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  #8601    
Old March 14th, 2009 (02:41 AM).
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Does anybody know the offset in Tile Molester where I can find the object that the player surfs on in Fire Red?
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Old March 14th, 2009 (07:58 AM).
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What is the script to create a new trainer battle?
  #8603    
Old March 14th, 2009 (09:01 AM).
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Quote originally posted by Pokepal17:
Does anybody know the offset in Tile Molester where I can find the object that the player surfs on in Fire Red?
Not in TileMolestor. Use overworld editor and you change the whole sprite of the character on the object rather than the object itself.
  #8604    
Old March 14th, 2009 (09:40 AM). Edited March 14th, 2009 by Pokepal17.
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Quote originally posted by Xatoku:
Not in TileMolestor. Use overworld editor and you change the whole sprite of the character on the object rather than the object itself.
Nope, it's not in there. I've looked in both OverWorld Editors. HackMew even said that the only way to edit it was in a tile editor.

So please can someone tell me the offset for the object the player surfs on in Tile Molester?
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  #8605    
Old March 14th, 2009 (10:29 AM).
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i was wondering if when you make an item can you put a certain script to use?

i mean i want to make a laptop so you can use bills PC anywhere when you select use.
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  #8606    
Old March 14th, 2009 (02:16 PM). Edited March 14th, 2009 by psyduck6199.
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Quote originally posted by Pokepal17:
Nope, it's not in there. I've looked in both OverWorld Editors. HackMew even said that the only way to edit it was in a tile editor.

So please can someone tell me the offset for the object the player surfs on in Tile Molester?
it is in overworld editor cause i remember editing it a long time ago(the ow sprites for surfing in firered are index 3 if u use overworld editor rebirth edition

can anyone give me the link to the resource page with the rom bases, sprites, tiles and other stuff? i can't seem to find it.
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Old March 14th, 2009 (07:35 PM).
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Someone told me that if I could locate the original "get parcel to gain the Pokedex" script, it could help me along my quest to finish my script. Now my question is what did that script looked like and/or where is it located within the Hex data?
  #8608    
Old March 14th, 2009 (07:57 PM). Edited March 14th, 2009 by Xatoku.
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Umm whenever I make a map connection it isn't working. Like i'll go through then when I try to go back it will push me back in. Help?

Solved
  #8609    
Old March 15th, 2009 (02:27 AM).
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Okay, when I said I need to find the object that the surfing sprites sits on, I mean the object, not the sprite. I've looked in both overworld editors and HackMew even told me that the object that the player surfs on can be edited with a tile editor. So can someone please give the offset for it.
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  #8610    
Old March 15th, 2009 (04:02 AM). Edited March 15th, 2009 by Corvus of the Black Night.
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You'll need a tile viewer to edit those, like Tile Molester. The offset is at 0x8367168.
  #8611    
Old March 15th, 2009 (04:24 AM).
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Thanks very much Jupiter
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  #8612    
Old March 15th, 2009 (04:32 AM).
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Uhm, is there a way I can make a beach map with a tide that comes in and goes out? Is there a script I can use for this? What I mean is so that soemtimes the water is out and you can go further down the beach, and sometimes its further in. I don't mind how often the change takes place, so long as it isn't too late or too early.
  #8613    
Old March 15th, 2009 (05:15 AM). Edited March 15th, 2009 by Corvus of the Black Night.
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You would want a setmaptile script with a time checking ASM code. I think there's a tutorial for that around here, but I can't remember.

You could also change the map footer. It's better for larger changes.
  #8614    
Old March 15th, 2009 (05:24 AM).
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Well I've just started learning the basics of scripting. Here's my script for getting a Growlithe.


Spoiler:
'---------------
#dynamic 0x800620

#org @begin
lock
faceplayer
checkflag 0x828
if 0x1 goto @done
if 0x0 goto @get
release
end

#org @get
givepokemon 0x58 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @good 0x5
setflag 0x828
release
end

#org @good
= You recieved a GROWLITHE!

#org @done
= Good Luck on your POKeMON Adventures!



However when I try getting the growlithe in my game, It doesn't work. He just says "Good Luck on your POKeMON Adventures!" and I don't get a Growlithe. Any help would be appreciated.
  #8615    
Old March 15th, 2009 (06:10 AM). Edited March 15th, 2009 by Spookyghost.
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Quote originally posted by Pokemon Jupiter Version:
You would want a setmaptile script with a time checking ASM code. I think there's a tutorial for that around here, but I can't remember.

You could also change the map footer. It's better for larger changes.
Does it matter that I'm using Firered, as it doesn't have the in game clock?


Edit: Another question. You know the text on the titlescreen underneath where it says pokemon? Like iwhere it says 'FireRed' or 'Sapphire'. What font is that?
  #8616    
Old March 15th, 2009 (07:18 AM).
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Is there a way to import palettes into the game? I want to make a new overworld sprite but none of the palettes fit him so I need to import his but I don't want to do it so it replaces one of the palette numbers but makes a new one.
  #8617    
Old March 15th, 2009 (07:22 AM).
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Quote originally posted by Spookyghost:
Does it matter that I'm using Firered, as it doesn't have the in game clock?


Edit: Another question. You know the text on the titlescreen underneath where it says pokemon? Like where it says 'FireRed' or 'Sapphire'. What font is that?
Repost, incase this gets overlooked. I'd quite like to know
  #8618    
Old March 15th, 2009 (07:55 AM). Edited March 15th, 2009 by 0m3GA ARS3NAL.
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Quote originally posted by Spookyghost:
Repost, incase this gets overlooked. I'd quite like to know
Well, it does matter that you are using FireRed, since there is not clock...

But you can check other things, like the players total footsteps, or total time played...

Keep in mind, it is a bit more difficult, but yes you can, I know, cause I use the players total footsteps in my hack...


As for the font thing... I cant really remember that... but I am sure someone else on here does...

Quote originally posted by Aljam:
i was wondering if when you make an item can you put a certain script to use?

i mean i want to make a laptop so you can use bills PC anywhere when you select use.
Yes, you can do this, but it requires some ASM knowledge... You can ask one of the ASM hackers around here, if you are lucky, you will get some help.
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  #8619    
Old March 15th, 2009 (08:14 AM).
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Thanks Omega. But how would I do that? Are there any tutorials explaining it?
  #8620    
Old March 15th, 2009 (01:49 PM).
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So I was sifting through Firered with Unlz.gba and I found this map:

I know it isn't the world map so could it possibly be the pokedex map?
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Old March 15th, 2009 (02:14 PM).
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Yeah, probably.
Could someone please tell me how to edit the door animations in FireRed?
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  #8622    
Old March 15th, 2009 (02:25 PM).
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Recently I've been trying to import GS backgrounds into Pokemon Ruby, and it's a pain. Is there a way to repoint the pallates in Ruby for the backgrounds? Because the background pallates are all... well, screwy.

If it requires reprogramming, I wouldn't mind.

Also, is there a way to make it use 256 colours rather than 16? I don't actually need to use all of them (maybe only 6-8 palletes at most) but if I could do that, it would be great. I can just repoint wherever I need, so if you could help me, that would be wonderful.
  #8623    
Old March 15th, 2009 (04:42 PM).
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How do I change the town map image? Is there a tutorial somewhere I can use? So far the only Tut ive found for a map is for th pokedex map.
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Old March 15th, 2009 (08:55 PM).
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Quote originally posted by hildetorr:
How do I change the town map image? Is there a tutorial somewhere I can use? So far the only Tut ive found for a map is for the pokedex map.
You obviously did not search hard enough then did you? Look for a tutorial called "Changing the World Map Completely"

The creator of the thread is Mastermind_X

The tutorial might look scary complicated, but in reality it isn't.

You MIGHT also want a tool, found in the toolbox, called WRAP RE.

It is a useful tool that allows you to insert a New set of Tiles for the World Map, and it allows you yo insert new TileMaps to tell the tiles what to look like. (1 for each of the 4 maps in pokemon FR/LG)

You are also going to want Cyclone, NTME, and/or PTC

These are tile map creators.


If you need any information on where to find these tools, or if you want some personal help with this, gimme a PM, I'll make a tutorial if you need it.
(I have been thinking of making a great world map editing tutorial...

I want to know what the Community thinks,
Does the ROM hacking community think I should make a good World Map editing tutorial, that covers everything about editing the World Map?
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  #8625    
Old March 16th, 2009 (12:01 AM).
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Quote originally posted by 0m3GA ARS3NAL:
You obviously did not search hard enough then did you? Look for a tutorial called "Changing the World Map Completely"

The creator of the thread is Mastermind_X

The tutorial might look scary complicated, but in reality it isn't.

You MIGHT also want a tool, found in the toolbox, called WRAP RE.

It is a useful tool that allows you to insert a New set of Tiles for the World Map, and it allows you yo insert new TileMaps to tell the tiles what to look like. (1 for each of the 4 maps in pokemon FR/LG)

You are also going to want Cyclone, NTME, and/or PTC

These are tile map creators.


If you need any information on where to find these tools, or if you want some personal help with this, gimme a PM, I'll make a tutorial if you need it.
(I have been thinking of making a great world map editing tutorial...

I want to know what the Community thinks,
Does the ROM hacking community think I should make a good World Map editing tutorial, that covers everything about editing the World Map?
Yeah please make the tutorial coz that other one confused me and Mastermind_X's is a little long and when I'm tyring to read it my sister starts to irritate me.

Yeah so please make a tutorial
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