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  #6576    
Old October 9th, 2008 (10:56 PM).
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balkj06 balkj06 is offline
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does anyone know

in pokemon fire red instead of Oak giving you the normal Knato Dex
But give you the natinal Dex instead
  #6577    
Old October 9th, 2008 (11:09 PM).
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destinedjagold destinedjagold is offline
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Quote originally posted by balkj06:
does anyone know

in pokemon fire red instead of Oak giving you the normal Knato Dex
But give you the natinal Dex instead
you'll have to script it.

my question...
well, I used the search function, but I failed to find an answer to my question so......:\

What's the offset(in hex) of Wally catching a POKéMON 'cause I wanna change the RALTS' level...

Thankies~
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  #6578    
Old October 9th, 2008 (11:14 PM).
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Thrace Thrace is offline
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Quote originally posted by Grinner:
thanks dshayabusa, I do know the data I wanted to find the pointer for, coolboyman was able to find the type's damage modifications and I wanted to be able to repoint the pointer through a script to an edited set of modifications, (for example in a certain area fire might do 10% more damage). That means I could insert in the level script to repoint to my modified info. You seem to know more about it than me, so could I ask if I am going in the right direction if I wanted to do that?
Um thats not how it works. You can't edit the game data from within the game. The closest you can get is by editing the Memory.
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  #6579    
Old October 10th, 2008 (05:13 AM).
Grinner Grinner is offline
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Quote originally posted by dshayabusa:
Um thats not how it works. You can't edit the game data from within the game. The closest you can get is by editing the Memory.
uhg cant you use write byte to ofset from inside a script or something simmiler?
  #6580    
Old October 10th, 2008 (07:48 AM).
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ℜªℳ ℜªℳ is offline
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looking for the pokemon crystal english tablet/table. I need the tables to read the hex in translhextion so if any body has it please let me know. I've only found the one for gold... This is sort of a request but also asking for help in finding it so thank you for reading this.
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Let's play a requiem for reality, the most beautiful melody, for reality is dead like what you used to be...

Still spriting behind the curtains. I've tried splicing, I've tried scratching, I've tried pixel overs, I've tried revamps and am 90%+ awesome at it. Now its time for the devamps
  #6581    
Old October 10th, 2008 (09:16 AM).
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IIMarckus IIMarckus is offline
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Quote originally posted by 現実として巨大なもの:
looking for the pokemon crystal english tablet/table. I need the tables to read the hex in translhextion so if any body has it please let me know. I've only found the one for gold... This is sort of a request but also asking for help in finding it so thank you for reading this.
Crystal uses the same table as every other Pokemon GBC game.

If you ever need a table, use relative searching to make your own; it's a very flexible way to instantly get a table file.
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  #6582    
Old October 10th, 2008 (11:38 AM). Edited October 10th, 2008 by ℜªℳ.
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Quote originally posted by IIMarckus:
Crystal uses the same table as every other Pokemon GBC game.

If you ever need a table, use relative searching to make your own; it's a very flexible way to instantly get a table file.
relative searching? sound simple enough except I don't know what to relate and where to search. Is there a chance you can be more specific, please?

thnk u!

Quote originally posted by Dark Lakitu:
Is this what's meant by "clutter" in Emerald?

That's May's room. O.o
I believe so, I thought you weren't supposed to be able to use more than 8 or so sprites in emerald successfully (meaning map would have errors or show those midgets you have in the corner or would crash the rom or mess up the point value and/or so on)
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Let's play a requiem for reality, the most beautiful melody, for reality is dead like what you used to be...

Still spriting behind the curtains. I've tried splicing, I've tried scratching, I've tried pixel overs, I've tried revamps and am 90%+ awesome at it. Now its time for the devamps
  #6583    
Old October 10th, 2008 (12:00 PM).
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Hi! I have a question:
Is there any way( script or hex edit) to make a tile move example:
I am making a ghost gym where the player steps of a drifblim TILE and the drifblim transports the player to a another platform!
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  #6584    
Old October 10th, 2008 (01:07 PM).
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Satoshi Sugimori Satoshi Sugimori is offline
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Quote originally posted by G@mbit:
Hi! I have a question:
Is there any way( script or hex edit) to make a tile move example:
I am making a ghost gym where the player steps of a drifblim TILE and the drifblim transports the player to a another platform!
Yes it is If you look at thethethethe's scripting tutorial there is a section about moving tiles if I'm right.. combine that with some applymovement and you have you script
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  #6585    
Old October 10th, 2008 (03:00 PM).
blazikemanux blazikemanux is offline
 
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How can I create new kinds of pokeballs? For example, if I want to create a pokeball that works better on fire type pokemon or on a pokemon that has rarity superior than 30!!
  #6586    
Old October 10th, 2008 (03:11 PM).
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Thrace Thrace is offline
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Quote originally posted by blazikemanux:
How can I create new kinds of pokeballs? For example, if I want to create a pokeball that works better on fire type pokemon or on a pokemon that has rarity superior than 30!!
Unless those properties are built-in to the game for items you won't be able to do it without some sort of ASM commands.
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  #6587    
Old October 10th, 2008 (04:36 PM).
thethethethe thethethethe is offline
 
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Quote originally posted by 現実として巨大なもの:
relative searching? sound simple enough except I don't know what to relate and where to search. Is there a chance you can be more specific, please?
Relative searching is quite simple. It's used to create a table like what IIMarkus mentioned.
I'd explain how to do it, but it's just easier to point you to these tutorials.
http://www.zophar.net/documents/transdocs/table-files.html
Also to do the relative searching I recommend downloading WindHex. I think it's the best hex editor for text related things.
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  #6588    
Old October 10th, 2008 (04:45 PM).
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Quote originally posted by thethethethe:
Relative searching is quite simple. It's used to create a table like what IIMarkus mentioned.
I'd explain how to do it, but it's just easier to point you to these tutorials.
http://www.zophar.net/documents/transdocs/table-files.html
Also to do the relative searching I recommend downloading WindHex. I think it's the best hex editor for text related things.
yes thank you verymuch for the tutorial link. I was at zophar's after IMarckus replied to me and found windhex. read something else that showed just how simple making a tablet is but couldn't find tablet maker. That's the only downfall however. Thnx any anyhow as this will help when I soon get the time to go back to hacking!:D


Wait this is the same tutorial I read earlier by kevtav and lost. sweet! But I just figured out I already knew all this. I feel like a retard...
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Let's play a requiem for reality, the most beautiful melody, for reality is dead like what you used to be...

Still spriting behind the curtains. I've tried splicing, I've tried scratching, I've tried pixel overs, I've tried revamps and am 90%+ awesome at it. Now its time for the devamps
  #6589    
Old October 10th, 2008 (05:37 PM).
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Melash Melash is offline
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Okay, I've got a few questions:
1. Does anyone have a link to downoad a Giovanni in-battle sprite from Red? Not FireRed, just Red!
2. Does anyone have a backsprite picture for Silver? I know that there wasn't one in any of the games, but there might be one someone made somewhere. It can be Metal or Advanced Generation.
3. Where's a VB tutorial on this webiste? I didn't see one in the Documents and Tutorials...
  #6590    
Old October 10th, 2008 (06:27 PM).
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Fraot Fraot is offline
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Ummm, I don't know if someone has already asked this:
Is there any block's behaviour byte that is for getting trough side ladders? like this ones:
Because for normal ladders is "2A" but it dosn't work for this ones.

(i'm not very falimiarized with english, so don't bother me by laughing, if i didn't write well)
  #6591    
Old October 10th, 2008 (08:42 PM).
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IIMarckus IIMarckus is offline
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Quote originally posted by Melash:
Okay, I've got a few questions:
1. Does anyone have a link to downoad a Giovanni in-battle sprite from Red? Not FireRed, just Red!
http://bulbapedia.bulbagarden.net/wiki/Image:GiovanniRBYsprite.png
Quote originally posted by Melash:
3. Where's a VB tutorial on this webiste? I didn't see one in the Documents and Tutorials...
Don't bother reading one from this site. Learn programming from a site specifically devoted to VB.Net instead, it's not like there's any shortage of them out there.
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If you want to hack Pokémon RBY or GSC, read, read, and read some more. This has tons of valuable information.

Pokémon Red disassembly project

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Bad posts are bad posts, regardless of how many words are in them or how old the thread is.
Good posts are good posts, regardless of how old the thread is—and brevity is underrated.
  #6592    
Old October 11th, 2008 (02:19 AM).
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Sarcastic Prince Sarcastic Prince is offline
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How do I get the OW Changer to work?

It always saids some Run Time Error or something.

OW Changer is not OW Editor.

(OW Changer has a Torterra Icon.)
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  #6593    
Old October 11th, 2008 (02:25 AM).
Hiche.. Hiche.. is offline
 
 
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Quote originally posted by prince112:
How do I get the OW Changer to work?

It always saids some Run Time Error or something.

OW Changer is not OW Editor.

(OW Changer has a Torterra Icon.)
It works fine for me.
Mine has an Arcanince Icon.
http://wah.studiopokemon.com/herramientas/herramientas.php
Download it from there.(no english though)
Hope that helps.
  #6594    
Old October 11th, 2008 (07:33 AM).
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uh, about that. what's the difference between the changer and editor since I haven't tried the changer?
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Let's play a requiem for reality, the most beautiful melody, for reality is dead like what you used to be...

Still spriting behind the curtains. I've tried splicing, I've tried scratching, I've tried pixel overs, I've tried revamps and am 90%+ awesome at it. Now its time for the devamps
  #6595    
Old October 11th, 2008 (08:15 AM).
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negative negative is offline
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One question:
Do some pokescript commands work on XSE?
thanx!
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  #6596    
Old October 11th, 2008 (08:18 AM).
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Shadows Shadows is offline
 
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Quote originally posted by G@mbit:
One question:
Do some pokescript commands work on XSE?
thanx!
Yes, some do.
For example, boxset 6, works as boxset 6(0x6) is the same as callstd 0x6
I'm not sure if you need the 0x, I've never tried it.
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  #6597    
Old October 11th, 2008 (08:23 AM).
Quirino Quirino is offline
 
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Hey, I want to import a tileset in unlz gba. It's a lot bigger than the old tileset, but when I try to import it everything goes fine, I changed the pointers. But when I went to the next tile to import the raw file (which imports fine btw, even though it's also bigger) en I go back to that picture, the old one is there again, and not the one which I imported. I can't import it, please help me!
  #6598    
Old October 11th, 2008 (08:24 AM).
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Shadows Shadows is offline
 
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Quote originally posted by Quirino:
Hey, I want to import a tileset in unlz gba. It's a lot bigger than the old tileset, but when I try to import it everything goes fine, I changed the pointers. But when I went to the next tile to import the raw file (which imports fine btw, even though it's also bigger) en I go back to that picture, the old one is there again, and not the one which I imported. I can't import it, please help me!
I'm not sure you can insert tilesets in Unzl.gba, but Neti has a good tut on how to insert them in advance map.
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  #6599    
Old October 11th, 2008 (11:06 AM).
Quirino Quirino is offline
 
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I think I were not clear enough. I mean just a picture, but I use Cyclone, and so I call the raw file a tilemap and the picture from where I get the parts for the tilemap I call tileset. So that's what I mean.
  #6600    
Old October 11th, 2008 (04:54 PM).
Grinner Grinner is offline
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Heya all!

This is perhapse not the best place to ask this but I thought you might have some valuable insight, I have recently began looking into much more detailed hacking, and i wanted to make my own items, I have located the field usage offset for repel in ruby and decided to change that since i wanted a field effect rather than a battle effect and it was all set up.

When linking directly to an asm command (with the +1 obviously) then the asm script triggers however it hangs, the text turns red when used and the game effectivly freezes until you press the (b) button. The item is also not delited although the effect occures. That if i am not wrong means that is part of the items script.

Thinking that I used a pointer to a script hopeing to call the asm command and then delite the repel. However when this item is used all it dose is restart the game.

Could anyone tell me if this is futile withought ASM or if i am overlooking something that could be used to rectify the situation? I have looked at other item field data however I could not see any similaritys in the data which could be used to terminate the action.

as I was useing ZodiacDaGreat's asm translated to hex for giveing items to the PC (I know theres a script command to do this) I know it is not the ASM action itself that is at fault.

Any help would be greatly appreciated
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