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  #7601    
Old December 28th, 2008 (2:27 AM).
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Hoshiko Aki Hoshiko Aki is offline
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Quote:
Originally Posted by Ichiro Kazuki View Post
How can I Add Tiles in A-map?

Some own?
Plies i wan't to know

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  #7602    
Old December 28th, 2008 (4:10 AM).
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Quote:
Originally Posted by Ichiro Kazuki View Post
Some own?
Plies i wan't to know
Check the Docs and Tutorials sction. If not, PM me, I'll tell you.

My own question: How does the map connections work? I made a connection, but its a little off... How do I edit the connection ie how to make the connection to the right a tile or two higher or lower?
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Temmie vibrates intensely.

awwAwa cute!! (pets u)

OMG!! humans TOO CUTE (dies)

can't blame a BARK for tryin'...

RATED TEM OUTTA TEM.

  #7603    
Old December 28th, 2008 (4:45 AM).
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0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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Quote:
Originally Posted by Turtwigtoon View Post
Check the Docs and Tutorials sction. If not, PM me, I'll tell you.

My own question: How does the map connections work? I made a connection, but its a little off... How do I edit the connection ie how to make the connection to the right a tile or two higher or lower?
Edit the "Connection Offset"

Dependinng on your maps, and your connection type, you may need to add or subtract from the connection offset... (If the connection is off by 3 tiles, add or subtract 3 from your current map offset. (If the number would be a negative number, write a negative number.))
lets say a connection is off by 3 tiles. You would add or subtract from the map's connection offset that you want to move... 3 to move 3 spaces over, -3 to move backward. (For up/down) For Left right it would be 3 for 3 tiles down, -3 for 3 tiles up. Experiment with the Connection Offset in the Connection manager in A-Map.
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  #7604    
Old December 28th, 2008 (6:22 AM).
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destinedjagold destinedjagold is offline
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Quote:
Originally Posted by Ichiro Kazuki View Post
Some own?
Plies i wan't to know
a tutorial in the Documents and Tutorials was created with a purpose...
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  #7605    
Old December 28th, 2008 (7:55 AM).
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HElp


How can i find the
map bank and map number
form a map i have create?
  #7606    
Old December 28th, 2008 (10:27 AM).
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FLOOTENKERP FLOOTENKERP is offline
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what is the best program for tileset editing?
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  #7607    
Old December 28th, 2008 (11:27 AM).
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HI! I have a prob in A-map!
I was editing palettes and tiles in my hack( only starting)
I saved the tiled and palettes so...that shouldent be a problem...
but when I tryed to test it...the game was with original tiles and palettes...
how can I fix this?
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  #7608    
Old December 28th, 2008 (11:36 AM).
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You save pallettes differently. In Block Editor, there is under the Pallettes menu, "Write Pallette Changes to ROM". That saves the pallette, not ordinary save.
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Temmie vibrates intensely.

awwAwa cute!! (pets u)

OMG!! humans TOO CUTE (dies)

can't blame a BARK for tryin'...

RATED TEM OUTTA TEM.

  #7609    
Old December 28th, 2008 (11:45 AM).
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Quote:
Originally Posted by Turtwigtoon View Post
You save pallettes differently. In Block Editor, there is under the Pallettes menu, "Write Pallette Changes to ROM". That saves the pallette, not ordinary save.
BUT I did!
LooK: I have A clean rom of FR
I imported the syn zeikku's rombase
I edited the tiles and I save them
I eddited the palettes and I rewrote them...
But when I tested it...it only showed the tiles from the rombase...
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  #7610    
Old December 28th, 2008 (1:09 PM).
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can anybody help me in changing the palette of the "Dragon's Bane"

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  #7611    
Old December 28th, 2008 (2:29 PM).
King Mario King Mario is offline
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Hello!

I doesn't know if this question should be put in this thread or not, but I couldn't find any more "relevant" thread to put the question in.

Anyway, I can't get Advance Text to work. I doesn't know what the problems is since I've tried to fix it by doenloading that .OCX file, and it's just a "send a error report" thing message I get.

Anybody who might know how to solve it?
Thanks in advance.
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  #7612    
Old December 28th, 2008 (3:38 PM). Edited December 28th, 2008 by FLOOTENKERP.
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FLOOTENKERP FLOOTENKERP is offline
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does anyone know what the best tileset editor is?

oh and can anyone tell me how to use the tileset editor too, that would be great.
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  #7613    
Old December 28th, 2008 (4:07 PM).
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Perfect_Palkia_10 Perfect_Palkia_10 is offline
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I've searched all over for this but can't find it.

Anyway, how do you (or can you) successfully decompile scripts?
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  #7614    
Old December 28th, 2008 (4:13 PM).
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Ninja Caterpie Ninja Caterpie is offline
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You select the script editor in AM (in a dropdown menu) and you double click a script. :\ You can only open scripts properly in XSE and PKSV, though.
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  #7615    
Old December 29th, 2008 (3:18 AM).
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Banjora Marxvile Banjora Marxvile is offline
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In wild battles, how can you disable the Pokedex after the battle if you caught the pokemon? EG if I battle on of the 25 empty spaces and I catch it, it freezes as it wants to check data that isn't there. How can I stop this?
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Temmie vibrates intensely.

awwAwa cute!! (pets u)

OMG!! humans TOO CUTE (dies)

can't blame a BARK for tryin'...

RATED TEM OUTTA TEM.

  #7616    
Old December 29th, 2008 (3:19 AM).
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Ninja Caterpie Ninja Caterpie is offline
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Quote:
Originally Posted by Turtwigtoon View Post
In wild battles, how can you disable the Pokedex after the battle if you caught the pokemon? EG if I battle on of the 25 empty spaces and I catch it, it freezes as it wants to check data that isn't there. How can I stop this?
Clearflag 0x829 before that place. :\
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  #7617    
Old December 29th, 2008 (3:21 AM).
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What if I put the pokemon with Advance Map to appear in Grass? Same principal? Or can't you?
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Temmie vibrates intensely.

awwAwa cute!! (pets u)

OMG!! humans TOO CUTE (dies)

can't blame a BARK for tryin'...

RATED TEM OUTTA TEM.

  #7618    
Old December 29th, 2008 (3:23 AM).
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Uh, then it isn't so practical. :\
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  #7619    
Old December 29th, 2008 (3:24 AM).
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Banjora Marxvile Banjora Marxvile is offline
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Right... Is it possible at all? All I need is to disable the Pokedex entries in all wild battles.
__________________


Temmie vibrates intensely.

awwAwa cute!! (pets u)

OMG!! humans TOO CUTE (dies)

can't blame a BARK for tryin'...

RATED TEM OUTTA TEM.

  #7620    
Old December 29th, 2008 (9:55 AM).
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When I insert this sprite in my Ruby rom the colors are messed up. Here it is:

Help?
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  #7621    
Old December 29th, 2008 (10:06 AM).
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Quote:
Originally Posted by Binary View Post
When I insert this sprite in my Ruby rom the colors are messed up. Here it is:

Help?
Did you check the palette on the ROM after inserting it? You may want to manually adjust it eventually. I'd suggest you APE for that work.
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  #7622    
Old December 29th, 2008 (3:00 PM).
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Pokedra Pokedra is offline
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Is there a way to edit the attacks/Pokemon of gymleaders without PEt because it always screws up for me.
  #7623    
Old December 29th, 2008 (3:08 PM).
michaelh michaelh is offline
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Quote:
Originally Posted by Pokedra View Post
Is there a way to edit the attacks/Pokemon of gymleaders without PEt because it always screws up for me.
Have you tried HackMew's A-Trainer? It's similar to PET but newer and supported by its author (HackMew).
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  #7624    
Old December 29th, 2008 (3:31 PM).
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Quote:
Originally Posted by Pokedra View Post
Is there a way to edit the attacks/Pokemon of gymleaders without PEt because it always screws up for me.
A-Trainer is way, way better than PET, and it won't screw up some places PET did, because A-Trainer has research into it that involves me and my Chinese computer. xD Wait, and it has lots of other features, even if it's only a beta.
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  #7625    
Old December 29th, 2008 (4:03 PM).
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newlee117 newlee117 is offline
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anyone know where i can find APE palettes for D/P pokemon?

cuz i'm working on putting the D/P pokemon in ruby, but if i were to put like TURTWIG as treeko, the palletes are messed up...

so i was wondering if anyone could help me
(APE palettes are .gpl files)
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