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  #7926    
Old January 19th, 2009 (03:49 PM).
ibs2k ibs2k is offline
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Before I begin this message, I want to say I've used the search function, and looked through threads/forums for at least 2 hours with no avail so please don't just reply with "OMG JOO NOOOB THE ANSWER IS ALREADY DONE". I'm wondering how DS games (Specifically Platinum) text is edited. I've found crappy engrish patches (not that I claim to be able to do any better, I don't even know how to) but I would really rather look at some Moonspeak to English tables myself and try to do my own translation. I do realize the game will be out soon, so please don't respond with "just wait", I've gotten plenty of that on other sites too. Pokecommunity seems like an extremely compitent forum at any questions having to do with pokemon ROMs, I've just never been able to get an answer to this on this site, or google, along with other forum sites. I'm not sure if this is possible, I don't know if it uses actual text, or just pictures (which would be difficult to change, I know). Any information would be great, and appreciated. Thanks in advance -IBS2k
  #7927    
Old January 19th, 2009 (07:53 PM).
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Is there such thing as high grass in pokemon FireRed? Like the one in Ruby and stuff?
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  #7928    
Old January 19th, 2009 (08:16 PM).
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Quote originally posted by NeoNemesis:
Is there such thing as high grass in pokemon FireRed? Like the one in Ruby and stuff?
Yeah, the animation still lies there. You'd have to insert the base tile for it to work correctly.
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  #7929    
Old January 19th, 2009 (09:45 PM).
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I set a healing place in the forest at a healing stone but when I die it sends me to a pokecenter what am I doing wrong?
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  #7930    
Old January 19th, 2009 (10:23 PM).
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Quote originally posted by TehTehTehTeh:
I set a healing place in the forest at a healing stone but when I die it sends me to a pokecenter what am I doing wrong?
How did you set the forest to a healing place? Healing places are different from flying positions. You'd have to find an unused PC and repoint the map data and then remap the forest. You need to repoint the map data because all the PCs use the same map data.
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  #7931    
Old January 20th, 2009 (04:25 AM).
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Quote originally posted by Tropical Sunlight:
I have a warp. It warps you to a cave, then the screen turns black. WHAT did I do wrong?
Reposting...
Nobody knows?
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  #7932    
Old January 20th, 2009 (07:58 AM). Edited January 20th, 2009 by Jerros.
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Quote originally posted by Tropical Sunlight:
Reposting...
Nobody knows?
Is the warp number correctly?
Dit you create the 2nd map, placed the warps, then made the map smaller?
That can fk a map up...

Also, try re-inserting the map.



I've got a question myself: How does the respawning work?
When I lose a fight in the very beginning, I get send to warp0 bank0 map0, instead of to the flying position of the map...
It's the first map, so it doesnt have a Pokécenter.
And I'm talking about losing before the first town.
After reaching the first town, everything works fine in my hack.

But how does the respawning work in general?


And is there a way/tool to really edit the funcions of items?
Like, can I make a Focus Sash or that kind of stuff in Emerald?

Lastly, Can someone give me the unLZ numbers for the Badges in Emerald?
I know there is a topic here about that, but they only give the number of the Battle Frontier Symbols (2525), not the regular Badges...
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  #7933    
Old January 20th, 2009 (08:05 AM).
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Quote originally posted by Jerros:
Is the warp number correctly?
Dit you create the 2nd map, placed the warps, then made the map smaller?
That can fk a map up...

Also, try re-inserting the map.
1. Sure it is
2. What do you mean by 2nd map?

As for your problem, I wouldn't know.
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  #7934    
Old January 20th, 2009 (08:15 AM).
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Quote originally posted by Tropical Sunlight:
1. Sure it is
2. What do you mean by 2nd map?

As for your problem, I wouldn't know.

With the 2nd map I mean the cave.
Did you make it smaller at some point?
And did re-inserting work?
Or try re-inserting at another location (remember to change the warp).

Also, you can't be in the map you're editting.
Try saving inside a house neaby.

Also, if you create your own warps, remember that "0x10" isnt the same as "10".
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  #7935    
Old January 20th, 2009 (12:29 PM).
Andryandrew Andryandrew is offline
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Quote originally posted by Jerros:
Is the warp number correctly?
Dit you create the 2nd map, placed the warps, then made the map smaller?
That can fk a map up...

Also, try re-inserting the map.



I've got a question myself: How does the respawning work?
When I lose a fight in the very beginning, I get send to warp0 bank0 map0, instead of to the flying position of the map...
It's the first map, so it doesnt have a Pokécenter.
And I'm talking about losing before the first town.
After reaching the first town, everything works fine in my hack.

But how does the respawning work in general?


And is there a way/tool to really edit the funcions of items?
Like, can I make a Focus Sash or that kind of stuff in Emerald?

Lastly, Can someone give me the unLZ numbers for the Badges in Emerald?
I know there is a topic here about that, but they only give the number of the Battle Frontier Symbols (2525), not the regular Badges...
1- you have to use command "sethealingplace" i think
2-No, it isn't possible to modify behaviour of items... but maybe It'll be a tool some day...
3- I don't know, but you can do a research with Unlz... It can't take more time than 10 minutes, does it?
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  #7936    
Old January 20th, 2009 (01:46 PM).
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Quote originally posted by Tropical Sunlight:
Reposting...
Nobody knows?
Is there a sprite in the cave whose movement type is set to Hidden or Look Down?
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  #7937    
Old January 20th, 2009 (04:02 PM).
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does anyone know how to make a boat script with XSE?
  #7938    
Old January 20th, 2009 (04:16 PM).
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Quote originally posted by iPro.:
Alright, that's cool. You just be hatin' on me, that's a'ight. For your scripting problem, you may want to try XSE, it has a really easy compile function, that is built into the program itself. It also has a lot of extras, making it, IMO, a better scripting program than Pokescript. As for your other problem, there's nothing you can do but read tuts. Anybody here will tell you that. Don't go around insulting people that are trying to help you. Have a nice day
Ok, thank you. It just doesn't seem like people care sometimes, you know.
  #7939    
Old January 20th, 2009 (04:40 PM).
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Ok I searched but for some reason didn't find the answer to my question. I'm very tired so here goes.

What are the free flags in pokemon ruby us?
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  #7940    
Old January 20th, 2009 (08:06 PM).
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Flags you ned: 200-300, 600-700, 1000-1100...

And my question:
How do I change the door animation in RUby?
  #7941    
Old January 20th, 2009 (09:28 PM). Edited January 20th, 2009 by colcolstyles.
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Wow.
8,000 posts in one thread.
That's a lot

I suppose I have to ask a simple question...
Quote originally posted by NeoNemesis:
Is there such thing as high grass in pokemon FireRed? Like the one in Ruby and stuff?
Quote originally posted by iPro.:
Yeah, the animation still lies there. You'd have to insert the base tile for it to work correctly.
So how would you go about creating the tall(er) grass? I highly doubt that simply inserting the base tile into a free spot in my block palette would work.
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  #7942    
Old January 20th, 2009 (10:56 PM).
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Quote originally posted by Thrace:
Is there a sprite in the cave whose movement type is set to Hidden or Look Down?
Maybe... I'll check! Thanks, Thrace!
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  #7943    
Old January 20th, 2009 (11:49 PM).
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Quote originally posted by colcolstyles:
So how would you go about creating the tall(er) grass? I highly doubt that simply inserting the base tile into a free spot in my block palette would work.
I'm pretty sure the FR/LG one uses the same animation as the Ruby one, so just copy and paste that one into your block palette. xD
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  #7944    
Old January 21st, 2009 (12:32 AM).
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I believe that you insert a tile and then put the block data onto High Grass animation
Or something like that...
  #7945    
Old January 21st, 2009 (12:51 AM).
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Quote originally posted by hot_kage:
does anyone know how to make a boat script with XSE?
Look at the tips and tricks section of this post.

Quote originally posted by 12345:
Flags you ned: 200-300, 600-700, 1000-1100...

And my question:
How do I change the door animation in RUby?
You need to find its location in the ROM and edit it using a program such as TileEd or TLP. Its a little too long an explanation to go into right now but if you can find thethethethe's grass animation tutorial its pretty much the same method.
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  #7946    
Old January 21st, 2009 (03:13 AM).
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Quote originally posted by colcolstyles:
Wow.
8,000 posts in one thread.
That's a lot

I suppose I have to ask a simple question...


So how would you go about creating the tall(er) grass? I highly doubt that simply inserting the base tile into a free spot in my block palette would work.
Yah, it would. Of course you'd have to set the behaviour byte to 03 00(High Grass Animation).
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  #7947    
Old January 21st, 2009 (06:02 AM).
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Do you know what was wrong?
I shouldn't resize the map; when I de-sized it, it worked!
Thanks for your help anyway.
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  #7948    
Old January 21st, 2009 (06:58 AM).
Mortar Mortar is offline
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Quote originally posted by Mortar:
Whenever I battle someone and the Poké Balls appear, I get this error:


Instead of leaving a black trail, they leave a trail like this.
Does anyone know how I can fix this?
Isn't there anyone that can help me with this?
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  #7949    
Old January 21st, 2009 (07:10 AM).
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Quote originally posted by Mortar:
Isn't there anyone that can help me with this?
Only sometimes? Remove the Pokeball effect; simple.
Did you do something is UnLZ.GBA that did this? I know you like to insert new Pokemon, so...
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  #7950    
Old January 21st, 2009 (12:45 PM).
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Any good hex editors with .tbl support? I normally use 010 Editor, but it lacks tremendously in that area...
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