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  #8001    
Old January 24th, 2009 (06:02 AM).
Dark Sakurati Dark Sakurati is offline
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Quote originally posted by Cy-Chan:
Search Google for "Visual Basic 6 Runtime Files". They're free and everything. Alternatively, I believe Whack-a-Hack has them for download.
Uh...I downloaded it then I had to extract a file then I clicked on it then it came up with a window with component names then quickly dissapered. XD After that I though it was done, so I opened a hacking tool and it still does not work. XD

Did it work? Or did I do something wrong? XD (And yes I laugh at everything XD)
  #8002    
Old January 24th, 2009 (06:35 AM).
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how do you make a splash/dive script
  #8003    
Old January 24th, 2009 (07:07 AM).
HentaiHentai HentaiHentai is offline
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Hello, I was wondering if it was possible to get a pallete from a file/image.

Ex. I have a rather large tileset that doesnt relate to Pokemon and I wanted to take tiles from that tileset and put them in my hack. So i got the tile In game. However the palletes are messed up on it. Is there any way to get the palletes from a specific part of the image. (I can crop my tile out, so basically is there a way to get the palletes from that file., also if not how would I know what pallets to change in AMaps pallete editor)

Thank You.
  #8004    
Old January 24th, 2009 (07:12 AM).
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Quote originally posted by HentaiHentai:
Hello, I was wondering if it was possible to get a pallete from a file/image.

Ex. I have a rather large tileset that doesnt relate to Pokemon and I wanted to take tiles from that tileset and put them in my hack. So i got the tile In game. However the palletes are messed up on it. Is there any way to get the palletes from a specific part of the image. (I can crop my tile out, so basically is there a way to get the palletes from that file., also if not how would I know what pallets to change in AMaps pallete editor)

Thank You.
Recolour your tiles into the pallette in the game that fits the tile. Insert it, then edit the A-Map pallette colours that you used on your tiles.
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  #8005    
Old January 24th, 2009 (07:30 AM).
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Quote originally posted by hot_kage:
how do you make a splash/dive script
does anyone know how to make one?

like in pokemon zephyr the HYDRA ISLAND script
  #8006    
Old January 24th, 2009 (07:43 AM). Edited January 24th, 2009 by wingzro17.
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Quote originally posted by hot_kage:
does anyone know how to make one?

like in pokemon zephyr the HYDRA ISLAND script
A dive script?
Well here's one. I think it works.
Someone try it.

(PKMN_FR)
Spoiler:

#dynamic 0xoffset

#org @start
checkattack 0x123
compare LASTRESULT 0x6
if 0x1 goto @start2
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x0 goto @release
bufferpartypokemon 0x0 LASTRESULT
msgbox @2 0x6
warp 0x? 0x? 0x? 0x? 0x?
release
end

#org @start2
msgbox @3 0x6
release
end

#org @release
release
end

#org @1
= The water is deep.\pWould you like to use dive?

#org @2
= [buffer1] used DIVE!

#org @3
= The water is deep.
  #8007    
Old January 24th, 2009 (07:47 AM).
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Quote originally posted by wingzro17:
A dive script?
Well here's one. I think it works.
Someone try it.

(PKMN_FR)
Spoiler:

#dynamic 0xoffset

#org @start
checkattack 0x123
if 0x0 goto @start2
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x0 goto @release
bufferpartypokemon 0x0 LASTRESULT
msgbox @2 0x6
warp 0x? 0x? 0x? 0x? 0x?
release
end

#org @start2
msgbox @3 0x6
release
end

#org @release
release
end

#org @1
= The water is deep.\pWould you like to use dive?

#org @2
= [buffer1] used DIVE!

#org @3
= The water is deep.
thank you but i need the splash animation an ideas?
  #8008    
Old January 24th, 2009 (07:50 AM).
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Quote originally posted by hot_kage:
does anyone know how to make one?

like in pokemon zephyr the HYDRA ISLAND script
You should ask Jacotey for that...
I think he'll be willing to answer.
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  #8009    
Old January 24th, 2009 (07:56 AM).
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Quote originally posted by Tropical Sunlight:
You should ask Jacotey for that...
I think he'll be willing to answer.
thanks

but do you know how to make the diving animation bubbles
  #8010    
Old January 24th, 2009 (08:34 AM).
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Quote originally posted by hot_kage:
thanks

but do you know how to make the diving animation bubbles
Well, in advanced map, there's a weather called "Underwater Mist".
It's not like R/S/E, but it looks like underwater.

If you want animation when you dive, I don't know.
  #8011    
Old January 24th, 2009 (08:56 AM).
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Quote originally posted by wingzro17:

If you want animation when you dive, I don't know.
thanks anyway
so i'll go ask the creator of pokemon zephyr
  #8012    
Old January 24th, 2009 (10:34 AM).
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In ruby how do I change the poochyena that you fight when you get your first pokemon to a different pokemon?
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  #8013    
Old January 24th, 2009 (10:45 AM).
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Quote originally posted by Gamer2020:
In ruby how do I change the poochyena that you fight when you get your first pokemon to a different pokemon?
you have to analyze that script and search for the "wildbattle" command. Then change its first parametre with the number of the pokemon you want
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  #8014    
Old January 24th, 2009 (10:59 AM).
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how do you make a thread look more appealing to the eyes???
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  #8015    
Old January 24th, 2009 (11:39 AM).
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Quote originally posted by Gamer2020:
In ruby how do I change the poochyena that you fight when you get your first pokemon to a different pokemon?
Quote originally posted by Andryandrew:
you have to analyze that script and search for the "wildbattle" command. Then change its first parametre with the number of the pokemon you want
I tried that...

There is no "wildbattle" for that script. I think it's one of the specials. I need to change poocheyena to a pidgey.
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  #8016    
Old January 24th, 2009 (11:58 AM).
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Quote originally posted by Cy-Chan:
Check out the resources thread. I uploaded an ips to add Sound as a type. Compare it to a clean Fire Red rom in a hex editor, and see the differences. It's basically just repointing some stuff.
Thats not what I really meant. How do you set it up, like making what its weak or good against? I also cannot find your IPS patch. I looked at one of your tutorials, and saw that you had all of the types listed, and that there was one unknown. If I could, I would like to change that type. If you could help me find variables to change it so that its weak to certain types and strong against others.
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  #8017    
Old January 24th, 2009 (12:11 PM).
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Quote originally posted by Zaptinex:
Does anyone know how to edit the flower animations successfully? I tried it with the tutorial on Whack a Hack and it didnt work out too well. Do you know how to open it up in the pallete the flower usually is?
Yeah, open up VBA, and go to an area with a flower. Open up palette viewer and hit "Save BG". In Time Molester goto Palette→Open from another file(or something like that)→choose that pal. Hit the arrows at the bottom, next to the pal till You get to the correct palette.

Quote originally posted by hot_kage:
thank you but i need the splash animation an ideas?
If you have the player do the "Jump" movement command, then disappear, It will do the splashing effect automatically.

Quote originally posted by Destrozone:
Thats not what I really meant. How do you set it up, like making what its weak or good against? I also cannot find your IPS patch. I looked at one of your tutorials, and saw that you had all of the types listed, and that there was one unknown. If I could, I would like to change that type. If you could help me find variables to change it so that its weak to certain types and strong against others.
Darthatron made a tool for that, in the Toolbox.
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  #8018    
Old January 24th, 2009 (12:55 PM).
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Quote originally posted by Gamer2020:
In ruby how do I change the poochyena that you fight when you get your first pokemon to a different pokemon?
Quote originally posted by Andryandrew:
you have to analyze that script and search for the "wildbattle" command. Then change its first parametre with the number of the pokemon you want
I tried that...

There is no "wildbattle" for that script. I think it's one of the specials. I need to change poocheyena to a pidgey.




Also does anyone know how to deit the battle tower trainers because I looked at the script and they dont have the trainer battle thing.
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  #8019    
Old January 24th, 2009 (01:02 PM).
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i have a really stupid question
on unLZ.GBA i ran a deep scan.
how do i revert unLZ.GBA to normal?
  #8020    
Old January 24th, 2009 (01:07 PM).
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Quote originally posted by hot_kage:
i have a really stupid question
on unLZ.GBA i ran a deep scan.
how do i revert unLZ.GBA to normal?
yoou have to delete the files "yourromname.gba.pal" and "yourromname.gba.spr" in the dyrectory of your rom

P.S. ( you have to change yourromname with the name of your rom, of course xd)
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  #8021    
Old January 24th, 2009 (01:17 PM).
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Quote originally posted by Andryandrew:
yoou have to delete the files "yourromname.gba.pal" and "yourromname.gba.spr" in the dyrectory of your rom
thanks

Quote:
P.S. ( you have to change yourromname with the name of your rom, of course xd)
thanks lol
  #8022    
Old January 24th, 2009 (01:25 PM).
HentaiHentai HentaiHentai is offline
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Quote originally posted by Marxvile:
Recolour your tiles into the pallette in the game that fits the tile. Insert it, then edit the A-Map pallette colours that you used on your tiles.
Thank you I appreciate the help.
  #8023    
Old January 24th, 2009 (03:26 PM).
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Quote originally posted by iPro.:


Darthatron made a tool for that, in the Toolbox.
Okay, But when I load the specific type, it still has that persistent ??? and it wont let me change the weakness/strengths. I really need help on this! Can you direct me to a thread of some sort that could help me?
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  #8024    
Old January 24th, 2009 (03:53 PM).
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Quote originally posted by Golden Arceus:
could anyone assist me with finding how to edit the menu screens in Pokemon Emerald.. Ive dug through unlz for nearly an hour and found nothing.. I just want to edit the backgrounds for the bag screen, status menus, trainer card, and storage boxes..
bumpity please (!?!?!?!?!?!)
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  #8025    
Old January 24th, 2009 (04:04 PM).
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Quote originally posted by Destrozone:
Thats not what I really meant. How do you set it up, like making what its weak or good against? I also cannot find your IPS patch. I looked at one of your tutorials, and saw that you had all of the types listed, and that there was one unknown. If I could, I would like to change that type. If you could help me find variables to change it so that its weak to certain types and strong against others.
Coolboyman made a guide on how to do it. Just repoint the weaknesses/resistances table and go to town on that bad boy.

My patch is here.

Without assembly, the ??? is useless offensively, as it is neither physical nor special. As far as I'm aware, it's also impossible to add new Physical types without ASM.

And finally, the weakness/resistance chart is full of operands, hex, digits... variables are completely different things. Sorry to nitpick.

While I'm here, is NO$GBA worth buying? I'm getting increasingly annoyed with VBA-SDL-H and it's asinine interface. Or is there any other alternatives? A VBA with a simple "add breakpoint" button added to the disassembler would be awesome.
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