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  #8176    
Old February 6th, 2009 (06:44 PM).
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Is there a trainer editor for Pokemon red and Pokemon Gold? Because I want to hack Kanto and Johto.
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  #8177    
Old February 6th, 2009 (07:26 PM). Edited February 6th, 2009 by Destrozone.
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Quote originally posted by Darthatron:
If I'm not mistaken they are the same image for front and back sprites.
Which means that I can copy it from that image and paste it, correct?
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Old February 6th, 2009 (09:04 PM).
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Err, does anyone have Pokecry by itself? I've d/l 3 elite maps and no Pokecry. (No Dexter either.)
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Old February 6th, 2009 (09:11 PM).
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So I'm leading a hack project. No, it doesn't have a thread on PC, but it might eventually, when we have enough done to start advertising.

There are a couple issues I need cleared up early on in the project. Here are my questions...

Is it possible to add a new element? If not, is it possible to overwrite the ??? type?

Is it possible to add new attacks?

Is it possible to edit the graphics used in attack animations?

Is it possible to add new abilities with the effects of existing abilities?

Is it possible to edit the screwy FRLG Pokedex system so that it reads "Kailou Dex" rather than "Kanto Dex"? For that matter, are there any Pokemon-data-editing programs that can change a Pokemon's assigned habitat?

Is it possible to edit the Gengar/Nidorino fight scene in the FRLG intro?

Those pictures of Prof. Oak and the rival in Oak's intro - is it possible to edit them? For that matter, is it possible to change the intro beyond the text and Pokemon?

What is the cheapest and most plausible way to go about creating Pokemon cries?

Where can I get Cyclone?

Where can I find a ROM map, or whatever document outlines the location of certain data, for FRLG?

If anyone could answer any of these questions, I would be eternally grateful.
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  #8180    
Old February 6th, 2009 (09:14 PM).
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Quote originally posted by Destrozone:
Which means that I can copy it from that image and paste it, correct?
What do you mean "copy it from that image"? What did you want to do?
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  #8181    
Old February 6th, 2009 (09:22 PM).
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Quote originally posted by Darthatron:
What do you mean "copy it from that image"? What did you want to do?
Cut the ? in a circle and paste it on a blank canvas, save it, then import into the game somehow?
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  #8182    
Old February 6th, 2009 (09:47 PM).
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Is there a trainer editer for Pokemon Red and Pokemon Gold? Because I want to make a Pokemon hack.
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  #8183    
Old February 6th, 2009 (10:06 PM).
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Quote originally posted by BlazeTehKin:
Is there a trainer editer for Pokemon Red and Pokemon Gold? Because I want to make a Pokemon hack.
My question is kind of the same. I changed the main hero of Pokemon Red into Silver (The rival in Gold/Silver) However, I'd like to change the trainer picture itself in Pokemon Red to reflect him. It can be the exact look from Pokemon Gold. How can I copy it over without doing anything too complicated. I have a hex editor and if I knew what to find in Pokemon Gold and what to replace in Pokemon Red, I think I'd be okay.
  #8184    
Old February 6th, 2009 (10:50 PM).
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I'm hacking Pokemon Blue cause my FR rom got deleted and the site I get roms from is down, so I need a program to edit Blue. Pokemap wont work on my computer (I've got vista)
If anyone has another program I'll be grateful.

Oh, I also need a Scripting program (also for Blue) and a text editor (again for Blue)

Btw, how many tools are out for Blue?

Thanks in advance
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  #8185    
Old February 7th, 2009 (04:03 AM). Edited February 7th, 2009 by Tropical Sunlight.
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I'll just try replacing another Pokemon, then.


How do you change this:
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  #8186    
Old February 7th, 2009 (05:49 AM).
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Hope this is a valid question.

Is there any way to have another character follow you throughout a map? Through scripting, or hex editing, perhaps?
  #8187    
Old February 7th, 2009 (06:14 AM). Edited February 7th, 2009 by Andryandrew.
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Quote originally posted by Tropical Sunlight:
I'll just try replacing another Pokemon, then.


How do you change this:
by deleting this level script and adding a new one... A.map search the offset for the level script bank automatically

Quote originally posted by mrhiyuck:
Hope this is a valid question.

Is there any way to have another character follow you throughout a map? Through scripting, or hex editing, perhaps?
uhm... pheraps by resizing pg's overworld and adding the person you want to follow you behind pg...
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  #8188    
Old February 7th, 2009 (06:38 AM).
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How do you play hacked games on an emulator?I keep trying and mine refuses t owork. I've been using visual boy advance. It's driving me nuts.
  #8189    
Old February 7th, 2009 (06:56 AM).
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Quote originally posted by BlazeTehKin:
Is there a trainer editer for Pokemon Red and Pokemon Gold? Because I want to make a Pokemon hack.
I don’t know of any trainer editing programs available for those games. However, they can be modified with a hex editor—see this trainer editing tutorial.
Quote originally posted by Viper Jay 5:
My question is kind of the same. I changed the main hero of Pokemon Red into Silver (The rival in Gold/Silver) However, I'd like to change the trainer picture itself in Pokemon Red to reflect him. It can be the exact look from Pokemon Gold. How can I copy it over without doing anything too complicated. I have a hex editor and if I knew what to find in Pokemon Gold and what to replace in Pokemon Red, I think I'd be okay.
Gold, Silver, and Crystal use a different compression format for images, so you cannot simply copy bytes from ROM to ROM and get a usable image.

Trainer and Pokémon images can be extracted from Red, Blue, and Yellow ROMs with rbgfx.c, but there is no tool available to compress new images. Pokémon Brown gets around this by using assembly to bypass the decompression routine in the ROM, making it load uncompressed images instead.
Quote originally posted by hazzamon:
I'm hacking Pokemon Blue cause my FR rom got deleted and the site I get roms from is down, so I need a program to edit Blue. Pokemap wont work on my computer (I've got vista)
If anyone has another program I'll be grateful.
Redmap? You can get it from Presea’s archive.
Quote originally posted by hazzamon:
Oh, I also need a Scripting program (also for Blue) and a text editor (again for Blue)
No scripting program exists for Pokémon Red, Blue, and Yellow, because those games do not have a scripting engine. In‐game events must be edited in ASM.

In general, the best option for editing text is to use a table file with a hex editor.
Quote originally posted by hazzamon:
Btw, how many tools are out for Blue?
Not many. You can do quite a lot with a hex editor, but that has a learning curve (although it is far from impossible for beginners).

I would recommend hacking Pokémon Gold instead if you’re a novice. It has a similar format to Pokémon Blue, but is organized more cleanly—and yes, it does have more tools available for it.
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  #8190    
Old February 7th, 2009 (07:55 AM).
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Quote originally posted by Darthatron:
What do you mean "copy it from that image"? What did you want to do?
Oh never mind I figured it out.
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  #8191    
Old February 7th, 2009 (08:58 AM).
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Quote originally posted by Lyzo:
Is there a way to use the behaviour hidden without making the game restart?
There are different options. If you need to hide a person who is far away, then a setflag [PersonID] will work fine. If the person is in the near, then you can still use setflag but you need an hidesprite command too. And eventually a fadescreen.


Quote originally posted by mrhiyuck:
Hope this is a valid question.
Is there any way to have another character follow you throughout a map? Through scripting, or hex editing, perhaps?
The only way to do so would be ASM hacking. Scripting wasn't designed to support follow-me-like scripts.


Quote originally posted by Tropical Sunlight:
I'll just try replacing another Pokemon, then.


How do you change this:
Simply by editing the level script. Enable the Professional Header View, then go to the Header Tab, copy the Map Script Offset there and paste it into XSE. Check the Level Script option (the button near the Decompile one in the toolbar) and voilà.


Quote originally posted by Sunnybeam:
So I'm leading a hack project. No, it doesn't have a thread on PC, but it might eventually, when we have enough done to start advertising.

There are a couple issues I need cleared up early on in the project. Here are my questions...

1. Is it possible to add a new element? If not, is it possible to overwrite the ??? type?

2. Is it possible to add new attacks?

3. Is it possible to edit the graphics used in attack animations?

4. Is it possible to add new abilities with the effects of existing abilities?

5. Is it possible to edit the screwy FRLG Pokedex system so that it reads "Kailou Dex" rather than "Kanto Dex"? For that matter, are there any Pokemon-data-editing programs that can change a Pokemon's assigned habitat?

6. Is it possible to edit the Gengar/Nidorino fight scene in the FRLG intro?

7. Those pictures of Prof. Oak and the rival in Oak's intro - is it possible to edit them? For that matter, is it possible to change the intro beyond the text and Pokemon?

8. What is the cheapest and most plausible way to go about creating Pokemon cries?

9. Where can I get Cyclone?

10. Where can I find a ROM map, or whatever document outlines the location of certain data, for FRLG?

If anyone could answer any of these questions, I would be eternally grateful.
1-7: Yes, everything is possible. But I guess you were more interested about how to do such things, aren't you?
8. Using a sound editor/recorder that can produce 8bit Wave files at 11KHz.
9. Here for example.
10. I doubt anything like that was ever made honestly...

Quote originally posted by ckret2:
I've got some glitchy images in my pause menu:


[...]

If this is the biggest problem my hack has, I'll be perfectly happy, since this is relatively minor, and I think that any players who are searching for ROM hacks have a pretty good knowledge of what the items in the Start menu do. Still, if it's indicative of a bigger glitch just waiting to kick in, I'd rather know now.
What about a backup? Do you have some of them?
The menu graphics got corrupted, maybe after inserting a tileset?


Quote originally posted by Lyzo:
I've got a glitch in my game, I'm not sure what caused it, but here goes:

It's a script that involves a battle between two team Rocket grunts, after the battle everything looks glitched.

Spoiler:


The things with circles around them shouldn't be there. Can anyone tell me what the problem is? The script goes on though... but the glitched stuff stays there.
Got backups? If not, what about posting the script? Also, is that the only way to get the glitch? Or you've got similar problems other times perhaps? Please provide more details.


Quote originally posted by Tropical Sunlight:
I change a pallete in APE, then I check in UnLZ.GBA. The pallete is corrupted. How do I fix those kind of things?

I imported a 16-color pal.

This is how it looks in UnLZ.GBA:
Well... you should be aware of the fact not all LZ77-compressed palette use 16 colors.
Like that Pineco, for example. In this case you need to find a 16-color palette to edit and repoint the Pineco one to the one you found. Then you edit the colors as usual and you're done.


Quote originally posted by 12345:
I'm sorry.
I can't compile a script.
Help me, please.
See my post in the Tools Factory.
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  #8192    
Old February 7th, 2009 (11:17 AM).
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By quoting Sunnybeam, I lead the masses, hurrah!

Quote originally posted by Sunnybeam:
Is it possible to add a new element? If not, is it possible to overwrite the ??? type?
It is. Quite easily too (at least in FireRed). The problem lies with the Physical/Special split. By default, any new types you add past the ???-type will be Special. Is this hardcoded in ASM guys? Is it possible to adjust it?

Quote:
Is it possible to add new attacks?
Yes. There's a table of attacks, it's just a case of repointing the table and adding more onto the end. There's a limit of like, 200 extra attacks before it'll cap out.

Quote:
Is it possible to edit the graphics used in attack animations?
Yes. The problem comes with new attacks. The animations, of course, are programmed via ASM. These is so they're animated (no duh). When a new attack is added, there's no default animation. What happens?

Game go poof!

Now, any pointers to images used in the animations are in the middle of some ASM. Not useful. Can anyone shed some light on this, either to how the pointer system works for attack animations, or straight-up how to set it up so newly-added attacks will use an animation (new or old)?

Quote:
Is it possible to add new abilities with the effects of existing abilities?
Yes, but abilities are ASM. It's a tedious process; I personally have no clue how the abilities are organised (bar the names). The only thing one can go off on are pointers near the ability name pointers, possibly leading to the ability code.

Quote:
Where can I find a ROM map, or whatever document outlines the location of certain data, for FRLG?
Hell yes. Someone make one of these, instead of another XSE or mapping tutorial.
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  #8193    
Old February 7th, 2009 (04:34 PM).
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can someone please tell me the script in fire red in xse where when the prof gives you the pokedex,
it will be in the national pokedex mode already.

sorry,i'm still a beginner.

pls.answer,tnx..
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  #8194    
Old February 7th, 2009 (04:58 PM). Edited February 7th, 2009 by Robert Conley.
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Is there a way to make it so pokemon can be sold inside of pokemarts?
  #8195    
Old February 7th, 2009 (06:36 PM).
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Quote originally posted by HackMew:
What about a backup? Do you have some of them?
The menu graphics got corrupted, maybe after inserting a tileset?
I haven't inserted any tilesets; I've used the Block Editor in AdvanceMap to add a few tiles in the blank tile spaces in a few of the tilesets, the ones up at the top of the set that aren't used for anything else, but that's it. Is that enough to mess up the menu graphics? I've also been using the Overworld Editor to work on the female hero's overworld.
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  #8196    
Old February 7th, 2009 (10:28 PM).
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Quote originally posted by hildetorr:
Is there a way to make it so pokemon can be sold inside of pokemarts?
Yes it is possible.
But you can't do it in the acctual Pokemon Mart box.
you have to make a seperat event
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  #8197    
Old February 7th, 2009 (11:06 PM).
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Ok, I hate my virus scanner, it says Bewilded.exe, spread.exe, Pokecry.exe and Dexter.exe are all viruses. I know Dexter has or had a Trojan virus but have never heard of the other files being 'dirty'. Is it just a false positive?
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Old February 8th, 2009 (03:05 AM).
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Quote originally posted by ckret2:
I haven't inserted any tilesets; I've used the Block Editor in AdvanceMap to add a few tiles in the blank tile spaces in a few of the tilesets, the ones up at the top of the set that aren't used for anything else, but that's it. Is that enough to mess up the menu graphics? I've also been using the Overworld Editor to work on the female hero's overworld.
Well... and your backups?


Quote originally posted by bian:
can someone please tell me the script in fire red in xse where when the prof gives you the pokedex,
it will be in the national pokedex mode already.

sorry,i'm still a beginner.

pls.answer,tnx..
Decompile the prof. script and see where it gives you the Pokédex. Then all you have to do is to make a new script and add the proper commands to enabled the National Dex.


Quote originally posted by sky_queen3:
Ok, I hate my virus scanner, it says Bewilded.exe, spread.exe, Pokecry.exe and Dexter.exe are all viruses. I know Dexter has or had a Trojan virus but have never heard of the other files being 'dirty'. Is it just a false positive?
Definitely. If you don't trust those programs you could always download the source code and recompile them by yourself (they're written in VB6, except for PokeCry). I'm pretty sure that your anitivirus would recognize them as malware anyway though.
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Old February 8th, 2009 (03:12 AM).
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Quote originally posted by HackMew:
Definitely. If you don't trust those programs you could always download the source code and recompile them by yourself (they're written in VB6, except for PokeCry). I'm pretty sure that your anitivirus would recognize them as malware anyway though.
Is there anyway to stop them coming up as false positives? (I have Trend Micro Internet Security.)
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  #8200    
Old February 8th, 2009 (03:24 AM).
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Quote originally posted by sky_queen3:
Is there anyway to stop them coming up as false positives? (I have Trend Micro Internet Security.)
Eventually, yes. But there isn't a standard procedure or something. If you like, we could try together.
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