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  #8426    
Old February 28th, 2009 (6:27 AM).
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Quote:
Originally Posted by Destrozone View Post
Extremely complicated question (I think):
How can I expand the amount of icon palettes in Pokemon Fire Red? I want to make it so that each pokemon has its own little palette so that I can truly change the icons. If I cannot do this, can someone please point me towards another way to take an actual rom (NOT Poccils essentials) and change the icon without the aid of Icon ed?

Heres a picture:

Instead of editing it, I'm now asking if there is a way to expand the amount of palettes from the 3 that come in game, to more like 150.

P.S. Please answer this I really need to know so that my hack may progress!

~Des
Can someone please answer this? I really need to know!
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  #8427    
Old February 28th, 2009 (7:30 AM).
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Quote:
Originally Posted by Pokepal17 View Post
Please help!! I resized Ho-oh's OW to 64x64. UIt looked fine it OW editor and a-map but in gmae ti looks like this.



Here is a picture of what the OW should look like.



Plz help. Thanks in advance.
Will someone please help me!
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  #8428    
Old February 28th, 2009 (8:16 AM).
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Originally Posted by Pokepal17 View Post
Will someone please help me!
Your problem probably results from the fact that when you put it in, you forgot to expand the memory space. By not doing so, you have actually compacted the information, which results in your problem.
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  #8429    
Old February 28th, 2009 (9:21 AM).
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Ok...heh...i feel like such a noob...

I searched for an answer to my problem and couldn't find one, so i am sorry if i overlooked a post if it had the answer

i just started hacking my fire red, and i made a coulple new maps. i inserted them (I am using Advance map) and everything was okay....except for the names. All the names of my new maps appeared as pallet town, and when i tried to change the name of one of my maps, all of my maps that i had inserted (and the original pallet town as well) changed to the new name. Any idea on what im doing wrong?
  #8430    
Old February 28th, 2009 (9:23 AM).
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Quote:
Originally Posted by Charizard573 View Post
Ok...heh...i feel like such a noob...

I searched for an answer to my problem and couldn't find one, so i am sorry if i overlooked a post if it had the answer

i just started hacking my fire red, and i made a coulple new maps. i inserted them (I am using Advance map) and everything was okay....except for the names. All the names of my new maps appeared as pallet town, and when i tried to change the name of one of my maps, all of my maps that i had inserted (and the original pallet town as well) changed to the new name. Any idea on what im doing wrong?
They all use the same Name Bank (?), you have to switch it. On the right sie you rename it, on the left side you switch the Name Bank. I think those are limited.
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  #8431    
Old February 28th, 2009 (10:06 AM).
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Quote:
Originally Posted by Destrozone View Post
Your problem probably results from the fact that when you put it in, you forgot to expand the memory space. By not doing so, you have actually compacted the information, which results in your problem.
So what ur saying is that there wasn't enough sapce between the offsets I repointed them to?
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  #8432    
Old February 28th, 2009 (11:34 AM).
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Originally Posted by Pokepal17 View Post
So what ur saying is that there wasn't enough sapce between the offsets I repointed them to?
Something to that effect.
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  #8433    
Old February 28th, 2009 (12:07 PM).
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Quote:
Originally Posted by Destrozone View Post
Technically it shouldn't. Try downloading Irfanview, and changing the palettes there. Then import it via unlz.gba, change the offsets necessary via FSF, and voila, you have a successful Turtwig sprite
i finnaly figured it out i wasn't putting the background color in the first pallete. thanks anyways.
  #8434    
Old February 28th, 2009 (12:29 PM).
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I meant what offset to see the script that sets the actual pokedex menu not just the setflag, i want to see how it gets done since I am interested in making a new menu option.
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  #8435    
Old February 28th, 2009 (2:49 PM).
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Can anyone tell me why the highlited part of the script is not working. Everything else works, but for some reason it just skips this movement.

#dynamic 0x6B0B29
#org @coco
msgbox @see
boxset 6
applymovement 0x09 @die
applymovement 0x07 @born
waitmovement 0x0
applymovement 0x09 @l
waitmovement 0x0
applymovement 0x08 @low
applymovement 0x07 @love
waitmovement 0x0
applymovement 0x08 @luck
waitmovement 0x0
applymovement 0x07 @back
waitmovement 0x0
msgbox @come
boxset 6
release
end
#org @die
#raw 0x06
#raw 0xFE
#org @born
#raw 0x36
#raw 0x03
#raw 0x49
#raw 0xFE
#org @low
#raw 0x06
#raw 0xFE
#org @love
#raw 0x35
#raw 0x35
#raw 0x03
#raw 0x49
#raw 0xFE
#org @luck
#raw 0x07
#raw 0x02
#raw 0xFE
#org @back
#raw 0x36
#raw 0x02
#raw 0xFE
#org @see
= Helllp!!!
#org @come
= Hey you, get over here!

#org @l
#raw 0x07
#raw 0x02
#raw 0xFE
  #8436    
Old February 28th, 2009 (3:44 PM).
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how do i insert backsprites in firered? i found the shiny backsprite but do i replace it with a shiny backsprite or normal backsprite?
  #8437    
Old February 28th, 2009 (5:37 PM).
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Quote:
Originally Posted by psyduck6199 View Post
how do i insert backsprites in firered? i found the shiny backsprite but do i replace it with a shiny backsprite or normal backsprite?
use the search button next time.

Quote:
Originally Posted by destinedjagold View Post


click the previous pal button and you will see the normal palletes of the backsprite.
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  #8438    
Old February 28th, 2009 (5:49 PM).
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Quote:
Originally Posted by GoldFlareon View Post
I think you have to use a Hex Editor. Try looking in the Tutorial section. :3

Can someone direct me to a Pokemon Cry Editor tutorial? I can't seem to find one, and I don't know how to edit cries. D:

~Flareon.
No its program, and I need it to insert PMD sprites. Unless someone has another way
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  #8439    
Old February 28th, 2009 (5:49 PM).
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How do you make pokemon battle you whether you are in grass or not like in caves pokemon can battle you wherever your standing because I'm making a factory so I can't use the other tilesets
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  #8440    
Old February 28th, 2009 (6:03 PM).
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destinedjagold destinedjagold is offline
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Quote:
Originally Posted by hazzamon View Post
No its program, and I need it to insert PMD sprites. Unless someone has another way
WAH...

Quote:
Originally Posted by Maroy View Post
How do you make pokemon battle you whether you are in grass or not like in caves pokemon can battle you wherever your standing because I'm making a factory so I can't use the other tilesets
change the behavior of the tile through A-Map.
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  #8441    
Old February 28th, 2009 (6:08 PM). Edited February 28th, 2009 by Maroy.
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And how would you do that? I looked at the other cave maps and didn't see anything different.

EDIT: nevermind it's in block editor XD
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  #8442    
Old February 28th, 2009 (6:19 PM).
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I've been searching hither and yon for a text editor that wasn't made by Scizz. That would heavily simplify my scripting ambitions, since none of Scizz's stuff works on my computer for some reason (can't find an offset or something).

Hence, can anyone help me?
  #8443    
Old March 1st, 2009 (4:16 AM).
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i really can't understand destinedjagolds overworld tutorial
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  #8444    
Old March 1st, 2009 (8:28 AM).
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I have a problem with giving a sprite to the 25 empty slots in >>EMERALD<<...
The sprite simply doesn't work for me...
I still encounter a "??" sprite called Togekiss (the one i'm trying to insert).
This is what I do:
First I have my Togekiss sprite.
It has 64x64 pixels and 16 colours.
Next, I go to unLZ, import the sprite, and click on "Write to Rom".
I only tick the "Image" box, since that's what i'm only caring for now.
I enter my empty offset in the "image offset" box in unZL (The offset is 00E5D080).
Now i click on "OK" in unLZ.
Next I open my rom in PEP, i go to the first questionmark (called Togekiss).
Now I enter E5D080 in the top box, called "Sprite offset".
I hit the save button, open the rom, but I still encounter a Togekiss with the ?? sprite.
What am I doing wrong!?Does Sprite inserting works differend in Emerald or something?
I know Emerald has bigger sprites, but I've tried inserting 128x64 and 64x128 sprites too.
It just doesn't seem to do anything.


Secondly,
Is there a way to edit the Trainer Battle intro's?
I want to change the big "Team Aqua Logo" that you see when a battle starts, to a "Team Rocket Logo".
The pictures aren't in unLZ, right? (I've searched through, but I'm not sure if it's L77T compressed (or something)).
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  #8445    
Old March 1st, 2009 (12:13 PM). Edited March 1st, 2009 by Perri Lightfoot.
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Quick question: Has anyone figured out how to change the order of the Pokédex/what Pokémon appear in it in Ruby? I really want to change the Dex in my hack so that the new Starters (Pichu, Smoochum, and Magby) are at the front, but I have no idea where to even begin with that task ; Any help is appreciated!

Also, is there a tutorial on how to insert new cries for a Pokemon into a ROM? I know the basic steps of how to do it in terms of hex; but the cries come out staticky and grainy, and they glitch the cries of the pokemon that come before and after them in the Pokedex. The cries are 11.025Khz at 8bit, as they should be, but they still glitch up everything...can someone who's successfully inserted cries help me out? Thanks!
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  #8446    
Old March 1st, 2009 (12:19 PM).
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Quote:
Originally Posted by Raziel View Post
I'm using AdvanceMap 1.92 and I've given the player a basement bedroom instead of an upstairs one, just for kicks.

The upstairs (living room) warp works perfectly. Standing on the warp spot and walking left (down the stairs) sends you to the next map (4.1, which is downstairs)

The warp downstairs warps you back (to 4.0) but for some reason, it only works if you again walk left? I need it to work when I walk right, but I can't see any way to change what it does. I deleted it and made a new warp, same problem.

I really have no idea what I did. I didn't change the warp at all (except moving its location) so I don't see why it messed up.
Sorry to be re-posting this but I haven't figured out a solution yet D:
  #8447    
Old March 1st, 2009 (1:00 PM).
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Quote:
Originally Posted by Jerros View Post
I have a problem with giving a sprite to the 25 empty slots in >>EMERALD<<...
The sprite simply doesn't work for me...
I still encounter a "??" sprite called Togekiss (the one i'm trying to insert).
This is what I do:
First I have my Togekiss sprite.
It has 64x64 pixels and 16 colours.
Next, I go to unLZ, import the sprite, and click on "Write to Rom".
I only tick the "Image" box, since that's what i'm only caring for now.
I enter my empty offset in the "image offset" box in unZL (The offset is 00E5D080).
Now i click on "OK" in unLZ.
Next I open my rom in PEP, i go to the first questionmark (called Togekiss).
Now I enter E5D080 in the top box, called "Sprite offset".
I hit the save button, open the rom, but I still encounter a Togekiss with the ?? sprite.
What am I doing wrong!?Does Sprite inserting works differend in Emerald or something?
I know Emerald has bigger sprites, but I've tried inserting 128x64 and 64x128 sprites too.
It just doesn't seem to do anything.


Secondly,
Is there a way to edit the Trainer Battle intro's?
I want to change the big "Team Aqua Logo" that you see when a battle starts, to a "Team Rocket Logo".
The pictures aren't in unLZ, right? (I've searched through, but I'm not sure if it's L77T compressed (or something)).
First: Yes. Sprite inserting in Emerald works different from other roms . That's because Animations. You'll have to find animations and replace them.

Secondly: I belive i've seen them in Unlz. if nor. try searching them with Tileed2002/TLP/Tilemolester.
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  #8448    
Old March 1st, 2009 (2:52 PM).
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how do i edit the items u can buy at marts?
im hacking leaf green
  #8449    
Old March 1st, 2009 (2:54 PM).
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I have a problem when I am inserting new frames in the older version of OWE, it says "Error 63 (Bad Record number) in procedure LoadSpriteStructer of frmOverworldEditor" how can I fix it? can someone help me please?
  #8450    
Old March 1st, 2009 (5:27 PM).
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Is there a way to increase the level cap in firered? If so how?
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