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  #7876    
Old January 16th, 2009 (11:50 PM).
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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Quote originally posted by Andryandrew:
I think it's exactly the opposite really
Oopsies, you are right, it is the opposite, lol, I have been a bit odd lately...
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M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
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  #7877    
Old January 17th, 2009 (05:52 AM). Edited January 17th, 2009 by ratchet5.
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ratchet5 ratchet5 is offline
 
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Quote originally posted by nct28th:
Ok the maximum level you can train a pokemon to is level 100. is there a way to make this 250?
I have the same question
Does anyone know the offsets to change in Metal & Colour games?

Also, anyone know any world map editors for Metal &/or colour games besides hfd? (bleh!) And any hex tutorials/tools to edit world map data?
  #7878    
Old January 17th, 2009 (05:58 AM).
Andryandrew Andryandrew is offline
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Quote originally posted by Melash:
Okay, I've asked these questions about three times, but no one has answered them. I don't mean to be rude, but....yeah. Here they are again:
1. Where is the animation tiles in Red located at
2. Does anyone have the EliteMap .ini's for Emerald Version? (I have to use E-Map....)
3. Okay, this is a weird question, but does anyone have any...err, 'sheet music' for RSE? Well, not actual sheet music, but the notes for all the music in RSE. I don't know if anyone's made written down all the music for it, but could you possibly link me toa page with it.
1- Animation tiles? Ehm... I don't understand...
2- I answer this question previously: e-map didn't update its ini files... So there isn't a ini up-to-date of Emerald. But why you have to use E-Map? Maybe i know some alternatives programs...
3- I found This and This
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  #7879    
Old January 17th, 2009 (06:01 AM).
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Jerros Jerros is offline
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Question: How do I use the "cut script" in emerald?
I mean the "$2906BB".
It works, but when I move, the tree comes back again...
Does anyone know how to solve that?

Aslo, how can I edit the Trainer Battle intro? (Pokémon emerald)
I want to edit the big "Team Aqua sign" that flashes when you battle a Team Aqua member.
I mean the logo that flashes right before you start the Trainer Battle.
Is it editable in unLZ? If so, what is the number? I've searched unLz a coupl of times already, but I can't seem to find the logo...
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  #7880    
Old January 17th, 2009 (06:06 AM).
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Tropical Sunlight Tropical Sunlight is offline
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Quote originally posted by Jerros:
Question: How do I use the "cut script" in emerald?
I mean the "$2906BB".
It works, but when I move, the tree comes back again...
Does anyone know how to solve that?

Aslo, how can I edit the Trainer Battle intro? (Pokémon emerald)
I want to edit the big "Team Aqua sign" that flashes when you battle a Team Aqua member.
I mean the logo that flashes right before you start the Trainer Battle.
Is it editable in unLZ? If so, what is the number? I've searched unLz a coupl of times already, but I can't seem to find the logo...
Well Dutch guy:

1. Don't know, ask a scripter
2. It surely is in UnLZ.GBA or in TLP. Just search everything, then search everything in 256 colors and Black&White.
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  #7881    
Old January 17th, 2009 (06:14 AM).
Andryandrew Andryandrew is offline
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Quote originally posted by Jerros:
Question: How do I use the "cut script" in emerald?
I mean the "$2906BB".
It works, but when I move, the tree comes back again...
Does anyone know how to solve that?

Aslo, how can I edit the Trainer Battle intro? (Pokémon emerald)
I want to edit the big "Team Aqua sign" that flashes when you battle a Team Aqua member.
I mean the logo that flashes right before you start the Trainer Battle.
Is it editable in unLZ? If so, what is the number? I've searched unLz a coupl of times already, but I can't seem to find the logo...
1- It's totally normal... the other trees have this behaviour, haven't they?
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  #7882    
Old January 17th, 2009 (07:30 AM). Edited January 17th, 2009 by DemonParia.
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DemonParia DemonParia is offline
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Quote originally posted by Andryandrew:
1- It's totally normal... the other trees have this behaviour, haven't they?


What? No! It's not normal to cut a cut tree, take a step, and it reappears.

Why don't you compare, side by side, your cut tree's data in advance map to one in FireRed normally? If it's not exactly the same, you did something wrong, i.e. movements or something.

Quote originally posted by Mortar:
That was almost funny. Maybe if you try a little bit harder, I'll laugh.

Lol. What I meant to say was that I don't want to edit the flowers because I wuv them, and I already found the solution to my DOOR animation problem. :D
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  #7883    
Old January 17th, 2009 (09:16 AM).
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Abbandon Abbandon is offline
 
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Is it possible i could get a link to Poccil's Starter kit thread. I've used search but the dl thread isn't turning up.. maybe done it wrong or something.
  #7884    
Old January 17th, 2009 (09:23 AM).
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Heart's Soul Heart's Soul is offline
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Quote:
Question: How do I use the "cut script" in emerald?
I mean the "$2906BB".
It works, but when I move, the tree comes back again...
Does anyone know how to solve that?
There's a useful invention called reusing scripts. Find a cut tree and take its script.

Now- is there a tool for remixing music anywhere on PC?
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  #7885    
Old January 17th, 2009 (09:40 AM).
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alexander7161 alexander7161 is offline
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how do i map on ds diamond or pearl?
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  #7886    
Old January 17th, 2009 (09:46 AM).
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Heart's Soul Heart's Soul is offline
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Quote originally posted by alexander7161:
how do i map on ds diamond or pearl?
HEX Editing. Explained in the DPP hacking section, I guess.
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  #7887    
Old January 17th, 2009 (10:04 AM).
Larsie13 Larsie13 is offline
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Quote originally posted by Jerros:
Question: How do I use the "cut script" in emerald?
I mean the "$2906BB".
It works, but when I move, the tree comes back again...
Does anyone know how to solve that?
Well, I've noticed that most CUT trees have their movement set to Look around, and a People ID from 0010 to 001F. Try to give that to your tree. If that doesn't fix it, then there might something wrong with your ROM. I've had that problem once myself. (Except it was with a regular OW, not a tree, but it also reappeared when I walked 1 step, and it was in FR instead of Emerald.)
  #7888    
Old January 17th, 2009 (10:12 AM).
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Heart's Soul Heart's Soul is offline
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Okay, changing my question.


Now- is there a tool for remixing music?
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  #7889    
Old January 17th, 2009 (10:34 AM).
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Liquid Shadow Liquid Shadow is offline
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Quote originally posted by RukarioX:
Okay, changing my question.


Now- is there a tool for remixing music?
Google Anvil Studio. It's a good music maker/remixer program.
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  #7890    
Old January 17th, 2009 (01:54 PM).
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Cy-Chan Cy-Chan is offline
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Can anyone shed some light on how the learnable move tutor moves are coded in FireRed? I presumed they'd be in the format of TMs/HMs, a series of binary switches, but I tested that theory, and it didn't pan out (IE: no, no they are not).

Anyone know how to say, change Bulbasaur to be able to learn Mega Kick?
  #7891    
Old January 17th, 2009 (02:29 PM).
Zephiel Zephiel is offline
 
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Is there any way to edit Giovanni's text in the Silph Co.? I think it might be a map script because advance map doesn't let me view the script.
  #7892    
Old January 17th, 2009 (03:41 PM).
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пзо пзо is offline
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Anyways.. This video is of a glitch, that occurs after a LEVEL script occurs.
Any Ideas?

Keep Watching the Left of the video, The border seems to follow you..

Video:
http://uk.youtube.com/watch?v=l_S5KB_TcuA
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  #7893    
Old January 17th, 2009 (03:50 PM).
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destinedjagold destinedjagold is offline
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Quote originally posted by Zephiel:
Is there any way to edit Giovanni's text in the Silph Co.? I think it might be a map script because advance map doesn't let me view the script.
Advance Text can help you with that.
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  #7894    
Old January 17th, 2009 (05:36 PM).
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~Teh Panda~ ~Teh Panda~ is offline
Sea of Dreams - Redux
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After I warp in a script I walk a couple of steps and the game resets :\ whats wrong?
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  #7895    
Old January 17th, 2009 (09:39 PM).
TMASTER1 TMASTER1 is offline
 
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I'm just wondering what's wrong with this script.
Code:
#org $ begin
lock
faceplayer
message $poke
$poke 1 = \v\h01, long time, no see.\nPROF.ELM asked me to find you.\pHe has another favor to ask.
boxset 6
message $poke1
$poke1 1 = Would you take the Pokémon Egg?
boxset 5
compare LASTRESULT 1
if 1 goto $get
message $toobad
$toobad 1 = B-but... PROF.ELM asked for you...
boxset 6
release
end

#org $get
lock
message $get1
$get1 1 = \v\h01 received EGG.
boxset 6
#raw 0x7A 0xAF 0x00
message $received
$received 1 = We discovered that a POKéMON will not\nhatch until it grows in the EGG.\pIt also has to be with other active\nPOKéMON to hatch.\p\v\h01, you're the only person\nwe can rely on.\pPlease return to ELM's LAB when that\nEGG hatches!
boxset 6
applymovement 0x05 $move
pausemove 0
release
end

#org $move
#raw 0x12 
#raw 0x10 
#raw 0x10 
#raw 0x10 
#raw 0xFE
The person I've tried to make move just won't move. Everything else works in the script. He just won't move for some reason. I've even tried switching the 0x05 to 0xFF to make sure that it wasn't the fact that I had the wrong person selected but the player didn't move as well. Does anyone know what I'm doing wrong? This is for a FireRed hack not Ruby.
Thanks in advance.
  #7896    
Old January 17th, 2009 (10:41 PM).
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Thrace Thrace is offline
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Quote originally posted by TehTehTehTeh:
After I warp in a script I walk a couple of steps and the game resets :\ whats wrong?
Check to see if there are any sprites in that map who are set to the movement "Hidden".

Quote originally posted by TMASTER1:
I'm just wondering what's wrong with this script.
Spoiler:
Code:
#org $ begin
lock
faceplayer
message $poke
$poke 1 = \v\h01, long time, no see.\nPROF.ELM asked me to find you.\pHe has another favor to ask.
boxset 6
message $poke1
$poke1 1 = Would you take the Pokémon Egg?
boxset 5
compare LASTRESULT 1
if 1 goto $get
message $toobad
$toobad 1 = B-but... PROF.ELM asked for you...
boxset 6
release
end

#org $get
lock
message $get1
$get1 1 = \v\h01 received EGG.
boxset 6
#raw 0x7A 0xAF 0x00
message $received
$received 1 = We discovered that a POKéMON will not\nhatch until it grows in the EGG.\pIt also has to be with other active\nPOKéMON to hatch.\p\v\h01, you're the only person\nwe can rely on.\pPlease return to ELM's LAB when that\nEGG hatches!
boxset 6
applymovement 0x05 $move
pausemove 0
release
end

#org $move
#raw 0x12 
#raw 0x10 
#raw 0x10 
#raw 0x10 
#raw 0xFE
The person I've tried to make move just won't move. Everything else works in the script. He just won't move for some reason. I've even tried switching the 0x05 to 0xFF to make sure that it wasn't the fact that I had the wrong person selected but the player didn't move as well. Does anyone know what I'm doing wrong? This is for a FireRed hack not Ruby.
Thanks in advance.
Please ask any questions relating to scripts in the Script Help thread. Its been a while since I've done any scripting but it might be because you've used Lock before the applymovement.
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  #7897    
Old January 18th, 2009 (07:13 AM).
Zephiel Zephiel is offline
 
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Quote originally posted by destinedjagold:


Advance Text can help you with that.

I can't seem to find that anywhere. I searched the forum and I can't find it. Would it be possible to take a Rocket from the same floor and change his script offset to something with more text and change his trainer offset to Giovanni's rematch? That would probably work, and I could still achieve what I want. I'm still a noob at hacking, so I don't want anything too complicated or I might screw it up...:(
  #7898    
Old January 18th, 2009 (08:11 AM).
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Tropical Sunlight Tropical Sunlight is offline
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I have a warp. It warps you to a cave, then the screen turns black. WHAT did I do wrong?
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  #7899    
Old January 18th, 2009 (08:59 AM).
TMASTER1 TMASTER1 is offline
 
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Quote originally posted by Thrace:
Please ask any questions relating to scripts in the Script Help thread. Its been a while since I've done any scripting but it might be because you've used Lock before the applymovement.
Thanks, it seemed to work, although now he doesn't complete all the movements. He'll do the one's I put in the code above but he won't disappear and he also won't stay where he moves to, like he'll move back to where he originally was after I leave the pokecenter. I'll go and ask in the Script Help thread. Thanks again. +rep
  #7900    
Old January 18th, 2009 (09:04 AM).
Medo0 Medo0 is offline
 
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Posts: 53
Quote originally posted by Lukeyjohnno:
Uhm, sure. No credit needed...
Ohh.. Thanks dude
do you know anyway to make this script normal [a.k.a Decompile it]
Code:
#org 0x6B5200
msgbox 0x86B5223 MSG_NORMAL '"Vileplume: Vahh! Vaaaa[.]\..."
nop
removeitem 0x12 0x1
nop
wildbattle2 0x2D 0x10 0x0 0x5
bufferitem 0x0 0x2929
compare 0x853 0x200
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