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  #7601    
Old December 28th, 2008 (02:27 AM).
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Hoshiko Aki Hoshiko Aki is offline
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Quote originally posted by Ichiro Kazuki:
How can I Add Tiles in A-map?

Some own?
Plies i wan't to know
  #7602    
Old December 28th, 2008 (04:10 AM).
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Quote originally posted by Ichiro Kazuki:
Some own?
Plies i wan't to know
Check the Docs and Tutorials sction. If not, PM me, I'll tell you.

My own question: How does the map connections work? I made a connection, but its a little off... How do I edit the connection ie how to make the connection to the right a tile or two higher or lower?
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  #7603    
Old December 28th, 2008 (04:45 AM).
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Quote originally posted by Turtwigtoon:
Check the Docs and Tutorials sction. If not, PM me, I'll tell you.

My own question: How does the map connections work? I made a connection, but its a little off... How do I edit the connection ie how to make the connection to the right a tile or two higher or lower?
Edit the "Connection Offset"

Dependinng on your maps, and your connection type, you may need to add or subtract from the connection offset... (If the connection is off by 3 tiles, add or subtract 3 from your current map offset. (If the number would be a negative number, write a negative number.))
lets say a connection is off by 3 tiles. You would add or subtract from the map's connection offset that you want to move... 3 to move 3 spaces over, -3 to move backward. (For up/down) For Left right it would be 3 for 3 tiles down, -3 for 3 tiles up. Experiment with the Connection Offset in the Connection manager in A-Map.
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  #7604    
Old December 28th, 2008 (06:22 AM).
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Quote originally posted by Ichiro Kazuki:
Some own?
Plies i wan't to know
a tutorial in the Documents and Tutorials was created with a purpose...
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  #7605    
Old December 28th, 2008 (07:55 AM).
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HElp


How can i find the
map bank and map number
form a map i have create?
  #7606    
Old December 28th, 2008 (10:27 AM).
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what is the best program for tileset editing?
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  #7607    
Old December 28th, 2008 (11:27 AM).
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HI! I have a prob in A-map!
I was editing palettes and tiles in my hack( only starting)
I saved the tiled and palettes so...that shouldent be a problem...
but when I tryed to test it...the game was with original tiles and palettes...
how can I fix this?
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  #7608    
Old December 28th, 2008 (11:36 AM).
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You save pallettes differently. In Block Editor, there is under the Pallettes menu, "Write Pallette Changes to ROM". That saves the pallette, not ordinary save.
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  #7609    
Old December 28th, 2008 (11:45 AM).
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Quote originally posted by Turtwigtoon:
You save pallettes differently. In Block Editor, there is under the Pallettes menu, "Write Pallette Changes to ROM". That saves the pallette, not ordinary save.
BUT I did!
LooK: I have A clean rom of FR
I imported the syn zeikku's rombase
I edited the tiles and I save them
I eddited the palettes and I rewrote them...
But when I tested it...it only showed the tiles from the rombase...
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  #7610    
Old December 28th, 2008 (01:09 PM).
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can anybody help me in changing the palette of the "Dragon's Bane"

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  #7611    
Old December 28th, 2008 (02:29 PM).
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Hello!

I doesn't know if this question should be put in this thread or not, but I couldn't find any more "relevant" thread to put the question in.

Anyway, I can't get Advance Text to work. I doesn't know what the problems is since I've tried to fix it by doenloading that .OCX file, and it's just a "send a error report" thing message I get.

Anybody who might know how to solve it?
Thanks in advance.
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  #7612    
Old December 28th, 2008 (03:38 PM). Edited December 28th, 2008 by FLOOTENKERP.
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does anyone know what the best tileset editor is?

oh and can anyone tell me how to use the tileset editor too, that would be great.
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  #7613    
Old December 28th, 2008 (04:07 PM).
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I've searched all over for this but can't find it.

Anyway, how do you (or can you) successfully decompile scripts?
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  #7614    
Old December 28th, 2008 (04:13 PM).
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You select the script editor in AM (in a dropdown menu) and you double click a script. :\ You can only open scripts properly in XSE and PKSV, though.
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  #7615    
Old December 29th, 2008 (03:18 AM).
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Banjora Marxvile Banjora Marxvile is offline
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In wild battles, how can you disable the Pokedex after the battle if you caught the pokemon? EG if I battle on of the 25 empty spaces and I catch it, it freezes as it wants to check data that isn't there. How can I stop this?
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Man of Steel
He harbors no shame
Got cut a raw deal
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Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...

Nerves of Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

  #7616    
Old December 29th, 2008 (03:19 AM).
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Quote originally posted by Turtwigtoon:
In wild battles, how can you disable the Pokedex after the battle if you caught the pokemon? EG if I battle on of the 25 empty spaces and I catch it, it freezes as it wants to check data that isn't there. How can I stop this?
Clearflag 0x829 before that place. :\
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  #7617    
Old December 29th, 2008 (03:21 AM).
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What if I put the pokemon with Advance Map to appear in Grass? Same principal? Or can't you?
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Man of Steel
He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...

Nerves of Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

  #7618    
Old December 29th, 2008 (03:23 AM).
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Uh, then it isn't so practical. :\
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  #7619    
Old December 29th, 2008 (03:24 AM).
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Right... Is it possible at all? All I need is to disable the Pokedex entries in all wild battles.
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Man of Steel
He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...

Nerves of Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

  #7620    
Old December 29th, 2008 (09:55 AM).
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When I insert this sprite in my Ruby rom the colors are messed up. Here it is:

Help?
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  #7621    
Old December 29th, 2008 (10:06 AM).
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Quote originally posted by Binary:
When I insert this sprite in my Ruby rom the colors are messed up. Here it is:

Help?
Did you check the palette on the ROM after inserting it? You may want to manually adjust it eventually. I'd suggest you APE for that work.
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  #7622    
Old December 29th, 2008 (03:00 PM).
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Is there a way to edit the attacks/Pokemon of gymleaders without PEt because it always screws up for me.
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  #7623    
Old December 29th, 2008 (03:08 PM).
michaelh michaelh is offline
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Quote originally posted by Pokedra:
Is there a way to edit the attacks/Pokemon of gymleaders without PEt because it always screws up for me.
Have you tried HackMew's A-Trainer? It's similar to PET but newer and supported by its author (HackMew).
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  #7624    
Old December 29th, 2008 (03:31 PM).
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Quote originally posted by Pokedra:
Is there a way to edit the attacks/Pokemon of gymleaders without PEt because it always screws up for me.
A-Trainer is way, way better than PET, and it won't screw up some places PET did, because A-Trainer has research into it that involves me and my Chinese computer. xD Wait, and it has lots of other features, even if it's only a beta.
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  #7625    
Old December 29th, 2008 (04:03 PM).
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anyone know where i can find APE palettes for D/P pokemon?

cuz i'm working on putting the D/P pokemon in ruby, but if i were to put like TURTWIG as treeko, the palletes are messed up...

so i was wondering if anyone could help me
(APE palettes are .gpl files)
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