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  #7976    
Old January 23rd, 2009, 12:40 AM
Cy-Chan's Avatar
Cy-Chan
GSC Hacker
 
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Quote:
Originally Posted by gamehacker64 View Post
Okay I'm not sure if I should ask this qeustion here XD, but, when I go to open certain tools it want's a certain component, (comdlg32.ocx) now, I know you need the VB6 Run time files, (Something like that...) but, where do I get them? Does it come with a certain programme or something? Any help would be great. XD
Search Google for "Visual Basic 6 Runtime Files". They're free and everything. Alternatively, I believe Whack-a-Hack has them for download.

A question to all of you GSC-era hackers! When HL loads (21) a 2-bit pointer, how does it calculate the bank?
  #7977    
Old January 23rd, 2009, 05:45 AM
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Hi, do you know how to change a pokemon's type for a game? like, as in, make a totally new type, such as light, or something like that. If you could give me help on this I would appreciate it.
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  #7978    
Old January 23rd, 2009, 05:52 AM
Andryandrew
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Quote:
Originally Posted by Destrozone View Post
Hi, do you know how to change a pokemon's type for a game? like, as in, make a totally new type, such as light, or something like that. If you could give me help on this I would appreciate it.
For the name of the type, I think you can use A.Text (I con't know if there is a way to change it with some tools). For the labels you have to use UNLZ.gba
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  #7979    
Old January 23rd, 2009, 07:19 AM
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Quote:
Originally Posted by Destrozone View Post
Hi, do you know how to change a pokemon's type for a game? like, as in, make a totally new type, such as light, or something like that. If you could give me help on this I would appreciate it.
Check out the resources thread. I uploaded an ips to add Sound as a type. Compare it to a clean Fire Red rom in a hex editor, and see the differences. It's basically just repointing some stuff.
  #7980    
Old January 23rd, 2009, 07:26 AM
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Quote:
Originally Posted by Cy-Chan View Post
Check out the resources thread. I uploaded an ips to add Sound as a type. Compare it to a clean Fire Red rom in a hex editor, and see the differences. It's basically just repointing some stuff.
Yeah but you can't edit the ROM in YAPE.
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  #7981    
Old January 23rd, 2009, 10:46 AM
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I have a question about advance map. When you insert a a new map into a new bank youve made does the program look for free space and put it there? or does it write over other data?
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  #7982    
Old January 23rd, 2009, 11:00 AM
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Quote:
Originally Posted by Tropical Sunlight View Post
Yeah but you can't edit the ROM in YAPE.
Uh... that would be because there's no Sound-type normally. If you want a new type, you hex edit.
  #7983    
Old January 23rd, 2009, 12:45 PM
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What does Special 0x187 do & How do I change what Pokemon appears from using Rock Smash on rock?
Thnx in advance.
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  #7984    
Old January 23rd, 2009, 01:44 PM
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Quote:
Originally Posted by Pokepal17 View Post
What does Special 0x187 do & How do I change what Pokemon appears from using Rock Smash on rock?
Thnx in advance.
Well, in advance map's Wild Pokemon, Go to "TREE" and change it there.
Only 5 Pokemon you can use though :(

Special 0x187 is actually a "?????" in the XSE guide, so you're gonna have to test it out your self...

Last edited by wingzro17; January 23rd, 2009 at 01:47 PM. Reason: edit
  #7985    
Old January 23rd, 2009, 05:00 PM
Jarin's Avatar
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I'm considerably new at ROM hacking, and need some help. I just created a large forest route, an now whenever I click on some of my other maps I get a Error saying "The value at $6B0BB0 in not a Pointer!" the only thing that different on each map is the value. Can anyone tell me what this means and how to correct it?

(Sorry if this was already asked, but I couldn't find anything on this using the search function.)
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Last edited by Jarin; January 23rd, 2009 at 05:26 PM.
  #7986    
Old January 23rd, 2009, 06:00 PM
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destinedjagold
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Quote:
Originally Posted by Jarin View Post
I'm considerably new at ROM hacking, and need some help. I just created a large forest route, an now whenever I click on some of my other maps I get a Error saying "The value at $6B0BB0 in not a Pointer!" the only thing that different on each map is the value. Can anyone tell me what this means and how to correct it?

(Sorry if this was already asked, but I couldn't find anything on this using the search function.)
it probably means that A-Map overwrote some offsets which are being used in other maps.

you resized that route, have you not?

you should disable the 'Automatically Search For Offsets' under the Settings while you are using the tool.
Then you can assign some free offsets to be used.
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  #7987    
Old January 23rd, 2009, 06:12 PM
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Quote:
Originally Posted by Gamer2020 View Post
I have a question about advance map. When you insert a a new map into a new bank youve made does the program look for free space and put it there? or does it write over other data?
Please someone answer...
im afraid to mess up the rom...
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I find it amusing how people my steal ideas and then claim to be the first one to do something.

A present to people learning to make ROM hacking tools. - https://dl.dropboxusercontent.com/u/..._Functions.zip

If you want a successor to PGE then download this: http://www.pokecommunity.com/showthread.php?t=311461

This site likes to keep things quiet and buries things. Over the years I have seen many injustices on this website to members of the ROM hacking community. Some where even very important people in the community that are now gone. If you want a website where you will be treated fairly and you can voice your opinion while learning more about ROM hacking then please join the following website.
http://pokemonhackersonline.com/
  #7988    
Old January 23rd, 2009, 07:00 PM
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Quote:
Originally Posted by Gamer2020 View Post
Please someone answer...
im afraid to mess up the rom...
When in doubt, make a back up, and test. But yes, it searches for free space and then uses that.
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  #7989    
Old January 23rd, 2009, 07:19 PM
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Quote:
Originally Posted by Darthatron View Post
When in doubt, make a back up, and test. But yes, it searches for free space and then uses that.
ok thank you!
that puts some pressure off.
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I find it amusing how people my steal ideas and then claim to be the first one to do something.

A present to people learning to make ROM hacking tools. - https://dl.dropboxusercontent.com/u/..._Functions.zip

If you want a successor to PGE then download this: http://www.pokecommunity.com/showthread.php?t=311461

This site likes to keep things quiet and buries things. Over the years I have seen many injustices on this website to members of the ROM hacking community. Some where even very important people in the community that are now gone. If you want a website where you will be treated fairly and you can voice your opinion while learning more about ROM hacking then please join the following website.
http://pokemonhackersonline.com/
  #7990    
Old January 23rd, 2009, 07:22 PM
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Cy-Chan
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Two questions for you Gold gurus! Simple one first, in the ADV games, there's a limit to five evolutions, is that also true for Gold?

Second, how do I add images in for Pokémon slots FC and FE (FD is Egg)? Right now, it loads tileset 0 (for the front sprite), or the trainer back sprite (for the back sprite). Could really use some help with this, guys!
  #7991    
Old January 23rd, 2009, 08:15 PM
Ninja Caterpie's Avatar
Ninja Caterpie
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I have a question...

How do you make trainers have Pokemon the level of your strongest? I need that in order to make my league not a pushover.
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  #7992    
Old January 23rd, 2009, 08:22 PM
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destinedjagold
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Elow pipz.
I got a question...
Is there a way to script a trainer who will have the same PKMN you have in your party?
Thanks~
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  #7993    
Old January 23rd, 2009, 08:30 PM
Liquid Shadow's Avatar
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I have a question about the compare PLAYERFACING command.

If I want a script to compare if the guy is facing up, a message shows up, and if he's not facing up, nothing shows up.

I tried doing:

compare PLAYERFACING 0x2
if 0x2 goto @end
msgbox @hello 0x6

But the message pops up even if he's facing any other direction. Any help?
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  #7994    
Old January 23rd, 2009, 08:33 PM
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Quote:
Originally Posted by NeoNemesis View Post
I have a question about the compare PLAYERFACING command.

If I want a script to compare if the guy is facing up, a message shows up, and if he's not facing up, nothing shows up.

I tried doing:

compare PLAYERFACING 0x2
if 0x2 goto @end
msgbox @hello 0x6

But the message pops up even if he's facing any other direction. Any help?
Uh, "if 0x2 goto @end" is the problem. There's no 0x2 in if. It's either 0x1 or 0x0.

Put "if 0x0 goto @end" meaning - if it's not <what you compared before> then it'll go to end.
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  #7995    
Old January 23rd, 2009, 09:41 PM
JPAN
pokemon rom researcher
 
Join Date: Dec 2008
I have some questions for those of you who ASM hack: do you know the locations of the variables and flags in the RAM?

Also, do you know how to use memory content on your scripts? The command LoadByteFromOffset stores the byte in a bank, but how do you use it?

Thanks in advance.
  #7996    
Old January 23rd, 2009, 10:36 PM
Zaptinex's Avatar
Zaptinex
Beginning Trainer
 
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Does anyone know how to edit the flower animations successfully? I tried it with the tutorial on Whack a Hack and it didnt work out too well. Do you know how to open it up in the pallete the flower usually is?
  #7997    
Old January 23rd, 2009, 11:22 PM
Cy-Chan's Avatar
Cy-Chan
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Quote:
Originally Posted by destinedjagold View Post
Elow pipz.
I got a question...
Is there a way to script a trainer who will have the same PKMN you have in your party?
Thanks~
Not sure about the limitations, but couldn't it be done with writebytetooffset and loadbytefrompointer? Find the RAM locations of your Pokémon, read them with loadbytefrompointer, and then writebytetooffset to an unused trainer slot.

Probably need to use a countpokemon as well, to make sure the trainer you battle has the same amount of Pokémon as you.

Wow, that could get creative, if the theory works.

Quote:
Originally Posted by Cy-Chan
Two questions for you Gold gurus! Simple one first, in the ADV games, there's a limit to five evolutions, is that also true for Gold?

Second, how do I add images in for Pokémon slots FC and FE (FD is Egg)? Right now, it loads tileset 0 (for the front sprite), or the trainer back sprite (for the back sprite).
Quoted for emphasis.
  #7998    
Old January 23rd, 2009, 11:29 PM
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IIMarckus
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Quote:
Originally Posted by Cy-Chan View Post
Two questions for you Gold gurus! Simple one first, in the ADV games, there's a limit to five evolutions, is that also true for Gold?
No, Gold has no limit on the number of evolutions. You will need to repoint though.
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  #7999    
Old January 24th, 2009, 01:54 AM
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chelly1107
The Unseen
 
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how do i change the trainer's backpic?
  #8000    
Old January 24th, 2009, 04:20 AM
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Christos
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Quote:
Originally Posted by chelly1107 View Post
how do i change the trainer's backpic?
You can do it with any tile editor such as Tile Molester or TLP.
Take a look at this tutorial for Fire Red.
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