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  #6801    
Old October 30th, 2008 (01:24 PM).
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Quote originally posted by Mages4ever:
Uhhhggg I hgte to ask this, but in Advanced Map, how do you lay more than one tile at the same time, with the larger object thing.
while you are choosing a tile press ctrl at the same time so you can now choose several tiles. Hope that helps.
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  #6802    
Old October 30th, 2008 (04:09 PM).
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Quote originally posted by Darthatron:
I'm pretty sure Blazichu doesn't know any/much ASM. PM some people who know ASM well, and you might get lucky. If you plan on making a list, you should upload it to the Hacking Resources.
you know what? i should do that.
that could be my new project!
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  #6803    
Old October 30th, 2008 (07:06 PM).
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Here are some more questions:
1. What hex byte do I change to stop the Ho-oh from bobbing up and down in the titlescreen?
2. Is the name, "Pokemon: DarkGold" copyrighted? Just wondering....
3. What is Dude's backsprite offset location in AGPIX?
4. Is there anyone here willing to sprite for a Gold hack? Please PM me if you wish to.
  #6804    
Old October 30th, 2008 (08:24 PM).
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Quote originally posted by Melash:
1. What hex byte do I change to stop the Ho-oh from bobbing up and down in the titlescreen?
Most likely there’s some ASM involved. You would have to disassemble the title screen’s code and figure out what causes that.
Quote originally posted by Melash:
2. Is the name, "Pokemon: DarkGold" copyrighted? Just wondering....
No, but Pokémon is a trademark if you’re serious about that.
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  #6805    
Old October 30th, 2008 (09:14 PM). Edited October 30th, 2008 by TB Pro.
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Quote originally posted by Melash:
2. Is the name, "Pokemon: DarkGold" copyrighted? Just wondering....
No that's Pokémon: DuskGold.
Also Pokémon: DawnSilver is copyrighted.
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  #6806    
Old October 31st, 2008 (04:00 AM).
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Quote originally posted by ¿TB Pro™:
No that's Pokémon: DuskGold.
Also Pokémon: DawnSilver is copyrighted.
Neither of those names has been copyrighted. That is just a ridiculous rumor perpetuated by some idealists who want a GSC remake.
Quote originally posted by Blazichu:
Also with the 3rd question, if you change the Dude's backpic it results in the ROM glitching, from what I have heard.
Really? I can’t imagine how that could hurt anything unless maybe a larger image is inserted; and even that can be circumvented by repointing.
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  #6807    
Old October 31st, 2008 (06:04 AM).
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Hello! I have a question about mapping...
how do I make maps connect perfectly? Example: I have a high map(route). you come Down the route-at the very bottom there should be a connection to the town which is small(25x20 blocks in A-map). but it's not...instead the connection in it the middle of the hight of my high route... If any one know how to fix this...please help.
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  #6808    
Old October 31st, 2008 (06:11 AM).
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Quote originally posted by G@mbit:
Hello! I have a question about mapping...
how do I make maps connect perfectly? Example: I have a high map(route). you come Down the route-at the very bottom there should be a connection to the town which is small(25x20 blocks in A-map). but it's not...instead the connection in it the middle of the hight of my high route... If any one know how to fix this...please help.
You have to adjust the "offset" of the connection in Advance Map.
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  #6809    
Old October 31st, 2008 (06:24 AM).
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Quote originally posted by Semele:
You have to adjust the "offset" of the connection in Advance Map.
so...i just put in a free offset or what? sorry I just don't know...
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  #6810    
Old October 31st, 2008 (06:26 AM).
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usually, the offset you put there are decimal numbers so you can clear the 'gap'...
try and look at Route 1 connecting to Viridian City, and you can see that the offsets there to both maps have the same number, but only difference is that the other one is positive, while the bigger one is negative. :\
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  #6811    
Old October 31st, 2008 (08:52 AM).
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What variables are safe to use (IE: aren't used by the game)? FireRed, specifically.
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  #6812    
Old October 31st, 2008 (08:56 AM).
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Quote originally posted by Cy-Chan:
What variables are safe to use (IE: aren't used by the game)? FireRed, specifically.
From what I read in another forum, variables from 3999 and below, are used by the game. Anything after 4000 are not used. Not 100% sure though.
  #6813    
Old October 31st, 2008 (01:24 PM).
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After resizing the hero's OW it turns invisible in game.
Is there a reason for this?
(I used OW changer, it worked fine for other sprites.)
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  #6814    
Old October 31st, 2008 (01:56 PM).
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I have not found one living pokemon crystal rom hack thread in PC using the search function so is it a mere coincidence that I can't find much help with my crystal hack? I've been given several recommendations but I have stuck to hacking crystal but I'm having gfx problems in tlp. I remember someone telling me my offset was off by one or two places and so to use ctrl and + or - to fix that and it worked. Now I have the simple problem of not knowing what the hell some of these bitmaps show. 00083F54 and 00088154? What the heck is that picture. I have a tile arranger but I haven't figured out the pattern in which you have to arrange different tiles to get the accurate picture since these are bit maps so can any one help out?

Oh, and where are the trainer sprites? not OWs but actual trainer sprite for silver and crystal and the othe trainers? Any and all help is deeply appreciated!
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  #6815    
Old October 31st, 2008 (04:31 PM).
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Hey, all! I just have a question: How can I play the movie files that VBA makes? Hypercam won't record sound so...I don't really want to use that.
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  #6816    
Old October 31st, 2008 (05:02 PM).
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You can't play the movies from VBA but you can play AVI.

Instead go to tools -> Record -> Start recording Avi.
And the avi will play with WMP, VLC and other programs like them.
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  #6817    
Old October 31st, 2008 (08:56 PM).
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I need help changing the palettes of the overworld sprite of the hero. I found a new overworld but not all the palettes match, so I need to change some. Can someone tell me how to do that? Also if someone can please provide a link to a decent palette editing tutorial. Thanks in advance.
  #6818    
Old October 31st, 2008 (10:36 PM).
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Hmm, what number is the Gym Leader Battle in Sappy? I can't find it in any of the ones with names...
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  #6819    
Old November 1st, 2008 (12:20 AM).
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Quote originally posted by halobro35:
I need help changing the palettes of the overworld sprite of the hero. I found a new overworld but not all the palettes match, so I need to change some. Can someone tell me how to do that? Also if someone can please provide a link to a decent palette editing tutorial. Thanks in advance.
You can use Overworld Editor to edit the overworld palettes. Export the hero sprite, open it in IrfanView select Image > Palette > Edit Palette. Then import it back in Overworld Editor and import the palette, too.

There's a palette editing tutorial here and here.
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  #6820    
Old November 1st, 2008 (02:30 AM).
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Quote originally posted by 現実として巨大なもの:
00083F54 and 00088154? What the heck is that picture. I have a tile arranger but I haven't figured out the pattern in which you have to arrange different tiles to get the accurate picture since these are bit maps so can any one help out?

Oh, and where are the trainer sprites? not OWs but actual trainer sprite for silver and crystal and the othe trainers? Any and all help is deeply appreciated!
The image starting at 0x88365 is the player character shown on the status screen (your name on the start menu), uncompressed. Arranged vertically by seven tiles, like so:
18
29
3A
4B

etc…

As for the first offset, I assume you mean the stuff at 0x084A30 and following. That is probably the image data used in battles (I could specifically recognize the Strength rock). It doesn’t all look right; some of it could be compressed.
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If you want to hack Pokémon RBY or GSC, read, read, and read some more. This has tons of valuable information.

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  #6821    
Old November 1st, 2008 (05:19 AM).
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2 Questions
--------------

1. I wanted to know if there was a sprite editor for pokemon blue/red/yellow that can edit trainers and pokemon sprites

and...

2. I also wanted to know how to script in pokemon blue/red/yellow

Thanks
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  #6822    
Old November 1st, 2008 (05:25 AM).
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So how would I go about editing these sprites?
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  #6823    
Old November 1st, 2008 (05:57 AM).
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Quote originally posted by Blazichu:
2. You'll have to use a hex editor, look around for some tutorials.
Are there? I've never seen any.
Quote originally posted by Death-The-Kid:
So how would I go about editing these sprites?
You learn German and some ASM and try out this.
RBGY Compression
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  #6824    
Old November 1st, 2008 (06:17 AM).
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Quote originally posted by thethethethe:
You learn German and some ASM and try out this.
RBGY Compression
I don't think most people here know German, thethethethe.
Unless you were trying to get at something else...
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  #6825    
Old November 1st, 2008 (06:28 AM).
thethethethe thethethethe is offline
 
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Quote originally posted by Infernal Contraption:
I don't think most people here know German, thethethethe.
Unless you were trying to get at something else...
I have no idea how to speak German. I'm not even sure that the language in that link was actually German.
I was trying to point out without blatantly saying that it's quite difficult and is something I wouldn't even try taking up unless I were, I guess Coolboyman or someone else who had a fair knowledge of the GB's ASM.
Even if you look at the new Brown, and the new Pokedex. Everything has been added except the Pokemon Sprites.
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