(19)=2147788  
Shops(20)=2159056  
Shops(21)=2167076  
Shops(22)=0
Shops(23)=2110988
Shops(24)=0
[POKEMON EMERBPEE]  
Itemdata=5781964
Shops(1)=0  
Shops(2)=2081404
Shops(3)=2129336 
Shops(4)=2182960
Shops(5)=2183000
Shops(6)=0  
Shops(7)=2153568
Shops(8)=2106784
Shops(9)=2167040
Shops(10)=2095592
Shops(11)=2096344
Shops(12)=2193024
Shops(13)=2227092
Shops(14)=2227040
Shops(15)=2227364
Shops(16)=2227324
Shops(17)=2227744
Shops(18)=2227780
Shops(19)=2237408
Shops(20)=2254764
Shops(21)=2266660
Shops(22)=0
Shops(23)=2524180
Shops(24)=2521828
And here's the "settings.ini" file:
Code:
[CONFIG-RG]
Shopcount=25
[CONFIG-RS]
Shopcount=22
[CONFIG-E]
Shopcount=24
I have no experience with scripting or hex editing. I like using programs like this because they are easy to change constantly.

EDIT: I noticed that there is an update availible. However, when I try to download it using to automatic downloader in the program, it fails, does anyone have the latest version?
  #5515    
Old July 2nd, 2008 (01:18 AM).
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How do you index sprites?
I got exactly 16 colours on a sprite:


Or, does it need to be resized?
If so, to how much?

I put this here because there isn't a "Spriting Help Thread"...xD
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Old July 2nd, 2008 (02:03 AM).
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I got a problem in my hands... How can I change the blocks/tiles(what I made) in A-map.....?
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Old July 2nd, 2008 (03:59 AM).
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Quote originally posted by Lord_Sesshoumaru:
I got a problem in my hands... How can I change the blocks/tiles(what I made) in A-map.....?
Can you be a little clearer?

Do you mean the graphics? Movement permission?
  #5518    
Old July 2nd, 2008 (07:08 AM).
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Can someone give me a list for all the script numbers for obtaining an item?
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  #5519    
Old July 2nd, 2008 (07:21 AM).
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Quote originally posted by Darkrai64:
Can someone give me a list for all the script numbers for obtaining an item?
see thethethethe's script tutorial in the Documents and Tutorials.

also, try searching around before asking searchable questions.
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Old July 2nd, 2008 (12:09 PM).
and_that_guy and_that_guy is offline
 
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I haven't been able to find this in the tool section, or a clear answer to it in this thread:

1. Can somebody point me to a tutorial on changing the battle cries (cry) of pokemon in Fire Red?

2. Can somebody point me to a tutorial on changing the overworld sprite of pokemon?(the one that you see in the pokemon menu)

Thanks in advance!
  #5521    
Old July 2nd, 2008 (12:27 PM). Edited July 2nd, 2008 by Darkrai64.
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Okay, I searched EVERYWHERE and can't find an answer to my question. Here it is.

1. I downloaded Advance Text and Advance Map. I have Windows Vista Home Premium. When I open it, it says there is an error and that Comdlg32.ocx is not working or something. I tried to run it in compatibility mode, I got a new Comdlg32.ocx file, I ran it, but it still fails! What's wrong?
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  #5522    
Old July 2nd, 2008 (02:26 PM).
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Quote originally posted by and_that_guy:
I haven't been able to find this in the tool section, or a clear answer to it in this thread:

1. Can somebody point me to a tutorial on changing the battle cries (cry) of pokemon in Fire Red?

2. Can somebody point me to a tutorial on changing the overworld sprite of pokemon?(the one that you see in the pokemon menu)

Thanks in advance!
answers...
1. as of what I may recall, there's still no safe procedure, nor a tutorial on how to change POKéMON cries, nor is there a safe tool for doing so...
I do think you can change their cries with a hex editor, but I ain't so sure...

2. by saying menu, do you mean the POKéMON Menu screen where you can view your POKéMON Party..? If so, I have a tutorial on how to change icons. Check out the Documents and Tutorials section...

Quote originally posted by Darkrai64:
Okay, I searched EVERYWHERE and can't find an answer to my question. Here it is.

1. I downloaded Advance Text and Advance Map. I have Windows Vista Home Premium. When I open it, it says there is an error and that Comdlg32.ocx is not working or something. I tried to run it in compatibility mode, I got a new Comdlg32.ocx file, I ran it, but it still fails! What's wrong?
I haven't got a foggiest idea why that happens, but I have heard that many hacking tools do not work with Vista. :\
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  #5523    
Old July 2nd, 2008 (04:47 PM).
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Darkrai64 Darkrai64 is offline
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Quote originally posted by destinedjagold:


answers...
1. as of what I may recall, there's still no safe procedure, nor a tutorial on how to change POKéMON cries, nor is there a safe tool for doing so...
I do think you can change their cries with a hex editor, but I ain't so sure...

2. by saying menu, do you mean the POKéMON Menu screen where you can view your POKéMON Party..? If so, I have a tutorial on how to change icons. Check out the Documents and Tutorials section...



I haven't got a foggiest idea why that happens, but I have heard that many hacking tools do not work with Vista. :\
Thanks, but before you answered, I already had PET and Advance Text working again. All I had to do was run Advance Text as an administrator.
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  #5524    
Old July 2nd, 2008 (06:56 PM).
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dragonarche dragonarche is offline
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how do you make an event to only occur once
script:

#org $begin
lock
faceplayer
setflag 0x200
message $lost
$lost 1 =Iam lost agin!
checkflag 0x200
boxset 6

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  #5525    
Old July 2nd, 2008 (09:42 PM).
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colcolstyles colcolstyles is offline
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Quote originally posted by khan:
how do you make an event to only occur once
script:

#org $begin
lock
faceplayer
setflag 0x200
message $lost
$lost 1 =Iam lost agin!
checkflag 0x200
boxset 6
This should be in the Script Help Thread.
But I can tell you right now that you should switch the "checkflag" and "setflag" commands and you should move the "setflag" to after the "boxset".
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