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  #7776  
Unread January 11th, 2009, 03:09 AM
Bigdog
Psyduck
 
Join Date: Oct 2008
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Is there a way to adding 100 new Pokemon to a fire red rom without having to go over the previous 386?
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  #7777  
Unread January 11th, 2009, 03:14 AM
The Abyss
Trainer
 
Join Date: Jul 2008
Location: Sydney, Australia
Age: 18
Nature: Jolly
You can add 25 i think without erasing others but not 100.
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  #7778  
Unread January 11th, 2009, 03:57 AM
Bigdog
Psyduck
 
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Quote:
Originally Posted by XDRules View Post
You can add 25 i think without erasing others but not 100.
I know about that , but I do not know how to you know, insert the sprites for them without Pokepic because it ruins my ROM when I use it. I guess I have to replace the Hoenn Pokemon for the Sinnoh. Don't care much because frankly I didn't like most of their designs aside from the starters.
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  #7779  
Unread January 11th, 2009, 04:52 AM
Melash's Avatar
Melash
Back for now.
 
Join Date: May 2008
Location: Idaho
Age: 19
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Okay, I've got some questions:
1. Where is the animation tiles in Red located at
2. Does anyone have the EliteMap .ini's for Emerald Version? (I have to use E-Map....)
3. Okay, this is a weird question, but does anyone have any...err, 'sheet music' for RSE? Well, not actual sheet music, but the notes for all the music in RSE. I don't know if anyone's made written down all the music for it, but could you possibly link me toa page with it.
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  #7780  
Unread January 11th, 2009, 12:22 PM
Andryandrew
Italian Asm Hacker
 
Join Date: Mar 2007
Age: 19
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Quote:
Originally Posted by Melash View Post
Okay, I've got some questions:
1. Where is the animation tiles in Red located at
2. Does anyone have the EliteMap .ini's for Emerald Version? (I have to use E-Map....)
3. Okay, this is a weird question, but does anyone have any...err, 'sheet music' for RSE? Well, not actual sheet music, but the notes for all the music in RSE. I don't know if anyone's made written down all the music for it, but could you possibly link me toa page with it.
E-map's team dosen't update his ini's files... why you have to use e.map?
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Anybody that is a GBA ASM hacker is cool!
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Last edited by Andryandrew; January 11th, 2009 at 06:38 PM.
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  #7781  
Unread January 11th, 2009, 01:27 PM
Jerros's Avatar
Jerros
TloS FTW!!!
 
Join Date: Feb 2008
Location: Alkmaar, Netherlands
Age: 21
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Nature: Quiet
I've still got a question:

How can I edit the Trainer Battle intro? (Pokémon emerald)
I want to edit the big "Team Aqua sign" that flashes when you battle a Team Aqua member.
I mean the logo that flashes right before you start the Trainer Battle.
Is it editable in unLZ? If so, what is the number? I've searched unLz a coupl of times already, but I can't seem to find the logo...
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  #7782  
Unread January 11th, 2009, 08:29 PM
Vrai
can you feel my heart?
 
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Quote:
Originally Posted by Bigdog View Post
Is there a way to adding 100 new Pokemon to a fire red rom without having to go over the previous 386?
Quote:
Originally Posted by XDRules View Post
You can add 25 i think without erasing others but not 100.
That isn't true. You most definitely can add more than 25; however, it would take much too long. You'd have to repoint everything, like stats, move charts, sprites, icons, types, etc. It's basically too much work to have more than 25.. >_>

(Btw, I think thethethethe said this somewhere, although I don't remember where. He prolly said it better than me.)
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  #7783  
Unread January 12th, 2009, 12:38 AM
waterpear
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Is there a list of the flags and variables already used by Fire Red?
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  #7784  
Unread January 12th, 2009, 12:59 AM
Binary's Avatar
Binary
え?
 
Join Date: Aug 2007
Age: 18
Quote:
Originally Posted by waterpear View Post
Is there a list of the flags and variables already used by Fire Red?
Some of the major flags already used in firered are:
First badge = 0x820
Second badge = 0x821
Third badge = 0x822
Fourth badge = 0x823
Fifth badge = 0x824
Sixth badge = 0x825
Seventh badge = 0x826
Eighth badge = 0x827

Pokémon party = 828
Pokédex = 829
Running Shoes = 82F
The others are just used in scripts. Don't worry, there are a bunch of free flags.
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  #7785  
Unread January 12th, 2009, 03:45 AM
Liquid Shadow's Avatar
Liquid Shadow
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1.How do I activate the national dex in Ruby?
2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.
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Last edited by Liquid Shadow; January 12th, 2009 at 03:51 AM.
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  #7786  
Unread January 12th, 2009, 05:31 AM
12345's Avatar
12345
Sky
 
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Quote:
1.How do I activate the national dex in Ruby?
2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.
1. Trade with FR/LG (you must have Ruby and Sapphire Stone first). No script for this.
3. yes.(you can put signpost)
4. I think you can't

And my question: can you give me the offset of textbox's pallette in Ruby?
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  #7787  
Unread January 12th, 2009, 06:19 AM
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL
Im comin' home...
 
Join Date: Jan 2008
Location: Superjail Penitentiary
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Quote:
Originally Posted by waterpear View Post
Is there a list of the flags and variables already used by Fire Red?
Download The Newest XSE, and the guide included with it has EVERY Flag Used by the game, and I think Every Variable, I forget. Most of them have no discription though...
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  #7788  
Unread January 12th, 2009, 11:34 AM
Andryandrew
Italian Asm Hacker
 
Join Date: Mar 2007
Age: 19
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Nature: Timid
Quote:
Originally Posted by NeoNemesis View Post
1.How do I activate the national dex in Ruby?
2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.
1- i think national dex can be activate using special 0x16F...
2- yes, you have to use Tile molester, but you can use every Tile edtor you want
4- i think you can do this with ASM, but it'll be very difficulty...
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Sorry for my bad English... I'm Italian
Anybody that is a GBA ASM hacker is cool!
I'm a GBA ASM hacker --> I'm cool :D

Made Day-Night Routine! You can find the thread HERE
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  #7789  
Unread January 12th, 2009, 11:51 AM
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL
Im comin' home...
 
Join Date: Jan 2008
Location: Superjail Penitentiary
Age: 20
Gender: Male
Nature: Gentle
Quote:
Originally Posted by NeoNemesis View Post
1.How do I activate the national dex in Ruby?
2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.
4: I dont know how to edit the particular unknown that appear, but if you need to, you can make a level script... If your map is a warp only entrance. (Like a room, or a dungeon) Then you can set the warps to that map as 127.
Warp Number 127
Map Bank 127
Map Number 127

Then, you can make a level script check for flags, set by your puzzles, or check for variables... (That would be easier)...
For instance...

Solve one puzzle - setvar 0x4000 0x1

Then in a level script in the map that has the warps...

compare 0x4000 0x1
if b_== goto @setwarp
...
#org @setwarpplace 0xWarp# 0xMapBank 0xMap# 0xXpos 0xYpos
release
end

What this does is sets the maps warps to the selected specifications, then all you need to do, is make 2 copies of your map, and change the wild pokemon data in each of them. then change the warp data via the level script to manipulate which map you go to...

In simple, the level script makes the warp change, depending on the variables number.
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>Pass *****
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.
Jailbot OS Ver 1.1.2
Greetings Warden
of Superjail Penitentiary
Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
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>
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  #7790  
Unread January 12th, 2009, 11:54 AM
Ninja Caterpie's Avatar
Ninja Caterpie
Sonic Rainboom!
 
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Quote:
Originally Posted by Andryandrew View Post
1- i think national dex can be activate using special 0x16F...
Only in FR.

I don't think Ruby has a special or flag for it. :\
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  #7791  
Unread January 12th, 2009, 12:09 PM
Andryandrew
Italian Asm Hacker
 
Join Date: Mar 2007
Age: 19
Gender:
Nature: Timid
Quote:
Originally Posted by 12345 View Post
And my question: can you give me the offset of textbox's pallette in Ruby?
offests for textbox palettes can be obtained by add 0x140 at the base offset e9aefc (that contains palette for textbox 1), so:
1: E9AEFC + 140 =
2: E9B03C + 140 =
3: E9B17C
4: E9B2BC
5: E9B3FC
6: E9B53C
7: E9B67C
and so on

Quote:
Originally Posted by Ninja Caterpie View Post
Only in FR.

I don't think Ruby has a special or flag for it. :\
Ok, I believed it can work in ruby too... Sorry
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Anybody that is a GBA ASM hacker is cool!
I'm a GBA ASM hacker --> I'm cool :D

Made Day-Night Routine! You can find the thread HERE
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  #7792  
Unread January 12th, 2009, 01:14 PM
12345's Avatar
12345
Sky
 
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Thanks but how to find the offset of palette?
i need more to change textbox of battle screen, dialogue...?
and can you tell me about offset of "callasm" in script. How to get this offset?
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  #7793  
Unread January 12th, 2009, 01:21 PM
Andryandrew
Italian Asm Hacker
 
Join Date: Mar 2007
Age: 19
Gender:
Nature: Timid
Quote:
Originally Posted by 12345 View Post
Thanks but how to find the offset of palette?
i need more to change textbox of battle screen, dialogue...?
and can you tell me about offset of "callasm" in script. How to get this offset?
The offset of palettes are the offset I just posted you in my previous message... you can use APE to change them...
If you want to change the image of th textbox you have to use Tile Molester, and to follow THIS tutorial
Callasm is a script command, it can used to call an ASM routine...
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Sorry for my bad English... I'm Italian
Anybody that is a GBA ASM hacker is cool!
I'm a GBA ASM hacker --> I'm cool :D

Made Day-Night Routine! You can find the thread HERE
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  #7794  
Unread January 12th, 2009, 01:57 PM
Medo0
Togepi
 
Join Date: Jan 2009
Andryandrew can you fix my rom i will put it here if you can
//Coz my rom crashes when i battle poochyena so you maybe delet this event
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  #7795  
Unread January 12th, 2009, 02:09 PM
12345's Avatar
12345
Sky
 
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I found palette offset of textbox (when talk) but i can't find palette offset of battle textbox in Ruby.
Can you help me?
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  #7796  
Unread January 12th, 2009, 02:23 PM
DemonParia's Avatar
DemonParia
Gangsterfresh Swagmaster
 
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Hi, I'm not totally sure if this is a 'simple question', but when I was using a custom tileset (Kyledove's DS Gen-esque tileset) for FireRed I had loads of problems with it, and I've fixed all of them except one.

On the custom houses, when opening the door, it glitches the tiles of the house to the left and right of the door and makes them look like a door animation on the glitched tiles, one frame of the door animation per tile.


Walking out of house


Outside of house



It makes the line of tiles to the left and right of the door messed up. I talked with a friend about it and he suggested something about editing the animation manually, but he hasn't been online to explain that. I really need an explanation and a way to fix it, because there's no way I can release a hack with this...

Also, I was wondering how you rename the trainer classes with Advance Trainer (A-Trainer).
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Last edited by DemonParia; January 12th, 2009 at 11:10 PM. Reason: Adding screenshots of problem!
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  #7797  
Unread January 12th, 2009, 04:22 PM
Jerros's Avatar
Jerros
TloS FTW!!!
 
Join Date: Feb 2008
Location: Alkmaar, Netherlands
Age: 21
Gender:
Nature: Quiet
I've still got a question:

How can I edit the Trainer Battle intro? (Pokémon emerald)
I want to edit the big "Team Aqua sign" that flashes when you battle a Team Aqua member.
I mean the logo that flashes right before you start the Trainer Battle.
Is it editable in unLZ? If so, what is the number? I've searched unLz a coupl of times already, but I can't seem to find the logo...
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  #7798  
Unread January 12th, 2009, 04:26 PM
destinedjagold's Avatar
destinedjagold
Oh Hai Thar~ 'ω'
 
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Location: Philippines
Age: 22
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Quote:
Originally Posted by Jerros View Post
I've still got a question:

How can I edit the Trainer Battle intro? (Pokémon emerald)
I want to edit the big "Team Aqua sign" that flashes when you battle a Team Aqua member.
I mean the logo that flashes right before you start the Trainer Battle.
Is it editable in unLZ? If so, what is the number? I've searched unLz a coupl of times already, but I can't seem to find the logo...
I hope this answers your question...

Quote:
Originally Posted by Haraken View Post
And, some housekeeping rules too.
  • Do not ask the same questions over and over again.
    Instead, search the thread if it already has been answered and if not, just wait for someone to answer it! If you don't want to wait, just search the forum and try to find an answer yourself. Almost everything has been answered before.
  • Do not demand for answers to your questions!
    People to not have to answer your questions, they do it because they want to! Not only are those posts annoying, they also are completely pointless! If such a post is found, it will probably be deleted.
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  #7799  
Unread January 12th, 2009, 07:56 PM
Andryandrew
Italian Asm Hacker
 
Join Date: Mar 2007
Age: 19
Gender:
Nature: Timid
Quote:
Originally Posted by demonparia View Post
Hi, I'm not totally sure if this is a 'simple question', but when I was using a custom tileset (Kyledove's DS Gen-esque tileset) for FireRed I had loads of problems with it, and I've fixed all of them except one.

On the custom houses, when opening the door, it glitches the tiles of the house to the left and right of the door and makes them look like a door animation on the glitched tiles, one frame of the door animation per tile.

House: [ [] ]

Open door: [\ \ \ / \ \ \]

It makes the line of tiles to the left and right of the door messed up. I talked with a friend about it and he suggested something about editing the animation manually, but he hasn't been online to explain that. I really need an explanation and a way to fix it, because there's no way I can release a hack with this...

Also, I was wondering how you rename the trainer classes with Advance Trainer (A-Trainer).
about renaiming trainer class it's a bug of A.Trainer, but it's still a beta, you have to wait for the stable release
__________________

Sorry for my bad English... I'm Italian
Anybody that is a GBA ASM hacker is cool!
I'm a GBA ASM hacker --> I'm cool :D

Made Day-Night Routine! You can find the thread HERE
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  #7800  
Unread January 12th, 2009, 08:00 PM
Cheesymitten's Avatar
Cheesymitten
Dukcs
 
Join Date: Aug 2008
Gender: Male
Quote:
Originally Posted by 12345 View Post
I found palette offset of textbox (when talk) but i can't find palette offset of battle textbox in Ruby.
Can you help me?
Do the same procedure except do it in a battle sequence...And use thethethethe's tutorial in the same way if that's wrong then someone let me know but i think that's right...
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