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  #6926    
Old November 8th, 2008, 04:47 PM
Ice Lightning's Avatar
Ice Lightning
Ya realy like that alien movie
 
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I have a question, (sorry if this has already been asked but I can't find it)
How do I make new folders for maps in Advance Map? Sorry if this is sort of a n00bish question but I'm well... I'm a n00b at this XD
Thanks in advance!
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  #6927    
Old November 8th, 2008, 06:04 PM
Dratii's Avatar
Dratii
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Quote:
Originally Posted by Ice Lightning View Post
I have a question, (sorry if this has already been asked but I can't find it)
How do I make new folders for maps in Advance Map? Sorry if this is sort of a n00bish question but I'm well... I'm a n00b at this XD
Thanks in advance!
I think you can't, you just have to use the ones already there, there is lots of them.
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  #6928    
Old November 8th, 2008, 06:32 PM
Ice Lightning's Avatar
Ice Lightning
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Quote:
Originally Posted by dratii View Post
I think you can't, you just have to use the ones already there, there is lots of them.

Oh, well thanks anyway, I'll just make due with the ones I have :)
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  #6929    
Old November 8th, 2008, 07:12 PM
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IIMarckus
J946@5488AA97464
 
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Quote:
Originally Posted by 現実として巨大なもの View Post
Yeah that was it ()the second one, each image has a specific height and width but can you change this or say my devamps of platinum after being resized don't add up to these widths, would I have to repoint them or shrink them?
Yes, you can change the byte. For instance, changing the byte to 0x33 would make a 3×3 tile image (24×24 pixels). Since your sprites are 64×64, that would mean changing it to 0x88.
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  #6930    
Old November 8th, 2008, 07:55 PM
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Perri Lightfoot
Proud to hack Ruby Version!
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Quote:
Originally Posted by Thrace View Post
Sprites can be hidden without the use of scripts by their Person ID; if it corresponds with a flag number that has been set that sprite will be hidden upon entering the map.
Does this technique also work with Ruby hacking, or does that need something different? Because I want to hide a character on the map completely unless you've accomplished a certain task in my Ruby hack. ; Also, how do I make the sprite visible if you have accomplished that certain task? Clear the flag?

Thanks!
  #6931    
Old November 8th, 2008, 09:59 PM
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Thrace
@tion
 
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Age: 23
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Quote:
Originally Posted by Pink Parka Girl View Post
Does this technique also work with Ruby hacking, or does that need something different? Because I want to hide a character on the map completely unless you've accomplished a certain task in my Ruby hack. ^^; Also, how do I make the sprite visible if you have accomplished that certain task? Clear the flag?

Thanks!
Yes it can and yes simply clearing the flag will make the sprite visible upon entering the map. However if you are already on the map you need to use the command showsprite (0x55).
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  #6932    
Old November 8th, 2008, 10:18 PM
ℜªℳ's Avatar
ℜªℳ
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Quote:
Originally Posted by IIMarckus View Post
Yes, you can change the byte. For instance, changing the byte to 0x33 would make a 3×3 tile image (24×24 pixels). Since your sprites are 64×64, that would mean changing it to 0x88.
Ah, ok. Very simple and thanx again for the much needed help. Two last questions (for now anyhow...), the pokemon sprites all move meaning they are most likely .GIFs so will any of the tools you listed previously allow me to import gifs to replace the ones there including icons and if not how can I edit the icons manually? And, how do I change palettes for things such as well, everything?
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  #6933    
Old November 8th, 2008, 11:19 PM
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Darthatron
巨大なトロール。
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Quote:
Originally Posted by 現実として巨大なもの View Post
Ah, ok. Very simple and thanx again for the much needed help. Two last questions (for now anyhow...), the pokemon sprites all move meaning they are most likely .GIFs so will any of the tools you listed previously allow me to import gifs to replace the ones there including icons and if not how can I edit the icons manually? And, how do I change palettes for things such as well, everything?
They aren't GIF images. They are just normal images that have 2 frames. You edit them like any other Pokemon Sprite, just edit the top half and bottom half.
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  #6934    
Old November 9th, 2008, 03:55 AM
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Cy-Chan
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Is there anyway I can disable attack animations, or point new attacks (after Psycho Boost) to old animations?
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  #6935    
Old November 9th, 2008, 08:53 AM
ℜªℳ's Avatar
ℜªℳ
RAM Corporation |\/| ][ |\/|
 
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Quote:
Originally Posted by Darthatron View Post
They aren't GIF images. They are just normal images that have 2 frames. You edit them like any other Pokemon Sprite, just edit the top half and bottom half.
Figured that out about 2 minutes after asking that question last night but thnx anyhow.

All I need now is to find out how to edit palettes for grafix in crystal and if I can arrange something like different male and female sprites like in the DPP generation (I' not positive but I think I may be able to) or at least add more pokemon (just 7 more), can anyone help here?
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Let's play a requiem for reality, the most beautiful melody, for reality is dead like what you used to be...

Still spriting behind the curtains. I've tried splicing, I've tried scratching, I've tried pixel overs, I've tried revamps and am 90%+ awesome at it. Now its time for the devamps
  #6936    
Old November 9th, 2008, 01:41 PM
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Dark_Master
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Quote:
Originally Posted by Sheimi-Manafi View Post
I did all I can and Sappy won't *beep* work for me.

Anyway, are there midi's with over 12 tracks that you can insert into Pokemon games (Like a Remix from SMB?)?
yea but i was really looking to change a pokemon's cry i saw the tutorial for Midi music insertion
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  #6937    
Old November 10th, 2008, 12:23 AM
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Jerros
TloS FTW!!!
 
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Does any1 know how exactly to remove the "truck" event, in the beginning of Emerald?
(You know, where the truck brakes, and the screen shakes and stuff...)
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  #6938    
Old November 10th, 2008, 05:09 AM
Panda93
Beginning Trainer
 
Join Date: Nov 2008
excuse me, I can't speak english very weel. I need only pieman's tutorial. Where can I give it? (excuse me for my errors)
  #6939    
Old November 10th, 2008, 02:27 PM
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DemonParia
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I am a complete noob at hacking, but I have a question.

I use AdvanceText to edit the text in the game. I use the option of inserting a new text script into the game to make a person in the game say something. I am a hex moron, and have no idea how to do it otherwise. My problem is that when I talk to a person that has the text that I put in, sometimes it will work correctly, but more often then not, instead of coming up like:

It's storming pretty hard outside.

Which is what he's supposed to say, it comes out like:

It's storming pretty hard outside. ÍÔ € ILUCIAN'S HOUSE

And the "LUCIAN'S HOUSE" is from another text script.
So, I'm wondering-

1. Why those characters and letters from another text entry come up.
2. How to fix it
3. And if there isn't a way to fix it, another way to insert and edit text.

Thanks.
-DEMON
  #6940    
Old November 10th, 2008, 02:40 PM
ℜªℳ's Avatar
ℜªℳ
RAM Corporation |\/| ][ |\/|
 
Join Date: Nov 2007
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Quote:
Originally Posted by demonparia View Post
I am a complete noob at hacking, but I have a question.

I use AdvanceText to edit the text in the game. I use the option of inserting a new text script into the game to make a person in the game say something. I am a hex moron, and have no idea how to do it otherwise. My problem is that when I talk to a person that has the text that I put in, sometimes it will work correctly, but more often then not, instead of coming up like:

It's storming pretty hard outside.

Which is what he's supposed to say, it comes out like:

It's storming pretty hard outside. ÍÔ € ILUCIAN'S HOUSE

And the "LUCIAN'S HOUSE" is from another text script.
So, I'm wondering-

1. Why those characters and letters from another text entry come up.
2. How to fix it
3. And if there isn't a way to fix it, another way to insert and edit text.

Thanks.
-DEMON
A-Text is a very glitchy tool and therefore should be avoided and is taken up by noobs. I suggest you learn XSE or Hex or look around for a different script tool right here in PC in the tool box rather than use A-Text. I used to use it as a noob too but then I started on hex which is a bit more easy to use for me. XSE and pokescript are the only tools I know and would recommend outside of hex but XSE has fixed many errors pokescript couldn't and the languages are very much similar so XSE is your best pick.
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Let's play a requiem for reality, the most beautiful melody, for reality is dead like what you used to be...

Still spriting behind the curtains. I've tried splicing, I've tried scratching, I've tried pixel overs, I've tried revamps and am 90%+ awesome at it. Now its time for the devamps
  #6941    
Old November 10th, 2008, 03:14 PM
DemonParia's Avatar
DemonParia
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I do have XSE, and I know some very basic scripting, but how exactly would I do a text script? If that's too simple for the simple questions thread I can figure it out myself.
  #6942    
Old November 10th, 2008, 03:17 PM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by demonparia View Post
I do have XSE, and I know some very basic scripting, but how exactly would I do a text script? If that's too simple for the simple questions thread I can figure it out myself.
What about decompiling one? The game is full of working examples, after all.
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  #6943    
Old November 10th, 2008, 08:14 PM
Busted 101's Avatar
Busted 101
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How do you edit the Menu Text on pokemon gba roms and how do you edit the text at the start of a gba pokemon game that tells you about adventure and junk?
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  #6944    
Old November 11th, 2008, 05:26 AM
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Kaizer-X
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Quote:
Originally Posted by Busted 101 View Post
How do you edit the Menu Text on pokemon gba roms and how do you edit the text at the start of a gba pokemon game that tells you about adventure and junk?
you can edit it using a tool call a-text.
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  #6945    
Old November 11th, 2008, 05:45 AM
Hiche..'s Avatar
Hiche..
 
 
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Can a Lighting sound be implemented in FR? Only the sound, not the whole storm.
  #6946    
Old November 11th, 2008, 07:17 AM
Shadows's Avatar
Shadows
 
Join Date: Jul 2008
Location: Chicago, IL
Age: 18
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Quote:
Originally Posted by Hiche View Post
Can a Lighting sound be implemented in FR? Only the sound, not the whole storm.
Probably.
I don't know how to explain it, but I have an idea of how to do it I just can't put into words...:cer_confused:
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  #6947    
Old November 11th, 2008, 08:19 AM
Dark_Master's Avatar
Dark_Master
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Is there a place where you can get patches to change the players look without changeing every sprite (Preferrebly in-battle too)
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  #6948    
Old November 11th, 2008, 08:31 AM
Jerros's Avatar
Jerros
TloS FTW!!!
 
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How do I enable the Pokémon and Pokédex menu in Emerald?
Now, don't say setflag 0x800, 0x828 or 0x829, cuz hat doesnt work...
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  #6949    
Old November 11th, 2008, 08:41 AM
Hiche..'s Avatar
Hiche..
 
 
Join Date: Apr 2008
Quote:
Originally Posted by Jerros View Post
How do I enable the Pokémon and Pokédex menu in Emerald?
Now, don't say setflag 0x800, 0x828 or 0x829, cuz hat doesnt work...
For Emerald they are:

0x860 - Pokemon Menu
0x861 - Pokedex Menu
0x862 - Pokenav Menu
  #6950    
Old November 11th, 2008, 10:18 AM
Busted 101's Avatar
Busted 101
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How do can you translate text from a rom with advance text. Or what script editior would translate it?
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