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  #8476    
Old Posted March 4th, 2009 (12:31 AM).
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Darthatron
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Quote:
Originally Posted by Destrozone View Post
Well, I am actually looking for a way to expand it so that the icons all have their own palettes. Is that possible?
It could be if you expand the table of pointers. (Search before asking how.)
Quote:
Originally Posted by psyduck6199 View Post
already tried it...same thing happens. i'm starting to think its my rom.
I agree. Try another ROM, from another site. If it still doesn't work then... I dunno. :\
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  #8477    
Old Posted March 4th, 2009 (06:07 AM).
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Quote:
Originally Posted by Darthatron View Post
It could be if you expand the table of pointers. (Search before asking how.)
Okay, I just tried 5 different searches under different wordings. I found nothing on the expansion of a table of pointers, or how to do it, besides your post. I really require help =(
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  #8478    
Old Posted March 4th, 2009 (09:24 AM).
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hi sir tomato my password is syvniti
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Quote:
Originally Posted by ~Teh Panda~ View Post
I meant what offset to see the script that sets the actual pokedex menu not just the setflag, i want to see how it gets done since I am interested in making a new menu option.
If you could please give me what ever info on this you find or tell me if I should help you or any thing...
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  #8479    
Old Posted March 4th, 2009 (01:03 PM).
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Originally Posted by Destrozone View Post
Okay, I just tried 5 different searches under different wordings. I found nothing on the expansion of a table of pointers, or how to do it, besides your post. I really require help =(
Ok, I'll try and work it out, and write a guide for you. Give me a few days (til Sunday?).
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  #8480    
Old Posted March 4th, 2009 (01:14 PM).
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Originally Posted by Darthatron View Post
I agree. Try another ROM, from another site. If it still doesn't work then... I dunno. :\
i tried two other roms and none worked. :(
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  #8481    
Old Posted March 4th, 2009 (02:51 PM).
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REALLY NEED HELP HERE!!!

Quote:
Is there a way to increase the level cap in firered? If so how?
Quote:
Is there a way to increase the amount of TM's in firered? If so how?
Quote:
Trying to use shiny hack maker to of course put in a shiny battle but whenever i make the script and insert it the game freezez as soon as I talk to the sprite to start the event, how do i fix this?
Quote:
Is there a way to make the 25 pokemon between celebi and treecko appear in the pokedex? If so how?


Sorry for the repost but I really need answers to these questions
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  #8482    
Old Posted March 4th, 2009 (03:31 PM).
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Quote:
Originally Posted by Darthatron View Post
Ok, I'll try and work it out, and write a guide for you. Give me a few days (til Sunday?).
Thanks dude!!!! Im totally surprised that you're actually writing a guide that I suggested! When you finish it, can you PM it to me?
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  #8483    
Old Posted March 4th, 2009 (03:37 PM).
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Originally Posted by hildetorr View Post
REALLY NEED HELP HERE!!!








Sorry for the repost but I really need answers to these questions
Is there a way to increase the level cap in firered? If so how?
-as far as i know youcan't do that

Is there a way to increase the amount of TM's in firered? If so how?
-i don't think u can

Trying to use shiny hack maker to of course put in a shiny battle but whenever i make the script and insert it the game freezez as soon as I talk to the sprite to start the event, how do i fix this?
-that program probably has some bugs. learn to script!(something i need to do)

Is there a way to make the 25 pokemon between celebi and treecko appear in the pokedex? If so how?
-there is a way to add more slots in the pokedexbut you need to find the pokedex picture(s) in unlz-gba. u might have to do a deep scan. but i have no idea how to put those pokemon there and i don't think anyone knows how to either.
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  #8484    
Old Posted March 5th, 2009 (03:14 AM). Edited March 5th, 2009 by Jerros.
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Here's a nice and juicy one:

Is it possible to determine wether a move is physical or special PER MOVE in EMERALD?
So, in other wordt, can ya make the combat system of emerald match the 4th gen?
Maybe by Hex editting? (If so, HOW?)
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  #8485    
Old Posted March 5th, 2009 (08:14 AM).
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I've got a question: How do you edit the animations? What tool?
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  #8486    
Old Posted March 5th, 2009 (08:42 AM).
mat1554
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Hi, I liked to have a list of ID in Advance MAP, for Pokemon FireRed.

ID for hidesprite
ID for showsprite
etc

And Can I make my own ID ?
  #8487    
Old Posted March 5th, 2009 (11:13 AM).
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Quote:
Originally Posted by ~Watermelon View Post
I've got a question: How do you edit the animations? What tool?
you can find the animations from unlz-gba . i guess you could edit it with paint.
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  #8488    
Old Posted March 5th, 2009 (11:18 AM).
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Quote:
Originally Posted by ~Watermelon View Post
I've got a question: How do you edit the animations? What tool?
Tile Molester. Unfortunately I don't know the animation's offsets
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  #8489    
Old Posted March 5th, 2009 (02:40 PM).
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I've got a problem I've been trying to crack for the past four hours - hoping someone can help me out here ; I'm trying to change the berry pictures - the images that show up in Ruby when you check a Berry's Tag. Now, I know that the offsets for the various berry graphics begin at 26BF8B and end at 26C0CD, but when I load these values into Tile Molester, I can't find anything that looks even remotely like a Berry, no matter what I do and no matter how I view the data (nothing but random pixelated nonsense). Has anyone actually successfully edited the berries in a Ruby hack before? Can anyone give me some advice?

Also, does anyone know anything about changing the order of the Pokédex in Ruby, and what Pokemon appear?
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  #8490    
Old Posted March 5th, 2009 (06:33 PM).
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OK, i've seen alot of talk about fadescreen and everything but i can NEVER find script that actually works to get a sprite (person, item, wild pokemon) to go away immediately. I walk away from it and come back and it's gone, but that looks unprofessional and tacky

Can someone tell me how to make the sprite disappear right there...a sample script would be appreciated. I use pokescript, but my hacking partner uses XSE so either would be fine

Thanks
  #8491    
Old Posted March 5th, 2009 (07:26 PM).
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#org $begin
fadescreen 0x1
#raw 0x53
#raw 0xpersonno
#raw 0x0
setflag 0x (make person id, not person event #, listed at bottom, the same as this flag)
fadescreen 0x0
release
end
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  #8492    
Old Posted March 5th, 2009 (11:21 PM).
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I have a question. Is there a simple way/tool in/for FRLG to change whether a type is physical or special? Or would one have to do it the long way of switching two types, such as dark and ghost, by renaming them and then switching the type of every respective pokemon and move?
  #8493    
Old Posted March 6th, 2009 (02:16 AM).
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Quote:
Originally Posted by ghostofherooftime View Post
OK, i've seen alot of talk about fadescreen and everything but i can NEVER find script that actually works to get a sprite (person, item, wild pokemon) to go away immediately. I walk away from it and come back and it's gone, but that looks unprofessional and tacky

Can someone tell me how to make the sprite disappear right there...a sample script would be appreciated. I use pokescript, but my hacking partner uses XSE so either would be fine

Thanks
Depending on what scripting launguage you use, it is:

PokéScript:
#raw 0x53 0x0(PERSON EVENT NO.) 0x00

XSE:
Hidesprite 0x(PERSON EVENT NO.)

Don't forget to use a setflag command to keep the sprite from reappearing.
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  #8494    
Old Posted March 6th, 2009 (08:30 AM).
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For some reason, Sappy 2006 closes whenever I press the Play button and gives me some error when I try to "Assemble that ugly thing!" It started happening once I reformatted my HD and re-installed windows. I got all the right files and I updated WMP. Can anyone please help?
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  #8495    
Old Posted March 6th, 2009 (08:51 AM).
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can some one tell me where can i find newes finished hacks and especially shiny gold?
  #8496    
Old Posted March 6th, 2009 (09:34 AM). Edited March 6th, 2009 by ghostofherooftime.
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I apologize i will take this to the script help thread
  #8497    
Old Posted March 6th, 2009 (09:40 AM).
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Quote:
Originally Posted by Jasuke View Post
can some one tell me where can i find newes finished hacks and especially shiny gold?
You can search it with Google or go to the Hacks Showcase and select 'Beginning'. I would personally recommend you Naranja, all the Ruby Destiny series and ShinyGold.
And, this is not exactly the place to ask this.
----------------------------------------------
So, I downloaded TMolester. I'm like a Magikarp in the Distortion World. I can't do anything... I'm lost in the Programme.
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  #8498    
Old Posted March 6th, 2009 (10:55 AM).
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I assume these are scripting issues..

1) I've replaced Viridian Forest with a large underground cave, but it's still showing the Forest image when entering (Although it is showing the new name, Echo Cave) How do I change it to show, say, the image shown when entering Mt. Moon?

2) When editing scripts, be it signposts to people speaking (although in the end it's all the same thing), if I edit the text beyond the length of the original message, it either messes up other parts of the same script, or scripts of other people in the area. Is there a way to stop this?
  #8499    
Old Posted March 6th, 2009 (11:28 AM).
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Quote:
Originally Posted by Raziel View Post
I assume these are scripting issues..

1) I've replaced Viridian Forest with a large underground cave, but it's still showing the Forest image when entering (Although it is showing the new name, Echo Cave) How do I change it to show, say, the image shown when entering Mt. Moon?

2) When editing scripts, be it signposts to people speaking (although in the end it's all the same thing), if I edit the text beyond the length of the original message, it either messes up other parts of the same script, or scripts of other people in the area. Is there a way to stop this?
Can't help much with the first part (I'm a Ruby hacker ; ), but the second problem is easy enough - when the text is bigger, simply repoint. An easy way to do this is to find some free space in your ROM with a program like FSF. Then, create a new "Person talking" script using these new offsets (one for the event itself, one for the text box), compile, and then copy the event offset ( 88D5F3, for example) into the little box in Advance Map labelled "Script Offset." The person should now say the longer text without glitching up anyone else
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  #8500    
Old Posted March 6th, 2009 (12:30 PM).
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Quote:
Originally Posted by Raziel View Post
I assume these are scripting issues..

1) I've replaced Viridian Forest with a large underground cave, but it's still showing the Forest image when entering (Although it is showing the new name, Echo Cave) How do I change it to show, say, the image shown when entering Mt. Moon?

2) When editing scripts, be it signposts to people speaking (although in the end it's all the same thing), if I edit the text beyond the length of the original message, it either messes up other parts of the same script, or scripts of other people in the area. Is there a way to stop this?
1) This happens and there is nothing you can do about it unfortunately
2) Pink Parka Girl gave you the right answer
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